RE: The Chappies, Chaperone CHAP-R1 25-ton Light Escort Garrison Scout

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l0rDn0o8sKiLlZ
02/15/18 11:09 PM
73.251.251.247

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BattleMech Technical Readout

Type/Model: Chaperone CHAP-R1
Tech: Inner Sphere / ????
Config: Biped BattleMech
Rules: Level 1, Standard design

Mass: 25 tons
Chassis: Gentleman's Standard
Power Plant: 150 Drive Force Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Intelli-Guard Dynamic Weave
Armament:
1 Interpid Trailazer Large Laser
2 Bootknife Small Lasers
Manufacturer: Interpid Designs Ltd.
Location: Terra
Communications System: Intelligent Solutions Model ONE
Targeting & Tracking System: Model ONE Integrated FCS

--------------------------------------------------------
Type/Model: Chaperone CHAP-R1
Mass: 25 tons

Equipment: Crits Mass
Int. Struct.: 43 pts Standard 0 2.50
Engine: 150 Fusion 6 5.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 Single 4 .00
(Heat Sink Loc: 2 CT, 1 LL, 1 RL)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 89 pts Standard 0 6.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 12
Center Torso (Rear): 4
L/R Side Torso: 6 9/9
L/R Side Torso (Rear): 3/3
L/R Arm: 4 8/8
L/R Leg: 6 12/12

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 Small Laser RT 1 1 .50
1 Small Laser LT 1 1 .50
--------------------------------------------------------
TOTALS: 10 38 25.00
Crits & Tons Left: 40 .00

Calculated Factors:
Total Cost: 1,774,375 C-Bills
Battle Value 2: 638 (old BV = 529)
Cost per BV2: 2,781.15
Weapon Value: 283 / 283 (Ratio = .44 / .44)
Damage Factors: SRDmg = 9; MRDmg = 4; LRDmg = 0
BattleForce2: MP: 6, Armor/Structure: 2/2
Damage PB/M/L: 2/1/-, Overheat: 0
Class: ML; Point Value: 6




-- Designer's Notes:


--- The Chaperone was a design thought to have originated sometime around the Amaris Civil War or even beforehand. The brainchild of an enigmatic and long defunct firm called Intrepid Desgins Ltd.; very little is known of the true origins of this 'Mech. From what can be pieced together, the Chaperone was designed to use in-house manufactured products and was entirely produced on Epsilon Eridani, which is where the ill-fated firm seems to have been headquartered at. The first Chaperone 's were discovered in the Deep Periphery, in a large weapons depot alongside a long-abandoned encampment of what was presumed to be either raiders sided with Amaris, SLDF deserters, or a doomed pirate band which stole them. Later on the entire production line would be discovered in an underground facility, alongside the schematics, by an intrepid explorer in an AgroMech. Who, why and how was never asked... As such, the Chaperone quickly became un-extinct and saw combat throughout the Succession Wars, Clan Invasion, and even the FedCom Civil War.

--- At the time of it's conception the Chaperone was developed into and pitched as a "Light Escort Garrison Scout" It was designed chiefly to fulfill all of these roles well. Being able to cruise at 64.8 km/h meant the design had plenty of speed to keep pace with the vulnerable vehicles it would be tasked with defending, while the flanking speed of 97.2 km/h ensured it had the speed to scout ahead of it's charges, or into enemy lines... As a Garrison Unit, the Chaperone was as capable of defending it's intended destination as it was it's point of origin, with a single Interpid Trailazer Large Laser giving it superior firepower in it's weight class, while a Battlefist and a pair of BootKnife Small Lasers ensured it had plenty to bring to the fight if it came to pounding the mean streets of fun town.


