JMI-3XL JagerMech

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KamikazeJohnson
02/15/17 11:37 PM
142.160.216.118

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JagerMech JMI-3XL

Code:

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3075
Cost: 11,486,750 C-Bills
Battle Value: 1,163

Chassis: Unknown Composite Structure
Power Plant: Unknown 260 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Heavy Ferro-Fibrous w/ CASE
Armament:
2 Autocannon/5s
1 ER Medium Laser
2 Autocannon/2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
One fact about JMinc. that is not widely publicized is that they work closely
with many small Mercenary units throughout the Inner Sphere, often supplying
them with 'Mechs for use in minor engagements in order to collect actual
battle-test feedback rather than just simulator and practice-field data. For
the most part, the 'Mechs in question are refit models, or 'Mechs otherwise
designed to closely resemble familiar designs so as not to raise questions
about the origin of unique machines.


One such redesign is the JMI-3XL JagerMech; although rather than being "gifted"
to a Merc unit, it is owned by the design firm and piloted by Myron "The
Mechanic" Blackstone, one of Johnson 'Mechworks' senior test pilots and
technicians.


While the JMI-3XL began life as a standard production model all but mothballed
by the F-C military after suffering heavy damage in the Fourth Succession War,
very little of the original 'Mech actually remains. For starters, the 'Mech's
framework has been replaced with a much lighteer Composite skeleton (a feat
VERY few techs can perform outside a production facility), and a Compact
Cockpit replaces the original to save space (and to uniquely suit the 'Mech to
it's diminutive occupant). Additional tonnage is saved with the use of an
Extra-Light Fusion Engine, and by replacing the standard pair of Medium Lasers
with a single Extended Range model.


The tonnage saved was put to use installen Actuator Enhancement System in both
arms to improve accuracy, and adding extra ammo bins to accomodate a variety of
specialized ammo. The resulting machine is surprisingly accurate and
effective, and, as a final surprise, with armour at near-max, it's also
extremely durable.


Capabilities:
Boosted accuracy and boosted armour on their own make this JagerMech a much
more significant battlefield presence than the original, but the primary design
idea behind this upgrade is the additional ammo bins. With enough bins to
support the reduced capacity of specialized rounds, the JMI-3XL is intended to
be outfitted with Precision ammo for even greater accuracy against fast-moving
targets, or Armour-Piercing rounds for heavily armoured targets.

The modifications address the infamous design's chronic weaknesses: ineffective
long-range firepower, insufficient close-range to defend itself against
fast-moving 'Mechs attempting to close inside Minimum range of the primary
weapons, and hopelessly thin armour plating. The accuracy of the AES and
Precision ammo allow the 3XL to not only hit more frequently at longer ranges,
they also allow a pilot under pressure to bring the ACs to bear effectively
inside their standard engagement range. The increased protection of 75% more
tonnage devoted to armour and an upgrade to Heavy Ferro Fibrous allos the 'Mech
to weather far more return fire. And finally, the use of Armour Piercing
rounds give the 3XL a much greater chance of inflicting a critical hit without
first stripping away the armour. An against the massive protection of Hardened
Armour, it's offensive power is effectively doubled relative to 'Mechs not
equipped with such ammo, making it the equal of many of the deadliest machines
on the modern battlefield.


Notable 'Mechs & MechWarriors:
As there is only one JMI-3XL JagerMech currently in existence, and that 'Mech
has only been piloted in combat by Myron "The Mechanic" Blackstone ("Why do
they call him 'The Mechanic?' "Because he's a mechanic!"), the list of notable
'Mechs and 'Mechwarriors is obviously very short.


