KamikazeJohnson
03/11/17 10:11 PM
142.160.216.118
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Magda MGD-6G
Code:Mass: 45 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Experimental Tech Era: Clan Invasion Tech Rating/Era Availability: E/X-X-F-A Production Year: 3075 Cost: 6,917,950 C-Bills Battle Value: 1,394
Chassis: Unknown Endo-Steel Power Plant: Unknown 225 Light Fusion Engine Walking Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: Unknown Jump Capacity: 150 meters Armor: Unknown Light Ferro-Fibrous w/ CASE Armament: 1 ER PPC + PPC Capacitor 1 Light AC/5 2 ER Medium Lasers 2 Rocket Launcher 20s 1 Small X-Pulse Laser 2 ER Small Lasers Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: Oh boy, here we go...buzz around the office about an "exciting new design release". Rookie editor jumps at the chance. No one told me it was a Johnson 'Mechworks offering. Ugh. Just kill me. Kill me now.
*Ok, pull yourself together, you can do this*
The new MGD-6G Magda from JMInc. is...noteworthy. A mid-speed, jump-capable 45-tonner, the Magda mounts a ...varied...mix of weaponry, with...uh...impressive...Alpha Strike potential.
Reportedly designed as a "Hunter-Killer" in difficult terrain or an urban environment, it should also be serviceable in a "Main-Line" capacity.
*Ok...breathe...*
Capabilities: It appears that JMInc. has claimed another rookie editor, as the individual who wrote the overview has been remanded to 3-5 years of hard therapy. Poor soul, never had a chance.
Now down to business. Johnson 'Mechworks Inc.'s new Magda Battlemech is visually striking. Whether by design or a case of "freecycling" both arms appear to have been hacked off at the elbow by RAC-fire, and the remaining stumps are dominated by the 'Mech's primary guns. The devastating ERPPC and attached capacitor are crudely welded to the stump of the right arm, seemingly lashed in place with metal straps, the wires for the power coupling fully visible where they arch across to the torso. The capacitor itself sits completely exposed near the shoulder, mounted externally to the arm and protected only by a protruding "wing" which may be a deliberate shaping, or may simply be a tortured chunk of structure twisted into that shape by whattever catastrophe ripped the arm from its original owner. the let arm looks like half of a Rifleman arm, mounting a Light Autocannon with an Extended Range laser nearly invisible stuffed into a mounting bracket designed for a Large Laser.
Appearances aside, this "Scrapyard Special" puts out an impressive display in the proving grounds arena. Backing up the primary guns is a torso (and head) that bristles with motley assortment of 5 lasers of varying types, providing a potent mix of firepower, range, and accuracy. However, the 'Mech is clearly designed to fight primarily at range, moving in close only for ambush -- or execution. When a Magda pilot feels he has a "prime shot", the 'Mech's big surprise swings into view as a pair of massive Rocket Launchers pivot from their "parking" positions on the Magda's back to unleash hell on whatever unfortunate victim stands before it. After firing, the launchers either pivot back into place or are simply dropped of the mounts in order not to interfere with the swing of the arm-mounted guns.
While the Magda appears to be a tricky machine to handle (judging by the awkward design and unusual weapon mix, and also taking into consideration the cramped confines of a Magda's compact cockpit) as well as tending to run hot, the arena activity has shown the Magda to be a highly versatile killer, time and again manoevering carefully into position, annihilating its targert with Rocket fire, then covering its withdrawal with its powerful ranged weaponry.
