Enyo Medium Tank

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Silverlocust
12/19/16 11:01 PM
184.12.183.62

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Code:
Type: Enyo 
Technology Base: Clan
Ruls Level
Mass: 55
Chassis: Omni Tracked Vehicle
Power Plant: Earthmover 275 XL
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Armor: Spiderweb DuraMaxx Type V Ferro-Fibrous
Armament:
25 Tons Pod Space Available
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: GlobalComm Eavesdropper 3K TacComm
Targeting and Tracking System: GlobalComm Nightwatch Type V Spotter


Type: Enyo
Mass: 55
Equipment Item Mass
Internal Structure: 50 CASE SafeTMaxx 0 5.5
Engine: 275 XL Fusion 1 8
Transmission & Shielding 0 4
Cruise MP: 5
Flank MP: 8
Heat Sinks: 10 0 0
Control Equipment: 0 3
Lift Equipment: 0 5
Power Amplifier: 0 0
Turret: 0 1.5
Crew: 3 0 0
Armor Factor: 154 1 8
Internal Armor
Structure Value
Front 6 32
R/L Side 6/6 32/32
Rear 6 28
Turret 6 30

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PRIMARY CONFIGURATION
Weapons & Ammo Location Heat Item Tonnage

Gauss Rifle Turret 1 1 12
LRM-5 Turret 2 1 1
Streak SRM-4 Turret 3 1 2
Targeting Computer Body 1 3
Ammo (Gauss Rifle)40 Body 1 5
Ammo(LRM-5)24 Body 1 1
Ammo(Streak SRM-4)25 Body 1 1

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CONFIGURATION A
Weapons & Ammo Location Heat Item Tonnage

ER Large Laser Turret 12 1 4
ATM 12 Turret 8 1 7
Streak SRM-6 Turret 4 1 3
Targeting Computer Body 1 1
ER Ammo(ATM 12)30 Body 1 6
Ammo(Streak SRM-6)30 Body 1 2
2 Heat Sinks Body 2 2

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CONFIGURATION B
Weapons & Ammo Location Heat Item Tonnage

Large Pulse Laser Turret 10 1 6
Large Pulse Laser Turret 10 1 6
Streak SRM-2 Turret 2 1 1
Streak SRM-2 Turret 2 1 1
Ammo(Streak SRM-2)50 Body 1 1
10 Heat Sinks Body 10 10

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CONFIGURATION C
Weapons & Ammo Location Heat Item Tonnage

Ultra AC/20 Turret 7 1 12
ER Small Laser Turret 2 1 .5
ER Small Laser Front 2 1 .5
ER Small Laser Right 2 1 .5
ER Small Laser Left 2 1 .5
Active Probe Body 1 1
ECM Suite Body 1 1
Targeting Computer Body 1 3
Ammo(Ultra AC/20)30 Body 1 6

------------------------------------------------------------------------------------------------
CONFIGURATION D
Weapons & Ammo Location Heat Item Tonnage

Arrow IV System Turret 10 1 12
Streak SRM-2 Right 2 1 1
Streak SRM-2 Left 2 1 1
Ammo(Arrow IV System)25 Body 1 5
Ammo(Streak SRM-2)50 Body 1 1

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ghostrider
12/20/16 02:16 AM
66.74.61.223

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Suggestion on the A configuration would be increase the lrm ammo. Since the gauss rifle has about the same range, I would figure firing them both almost consistently together, with the lrm also being useful for idf fire as well.
Also, I would suggest removing the streak system and using a pair of ermls with the srm ammo going to the lrm. The tcs would work with the lasers.

Not sure about the B with dual streak 2 packs. Unless you are looking to engage different targets, a 4 pack might be a better choice. Less dice rolling. But it doesn't need to be changed. Just a thought.

I love the ultra 20, but as most will say, the range isn't good. In cities or lots of cover, it might be a better idea to drop the an ultra 10, and put the extra wieght into other weapons.
If you keep with city, I would suggest changing to mgs, instead of the ersl. Infantry is harsh in a city, though most clans face elementals. But just a suggestion.

The D configuration might be better served with just one srm pack, and maybe adding to the arrow ammo. But that is if you don't have to worry about counter attacks on it.
I want to suggest lrm packs instead of the streaks, but that is too iffy. Better range with the lrms, but no guaranteed hits. Terrain would be a deciding factor,

Still a nice design. The tweaks aren't needed.
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