Assinine Industrys Poor mans combined arms defense Battalion

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His_Most_Royal_Highass_Donkey
06/17/18 03:45 PM
172.56.7.225

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This is a combined arms defense Battalion that Assinine Industrys offers for sell as a total package. This does not included any personal this is only the heavy equipment.

Total cost not including ammo or shipping charges
10,942,522 C-Bills

Weight (not including ammo, vehicles are not shipped armed)
964.5 tons

For the most part almost everything is armed with Medium Range Missiles or Machine Guns which the ammo can be manufactured locally on planet so Assinine Industries sees no need for there to be any ammunition to be shipped with the equipment. The exemptions are the Short Range Missiles for the Nettle Point which uses so little ammo that the customers can find local arms suppliers to supply the SRMs for the SRM OS launchers. The only exception that Assinine Industries sees that they might need to supply in the way of ammunition is for the Light Gauss Rifle as it could be extremely hard to find arms suppliers who carry it. So to keep from having supply issues Assinine Industries suggests buying at the least of 100 tons of ammo for the LGR at a time.

First off you need the battalion of infantry. It would be good for them to be mobile.

36 APCs (1.848,852 C-Bills) (270 tons)

Dirt cheep APC

tech level L1
chassis Wheeled
tank weight 7.5t
engine 45 ICE 2t
cruse speed 8
Flank speed 12
Lift/rotor/other n/a
control .375t
IS .75t

Armor 44p 2.75t

Front 1/18
LT/RT 1/10
Back 1/6

Weapons/ammo
Machine Gun front .5t
Machine Gun ammo (25) .125t
Infantry squad 1t

Cost 51,357 C-Bills

This armored wheeled truck is just meant to get seven infantry troops to the battlefield. Its armor and the machine gun are there just encase it needs something to get its self away from the battlefield after dropping off the infantry troopers.

For fire support aka tanks or in this case armored wheeled vehicles
24 Support tanks (2.351,712 C-Bills) (240 tons)

Assinine Industry's Infantry Support Tank

tech Enter Sphere post 3050
chassis wheeled
tank weight 10t
engine 60 3t
cruse speed 8
Flank speed 12
Lift/rotor/other N/A
control .5t
IS 1t

Armor 32p 2t

Front 1/2
LT/RT 1/7
Back 1/16


Weapons/ammo
MRM 10 rear 3t
MRM ammo (12) .5t

cost 97,988 C-Bills

This is Assinine Industrys first tank that the company designed and marketed. Surprisingly its still Assinine Industrys best seller. When Assinine Industrys first set up shop they needed something for both defense and something that could be shipped off to the Enter Sphere to raise much needed capital for rebuilding the planet from the resent war to take the planet.

When it came to what to build there was little choice the planet did not have many options available to exploit. One small plant that survived with very minor damage was a plant that built ten ton trucks for local use as cargo hauling. It was not that hard to upgrade the plant to build military grade chassis.

The armor plating to use on the truck chassis that was as simple choice, simple armor plating was really the only choice do to the lack of plants to make anything else. The armor plant that was there before the invasion was heavily damaged during the fighting and the only thing that could be made anymore was just simple armor plating.

When it came to what to arm the trucks with that was very easy and quite difficult. Other than small arms the planet had no military weapons built on planet so anything the trucks where to be armed with would have to have the manufacturing plant be built from the ground up. The easy part was what to arm the trucks with. The only real choice was Medium Range Missiles do to how simple they where to make.

Its sells is targeted at small cities and towns to defend ageist raiding. It really has no hope of defeating anything more than maybe a 20 ton mech. But it still sees large sells.

A lot of infantry units have praised its help in giving them some greatly needed support. One of its greatest assets is that it can be parked in a bunker and fired by remote control. There have been more than one report from the tanks costumers that said that the tank delayed a raiding party long enough so a air strike or other friendly troops could turn away the raiding party. The funniest reports are the ones that tell of raiding parties chasing around the country side tanks that are out of ammo.

The designers of the tank knew that there tank would never be used in a offensive capacity. So it was designed to fire to the rear. That gives it the most speed when retreating. Also do to the original cargo chassis that was modified for the armored cars it was easier to leave is as is and not to have to modify the trucks to fire to the front.

