Mobile Turret

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Retry
10/06/16 08:40 PM
129.237.108.67

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The Mobile Turret is an unconventional defensive IS vehicle designed to shuffle into prepared positions, often partially buried under the ground, and act as a hardened emplacement without actually having to build the hardened emplacement in the field. The standard version of the Mobile Turret is armed with a Light Gauss Rifle for maximum reach and a plasma rifle as a coaxial backup weapon that's highly effective against multiple types of targets. 60 points of Hardened armor covers the turret, creating a highly difficult piece to bust when used in its proper role, but only 6 points cover the sides of the vehicle as its not intended to be used outside of cover, making it extremely vulnerable to ambushes.

The second version of the Mobile Turret, The MT ERPPC, carries an ammunition-free main cannon that reaches almost as far as the LGR, but with slightly greater punch that is augmented via targeting computer. Its secondary weapon is an ELRM10 pack that allows the tank to outrange everything but dedicated artillery pieces. However, this version is more expensive and lack any real anti-infantry capabilities.

The most common Mobile Turret variants, however, are the MT Sniper and the MT Long Tom Cannon. Both usually utilize ICE engines and slightly thinner chassis armor. The Sniper is an artillery piece that is designed to provide well-protected supporting fire to friendlies near the turret, and is particularly capable as a counter-battery weapon against Arrow IVs and Mortars. The Long Tom Cannon is essentially a point-blank artillery piece that is capable of accurately vaporizing battle-armor and infantry. Its big gun is also quite scary-looking.

Mobile Turret variants proved to be very tough nuts to crack when dug in, frequently taking dozens of laser and cannon shells without succumbing. Deploying numerous Mobile Turrets via dropships into prepared positions close to valuable targets like HPGs and fuel depots. Due to their nonfixed nature, they can be dug or backed out of a position when the threat is over and transported to a different planet to perform the same function. Interestingly, they have been more effective in deployment in anti-clan maneuvers than against other inner-sphere competitors, which many military historians chalk up to the Clan's lack of interest in using artillery or air-support for their battlemech forces.
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Mobile Turret LGR
IS advanced
50 tons
BV: 862
Cost: 1,961,750 C-bills

Movement: 2/3 (Tracked)
Engine: 100

Internal: 25
Armor: 84 (Hardened)
Internal Armor
Front 5 6
Right 5 6
Left 5 6
Rear 5 6
Turret 5 60

Weapons Loc Heat
Plasma Rifle TU 10
Light Gauss Rifle TU 1
SRM 2 TU 2
SRM 2 TU 2

Ammo Loc Shots
Light Gauss Ammo BD 16
Light Gauss Ammo BD 16
Plasma Rifle Ammo BD 10
Plasma Rifle Ammo BD 10
SRM 2 Ammo BD 50

Equipment Loc
CASE BD

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Mobile Turret ERPPC
IS advanced
50 tons
BV: 834
Cost: 2,135,000 C-bills

Movement: 2/3 (Tracked)
Engine: 100

Internal: 25
Armor: 84 (Hardened)
Internal Armor
Front 5 6
Right 5 6
Left 5 6
Rear 5 6
Turret 5 60

Weapons Loc Heat
ER PPC TU 15
Extended LRM 10 TU 6

Ammo Loc Shots
Extended LRM 10 Ammo BD 9
Extended LRM 10 Ammo BD 9
Extended LRM 10 Ammo BD 9

Equipment Loc
CASE BD
Targeting Computer BD

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Mobile Turret Sniper
IS advanced
50 tons
BV: 552
Cost: 1,038,500 C-bills

Movement: 2/3 (Tracked)
Engine: 100 ICE

Internal: 25
Armor: 80 (Hardened)
Internal Armor
Front 5 5
Right 5 5
Left 5 5
Rear 5 5
Turret 5 60

Weapons Loc Heat
Sniper TU 10

Ammo Loc Shots
Sniper Ammo BD 10
Sniper Ammo BD 10
Sniper Ammo BD 10
Sniper Ammo BD 10

Equipment Loc
CASE BD

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Mobile Turret Long Tom Cannon
IS advanced
50 tons
BV: 832
Cost: 1,647,500 C-bills

Movement: 2/3 (Tracked)
Engine: 100 ICE

Internal: 25
Armor: 80 (Hardened)
Internal Armor
Front 5 5
Right 5 5
Left 5 5
Rear 5 5
Turret 5 60

Weapons Loc Heat
Long Tom Cannon TU 20

Ammo Loc Shots
Long Tom Cannon Ammo BD 5
Long Tom Cannon Ammo BD 5
Long Tom Cannon Ammo BD 5
Long Tom Cannon Ammo BD 5

Equipment Loc
CASE BD


Edited by Retry (10/06/16 11:46 PM)
ghostrider
10/06/16 11:01 PM
66.74.61.223

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Have you come up with the costs to make the prepared position it would go into?
I would think you would have the opening that you drove into, without having the protection of the main body on the open side. Also, just dropping into a hole would mean this would have to be lifted back out of it, and that is hoping it doesn't tilt sideways when it goes into the hole.

As a suggestion, I am going to assume you want range for it, so changing the srms out for lrm 5 packs might work.
Or using fractional accounting and having some alternative ammo with the srms. Maybe a few shots of infernos or something.
ghostrider
10/08/16 08:50 PM
66.74.61.223

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Had some additional thoughts about this.
The hardened position might house a platoon of soldiers, as well as an ammo dump to reload the weapons on the tank.
This would allow you to move to another position with full ammo if you survive the current attack as well as make the enemy guess where you are at. Done right, you have several in the field which means you could actually set up a back attack as they sneak around a hill to attack the position you were in last.
This would also give you some anti infantry capabilities, as you could put something in the prepared positions.

Just realized you edited the first post.
With you using a dropship to set them down into the field, I wonder if the 2/3 movement might be dropped to 1/2 to save money or weight. Granted dropping some weight would allow more ammo.

I was going to say the erll would be a better choice, but only if clan weapons are used. The IS weapons has the erppc with more range.
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