DURGHA

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Silverlocust
10/17/16 08:23 PM
74.47.110.207

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Code:
Name: DURGHA  
Technology Base: Clan
Mass: 55
Chassis: Omni Biped
Rules Level: Standard
Power Plant: RhinoPusher 275 XL
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: Longstride Type II Jumpers
Jump Capacity: 150 meters
Armor: Spiderweb DuraMaxx Ferro-Fibrous
Armament:
25 Tons Pod Space Available
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Type A ComLink
Targeting and Tracking System: Earthbound Sniper 5000



Equipment Mass
Internal Structure: CASE SafeTMaxx EndoSteel 3
Engine: 275 XL fusion 8
Walking MP: 5
Running MP: 8
Jumping MP: 5 2.5
Heat Sinks: 11 (22) 1
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 182 9.5
Internal Armor
Structure Value
Head 3 9
Center Torso 18 30
Center Torso (rear) 5
R/L Torso 13 21
R/L Torso (rear) 4
R/L Arm 9 18
R/L Leg 13 26



FIXED LOCATIONS
Location Fixed SR
head Ferro-Fibrous 0
c torso FF & Jump Jet 0
r torso 2XL 10
l torso 2XL & 2ES 8
r arm 3ES & 3FF 2
l arm 2ES & 2FF 4
r leg 2 Jump Jets 0
l leg 2 Jump Jets 0


--------------------------------------------------------------------
Primary Configuration
Weapons & Ammo Location Heat Critical Tonnage

Gauss Rifle RT 1 6 12
Ammo(Gauss Rifle)24 RT 3 3
Streak SRM-2 LT 2 1 1
Ammo(Streak SRM-2)50 LT 1 1
Targeting Computer LT 4 4
ER L Laser RA 12 1 4
--------------------------------------------------------------------
Configuration A
Weapons & Ammo Location Heat Critical Tonnage

Streak SRM-4 RT 3 2 3
Ammo(Streak SRM-4)25 RT 1 1
ER Ammo(ATM 12)15 RT 3 3
Active Probe RT 1 1
ECM Suite RT 1 1
ATM 12 LT 8 5 7
ER Ammo(ATM 12)15 LT 3 3
ER L Laser RA 12 1 4
Targeting Computer RA 1 1
2 Double Heat Sinks LA 4 2
--------------------------------------------------------------------
Configuration B(No Left Hand Actuators)
Weapons & Ammo Location Heat Critical Tonnage

Streak SRM-4 RT 3 2 3
Ammo(Streak SRM-4)25 RT 1 1
ECM Suite RT 1 1
Targeting Computer RT 3 3
2 Double Heat Sinks RT 4 2
4 Double Heat Sinks LT 8 4
ER PPC LA 15 2 6
ER PPC LA 15 2 6
--------------------------------------------------------------------
Configuration C
Weapons & Ammo Location Heat Critical Tonnage

LB 20-X AC RT 6 9 12
Targeting Computer LT 4 4
Std Ammo(LB 20-X AC)20 LT 4 4
Double Heat Sink RA 2 1
ER L Laser LA 12 1 4
--------------------------------------------------------------------
Configuration D
Weapons & Ammo Location Heat Critical Tonnage

ATM 9 RT 6 4 5
ER Ammo(ATM 9)28 RT 4 4
ATM 9 LT 6 4 5
ER Ammo(ATM 9)28 LT 4 4
ER L Laser RA 12 1 4
Targeting Computer RA 1 1
2 Double Heat Sinks LA 4 2
--------------------------------------------------------------------



Edited by Silverlocust (10/18/16 01:54 AM)
happyguy49
10/17/16 10:00 PM
72.49.163.237

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Two minor quibbles, the Targeting Computer weight/space in your Primary configuration should be 3 tons, 3 crits. Gauss rifle weighs 12 tons; for every 5 tons or fraction thereof of direct-fire weapons a Clan-tech TC needs one ton and one crit.

The TC on your B configuration is on the other hand TOO big lol, two ER PPCs weighs 12 tons, only needing 3 tons and 3 crits, not 4. Hope that helps.
Silverlocust
10/17/16 10:23 PM
74.47.110.207

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TC for the primary is for both Gauss Rifle and ER L Laser. Fixed the B Configuration
ghostrider
10/18/16 12:23 AM
66.74.61.223

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Looks like a typo for the tc in the primary. You have the weight for the other 3 tons, though it says only one is there.


Now one suggestion for the B configuration would be move one of the erppcs to another location. It is possible to lose the arm, meaning both weapons in one shot.

Another would be different ammo types for the atm systems. Granted most pilots would swap out some before taking it out, but if you want it to look mean, some short ranged ammo doing more damage might be an idea. Maybe a ton shared between both launchers in the D configuration.

The C might make use of cluster rounds for a ton. Good crit seeker.


Also, omnis normally don't have lower or hand actuators unless the pilot wants them. Might help in future designs and cleaning up the information (not needing missing actuators)

Hope that helps. Looks usable even without the minor ideas.
Silverlocust
10/18/16 03:33 AM
74.47.110.207

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Not sure how I ended up making the TC for the primary 1/1 when it was 4/4 to start with, but that's back to normal.

If you use Cluster Munitions w/ the LB 20 then you lose the benefit of the TC.

As for the D version this was to be primarily for artillery which is why I have the ER Ammo. If someone wants to use it for close combat then by all means drop in the Std or HE loads to turn things into Kibble.
ghostrider
10/19/16 03:22 AM
66.74.61.223

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If you use cluster rounds, it gives the same bonus as the tc does. Granted you may lose damage using it, but as I said. It is a good crit seeking shot.

Now the fact the clans do NOT use normal cannons, I can see using this over the ultra as you are likely to use the double fire rate, negating the tc, and burning thru ammo. Not to mention the heat build up.

But it isn't a big deal. The unit works. That is what matters.
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