Raketenwerfer

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l0rDn0o8sKiLlZ
10/19/17 12:22 AM
73.251.251.247

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Lurmbow LRM-20
IS advanced
90 tons
BV: 2,024
Cost: 9,163,700 C-bills

Movement: 3/5
Engine: 270
Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 138 (Endo-Steel)
Armor: 272/279
Internal Armor
--------------------------------------
Center Torso 29 50
Center Torso (rear) 8
Right Torso 19 30
Right Torso (rear) 8
Left Torso 19 30
Left Torso (rear) 8
Right Arm 15 30
Left Arm 15 30
Right Leg 19 36
Left Leg 19 36

Weapon Loc Heat
----------------------------------------
LRM 20 LA 6
LRM 20 RA 6
LRM 20 LT 6
LRM 20 RT 6

Ammo Loc Shots
----------------------------------------
LRM 20 Ammo LT 6
LRM 20 Ammo LT 6
LRM 20 Ammo RT 6
LRM 20 Ammo RT 6

Equipment Loc
----------------------------------
Standard None
CASE LT
CASE RT








This is my missile thrower. It throws missiles. And it does it well, if I may say so myself.

No fancy strategy for this 'Mech. The only thing it is good for is hurling LRMs at the enemy. Once you are out, it's useless. Although 4 LRM-20s, enough ammo to fire them six times, and enough heatsinks to fire them every turn even while moving is in and of itsefl a pretty potent proposition.

Until the ammo runs out. Then it's 90-tons of dead weight. Or a fancy nuclear coffin!
ATN082268
10/24/17 10:36 AM
69.128.58.222

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Despite the attractiveness of a nuclear coffin, I'd still be very tempted to drop 2 heat sinks for 2 more tons of ammo
GiovanniBlasini
10/27/17 05:43 PM
64.171.121.200

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Quote:
Despite the attractiveness of a nuclear coffin, I'd still be very tempted to drop 2 heat sinks for 2 more tons of ammo



This. Definitely this.
Member of the Pundit Caste
"Which side are we on? We're on the side of the demons, Chief. We're evil men in the gardens of paradise, sent by the forces of death to spread devastation and destruction wherever we go. I'm surprised you didn't know that." -- Col. Saul Tigh, BSG2003
His_Most_Royal_Highass_Donkey
10/28/17 04:50 PM
70.122.153.159

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For the people that love playing the crit game you can drop the 4 LRM-20s for 16 LRM-5s 8 tons of ammo and 4 more heat sinks.

Disadvantage
That one hit that can do a moderate amount of damage.

Advantage
Four times more of a chance of actually hitting the target with something that might do damage.
If all missiles hit Instead of eight to sixteen chances of doing a criit or hitting the head you have a guaranteed sixteen chances of doing a crit.or hitting the head.
You can fire the missiles twice as long of twelve rounds instead of six.
Its far more worth trying to go for the less probable hit chances like on a roll of 12 to hit.
If one missile launcher is taken out on a crit you have not lost all that much in fire power.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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