Blackstone is a former tech-turned 'Mechwarrior-turned Bounty Hunter, now in
the employ of Johnson 'MechWorks, Inc. as technician and test pilot, who will
frequently accompany a Merc unit on active duty in order to get "Real Combat"
experience with a prototype 'Mech. At a diminutive 147 cm (4' 10") tall and a
slight 45 Kg (99 lbs), he is perfectly at home in the JMI-3XL JagerMech's
compact cockpit -- a fact that is perfectly illustrated by his impressive track
record with the 'Mech, racking up numerous kills in a relatively small number
of engagements.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Composite Structure 104 points 3.50
Engine: XL Fusion Engine 260 7.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Actuators: L: SH+UA R: SH+UA
Armor: Heavy Ferro-Fibrous AV - 208 10.50
Armor Locations: 2 HD, 6 LT, 5 RT, 2 LA, 2 RA, 2 LL, 2 RL
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 21 31
Center Torso (rear) 10
L/R Torso 15 23
L/R Torso (rear) 7
L/R Arm 10 20
L/R Leg 15 29

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Autocannon/2 RA 1 1 6.00
Autocannon/5 RA 1 4 8.00
A.E.S. RA - 3 2.00
Autocannon/2 LA 1 1 6.00
Autocannon/5 LA 1 4 8.00
A.E.S. LA - 3 2.00
ER Medium Laser CT 5 1 1.00
@AC/5 (20) RT - 1 1.00
@AC/5 (AP) (10) RT - 1 1.00
@AC/5 (Precision) (10) RT - 1 1.00
@AC/2 (Precision) (22) LT - 1 1.00
@AC/2 (AP) (22) LT - 1 1.00
Free Critical Slots: 1

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 12
4 2 2 2 0 3 0 Structure: 1
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/1


MY BLURB:
Always enjoyed tinkering with the JagerMech. This particular mod started out with pondering the effects of removing the Med Lasers and using the spare tonnage for additional armour. Turned into an all-out upgrade, and a fun one at that. The listed assortment of specialty ammo is a suggestion only; the 'Mech can, of course, be equipped with mission-specific ammo.

So...who wants one? 10% discount for the first 5 buyers...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
02/16/17 11:47 PM
72.176.187.91

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Yeah...the AES not sure on it...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
02/17/17 12:37 AM
142.160.216.118

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Quote:
Yeah...the AES not sure on it...



Saves 3 tons vs a TC for the same weapons on this design.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
02/17/17 12:12 PM
66.74.61.223

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Never really liked the Jagermech. The light armor and weapons package just struck me wrong. Might be the 2 mls for fighting at close range seemed underarmed. But as I said before, most battles if have played where the others rushing in for physical combat.

This update does make me think about using one now.
Though I don't know about the small cockpit. I know it was used to get some tonnage, and the fluff says the mechanic was a small person, but for production, I just don't see many people buying it. Feeling like you are in a casket fighting is something that kills morale. Maybe some find comfort in feeling protected by the materials used to build it. Just an over all feeling, nothing meant to take away from the design.

Does the composite structure take any crits?
The wiki states it was designed to be a less crit version of endosteel, but doesn't list if it takes any or not. It does say the structure is a little weaker then normal.
KamikazeJohnson
02/17/17 12:29 PM
142.160.216.118

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Composite structure is fragile...it takes 2x regular damage (i.e. for each point of damage, mark of 2 circles). So you REALLY don't want to stick around on the battlefield once the armour is breached.

In the up side, the tonnage saved gives more added protection in Armour than you lose in Structure, so it's a net gain in survivability, but still something you need to be careful with.

Got me thinking though...I should compare that to Endo + Light Ferro Fibrous and see which comes out better.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
02/17/17 12:46 PM
142.160.216.118

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Quote:
Composite structure is fragile...it takes 2x regular damage (i.e. for each point of damage, mark of 2 circles). So you REALLY don't want to stick around on the battlefield once the armour is breached.

On the up side, the tonnage saved gives more added protection in Armour than you lose in Structure, so it's a net gain in survivability, but still something you need to be careful with.

Got me thinking though...I should compare that to Endo + Light Ferro Fibrous and see which comes out better.



Ok...downgrading to Light Ferro Fibrous and using the free crits to replace the Composite with Endo Steel.

Armour coverage reduced by 30 from 208 to 178. Increase in damage absorption by Internal Structure equivalent to 55 points.

So technically the Endo/Light Ferro combo is more durable (so more damage for Total Destruction), but the Composite/Heavy Ferro combo takes more damage before going internal (so fewer critical hits).

Endo Steel variant is slightly cheaper, by about 120,000 C-Bills on an 11,000,000 C-Bill 'Mech, so pretty insignificant.

