The MiliTech Courage UA1M, the 35-ton Merc Mech with Balls.

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l0rDn0o8sKiLlZ
06/19/17 02:44 AM
73.251.251.247

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BattleMech Technical Readout

Type/Model: Courage / MiT UA1M
Tech: IS / 2747
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 35 tons
Chassis: MiliTech Ranger Rick Type-36
Power Plant: Death Designer Customs 245 Fusion/w Transversal Mounting Apparatus
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: MiliTech SureShield Mobius Standard
Armament:
1 Death Designer Customs Doomgaze Medium Laser
1 Battlefield Enterprises Standard Model-9 Small Laser
1 MiliTech AdapTech MML-3
1 Battlefield Enterprises Standard Model-2 .32 Cal LMG
1 Battlefield Enterprises Riot Tech Mounted Searchlight /w Motorized Combat Actuator

Manufacturer: MiliTech MechWorks
Location: Free Raslhague Republic
Communications System: MiliTech TactiCOM 160-Series
Targeting & Tracking System: MiliTech TactiCOM Integrated FCS /w Quikdraw Multi-Trac Technology

--------------------------------------------------------
Type/Model: Courage / MiT-UA1M
Mass: 35 tons

Equipment: Crits Mass
Int. Struct.: 58 pts Standard 0 3.50
Engine: 245 Standard Fusion 6 12.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: 10 Standard 1 .00
(Heat Sink Loc: 2 LA, 2 RA, 1 LL, 1 RL)
Gyro: 3 4.00
Cockpit, Life Supt., Sensors: 5 1.00
Actuators: L: None R: None 4 .00
Armor Factor: 119 pts Standard 0 7.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 12
Center Torso (Rear): 10
L/R Side Torso: 16 10/10
L/R Side Torso (Rear): 6/6
L/R Arm: 12 12/12
L/R Leg: 16 16/16

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser LT 3 1 1.00
1 Small Laser LT 1 1 .50
1 MML 3 RT 2 33 2 2.50
(Ammo Locations: 1 RT)
1 Light Machine Gun CT 0 1 1 .50
(Ammo Locations: 1 HD)
1 Mounted Searchlight CT 1 .50
--------------------------------------------------------
TOTALS: 7 72 35.00
Crits & Tons Left: 42 .00




\/ The Fluff Starts Here Folks! \/


\\/ The Courage is a 'Mech for someone with balls. Not brass balls, but great big giant robobo-
balls. This 35-tonner was the first BattleMech designed by MiliTech from the ground up and
produced completely in house at their time-travelling top-secret underground compound
somewhere in the Free Raslhague Republic.

\\/ This 'Mech was designed on MiliTech's "Mercs in Mind" company philosophy, and introduced
a revolutionary concept for it's time. The AdapTech Multi-Missile Launcher could be configured
before a battle to accept either SRM or LRM type missiles, although it couldn't switch between the
two and required a Repair Bay to change which ammo type it accepted.

\\/ A 'Mech ever-bristling with Character, the Courage mounted it's in-house 245-rated Fusion
Engine on a special Transverse Mounting Apparatus, giving it a low profile, but also making it's
cockpit extremely cramped as a result. Thankfully, MiliTech's well-known Life Support Systems
keep the pilot frigid, even when the Mech is melting around them. It even has a popsicle holder!

\\/ Outside of that, the Courage uses the reliable TactiCOM Communications and Targeting
System enhanced with patented Quikdraw Multi-Trac Technology. The Quikdraw's Euclid Tri-Point
Target Location Processor, linked to an Archimedes Multi-Port Range Finder uses a telemetry
lock algorithm to ensure that all of targets get a face full of the sweet nasty your slinging.

\\/ The Courage also mounts a high-powered Searchlight, itself with the same time-tested war-
approved BFE Aegis Combat Actuators found throughout the entire 'Mech. Every Joint, specially
designed to take a maximum lickin' and keep on tickin'. Although this isn't helped by the fact that
the Courage mounts no arms to speak of. Add in the fact that the pilot is sitting on 200 rounds of
.32 Caliber goodness with nary an ejection system in sight and you've got one ballsy 'Mech
indeed. [And balls waiting to be shot off.]

\\/ Overall however, this 'Mech garnered a certain affection by the pilots who dared to climb into
the hot seat. It already took a real man to fight for his C-Bills, it already took a true MechWarrior
to do it in a measley 35-tonner, but it took balls to do it in a Courage. A little 'Mech with a lot of
character, and more than enough balls to spare.

/\ Fluff Ends Here Folks! /\


Combat Role:

The Courage is a capable vehicle hunter, raider, urban in-fighter, infantry slaughterer [by the
regiment even], ambusher, and light 'Mech killer in it's own right. Combining two infantry stand-
by's, one Medium Laser and a Missile Launcher to boot, it's a little of everything. 7.5 tons of armor give it the maximum protection it can carry, and it's 245 rated engine can propel it up to a staggering 118.8 km/ph. A truly evocative 'Mech with plenty of character and lots of fun to play.


Design Quirks:

\\Good//

-- Improved Life Support

-- Multi-Trac

-- Narrow / Low Profile

-- Searchlight

-- Protected Actuators

\\Bad//

-- Static Ammo Feed

-- No Ejection Mechanism

-- No / Minimal Arms

-- Cramped Cockpit Attachment (162 downloads)


Edited by l0rDn0o8sKiLlZ (06/19/17 02:58 AM)
ghostrider
06/19/17 03:13 AM
66.74.61.223

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Fluff questions first.
What time frame is this unit set for? 2747? 3000's? after the clans and WOB jihad?
The mml and light mg is the issue for some of the times.
Even with time travel spin, if this is before Rasalhague leaves the combine, then house kurita would have the mml. This might change alot of the story before it is invented. If 3100 or later, then I will assume the time is a typo.

Now as for the mech itself.
The armor is a bit light for something that deals with urban fighting. The lack of arms will dramatically reduce it's ability to deal with infantry in the city, as most would ambush a mech from behind. The single light mg isn't really good fo infantry slaughterer [by the regiment even]. And for the weight of 2 tons, if not a typo, then using a standard mg with half ton of ammo would give you another ton to work with.
Slowing it down some and adding jets might be an option to look at, especially in the city.
Having arms makes it a slightly better raider and in fighter. Hard to steal supplies on the run without arms. Cargo nets are such a pain to hook up while people are shooting at you.

It would be decent in the open fields except for the shorter ranges of most of the weapons.
With a tag or maybe c3, it could be used as a spotter for other units. Get in and out quickly.
Still an interesting story to it.
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