Fast attack armored cars (16 vehicles each lance)
48 Fast attack armored cars (2,235,360 C-Bills) (240 tons)

Nettle Point

Wheeled vehicle

5 ton
Engine ICE 25 1t
Cruse speed 9
Flank speed 15
Control .25t
IS .5t

Armor 24 1.5t

Front 1/10
L/R 1/5
Rear 1/4

Weapon location crit weight
MRM-1 front 1 .5t
SRM-2 OS front 1 .5t
MG front 1 .5t
MG ammo (20) body 1 .1
Cargo body 1 .15t

Cost 46,570 C-Bills
BV (unknown)

The Nettle Poke is for light raiding and scouting missions. It is quite popularly used in desolated areas on backwater planets. To increase sales Assinine Industries designed the Nettle Poke as a kit that can be put together on a planet that has no industry to speak of. All one would need is some basic auto repair kits which can be bought with the Nettle Poke. The Nettle Poke kit is shipped marked as machine parts for the customers that would have some difficult questions to answer if it was marked as military hardware. Assinine Industries does not accept any responsibility if any equipment that is confiscated as contraband by any authorities. The customer is responsible for any minor laws that might be come across during delivery or even major ones.

The Nettle Poke was designed to be used by people that just don’t have access to large stores of technically-complicated ammunition but very low tech ammunition that does not take a great deal of storage space. It could take the Nettle Poke months before it uses up an entire ton of medium range or short ranged missiles. As for the machine gun depending on how much it is used it could end up using large stores of ammunition over a time of months.

The Nettle Poke’s main weapon is a MRM-1. Most military personal would think that the MRM-1 is of little threat. But if the only thing that you have is a sub-machine gun and you’re on foot or on some kind of animal mount that MRM-1 looks quite threatening indeed. The most common tactic for the Nettle Poke is for it to open up with firing its MRM-1 to force undefended or under defended units to surrender or to penetrate light walls so insurgents can pass light obstacles.

The SRM is recommended to be loaded with incendiary missiles since they are more effective in one shot than high explosives are. Setting things on fire can delay a force from following the retreating vehicle or can create a distraction during an attack. The SRM-2 can have either both missiles fired together or one at a time depending on the need at the time.

The Machine gun is not intended for a sustained firefight that is why it has such low levels of ammunition.

The one hundred and fifty kilos of cargo is for supplies for the operator to survive on during long missions or to basically use the vehicle to live in. The vehicle has cargo racks and mountings so it can carry up to two and a half tons of extra external cargo.

The Nettle Poke’s armor is quite thin but the Nettle Poke was never intended to be used against anything more powerful than small arms fire where the armor was considered quite sufficient.

Fire support
4 Fire support units (2,139,000 C-Bills) (120 tons)

Poor Mans Light Field Fire Support Tank

tech level L2
chassis Wheeled
tank weight 30t
engine 100 ICE 6t
cruse speed 4
Flank speed 6

control 1.5t
IS 3t

Armor 104 5.5t

Front 3/48
LT/RT 3/16
Back 3/8


Weapons/ammo
Light Gauss Rifle front 12t
LGR ammo (32) 2t

534,750 C-Bills

Infantry can use all the support that they can possibly get when battlemechs come calling. That's what the Poor Mans Light Field Fire Support Tank was created for. Assinine Industries is always looking out for the poor fighter that needs something to stand up to the big guys with.

The Poor Mans Light Field Fire Support Tank is a no thrills wheeled tank. It carries just the main gun of a Light Gauss Rifle and two tons of ammunition. The weapon is quite effective at lobbing Gauss slugs a long distance to help out infantry units against battle mechs or tanks.

Do to the tanks expected roll of fire support only the front of the tank received any real amount of armor protection. The sides and rear could be considered to have laughable amounts of armor protection.

VTAL Air support wing
18 VTALs (553,050 C-Bills) (54 tons)

Pigeon

tech Enter Sphere post 3050
chassis VTOL
tank weight 3
engine ICE 25 1t
cruse speed 25
Flank speed 38
Lift/rotor/other .3t
control .15t
IS .3

Armor 12 .75t

Front 1/4
LT/RT 1/2
Back 1/2
rotor 1/2

Weapons/ammo
MRM-1 (36)

Cost 30,725 C-Bills

The Pigeon was designed to give air support to forces that used Assinine Industrys' Infantry Support Tank. People that bought Assinine Industry's' Infantry Support Tank don't have a great deal of C-Bills to be throwing around so Assinine Industrys' wanted to keep the new VTAL as cheap as possible.

With that as the goal the lightest air frame was designed and as little was put into the craft. Since the Assinine Industrys' Infantry Support Tank already uses a MRM and would have ammo supplies it was decided to use the MRM-1 on the pigeon.

When it came to armor protection there was just no real weight left for much armor so the Pigeon's armor protection in paper thin.

