FissionMechs

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02/24/18 05:58 PM
64.189.130.11

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The following are a bunch of non-canon Fission-engined Battlemechs using the BT Construction rules, but using very (relatively) low-tech equipment like Fission Engines, Commercial Armor, Primitive Armor, and Heavy Rifles. Even weapons like Autocannons are not available at the time these Battlemechs exist.

The general idea is that if you re-arrange the order in which technology is developed, you can end up with many more viable unit designs using existing equipment that exist at least for a short era. For instance, if the Chemical Laser was an IS invention and was produced before the advent of Fusion Lasers, these lasers would have seen far heavier production than they actually did in-universe on ICE vehicles. If Autocannons and even their variants UACs & LB-Xs were present before the PPC or the Gauss Rifle, if not even the standard Lasers, they would be seen as far more useful than they are in-universe. If ballistic-reinforced armor and impact-resistant armor were available while Autocannons, Rifle Cannons, and the occasional Hatchet were the main 'Mech-scale weapon on the battlefield, they would see far more production and use in that era than they actually did. And so on and so forth.

In this theoretical era that these Fission Battlemechs exist in, the technology available is basically primitive armor, fission engines, Flamers, Rifle Cannons, Rocket Launchers, and physical weapons. Battlemechs are still very much in a prototype state and cannot carry much more than similar ICE tracked/wheeled vehicles, but their fission powerplants allows them to use ammo-less Flamers and they retain some mobility advantages. Physical attacks may even prove to be more potent than actual guns in this primitive era.

Peasant
Base Tech Level: Experimental (IS)
Level Era
Experimental 3145+
Advanced -
Standard -
Extinct 3145+
Tech Rating: F/X-X-X-F

Weight: 20 tons
BV: 222
Cost: 1,150,440 C-bills

Movement: 5/8
Engine: 100 Fission
BAR Rating : 5
Heat Sinks: 5
Cockpit: Small Cockpit
Gyro: Standard Gyro

Internal: 33
Armor: 60/69 Commercial
Internal Armor
Head 3 3
Center Torso 6 9
Center Torso (rear) 2
Right Torso 5 8
Right Torso (rear) 2
Left Torso 5 8
Left Torso (rear) 2
Right Arm 3 6
Left Arm 3 6
Right Leg 4 7
Left Leg 4 7

Weapons Loc Heat
Flamer HD 3
Flamer HD 3

Equipment Loc
Flail RA




Pikeman
Base Tech Level: Experimental (IS)
Level Era
Experimental -
Advanced 3145+
Standard -
Tech Rating: E/X-X-X-E

Weight: 25 tons
BV: 378
Cost: 1,716,875 C-bills

Movement: 4/6
Engine: 100 Fission
BAR Rating : 5
Heat Sinks: 5
Cockpit: Small Cockpit
Gyro: Standard Gyro

Internal: 43
Armor: 84/89 Commercial
Internal Armor
Head 3 4
Center Torso 8 12
Center Torso (rear) 4
Right Torso 6 9
Right Torso (rear) 3
Left Torso 6 9
Left Torso (rear) 3
Right Arm 4 8
Left Arm 4 8
Right Leg 6 12
Left Leg 6 12

Weapons Loc Heat
Rifle (Cannon, Light) HD 1
Flamer RL 3
Flamer LL 3

Ammo Loc Shots
Light Rifle Ammo HD 18

Equipment Loc
Shield (Small) LA
Lance RA
Triple Strength Myomer RT
Anti-Personnel Pods (A-Pods) RL




Man-at-arms
Base Tech Level: Experimental (IS)
Level Era
Experimental -
Advanced 3145+
Standard -
Tech Rating: E/X-X-X-E

Weight: 45 tons
BV: 676
Cost: 3,950,453 C-bills

Movement: 4/6
Engine: 180 Fission
BAR Rating : 5
Heat Sinks: 7
Gyro: Standard Gyro

Internal: 75
Armor: 153/153 Commercial
Internal Armor
Head 3 9
Center Torso 14 21
Center Torso (rear) 7
Right Torso 11 17
Right Torso (rear) 5
Left Torso 11 17
Left Torso (rear) 5
Right Arm 7 14
Left Arm 7 14
Right Leg 11 22
Left Leg 11 22

