Camelot Command

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Requiem
07/11/18 09:05 AM
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As per the Sarna Wiki Notes we are supplied with the following information regarding Camelot Command within the Dark Nebula ….

“Camelot Command is a small rotating planetoid, a floating base with a 100-meter-long Cameron Star, the symbol of the Star League, emblazoned on the concrete equator. The massive port is large enough to dry-dock a Black Lion class battlecruiser…..

Rediscovered a second time with no need to cover it up this time, Camelot Command was subsequently refurbished by the Federated Commonwealth and used for a while as a base for forward operations against the Clans. Since Rhonda Snord had called for, and won, a Trial of Possession for the base, it was assumed that their own honor code prevented the Clans from seizing it. It was eventually abandoned again after a few years due to its exposed position and the difficulty of bringing supplies that far behind enemy lines”.

Question:

Could a Jump-ship Jump from the Federated Commonwealth world of Barcelona jump and emerge in empty deep space all the way to the outskirts of the Dark Nebula. Once there, as per the TV Show regarding the 1st Somerset Strikers enter into the Dark Nebula provide the correct codes and be provided access to Camelot Command.

For in my opinion, yes this could be a difficult resupply mission however once within the Dark Nebula it can provide an excellent staging area from which to conduct raids and to gather information upon both Clans Jade Falcon and Wolf.

So my second question is if the supply issues are rectifiable do you believe the Federated Commonwealth should have retained the facility and used it as a staging base for Covert and Overt behind the lines operations?

As my main issue is the Falcon Vs. Wolf fracas – Camelot Command should have been used as a staging base for a counterattack by Inner Sphere forces due to both the Wolves and the Falcons forces becoming depleted during this fracas.
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
Requiem
07/11/18 06:02 PM
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Considering Operation Serpent – the distance they travelled - supposedly they would have had to use deep space to reach Huntress – thus why could not the Federated Commonwealth / Lyran Alliance travel the short distance to the Dark Nebula?

Would it not become the same as that of Wolcott in the Draconis Combine, a staging area from which to launch raids against the Clans?
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
Requiem
07/11/18 09:19 PM
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When considering Camelot Command and the Dark Nebula and my idea that the Clan Invasion was supposedly to be based upon WW2 – consider Camelot Command as Malta, the Mediterranean Theatre – the fight for the control of the strategically important island – a colony pitted against overwhelming hostile forces and their only lifeline convoys of food et al protected by the Navy and Air force.

The Federated Commonwealth / Lyran Navy outmatched and outgunned holding on by their nails - conducting clandestine operations - directing forces during the Falcon Vs Wolf Fracas - When the Clan Falcon invaded Lyran space, on both occasions, Camelot Command could have been used to stab the Falcons in the back - with the introduction of the ARDC - this station could have fallen to the Kell Hounds - they could have even given Clan Wolf in Exile access to it

Therefore this again,"in my opinion", would have been a great back story for the clan invasion – similar to that of the Black Thorns maybe – so why was this never explored to its fullest?

Viva La Rewrite
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
Requiem
07/14/18 08:04 PM
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Does anyone remember the TV series Babylon 5 –

Plot development – Camelot Command becomes a home for Federated Commonwealth / Lyran Alliance military (acting as the stations governors) but also for much more ….
• Many mercenary units use the station as way point on their way to conduct military raids against the Clans;
• Many Commando teams go through there also - on their way to “set clan space ablaze”;
• Many partisan leaders from Clan Space held worlds come here to arrange assistance;
• In an effort to keep supplies up Camelot Command allows smugglers and pirates (who have a letter of mark to fight the Clans) to use the facility – you provide us food, water et al and we help keep your jump-ship / drop-ships in working order by allowing our techs to work for you;
• Speaking of smugglers – what about Clan Diamond Shark Smugglers – they pop in do a little commerce and take home high net worth black market goods;
• Nt – Psy-Ops has convinced high command that by allowing Clan Diamond Shark access they are able to destabilize Clan society – seeding feelings of discontent – thus promoting a future civil war – Free-born Vs. True-born? Plus they do get access to Clan tech that can be reverse engineered that could lead to profit or Clan knowledge, such as medical procedures.