Its common for a Pigeon pilot to fly at a high altitude and rain missiles down onto the enemy where its quite hard for return fire can reach the Pigeon

Air support
18 Conventional Aircraft (2,102,148 C-Bills) (90 tons)

The Annoying Gnat

Mass: 5 tons
Conventional Fighter

Equipment: Mass
Power Plant: 45 Fusion 1.50
Thrust: Safe Thrust: 9
Maximum Thrust: 14
Total Heat Sinks: 10
Fuel: (350) 2.1875
Control Components .5
Armor Type: standard (5) .3125

Standard Scale Armor Pts
Location: L / R
Nose: 2
Left/Right Wings: 1/1
Aft: 1


Weapons and Equipment Loc Heat Mass
------------------------------------------------------------------------------
Medium Laser Nose 3 1

Cost 116,786 C-Bills

Once again Assinine Industries is trying to help the poor guy defend his self from raiders. The Annoying Gnat is meant to dive bomb or to strafe ground troops and in no way to be an air superiority fighter. In a fight with an aerospace fighter The Annoying Gnat would just be a burning wreck on the ground and Assinine Industries suggest in the most forcible way that a The Annoying Gnat should never engage any other aircraft but to run away at all cost from any armed aircraft.

When the The Annoying Gnat was thought of there was a problem with coming up with a suitable name and during a discussion of a name a janitor just happen to be cleaning up the room at the time and over heard the discussion and said a little louder than he intended. He had said to his self, “Why not call it An Annoying Gnat?” Well he realized that he said that a little louder than he intended when all discussion in the room all of a sudden came to a stop and everyone in the room was staring at him. He thought that he just earned his self his pink slip for being out of line but he could not be more wrong. What he ended up getting instead was an extra two weeks of vacation pay to be used when he wished and also a months pay as a bonus. On top of that also was written up in the company newspaper as being a good asset to the company by going above and beyond his minimum duties and that his name will be credited for the naming of a weapon system.

The Annoying Gnat has a very low amount of fuel that is carried internally and is intended to be stationed very close to what ever it is meant to defend. If extended missions are needed The Annoying Gnat can be fitted with up with drop fuel tanks.

It has multiple hard points so bomb loads can be affixed to the fighter.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Retry
06/17/18 09:46 PM
174.70.184.145

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Looks neat except for a few potential problems:

The Gnat is a 5 ton ConvFighter. It would have one hard point, not multiple.
While it wouldn't decrease costs much, going with an ICE turbine and MG+ammo for the Gnat would give be easier to maintain than the fusion turbine and laser, which can be important for any entity presumably too backwards to maintain their own high-tech equipment.

Similarly, a light gauss rifle is rather high tech on that fire support vehicle. While the ammo should be fairly easy to acquire (it's a metal slug, so spares can simply be made on site), maintenance of the rifle itself would be more of an issue. Consider using a vanilla Autocannon (either AC/5 or AC/10) (tech level C) or Heavy Rifle Cannon (tech level B) instead.

A lance of artillery vehicles (Thumper) would help round out the battalion, and one can get them as cheap or cheaper than the fire support vehicle. Even 'Mech Mortars would help.
His_Most_Royal_Highass_Donkey
06/18/18 08:35 AM
172.56.7.57

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That's the difference between game rules and fluff.

As for using a machine gun that would be entirely pointless. It needs the laser for strafing attacks it also needs the laser because it needs something to defend its self from other aircraft and a machine gun is entirely useless for that.

As for the gauss rifle that's why you hire techs so you can maintain your weapon systems.

as for artillery this is not a front line unit this is intended for defending a county or a large factory complex against a lance to the most a company of raiding pre 3025 mechs.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Retry
06/18/18 02:16 PM
174.70.184.145

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Quote:
That's the difference between game rules and fluff.

As for using a machine gun that would be entirely pointless. It needs the laser for strafing attacks it also needs the laser because it needs something to defend its self from other aircraft and a machine gun is entirely useless for that.

As for the gauss rifle that's why you hire techs so you can maintain your weapon systems.

as for artillery this is not a front line unit this is intended for defending a county or a large factory complex against a lance to the most a company of raiding pre 3025 mechs.



I've never found laser strafing to be useful myself, but all right.

On the Gauss Rifle, even with techs it's harder to maintain. The LGR is tech level E which, according to Strategic Operations, has a +2 (which is not good) to maintenance and repair checks. A tech level C Autocannon has +0, a tech level B rifled cannon or Thumper has -2. Presumably your target market lacks the higher quality maintenance and repair facilities as if they did they'd also have the money for a better defensive garrison, so many repairs are likely to be in the field and by periphery factions incurring additional maluses, so low tech/easy maintenance is going to be very important to keeping equipment on the field.

