VEESS (Equipment)

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Retry
04/29/17 01:05 AM
129.237.108.67

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VEESS:
Tons: .5
Crit Points: 1
BV: 5.0

Tech Lv. "C"
2,000 C-Bills

Heavy VEESS:
Tons: 1.0
Crit Points: 2
BV: 10.0

Tech Lv. "C"
5,000 C-Bills

The VEESS line of equipment is an old, rediscovered technology from the 20th Century that can be applied to ICE vehicles to improve their tactical utility for a cheap price. Standing for "Vehicle Engine Exhaust Smoke System", the system works by pumping spare fuel into the exhaust duct, where it evaporates and turns into a thick smoke cloud upon reaching the cooler air outside.

VEESS is can be activated or deactivated during the movement phase. VEESS spawns Light Smoke on every hex the vehicle moves over (Heavy VEESS spawns Heavy Smoke instead), which lasts for 3 turns.

VEESS consumes 3x as much fuel as using running/flanking speed at max speed per turn its used. Heavy VEESS consumes 6x as much.

VEESS can be mounted on almost anything with an ICE engine:
Tracked Vehicles
Wheeled Vehicles
Hovercraft
Displacement Hull Vessels
Hydrofoils
Battlemechs/IndustrialMechs

VEESS cannot be mounted on:
Helicopters (Smoke would be useless and could choke the engine or pilot)
WiGEs ("")
ConvFighters (Well, in theory they could, but with the only result of confusing the chasing fighter thinking they've critically damaged their prey only for it to run out of fuel using the decoy)
Submarines (Smoke isn't so useful underwater)
CrayModerator
04/29/17 10:05 AM
67.8.226.169

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I like the idea.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
ghostrider
04/29/17 10:37 PM
66.74.61.223

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Have you thought of modifying a normal vehicle flamer to do this?
Might be able to use it on a fusion vehicle if you use the non fusion version of the flamer.

Also, a variant might include some phosphorus pieces to cover the heat signature of the vehicle.
Maybe even chaff to screw with radar and mag detection gear.

There is a question with the height level of the smoke, as you list ice powered mechs to be able to use this. Does it cover the full height of the mech, or just vehicles? I would think the full height, but would like to make sure.
Retry
04/30/17 11:22 PM
129.237.108.67

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Quote:
Have you thought of modifying a normal vehicle flamer to do this?
Might be able to use it on a fusion vehicle if you use the non fusion version of the flamer.

Also, a variant might include some phosphorus pieces to cover the heat signature of the vehicle.
Maybe even chaff to screw with radar and mag detection gear.

There is a question with the height level of the smoke, as you list ice powered mechs to be able to use this. Does it cover the full height of the mech, or just vehicles? I would think the full height, but would like to make sure.


The purpose of this system is to avoid adding as much new equipment as possible, like a flamer. Using the onboard fuel as "ammunition" and the exhaust as the "launcher" means the only equipment needed is a way to redirect some of the fuel as required. Part of the point was to give ICE vehicles a potential useful ability that FCEs and FSEs can't have. This stuff is based off IRL VEESS, which the late M60s had, the M1 Abrams used to have (VEESS only works with Diesel fuel), and most modern Russian tanks have IIRC.

Because it's based off of VEESS, it can't really accompany that more advanced chaff and stuff.

The smoke should rise 2 levels, which is enough to encompass a Battlemech IIRC
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