The RPG alone of keeping Camelot Command up and running would be worth it …..

• Plus think of all the naval battles that could be taking place outside; plus
• Invasions by Clan elementals and ‘Mechs inside.

Again another good point in keeping it going …..
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
Requiem
07/15/18 01:41 AM
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In addition to those ‘passing through’ Camelot Command :-

What if we end up with two distinctly different civilian groups living on the station –
• Pirate / smuggler families fleeing the clans
• Homesteaders form worlds where Clans invaded
And with them comes all the vice / normality a normal city could end up with
• Pubs
• Black market
• Gambling etc on one end
• Schools
• Churches
• Public administration of the other
• Plus aquaculture
• An area to grow food etc
As a RPG …..You could turn Camelot Command into something very interesting, and very profitable from a business stand point ….. given time ……

Strategic Adaptability:-
For those who have been reading in the General tab I have proposed a new Ant- Clan Unit called Fenrir – their aim is to enter into the Deep Periphery , hunt down Clan Re-Supply bases / depos and Clan Resupply Jump-ships and Dropships and in the event they can capture them – return them to the Inner Sphere

My initial proposal was to have them stationed upon Idrmach within the Chainelane Isles;

But given the necessity for strategic adaptability why not use Idrmach for both Deep Periphery and Periphery Reconnaissance (out from the Inner Sphere and Back into the Inner Sphere)

A second unit could then be stationed at Camelot Command – pursuing Clan Re-supply Jump-ships as they attempt to enter into the Inner Sphere. (followed no doubt by Pirates and brigands)

Just another idea to expand your game night
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
ghostrider
07/15/18 02:50 AM
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There is a plot hole that needs to be addressed with the urgency of using this for the Falcon/Wolf fracas.
It deals with your alt's time line.

I would like to know if you see it or not.
Requiem
07/15/18 03:05 AM
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No problem – August 8th 3057 Kick off
Entire Clan Wolf Vs. Entire Clan Jade Falcon
Once they have almost destroyed each other – Pounce
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
ghostrider
07/15/18 03:15 AM
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No.
The whole reason for the refusal war was to keep the Falcons from attacking the IS.
According to your alt time line, the IS was hitting ALL invading clans supply lines, and pushing them back out of the IS territories.
This would mean the Wolves would not have 1) a reason to hit the Falcons, 2) the supplies to even attempt it.
Now unless there is something else that happens that hasn't been written, there would be no refusal war.
Requiem
07/15/18 06:01 AM
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….. and here I thought the whole point of the Refusal War was because … “ilKhan Ulric Kerensky was accused of genocide against the clans by negotiating the Truce of Tukayyid because generations of Clan warriors would be denied the chance at warfare against the Inner Sphere” …… (refer Wiki – Clan Jade Falcon) …. And if found guilty the Truce of Tukayyid would be revoked, thus re-starting the Clan Invasion.

So it comes down to the Truce (post Tukayyid) or something similar to this that will be used as the reason for a war …. Could being ejected from the Inner Sphere by a re-emerged SLDF, who in doing so negate everything the Clans believe about themselves be that trigger? …..

Therefore being humiliated by the military of the Inner Sphere (whom the Clans initially considered to be grossly inferior and barbarians), who now have the audacity to declare them-selves the new Star League ….

Would this provide Clan Jade Falcon with a reason to strike at Clan Wolf?

Again a charge of genocide … it was after all Clan Wolfs Reconnaissance element Wolfs Dragoons who betrayed their Clan heritage and sided with the Inner Sphere ….And who knows what they did with their time in the Inner Sphere whilst conducting reconnaissance for the Clans …. Assisting with weapons technology …. Assisting with training - advanced tactics … were not the DCMS Genyosha based upon the Dragoons and was it not them who started the Clan’s defeats at the hands of these barbarians?

So yes I think I could argue for a war between the Falcons and the Wolfs … in my time line ….

As for the supplies, this is the Clans we are talking about isn’t it?

So therefore in the event they have a supply issue … such as weapon consumables …. Would they not just switch to primarily energy weapons and continue killing each other?
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
ghostrider
07/15/18 12:28 PM
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Did the accusations come from the clans losing the proxy war for Terra cause this?
Did Ulric not state that the Falcons had to be stopped, and the accusations make a good cover to react?