On Artillery, arty is a common element of a combined arms and it is useful in a defensive situation, for example as a deterrant against Dropships: Get artillery close enough and you can safely bombard it and the Dropship has to either bugger off eventually or get destroyed, which can cause problems for the invading force. There are other dropships that aren't pure 'Mech carriers that also carry infantry or BA as well, Thumpers would do little miracles on those, or even 'Mech Mortars. Finding a cheap way to incorporate just a battery of them would make the battalion more appealing.
Karagin
06/18/18 02:19 PM
72.176.187.91

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You do realize all the "extra" silliness about tech levels means nothing to the average player Retry? Mainly because they will use what they want with what they want. So if your biggest complaint is the tech level of something then really there is no complaint or issue now is there?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
06/18/18 03:39 PM
174.70.184.145

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Quote:
You do realize all the "extra" silliness about tech levels means nothing to the average player Retry? Mainly because they will use what they want with what they want. So if your biggest complaint is the tech level of something then really there is no complaint or issue now is there?



The average player doesn't mess a whole lot with C-Bill costs either. However, the battalion is clearly fluffed to be an in-universe product for the poor, downtrodden, backwater planets especially in the periphery, so low cost and easy maintenance would be a concern. If availability and maintenance wasn't a top concern for this force, then why not switch every machine gun to a more effective yet still cheap clan-spec AP gauss rifle? Or smaller vehicles with fusion engines and energy weapons? The Gauss truck could theoretically be replaced by a cheaper, smaller fusion armored car with a large laser.

Since this battalion is intended and fluffed to be the poor man's dirt-cheap combined-arms battalion, its suitability will be judged as such, and I will provide suggestions for better fulfilling its stated purpose.


Edited by Retry (06/18/18 03:48 PM)
ghostrider
06/18/18 05:12 PM
66.74.61.223

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Crossroads is an alt game. People that play the non crossroads game actually have IS only parts in their IS units.
Some games actually have no clan tech available to the IS, unless they salvage it.
The concept of not giving your enemy a way to strike back at you.

Now. As there isn't a time frame that I can see, there is a gap between the Light Gauss and the AP Gauss. It could be this came out when the Light Gauss was ready to go, but before the AP.

Now only those that are playing mercs with an economy are going to care about costs and maintenance. Though I do think the LGR is a bit much for a poor backwater world, but then having it may surprise raiders, as it would not be expected.
The modifiers are not normally used unless it is to repair a busted item. Well at least for my group.

And I would suspect the modifiers don't apply to clan maintenance, as their techs are trained to work on it. The best come back then would be 'retired' techs living on the world, after being taken by force, or escaped the clans to live in relative peace. Hell it could be those very techs looking for a defense for their own repair bays. Civilian vehicles do need work also. Steady income without having to have the high tech base.
Retry
06/18/18 06:21 PM
174.70.184.145

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Quote:
Crossroads is an alt game. People that play the non crossroads game actually have IS only parts in their IS units.


That's not at all relevant to the discussion, and also untrue as mix-tech units exist in the IS anyways. The RotS in particular has a few units that are basically clan-tech, but that's not relevant here either.
Karagin
06/18/18 11:23 PM
72.176.187.91

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Mixtech units exist, BUT sadly they were the main target of the Jihad or the hey let's even the playing field story line event. The point is if you give a second line unit some high tech items you will find that they take BETTER care of it then the front line troops who are use to having the cool state of the art toys. This I am basing on real life experience.

And why would I go Clan tech when the IS has the Magshot to replace the MG with...after all while higher tech it's not impossible to get a part to fix it or replace it where as Clan tech is...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
His_Most_Royal_Highass_Donkey
06/20/18 09:50 AM
172.56.7.90

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I said nothing about back water worlds. I don't know where you guys keep coming up with me saying that.

Most of Assinine Industrys customers are within the Inner Sphere. They are just not the great empires or powerful lords. Assinine Industrys customer base are anyone who is afraid of being raided where the planetary garrison is either to far away to respond or considers the area not worth defending as there are far more valuable targets to defend on world. Assinine Industrys is also more than willing to sell to gorilla fighters. Assinine Industrys sells to anyone that has the money to pay for the weapons.

Now the way I play things Retry's tech repair is a valid argument. Assinine Industrys does have contacts with a good number tiny mercenary units that are more than willing to train any of Assinine Industrys customers in how to use and maintain anything that the customer may buy form Assinine Industrys. Assinine Industrys is not going to lose out on a sell just because the customer does not think that they could use or maintain what they buy.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
ghostrider
06/20/18 02:16 PM
66.74.61.223

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The idea of poor mans defense invokes back water worlds. The prime worlds tend to have better units, with mechs and such.
So that is where I believe that comes from.

