Shamshir SHR-1R

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Rotwang
04/13/17 01:52 PM
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Shamshir SHR-1R

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-E-A
Production Year: 2750
Cost: 6.101.150 C-Bills
Battle Value: 1.451

Chassis: Unknown Endo-Steel
Power Plant: Unknown 260 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 ER Large Laser
1 LB 10-X AC
1 Medium Laser
1 LRM-5
2 Streak SRM-2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The Shamshir was first introduced in the late 2600's as a budget-friendly heavy
mech issued mostly to Hegemony militia, second line Star League forces and
certain Inner Sphere states.


Capabilities:
On paper, the Shamshir appears to be a solid design, but the mech was plagued
with several problems and didn't last long after the fall of the Star League.

Though it was of average mobility for a heavy mech, the hip actuators tended to
wear out forcing pilots to keep their speed low to prevent them from ripping
apart prematurely. This was due to an attempt to make running less disruptive
to targeting, indeed the Shamshir was able to keep on target when moving at top
speed, but the way the hips were constructed forced the mech to shift its
position when walking, resuling in severe stress. Later models were modified,
but this negated the running gait smoothness.

Well protected, Shamshir pilots could enter combat, confident that they could
stand against all but the most fearsome of foes. This lead to the common
comment "At least the armour is good."

The main weapon was a potent LBX autocannon with two tons of ammo, which
allowed the Shamshir to blast away at enemy armour before shifting to cluster
ammo to damage the insides. An ER Large Laser provided useful extra firepower.
For targets at extreme ranges, the Shamshir was equipped with a single LRM5
mounded low on the center torso because of the placement of the medium laser
and the fusion engine. The result was a loss of effectiveness when firing too
close to obstacles such as trees or buildings as the missiles flew too low to
clear them. This became a major pilot frustration as yet another flight of
missiles failed to hit what seemed like a clear target.

To add to the already substantial list of problems, the SRM-streak launchers
were mounted on the shoulders, when fired the missiles would leave a trail of
smoke that obscured the view from the cockpit and if firing to either side one
of the launchers would point the backblast of the rocket engine directly at the
cockpit. Although this had little negative effects the sooty layer that could
build up during intense fighting lead some to nickname the Shamshir "Blackhead"

Despite the actuator problems, techs found it remarkably easy to fix parts and
most weapons proved to be extremely reliable. While pilots had to admit that
the cockpit electronics were second to none and the targeting computer provided
highly accurate telemetry data helping pilots fire accurately at range.

Another advantage was the highly creative use of endo steel to help protect the
vital inner structure of the Shamshir from damage. Penetrating shots would hit
the bulky endo steel wrapped around the gyro and engine, stopping potentially
disabling shots.


Battle History:
The Shamshir found its way to many Hegemony militia units and was sold to the
Capellan Confederation and the Draconis Combine. The overwhelming majority of
Shamshir were lost in the Amaris Civil War and the survivors were further
decimated in the First Succession war.

As the supply of spare parts dried up, the remaining mechs were rebuilt with
more common components forcing techs to decrease the armour and heat sinks and
replace the LBX and Laser with lesser models. Without the endo steel and
reduced armour the mech became more vulnerable in combat, lacking the original
combat capability.

Those that did survive the Succession Wars were upgraded again, but the
expertise to fine tune the endo steel into protecting the engine and gyro was
gone and later rebuilds lacked this feature.


Deployment:
A staple of many Hegemony worlds it was offered for sale, but only the
Capellans seemed to show genuine interest, they hoarded them successfully until
the closing years of the First Succession war where they were used up in futile
attempts to reverse Capellan defeats. The Draconis Combine bought several for
evaluation but it was not earmarked for service, but as the threat of war
loomed on the horizon the Combine took advantage of the fact that the Hegemony
was selling off its own stocks at discount prices.

The few survivors of the First Succession War had to be rebuilt over time with
lesser tech.

The only factions still having a significant numbers were Comstar and the
Clans. Comstar's stock remained concentrated on Terra, mostly used for
training purposes, though they were rushed into service when the Word of Blake
took over Terra and served as part of the last ditch defense when the Blakist
themselves were ousted from Terra by Devlin Stone. The various Clans kept a
few hundred in Brian Caches Clan Ghost Bear moved all their stock into their
new dominions in the Inner Sphere while the Smoke Jaguars used up theirs to
secure the safe retreat of some of dependants.


Variants:
No official variants were created during the time the mech was in production, a
common field variation was to swap the LRM for one of the SRM launchers.

The Successor States lacking access to Star League technology were often
downgraded often needing to remove certain system, most often the troublesome
LRM was removed in order to keep up a minimum of heat sink capacity and armour
protection.


Notable 'Mechs & MechWarriors:
"The Mugger" This Word of Blake mech was spotted alongside other units moving
into the Rocky Mountains where the WoB was believed to have built a last
redoubt. The Mugger turned out to be a master of guerilla warfare, ambushing
Coalition troops for several months as they scoured the mountains to clear out
the last remaining defenders. Using hit and run tactics he destroyed dozens of
vehicles, killed hundreds of infantrymen and even damaged or disabled enough
mechs to fill out a battalion. Painted with a highly distinctive red/green
checkered pattern trim, the mech soon acquired a reputation as being
uncatchable. Coalition troops redoubled efforts and systematically boxed in
the Mugger as the mech continued to strike hard and fast at those that found
themselves in a vulnerable position. Believed cornered in an area only a few
km square the area was subject to intense bombardment and when scouting troops
met each other in the middle, the Mugger appeared to have vanished. Special
teams scoured the area with a fine tooth comb to find a hiding spot the Mugger
might have used to escape detection, but after nearly a year of close
investigation, not a trace of the mech remained. It wasn't until after the war
some researchers noted that the damage patterns on the mech varied considerably
from one encounter to another that they deduced that there may have been
several Muggers in the area, around six individual mechs having been
indentified to this day. How such a unit could have slipped past the Coaltion
unseen remains a complete mystery to this day.


Additional:
The Shamshir may benefit from the following advantages


- Improved Long Range Targeting

- The penalty for running is reduced to +1, same as walking.

- Bad Reputation

- The LRM is considered an Inaccurate Weapon

- Repairs to hip actuators require double the normal time given that they
usually need replacing.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 104 points 3,50
Internal Locations: 1 HD, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine: Fusion Engine 260 13,50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2,00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 192 12,00
CASE Locations: 1 LT, 1 RT 1,00

Internal Armor
Structure Factor
Head 3 9
Center Torso 21 29
Center Torso (rear) 8
L/R Torso 15 24
L/R Torso (rear) 6
L/R Arm 10 19
L/R Leg 15 24

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 10-X AC RA 2 6 11,00
ER Large Laser LA 12 2 5,00
Streak SRM-2 RT 2 1 1,50
Streak SRM-2 LT 2 1 1,50
LRM-5 CT 2 1 2,00
Medium Laser CT 3 1 1,00
@LB 10-X (Cluster) (10) RT - 1 1,00
@LB 10-X (Slug) (10) RT - 1 1,00
@Streak SRM-2 (50) RT - 1 1,00
@Streak SRM-2 (50) LT - 1 1,00
@LRM-5 (24) LT - 1 1,00
Free Critical Slots: 10

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
4 3 3 2 0 3 0 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
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