The ejection from the IS may well have started the clan civil wars, as the home clans declare those invading dezgra for not fullfilling their promise. Or worse. Showing they could not handle the barbarians that inhabit the IS?

As each invading clan fought on Tukkyid, only the falcons took both objectives. The wolves split, while the rest lost. The accusations came about as a political play by the oldest falcon khan, as he would be out of contention for being ilkhan by the time the war resumed. So this was all political, not military in motivation. Not clan honorable, though those that failed liked the scapegoat.
And remember. The Falcons were trying to stir up the crusaders in the Wolves. Ulric move it to the grand council, and the charges were revealed at that point.

So you are partially correct with the official part of the refusal war.
But take a closer look at it. The IlKhan was being challenged for honoring a batchall, where those that participated in the fight, lost. The ilkhan followed clan traditions, and did not tell them how to bid, or fight. They failed on their own. So the whole thing become a blame game. Nothing honorable about it.
That means the Falcons, one of the most traditional clans, were using politics to get around the rules of the combat. That flys in the face of the history of the clans.
It could be suggested the wolves were showing this up, but that is a bit of a stretch. They wanted to prevent the war from starting, as the Falcons would be the only one besides the wolves that were not wholly defeated in the proxy fight. That would allow them to race to Terra with legal history behind them to try to become the IlClan. The others would have to sit back and watch it, as they could not to anything other then hit the Falcons worlds to stop it.

But that still does not change the fact, something has to be addressed to keep the fight on track. Or come up with something else.
Requiem
07/15/18 07:59 PM
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QUOTE: Did the accusations come from the clans losing the proxy war for Terra cause this?

In my opinion …..

In all probability, yes, blame needs to apportioned out – victory has many fathers and yet defeat is an orphan – so whom would you blame? – your greatest political rival for the top job of ilKhan?

You can then promise, to all the Home Clans, to assemble a new Invasion Armada – with new Clans attached – and this time you promise that you will get the job done if you are the new ilKhan.

However you must prove that you are worthy of this title – how is this done? Killing off the old ilKhan and his entire Clan in a trial of Annihilation is the best way – and this will prove to all the other Clans that you are the warrior that will get the job done!

Clan Politics 101.

As for Ulric … we are back to his previous strategy … Kill off the Crusaders in his own Clan … send the wardens into the Inner Sphere with Phelan .. and cause as much damage as possible to his main political and military enemy – the Jade Falcons.

So therefore yes it could have started a civil war – but in all likely-hood I think it would have started a new Invasion of the Inner Sphere by a second Clan Invasion force ….

So this time, why not a war somewhere in the Deep Periphery, or the space between that of the Clan Home Worlds and that of the Inner Sphere?
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
ghostrider
07/15/18 10:49 PM
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You are forgetting your own timeline.
The IS would have been raiding the supply lines as well as hitting all the clans. Or did something change here?

The chance to blame the wolves would not come to a head, as they would be failing to secure their own supply lines. Moving forward due to the truce may still be in effect, but they would still be at war trying to hold onto what they took. The accusation of stagnation could not be brought. They would still be fighting the IS. Just as defenders, not attackers.
The Falcons and Jaguars would be in a near constant war, dealing with the FC/DC trying to retake worlds. Them suggesting that the clans would stagnate would be seen as a ploy, covering their weakness to deal with the barbarians.
And the accusation was only brought up during the grand council, not the initial ploy to have the crusaders in the wolf clan fight the warden leaders.

So if anything, the others would suggest the Falcons/Jaguars had more opportunity for combat then the Bears/Wolves. They would be shamed to have to call upon the reserve clans to hold the territory they took. This fact alone would shut down the accusations as it would show their lack of skills to do the job.

And the lack of using the fact it was following the traditional batchall the traditional clans favor was not used in defense of the treaty. They bid and lost. Only the Falcons won both objectives. All except the Wolves failed to take even one.
With this, the other clans would have demanded the losers withdraw from the IS, and bid for new blood that wasn't so poor in skills.