The 10 billion price tag may be an issue.
I know it is a full infantry battalion with enough units to handle garrison duty and even some pirate attacks. But most people would go the mech route.
This battalion might be good to train with, as most would not know more then may be a company of units, not a battalion.

I have used laser strafes before, but that was when you had more then the current rules have for them. Took down the better part of a company with it. Mainly lucky crits, or head hits with them. It was a pair of fighters as well. Not just a single one. Separate turns.
Now with what? 5 hexes? It isn't worth the risk.

I just realize there is more then a battalions worth of units here.
It is close to a regiment and a half (148 units) in numbers. Yes, some are outside of combat support. You will need more the a battalion of infantry to run this. Even the support vehicles.
His_Most_Royal_Highass_Donkey
06/20/18 03:28 PM
172.56.7.149

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Quote:
The idea of poor mans defense invokes back water worlds. The prime worlds tend to have better units, with mechs and such.
So that is where I believe that comes from.



For planetary defense yes but not for local defense.



Quote:
The 10 billion price tag may be an issue.



The cost is just under 11 million and not in the billions.

Quote:
I know it is a full infantry battalion with enough units to handle garrison duty and even some pirate attacks. But most people would go the mech route.
This battalion might be good to train with, as most would not know more then may be a company of units, not a battalion.



At the cost of 11 million you could either afford a lance of light mechs or just one assault mech. This infantry battalion has a great deal more fighting strength than any one assault battle mech or a lance of light battlemechs.

Quote:
I just realize there is more then a battalions worth of units here.
It is close to a regiment and a half (148 units) in numbers. Yes, some are outside of combat support. You will need more the a battalion of infantry to run this. Even the support vehicles.



That is how in game units work. Most house and mercenary units that are qualified as a regiment is in reality is actually an army which should be commanded by no less than a 2 star general. If you look at mech regiments you have the mech regiment, an armor regiment, a infantry regiment, and an aerospace wing all under the name of just the mech regiment. I just followed suit.

The reason that I am calling it an infantry battalion and not an armor battalion is for two reasons. First is that the armored cars are all on the light to ultra light weight class and really does not have the firepower of a real armor battalion. Second is that to the person in command of the planetary defense having a regiment under the command of some city or county and not an infantry battalion that is not under his direct command does not sound as a threat to his own power of maybe a company of battlemechs.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
ghostrider
06/20/18 10:39 PM
66.74.61.223

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Yeah. I screwed up the numbers. And the mech statement stemmed from this screw up.

The RCT's is where you tend to have armor, infantry, and aerospace tied to a mech unit. But I can follow that line of thought. Granted, most RCT's I have heard of is 1 mech regiment, 3 armor and 5 infantry with aerospace support. But that isn't even completely standard. I want to say the 5th cruisis lancer have no mechs but extra vehicles. I want to say that was in the 4th war, or the FC civil war that stated that.
Retry
06/21/18 12:24 AM
174.70.184.145

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Here's an example of an artillery vehicle using canon equipment that I was talking about. A lance of these costs just under 1.5 million C-Bills and it'll take 120 extra tons on the dropship. A bit thin skinned but it's an artillery vehicle, so don't let it get shot I guess. Cheap integrated artillery and it doesn't break the budget.

-----------------------------------------------------------
Caesar SPG (Thumper)
Base Tech Level: Advanced (IS)
Level Era
Experimental -
Advanced 2500-2504
Standard 2505+
Tech Rating: C/C-C-C-C

Weight: 30 tons
BV: 222
Cost: 370,300 C-bills

Movement: 4/6 (Wheeled)
Engine: 100 ICE

Internal: 12
Armor: 56
Internal Armor
Front 3 16
Right 3 15
Left 3 15
Rear 3 10

Weapons Loc Heat
Thumper FR 5

Ammo Loc Shots
Thumper Ammo BD 20
----------------------------------------------------
His_Most_Royal_Highass_Donkey
06/21/18 10:13 AM
172.56.6.168

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Quote:
Yeah. I screwed up the numbers. And the mech statement stemmed from this screw up.

The RCT's is where you tend to have armor, infantry, and aerospace tied to a mech unit. But I can follow that line of thought. Granted, most RCT's I have heard of is 1 mech regiment, 3 armor and 5 infantry with aerospace support. But that isn't even completely standard. I want to say the 5th cruisis lancer have no mechs but extra vehicles. I want to say that was in the 4th war, or the FC civil war that stated that.



If you look up mercenary regiments you will see that they have mutable regiments that is all under one battlemech regiment.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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