Weapons Loc Heat
Flamer HD 3
Flamer LT 3
Rifle (Cannon, Medium) RT 2

Ammo Loc Shots
Medium Rifle Ammo CT 9
Medium Rifle Ammo CT 9

Equipment Loc
Triple Strength Myomer RT
Sword RA
Shield (Small) LA
Anti-Personnel Pods (A-Pods) RL
Anti-Personnel Pods (A-Pods) LL




Regular
Base Tech Level: Experimental (IS)
Level Era
Experimental -
Advanced -
Standard 3145+
Tech Rating: E/X-X-X-D

Weight: 60 tons
BV: 1,034
Cost: 5,392,160 C-bills

Movement: 3/5
Engine: 180 Fission
Heat Sinks: 6
Gyro: Standard Gyro

Internal: 99
Armor: 187/201 (Primitive)
Internal Armor
Head 3 9
Center Torso 20 29
Center Torso (rear) 9
Right Torso 14 21
Right Torso (rear) 6
Left Torso 14 21
Left Torso (rear) 6
Right Arm 10 18
Left Arm 10 18
Right Leg 14 25
Left Leg 14 25

Weapons Loc Heat
Rifle (Cannon, Heavy) RT 4
ER Flamer HD 4

Ammo Loc Shots
Heavy Rifle Ammo CT 6
Heavy Rifle Ammo CT 6

Equipment Loc
Retractable Blade RA
Retractable Blade LA
Triple Strength Myomer RT




Ottoman
Base Tech Level: Experimental (IS)
Level Era
Experimental -
Advanced 3145+
Standard -
Tech Rating: E/X-X-X-E

Weight: 80 tons
BV: 1,493
Cost: 9,475,740 C-bills

Movement: 2/3
Engine: 240 Fission
Heat Sinks: 5
Gyro: Standard Gyro

Internal: 122
Armor: 219/247 (Primitive)
Internal Armor
Head 3 9
Center Torso 25 33
Center Torso (rear) 11
Right Torso 17 24
Right Torso (rear) 7
Left Torso 17 24
Left Torso (rear) 7
Right Arm 13 22
Left Arm 13 22
Right Leg 17 30
Left Leg 17 30

Weapons Loc Heat
ER Flamer HD 4
Rifle (Cannon, Heavy) RT 4

Ammo Loc Shots
Heavy Rifle Ammo CT 6
Heavy Rifle Ammo CT 6

Equipment Loc
Mace RA
Shield (Large) LA
Triple Strength Myomer RT




Tomahawk
Base Tech Level: Experimental (IS)
Level Era
Experimental -
Advanced 3145+
Standard -
Tech Rating: E/X-X-F-E

Weight: 100 tons
BV: 1,795
Cost: 13,218,000 C-bills

Movement: 2/3
Engine: 300 Fission
Heat Sinks: 10
Gyro: Standard Gyro

Internal: 152
Armor: 305/307 (Primitive)
Internal Armor
Head 3 9
Center Torso 31 45
Center Torso (rear) 15
Right Torso 21 32
Right Torso (rear) 10
Left Torso 21 32
Left Torso (rear) 10
Right Arm 17 34
Left Arm 17 34
Right Leg 21 42
Left Leg 21 42

Weapons Loc Heat
Flamer RL 3
Flamer LL 3
Flamer HD 3

Equipment Loc
Hatchet RA
Shield (Large) LA
Triple Strength Myomer RT
Anti-Personnel Pods (A-Pods) LL
Anti-Personnel Pods (A-Pods) RL
CrayModerator
02/26/18 07:29 PM
97.101.136.19

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Interesting construction limits. I'm tempted to try a few.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
GiovanniBlasini
02/28/18 04:40 PM
75.80.180.163

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Wow, these are pretty neat.
Member of the Pundit Caste
"Which side are we on? We're on the side of the demons, Chief. We're evil men in the gardens of paradise, sent by the forces of death to spread devastation and destruction wherever we go. I'm surprised you didn't know that." -- Col. Saul Tigh, BSG2003
AmaroqStarwind
04/02/18 03:38 PM
174.235.15.250

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These look like they belong in the Post-Jihad Periphery. I like it!

I actually tried to experiment with Primitive tech myself, and wanted to see just how badly I could butcher iconic Clan OmniMechs using a restricted techbase.

I'm not a big fan of Rocket Launchers though, because they're non-reloadable, so what I tend to use is 'Mech Mortars. I also often give my mechs Tracks.
Discord: Amaroq the Kitsune#1092
Telegram: @Lycanphoenix
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