Not sure how the other clans would take to honoring the trial results. A second invasion could be seen as failure to follow the ilkhans batchall. Or they could hit the flanks of the first set of clans, but not passing Tukkyid. This would come down to the honor of following the elected leaders word.
ghostrider
07/16/18 01:20 AM
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Simple question that needs an honest answer, without any emotional attachment.

What happens when the FC wins the game?
Requiem
07/16/18 02:18 AM
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My timeline ….

Have a listen to or read the extract of Winston Churchill’s Joint Session of the US Congress, delivered on 26 December 1941 and entitled ‘Masters of Our Fate’.

I find it ‘interesting’ how the Clans can determine the greatness of a life to that of the quality and quantity of wars that person was involved in …

Suppositions upon actions …. The Trial was issued …. The result was determined … that of either ….
1. The Clans were victorious – thy brought in additional forces and honouring their previous agreement did not proceed below Tukayyid for 15 years, yet they all did conduct raids similar to that of which the Jade Falcons did all throughout the 15 year truce ….or/-
2. The Clans were defeated – there forces remained at their original levels …. May were forced to give up worlds in the Inner Sphere … as a short supply route to the Periphery was required … Thus making these worlds easily defensible etc… … However on the Clan Home worlds they were viewed as week … declared dezgra … their fiefdoms in the Clan home worlds taken as Isorla … and many trials of absorption and annihilation commence.
Then a new Invasion force from the Home Clans is prepared … fist they will destroy the failures (those Clan Forces in the Inner Sphere) then they will complete what the others could not and become the ilClan for all time ….. HaHaHaHa (evil laugh)

Which one do you want for your future?

QUOTE: What happens when the FC wins the game?

Sorry, to burst your bubble, but they won’t win ….man’s predilection for war and conquest will continue on until ….. “such a time as that we can live beside someone who is completely different than that of me, and I can respect and cherish their view point as they can do the same for mine”.

… therefore in all probability, never, as we never learn from the mistakes of our forbearers and we continue to make the same mistakes over and over again.
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
ghostrider
07/16/18 03:18 PM
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The question of what happens when the FC wins is an attempt to explain why the developers keep hobbling the FC. I don't think the IS so much as the FC.

People like playing the other factions, with some hating the FS/LC. The DC/FWL tends to have supporters as well as some like playing the CC. Stopping the CC from being destroyed wasn't political, but economic decision.
You remove them, and you lose alot of your player base.
Soon the other houses and clans all become part of the Steiner-Davion lines, and it degrades into the few that still want to buy the items that becomes civil wars from then on.

The developers would just shut down business, as they would have destroyed those still play with just the FC.
Now if they do continue, what happens then?
The ruling lines remove personally owned mechs, except for their buddies.
Then the trillions of dollar industries that are the war machine, would slowly be shut down as the need for forces would drop dramatically, as there would be no reason to keep up the levels of production with even triming down the miltiary.
This will be demanded by the citizens as the waste of having the military so large yet not having the proper water purifiers, or food being grown, to a lack of luxury goods will start pushing the government.
Questions like 'why do you need an RCT on every world, when the only thing that might threaten you is a pirate that will be hunted down, as there is no need to guard a border'.

As stated with the suggestion of the St. Ives compact, if your name isn't Stiener-Davion, you will not be in charge of anything. This will eventually destroy the other houses permanently.

So in the answer to hobbling, the game is destroyed when the FC wins. So canon has to keep the game going for all. Only way to do that is keep one faction from dominating the entire known space.
Requiem
07/16/18 08:11 PM
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The idea regarding FC wins / Hobbling the game are two distinctly different issues.

Sorry but I am not getting on that merry-go-round again as to the CC.

As for shutting down because you’ve won …. Won’t happen ….

If there are factions there will be wars and thus the industries to build their weapons.

My argument though is this … Once Tukayyid is over the Inner Sphere has only 15 years (at the maximum) before the war with the Clans resumes in full force.

Thus we are entering into a rearmament phase for the Inner Sphere, Correct?

So where are the new units designed specifically to be the spearhead of this new Inner Sphere Army?

The Clans are increasing their forces via their new “administration units” are they not.

So why are all the Inner Sphere militaries just repairing their existing forces only, which were not enough to win the first time round?

