Rotwang
04/13/17 01:52 PM
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Shamshir SHR-1R
Mass: 65 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: Age of War/Star League Tech Rating/Era Availability: E/E-F-E-A Production Year: 2750 Cost: 6.101.150 C-Bills Battle Value: 1.451
Chassis: Unknown Endo-Steel Power Plant: Unknown 260 Fusion Engine Walking Speed: 43,2 km/h Maximum Speed: 64,8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor w/ CASE Armament: 1 ER Large Laser 1 LB 10-X AC 1 Medium Laser 1 LRM-5 2 Streak SRM-2s Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: The Shamshir was first introduced in the late 2600's as a budget-friendly heavy mech issued mostly to Hegemony militia, second line Star League forces and certain Inner Sphere states.
Capabilities: On paper, the Shamshir appears to be a solid design, but the mech was plagued with several problems and didn't last long after the fall of the Star League.
Though it was of average mobility for a heavy mech, the hip actuators tended to wear out forcing pilots to keep their speed low to prevent them from ripping apart prematurely. This was due to an attempt to make running less disruptive to targeting, indeed the Shamshir was able to keep on target when moving at top speed, but the way the hips were constructed forced the mech to shift its position when walking, resuling in severe stress. Later models were modified, but this negated the running gait smoothness.
Well protected, Shamshir pilots could enter combat, confident that they could stand against all but the most fearsome of foes. This lead to the common comment "At least the armour is good."
The main weapon was a potent LBX autocannon with two tons of ammo, which allowed the Shamshir to blast away at enemy armour before shifting to cluster ammo to damage the insides. An ER Large Laser provided useful extra firepower. For targets at extreme ranges, the Shamshir was equipped with a single LRM5 mounded low on the center torso because of the placement of the medium laser and the fusion engine. The result was a loss of effectiveness when firing too close to obstacles such as trees or buildings as the missiles flew too low to clear them. This became a major pilot frustration as yet another flight of missiles failed to hit what seemed like a clear target.
To add to the already substantial list of problems, the SRM-streak launchers were mounted on the shoulders, when fired the missiles would leave a trail of smoke that obscured the view from the cockpit and if firing to either side one of the launchers would point the backblast of the rocket engine directly at the cockpit. Although this had little negative effects the sooty layer that could build up during intense fighting lead some to nickname the Shamshir "Blackhead"
Despite the actuator problems, techs found it remarkably easy to fix parts and most weapons proved to be extremely reliable. While pilots had to admit that the cockpit electronics were second to none and the targeting computer provided highly accurate telemetry data helping pilots fire accurately at range.
Another advantage was the highly creative use of endo steel to help protect the vital inner structure of the Shamshir from damage. Penetrating shots would hit the bulky endo steel wrapped around the gyro and engine, stopping potentially disabling shots.
Battle History: The Shamshir found its way to many Hegemony militia units and was sold to the Capellan Confederation and the Draconis Combine. The overwhelming majority of Shamshir were lost in the Amaris Civil War and the survivors were further decimated in the First Succession war.
As the supply of spare parts dried up, the remaining mechs were rebuilt with more common components forcing techs to decrease the armour and heat sinks and replace the LBX and Laser with lesser models. Without the endo steel and reduced armour the mech became more vulnerable in combat, lacking the original combat capability.
Those that did survive the Succession Wars were upgraded again, but the expertise to fine tune the endo steel into protecting the engine and gyro was gone and later rebuilds lacked this feature.
Deployment: A staple of many Hegemony worlds it was offered for sale, but only the Capellans seemed to show genuine interest, they hoarded them successfully until the closing years of the First Succession war where they were used up in futile attempts to reverse Capellan defeats. The Draconis Combine bought several for evaluation but it was not earmarked for service, but as the threat of war loomed on the horizon the Combine took advantage of the fact that the Hegemony was selling off its own stocks at discount prices.
The few survivors of the First Succession War had to be rebuilt over time with lesser tech.
The only factions still having a significant numbers were Comstar and the Clans. Comstar's stock remained concentrated on Terra, mostly used for training purposes, though they were rushed into service when the Word of Blake took over Terra and served as part of the last ditch defense when the Blakist themselves were ousted from Terra by Devlin Stone. The various Clans kept a few hundred in Brian Caches Clan Ghost Bear moved all their stock into their new dominions in the Inner Sphere while the Smoke Jaguars used up theirs to secure the safe retreat of some of dependants.
Variants: No official variants were created during the time the mech was in production, a common field variation was to swap the LRM for one of the SRM launchers.
The Successor States lacking access to Star League technology were often downgraded often needing to remove certain system, most often the troublesome LRM was removed in order to keep up a minimum of heat sink capacity and armour protection.
Notable 'Mechs & MechWarriors: "The Mugger" This Word of Blake mech was spotted alongside other units moving into the Rocky Mountains where the WoB was believed to have built a last redoubt. The Mugger turned out to be a master of guerilla warfare, ambushing Coalition troops for several months as they scoured the mountains to clear out the last remaining defenders. Using hit and run tactics he destroyed dozens of vehicles, killed hundreds of infantrymen and even damaged or disabled enough mechs to fill out a battalion. Painted with a highly distinctive red/green checkered pattern trim, the mech soon acquired a reputation as being uncatchable. Coalition troops redoubled efforts and systematically boxed in the Mugger as the mech continued to strike hard and fast at those that found themselves in a vulnerable position. Believed cornered in an area only a few km square the area was subject to intense bombardment and when scouting troops met each other in the middle, the Mugger appeared to have vanished. Special teams scoured the area with a fine tooth comb to find a hiding spot the Mugger might have used to escape detection, but after nearly a year of close investigation, not a trace of the mech remained. It wasn't until after the war some researchers noted that the damage patterns on the mech varied considerably from one encounter to another that they deduced that there may have been several Muggers in the area, around six individual mechs having been indentified to this day. How such a unit could have slipped past the Coaltion unseen remains a complete mystery to this day.
Additional: The Shamshir may benefit from the following advantages
- Improved Long Range Targeting
- The penalty for running is reduced to +1, same as walking.
- Bad Reputation
- The LRM is considered an Inaccurate Weapon
- Repairs to hip actuators require double the normal time given that they usually need replacing.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 104 points 3,50 Internal Locations: 1 HD, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL Engine: Fusion Engine 260 13,50 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: Double Heat Sink 12(24) 2,00 Heat Sink Locations: 1 LT, 1 RT Gyro: Standard 3,00 Cockpit: Standard 3,00 Actuators: L: SH+UA+LA R: SH+UA+LA Armor: Standard Armor AV - 192 12,00 CASE Locations: 1 LT, 1 RT 1,00
Internal Armor Structure Factor Head 3 9 Center Torso 21 29 Center Torso (rear) 8 L/R Torso 15 24 L/R Torso (rear) 6 L/R Arm 10 19 L/R Leg 15 24
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- LB 10-X AC RA 2 6 11,00 ER Large Laser LA 12 2 5,00 Streak SRM-2 RT 2 1 1,50 Streak SRM-2 LT 2 1 1,50 LRM-5 CT 2 1 2,00 Medium Laser CT 3 1 1,00 @LB 10-X (Cluster) (10) RT - 1 1,00 @LB 10-X (Slug) (10) RT - 1 1,00 @Streak SRM-2 (50) RT - 1 1,00 @Streak SRM-2 (50) LT - 1 1,00 @LRM-5 (24) LT - 1 1,00 Free Critical Slots: 10
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15 4 3 3 2 0 3 0 Structure: 5 Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
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