Personally, I would prefer to risk the fragile Internal in order to keep more damage to Armour. Others may disagree.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
02/18/17 08:33 AM
66.74.61.223

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Had a radical idea go thru my head, and wanted to see if it had any merit.

Make this a fire support mech by changing the ac 5's to ac 2's, drop a ton of ammo, and add in a c3 master.
Put in some fluff to have some fake weapons ports, or go along the penetrator's idea of a sliding door, so a variant that can be produced would have c3 slave with extra electronics, with some extra weapons to cover the minimum range of the ac 2's, like maybe some ersls or something like that.
Hell thought about an extra heat sink or two with doing the variant while typing this. Help cover the extra weapons.

Might have to move some ammo into the arms to open up the crits, but let's face it. The arms go, there is no reason to have the ammo.
Karagin
02/18/17 09:01 PM
72.176.187.91

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Your comparison is what I did when I came up with some of my WoB prototypes to their Celestial mechs. The two playtest battles showed that some of the combos of composite and Ferro and other armors made for interesting end results, some good some not so good.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
02/24/17 10:30 PM
72.143.218.120

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Quote:
Had a radical idea go thru my head, and wanted to see if it had any merit.

Make this a fire support mech by changing the ac 5's to ac 2's, drop a ton of ammo, and add in a c3 master.
Put in some fluff to have some fake weapons ports, or go along the penetrator's idea of a sliding door, so a variant that can be produced would have c3 slave with extra electronics, with some extra weapons to cover the minimum range of the ac 2's, like maybe some ersls or something like that.
Hell thought about an extra heat sink or two with doing the variant while typing this. Help cover the extra weapons.

Might have to move some ammo into the arms to open up the crits, but let's face it. The arms go, there is no reason to have the ammo.



I have toyed with a 4xAC/2 variant in the past...I usually went with a TC instead of the C3 Master, but it's definitely something I can play around with.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
02/24/17 10:31 PM
72.143.218.120

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Quote:
Yeah...the AES not sure on it...



Is there something specific you dislike about AES?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
02/25/17 12:13 PM
72.176.187.91

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More of the few times I have used it, I have not gotten the gain out of it, meaning that what you get for it didn't alter the battles outcome and thus in my experience the system/item didn't help. I can say the same of some of the other items out there like the Nail Gun and the Taser as well.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
02/25/17 04:50 PM
66.74.61.223

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If you do try the c3 master, make sure your other units have the slave.

Figure a well placed company person would allow you to do some hurt on the person, though the ac 2's are not that bad. But if you have some other units that can use it well, then you will teach them to avoid you. Hopefully.

I feel for Karagin in this as I have almost always had back results from lrm packs. If I can get 3/4ths of them to hit, I feel lucky. Most of the time it is around 1/4 to 1/3. I hated that, when using the lrm 20 and barely hitting to begin with, then to have like 9 missiles hit. Might be why I like the ppc for long range shots.
KamikazeJohnson
02/25/17 08:06 PM
72.143.238.53

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Quote:
More of the few times I have used it, I have not gotten the gain out of it, meaning that what you get for it didn't alter the battles outcome and thus in my experience the system/item didn't help. I can say the same of some of the other items out there like the Nail Gun and the Taser as well.



Do you have the same experience with Targeting Computers?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
02/26/17 02:25 PM
72.176.187.91

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Quote:

Do you have the same experience with Targeting Computers?



No, that thing has never been an issue, since you either have the folks that want to play the games of targ and pulse when the rules allowed the bonus of two to mix for called shots or you have those who use it to get the -1 over all for aiming at the target, not much to figure out here with this one.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
02/26/17 06:54 PM
72.143.239.213

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Quote:
Quote:

Do you have the same experience with Targeting Computers?



No, that thing has never been an issue, since you either have the folks that want to play the games of targ and pulse when the rules allowed the bonus of two to mix for called shots or you have those who use it to get the -1 over all for aiming at the target, not much to figure out here with this one.



The AES on this design is for the weapon accuracy bonus...but with the ACs being so heavy, it does the same job as the TC, only for less tonnage.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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