Common sense dictates the Inner Sphere needs new units that are up for the job, so where are they? The answer to that is no one even contemplates this for the Inner Sphere …..

And if it was done by mistake? …. This shouldn’t have been allowed …. It borders on incompetence.

And if it was done on purpose? …. Criminal …. Hobbling the game – one side over the other

During the rearming period as a game designer you want to even the game slightly – more and longer wars – increase the scope of the game (wars in the periphery, big wings Vs. warships, commando raids etc) – make it more enjoyable – as the introduction of the Clans was not enjoyable unless you were on the Clans side as they were too powerful (especially when the bidding didn’t go far enough and as an IS unit you just keep getting pounded again and again and this is not fun!) and this is what was lacking at this time in the game and still does.

Plus the writing is not believable – it has dated very poorly from when it was first written to now – thus the need for a rewrite and in so doing find new converts to the game. As I haven’t seen any new books etc out at my local shop in ages – I have to order them in specifically.
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
ghostrider
07/16/18 11:29 PM
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Shutting down the question of why they are hobbling the forces was not about a win, but hoping it is understood on why the writers would not, or could not avoid it.

If winning is the thing you want to believe, then there isn't much anyone can do to dissuade this.

The new mechs designed specifically to counter the clans is where the new units were. Increasing the amounts past where they were originally was not done to avoid shutting down the game.
Not sure why it goes back to a vision of what should be.
It is what it is, to avoid closing up the shop and ending any additional books and such for the game.
Removing the reasons why people play, such as being house Kurita, or even the clans, means people stop buying the product. You drive away your customers by removing their reason to play.
This reason is separate to keeping a continual logic in the game. The combination of the FS/LC screwed with this, and they had to figure out a way to fix it.
I will say they failed in that.
With a strong FC, it is only a matter of time before all other enemies fall. The civil war theme gets old quickly. And you will have driven out alot of the players before you get there.
Not sure why this is difficult to understand, as it is basic economics. You need people buying your product to stay in business. Logic and other things are second. Those that don't agree leave, but they will get others in to replace them. That does not happen when there is no reason to start playing, ie only civil wars. Most will not play a game like that.

Now for continuing the game.
There is no reason for massive amounts of research spending on military tech when there are only a few zealots among some areas, and the normal military can wipe them out. Being illegal, no one outside the military can own a mech, even possible tanks, means anyone caught with one is executed on the spot. You remove the ability for anything beyond rifles to be used in any attacks.

Also, where is these new units from the clans coming from?
They are units already in existence, just like brining up FS units into the fight. I have yet to see the clans doing more then replacing their losses. Same as the IS.
Poor in real logic? Yes.
The writers going back to implying the IS can not cope with creating enough to expand past it? Possibly.
The perfect scenario created to fight the clans is only for the game master of the people playing to decide. Saying it has to be that way is saying it has to be that way for all. This is not the perfect scenario in my opinion, as well as others I have talked with off the site here agree. It has some merits, but it has large holes in it.
ghostrider
07/16/18 11:40 PM
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Addressing the clans invasion. Use the alt idea and stop them from even entering the IS.
Now if you insist on them being here, then I suggest your game has them bidding lower then what they do. Or maybe using units that work against the clans, not the crap they use for mugging IS units. Urbanmechs comes to mind here. They just don't work.

I don't know about others, but I found the clan invasion enjoyable playing both sides. You had to really think about fighting the clans when being the IS. Running to point blank range and physical attacks ended up with alot of mech dieing before they got to strike even once. Having someone run off to try and get kills solo ended up having the IS lose as they died before the others engaged. Using tactics such as terrain and even the right units was important.
And we did not swap out those units from mission to mission to tailor them to the opposition.

The writing was a easily guessed at to stop the invasion, but still entertaining. Some things you seen before you even opened the books. The crap of the main characters having abilities the rules made sure could not be done outside of them bugs me.
As well as the things that killed units that didn't exist, like engine explosions, or radiation from a crack engine seal leaking into a malfunctioning cockpit were bs. Even suiciding a mech by overheating the engine, yet having no ammo on board left holes in the story line.

