Shrike (Battlearmor)

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ATN082268
05/16/18 03:17 PM
69.128.58.222

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Code:
Classic BattleTech Battle Armor Technical Readout
VALIDATED

Type/Model: Shrike (Battlearmor)
Tech/Era: Clan / 3100 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Custom design

Ground Speed: 32.4 km/h
Jump Capacity: 90 meters
Armor Type: Improved Stealth

------------------------------------------------------------------
Type/Model: Shrike
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid with HarJel 0 250
Motive System: Ground Movement (3 MP) 0 80
Jump Jets (3 MP) 0 150
Armor Type: 9 Points Improved Stealth 5 315

Manipulators:
Left Arm: Armored Glove 0 0
Right Arm: Armored Glove 0 0

Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Space Ops Adaptation Body 1 100
Extended Life Support Body 1 25
Fuel Tank Body 1 50
Power Pack Body 1 25
Anti-Personnel Weapon Mount RA 1 5
Mauser IIC Infantry Assault Sys RA 0 0
------------------------------------------------------------------
TOTALS: 10 1,000
Slots & Mass Left: 0 0

Calculated Factors:
Total Cost: 896,000 C-Bills, Including Trooper
Training Costs of 200,000 C-bills
Battle Value: 30 (150 for 5) Weapon Value: 0 (Ratio=.00)
Cost per BV: 23,200.0 (w/o Trooper Training costs)
Damage Factors: SRDmg = 0 MRDmg = 0 LRDmg = 0
Mechanized: Cannot travel on any 'Mechs or Vehicles
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 3 / 0
Damage PB/M/L: -/-/- Overheat: 0
Point Value: 2 Specials: soa, car5

CBT:RPG Data: Armor Value (M/B/E/X): 9/8/7/7 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 1, Target Size Modifier: -3
Movement Modifiers:
Walking: +3, Running: +6, Sprinting: +9
Jump: 90 m/turn
Attribute Modifiers: STR: +4, DEX: 0, RFL: -1
Equipment Rating: F/D/E

Created by HeavyMetal Battle Armor
ATN082268
05/16/18 03:19 PM
69.128.58.222

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I found my old Heavy Metal Battle Armor software and thought I would give it a spin
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