Design Contest

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tmr01750195
12/05/17 07:56 PM
76.121.197.44

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This is an update that includes the correctly calculated total cost of the LAM conversion. Hopefully, I'll have BV figured out soon.

Code:
               BattleMech Technical Readout

Name: BZK-L2 Hollander LAM
Tech: Inner Sphere / 3055
Config: Biped Land Air Mech
Rules: Catalyst Game Labs TM & IO

Mass: 55 tons
Chassis: Coventry BZK-LAM
Power Plant: CoreTek 275 Standard Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 3 Chilton Standard JJ
Jump Capacity: 90 meters
Armor Type: Lexington Ltd. Standard Grade
Armament:
1 Poland Main Model A Gauss Cannon (16)
Air-Mech Cruising Speed: 162.0 kph
Air-Mech Maximum Speed: 248.4 kph
Safe Thrust: 900 kph
Maximum Thrust: 1,440.0 kph
Manufacturer: Coventry Metal Works
Location: Coventry
Communications System: TharHes Muse 54-58K
Targeting & Tracking System: Cyclops 9

Type: BZK-L2 Hollander LAM
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: Std. 0 5.50
Engine: 275 Std. Fusion 6 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 3
Air-Mech Cruising MP: 15
Air-Mech Maximum MP: 23
Safe Thrust: 5
Maximum Thrust: 8
Heat Sinks: 10 Single 0 .00
Gyro: 4 3.00
Cockpit Sml., Life Supt., Sensors: 4 2.00
Actuators: L: Sh+UA+LA+HA R: Sh+UA+LA+HA 16 .00
Fuel: 80 .00
Structural Integrity: 14
Armor Factor: 64 pts Standard 0 4.50

Internal Armor
Structure Value
Head: 3 7
Center Torso: 18 10
Center Torso (Rear): 3
L/R Side Torso: 13 8/8
L/R Side Torso (Rear): 2/2
L/R Arm: 9 6/6
L/R Leg: 13 6/6

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Gauss Rifle RT 1 16 9 17.00
(Ammo Locations: 2 RT)
3 Standard Jump Jets: 3 1.50
(Jump Jet Loc: 1 LL, 1 CT, 1 RL)
LAM Conversion Equipment: 6 6.00
--------------------------------------------------------
TOTALS: 1 48 55.00
Crits & Tons Left: 30 .00

Calculated Factors:
Total Cost: 7,820,499 C-Bills
Battle Value: ?
Cost per BV: ?
Weapon Value: ? / ? (Ratio = ? / ?)
Damage Factors: SRDmg = ?; MRDmg = ?; LRDmg = ?
BattleForce2: MP: ?J, Armor/Structure: ?/?
Damage PB/M/L: ?/?/? Overheat: ?
Class: ?; Point Value: ?




Edited by tmr01750195 (12/05/17 07:57 PM)
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