Edited by l0rDn0o8sKiLlZ (02/15/18 11:11 PM)
ghostrider
02/16/18 08:06 PM
66.74.61.223

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Interesting design.
Just curious, but being done late in the star league era, is there some reason you stuck with the low tech on it?
This looks more like a 3025 era model.
Figure double sinks and erll at the least.
Still works.
Karagin
02/16/18 10:23 PM
72.176.187.91

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Cost or the idea that it's a light mech thus poof it could be scrap faster then a medium or heavy and recall NOT every SL mechs had every bell and whistle on it either. Prime example the original TRO2750.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
02/17/18 03:45 AM
66.74.61.223

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No. Not every mech had upgraded equipment in the tro.
Some of them looked like they were just thrown together to make the book.
From a few stories, it has been implied the SL had upgraded equipment in their units just to keep ahead of the other states.
Though not sure what was produced on Epsilon Eridani just before the Amaris war, but I would think some tech would have made it into units being researched at this time.

That is not saying they had to. We do know the developers seemed to contradict themselves more then a few times with things.

Given the light mechs going up quickly, should suggest that they should not be made at all. Why waste the resources on them notion comes to mind.
Then again, not everything was the full battle that is the main focus of play. Most would not want to play a light mech alone, trying to hide from an enemy assault company. Or sneak into their base to recon it. Granted the rules don't really deal well with that, as sensors, and such aren't really presented well to do so.

Still the simple erll and double sinks would allow this mech to harrass mediums and some heavies without risk of being hit back.
I am not suggesting the endosteel/ferrous fiber armor, and all sorts of other things like that. Even electronics would help, but not needed.
Karagin
02/17/18 11:30 AM
72.176.187.91

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I see where you are coming from, and yes the Terrans kept a lot of stuff for themselves and many of the mechs the SL sent out to line units wouldn't always be the best of the best, elite units got the better equipment and then once something was there to replace it then it would be passed down.

Also the TRO2750 shows that a mix of standard tech and some SL tech can render a very effective machine out of the two.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
l0rDn0o8sKiLlZ
02/17/18 08:35 PM
73.251.251.247

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The reason the I designed the Chaperone to have such low-tech was indeed partly due to costs, but also due to it's intended functions.

As a scout, being more expendable was an asset, as it would not detract from the main force it was intended to support in this role. It lacks the electronics systems to give it an edge in this role, but is still adequate considering the armor and armament compared to other scouts i.e. the Locust, and the fact the pilot can just use the Mk.1 Eyeball, which when honed is far more reliable than any sensors likely to be minted in the BT Universe.

As an escort, it's all energy armament and of-the-shelf easy to find components meant it would not detract supplies like ammo or replacement parts from the main force it was intended to support in this role. The ER Large Laser would be far superior, but would mean the unit relied on an armament better suited to a 'Mech designed for a real fight. As an escort, it's duty would be to get it's charges from Point A to Point B with minimal or ideally 'no' losses of manpower or equipment. Since the Raiders / Would be Convoy Killers need to come to them, the Large Laser suffices, and losing the range boost of the ER would not handicap a pilot who had not become accustomed to having it there in the first place.

Finally as a Garrison Unit, the 'Mech has no special electronics which would not only be expensive to include, but also difficult to obtain if fielded in a Periphery Garrison or other low-tech theater. Single Heat Sinks were far easier to build than their double strength counter-parts. And while a chore, the upgrade wouldn't have been to terrible compared to Endo-Steel or such. Likewise, while a Beagle Active Porbe and Guardian ECM Suite would have been excellent to aid in both a Scout Role and Escort Duty role, each was expensive and quite possibly difficult to obtain on more outlying worlds. Being cheap and easily replaceable / reparable was considered handier than extra range or fancy gizmos.

So basically, although a dedicated Scout would be better at it's role than a Chappie and while a Centurion, Sentry, Enforcer, Trebuchet or any myriad of Medium 'Mechs could fill Escort or Garrison Detail splendidly; the Chaperone was a low-cost, easy to build / replace / maintain unit that filled all three roles adequately and could be fielded for half the cost of Light 'Mech in a comparable role, excluding the Locust.
"Woad Raider, kill things today."


Edited by l0rDn0o8sKiLlZ (02/17/18 08:36 PM)
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