All in all, the Scrapyard Special looks like a winner.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 75 points 2.50 Internal Locations: 2 LT, 4 RT, 4 LA, 4 RA Engine: Light Fusion Engine 225 7.50 Walking MP: 5 Running MP: 8 Jumping MP: 5 Standard Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50 Heat Sinks: Double Heat Sink 10(20) 0.00 Heat Sink Locations: 1 LT Gyro: Standard 3.00 Cockpit: Small 2.00 Actuators: L: SH+UA R: SH+UA Armor: Light Ferro-Fibrous AV - 101 6.00 Armor Locations: 2 RT, 3 LA, 2 RA CASE Locations: 1 LT 0.50
Internal Armor Structure Factor Head 3 9 Center Torso 14 15 Center Torso (rear) 3 L/R Torso 11 13 L/R Torso (rear) 3 L/R Arm 7 9 L/R Leg 11 12
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- ER PPC + PPC Capacitor RA 20 3 7.00 ER PPC + PPC Capacitor RA 5* 1 1.00 Light AC/5 LA 1 2 5.00 ER Medium Laser LA 5 1 1.00 ER Medium Laser RT 5 1 1.00 Rocket Launcher 20 RT 5 3 1.50 Rocket Launcher 20 LT 5 3 1.50 Small X-Pulse Laser CT 3 1 1.00 2 ER Small Lasers HD 4 2 1.00 @Light AC/5 (20) LT - 1 1.00 Free Critical Slots: 0
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 14 5j 2 2 1 0 2 2 Structure: 2 Special Abilities: CASE, SRCH, ES, SEAL, SOA
MY BLURB: Another previously-posted design finally retrieved from my old TDB files. Still waiting for a chance to bring this into a fight without first disclosing the specs. Should be a nice little surprise...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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ghostrider
03/12/17 09:36 PM
66.74.61.223
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Interesting story with it.
Unusual, as it is not maxed out with armor... Just odd. Though with the fluff, it might have odd values around the mech, such as maybe 2 points on the 'exposed' ppc capacitor.
It seems serviceable. The ER's are a good fit, though the stand off approach might cause some issues. The ppc with the lasers will keep it running hot. Granted, it is a very decent punch for a medium mech. Just not able to come up with more at this time.
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KamikazeJohnson
03/12/17 10:31 PM
142.160.216.118
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The 'Mech was essentially designed around the Rocket Launcher pair for the "execution" factor...to accommodate them I had to make a few compromises.
Armour is much lighter than I usually do, but comparable to many canon designs.
I did up a more "practical" version which is tweaked to be more of a "main line" model.
Magda MGD-6H
Code:Mass: 45 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Experimental Tech Era: Clan Invasion Tech Rating/Era Availability: E/X-X-F-A Production Year: 3075 Cost: 6,837,040 C-Bills Battle Value: 1,597
Chassis: Unknown Endo-Steel Power Plant: Unknown 225 Light Fusion Engine Walking Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: Unknown Jump Capacity: 150 meters Armor: Unknown Light Ferro-Fibrous w/ CASE Armament: 1 ER PPC + PPC Capacitor 1 Light AC/5 2 ER Medium Lasers Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 75 points 2.50 Internal Locations: 2 LT, 4 RT, 4 LA, 4 RA Engine: Light Fusion Engine 225 7.50 Walking MP: 5 Running MP: 8 Jumping MP: 5 Standard Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50 Heat Sinks: Double Heat Sink 11(22) 1.00 Heat Sink Locations: 1 LT, 1 RT Gyro: Standard 3.00 Cockpit: Standard 3.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H Armor: Light Ferro-Fibrous AV - 152 9.00 Armor Locations: 3 LT, 3 RT, 1 LA CASE Locations: 1 LT 0.50
Internal Armor Structure Factor Head 3 9 Center Torso 14 21 Center Torso (rear) 6 L/R Torso 11 16 L/R Torso (rear) 6 L/R Arm 7 14 L/R Leg 11 22
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- ER PPC + PPC Capacitor RA 20 3 7.00 ER PPC + PPC Capacitor RA 5* 1 1.00 Light AC/5 LA 1 2 5.00 ER Medium Laser LA 5 1 1.00 ER Medium Laser CT 5 1 1.00 @Light AC/5 (20) LT - 1 1.00 Free Critical Slots: 1
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 16 5j 2 2 1 0 2 1 Structure: 2 Special Abilities: CASE, SRCH, ES, SEAL, SOA
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Edited by KamikazeJohnson (03/12/17 10:32 PM)
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