The warships were a big issue that the play testers figured out too late. The lack of production as well as training numbers is an issue as well. The vengeance idea works only if the FC builds them. The FWL/DC would not be selling them the carriers. And to increase production in a year? Or even two. Making that many carriers and fighters, plus training everyone is not going to happen in that short of time frame. Back it up and have the stuff being built before the invasion.
But then the loop hole of tailoring the scenario to what happens in the future creates the holes the canon writers are running into.
Requiem
07/17/18 03:05 AM
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QUOTE: The new mechs designed specifically to counter the clans is where the new units were.

Errrrr …. No…..military tutorial – tactics – most units commanders appreciate the concept of numerical superiority … in this case when fightin the Clans Inner Sphere Commanders wanted a two to three times superiority (within the same or greater weight class) before engaging them …. This reasoning would then transcribe to any future battles ie. more units in which to overwhelm and envelop them

Thus in reality you would establish more RCTs, in all probability you would bring back conscription, and as per WWII you would turn the might of all your industries over to that of war production to ensure final victory in Europe and The Pacific ….. errrr sorry… I meant the Inner Sphere ….

QUOTE: Not sure why this is difficult to understand, as it is basic economics. You need people buying your product to stay in business. Logic and other things are second.

Errrrr…… again no …… making the game fun and enjoyable is how you get people to purchase – being a realistic and fun game with many many different areas to explore and different units to be a part of … establishing an identity with your unit and again having fun is how you make the product work and thus sell more and grow ….. etc,

The Clan idea is not a bad idea – what it appears to be is a lack of time and imagination to actually work out all the kinks and plot developments before you run full steam ahead into a boring plot …. And in this case, in my opinion, this is what they did …..thus all the plot holes and complaints about how the initial Clan Invasion was conducted and how boring it got quickly for those on the opposite end of a Clan Unit … how many people actually won with 3050 ‘Mechs? That is unless they had an amazing role and took the head off the ‘Mech at the start of the game (of which I have only done once)….. ie. a lack of beta testing and a lack of imagination.

How hard is it to make the game a little more enjoyable?

Why create the Deep Periphery if all you do is join the explorer corps or hunt pirates of the periphery fringes?

And the warships one of the greatest plot holes …. This needed fixing from the start before anyone cracked open their first Clan Invasion book ….

Also jump-ships …. They are the same as war trains were in WWII …. Without them the advancement of war would quickly grind to a halt …. So targeting Clan Jump-ships is a great way to stop / slow down the war …. This should have even been discussed….
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
ghostrider
07/17/18 04:35 AM
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One last time.
Without hard numbers, you can not argue they didn't do what they could to increase the units they had.
Superior numbers? When you have superior tech, you aren't that worried. And speaking of which, if this is true, then why didn't the clans use all forces to invade?
Real life logic and this game does not work together.

The game being fun.
The FC running rough shot over the IS and clans destroys this for alot of people, even those that love the FS/LC/FC. No real challenges as no one can gather up the forces to last very long against it. And as was said, civil wars are not fun.

And the concept of not beta testing the game has been brought up before. Pulse lasers and tc had to be nerfed. Aerofighters had to be nerfed. Damage to infantry had to be nerfed. Not before they were brought out, but a time afterwards.

You don't want to accept those possibilities on why they hobbled the IS, then go ask the developers. Repeat asking that question when it was answered, though you didn't like those answers is done with.

Making the game a little more fun.
Tell me when you come out with a game and we will see how much fun it is.
Again. Fix the rules, then history. Complaining the writers didn't do things logically is useless. A big chunk of the game does not follow logic. Ranges of weapons is a big one. Rule hole there.
Requiem
07/17/18 07:46 AM
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Yes you are correct without hard numbers I cannot argue – however just using military logic – would you as a ruler of a realm, following the start of the 15 years truce, implement a 15 year plan to maximise your resources so that once the war starts again that you are in the best place you can be from a military standpoint to fight off these technologically advanced invaders?

And would this not include creating anti-clan shock-tropes, similar to those created at the end of WW1 by Germany?

QUOTE: then why didn't the clans use all forces to invade?

This was the way the writers created them – giving them rules by which to live.

QUOTE: Real life logic and this game does not work together.

But maybe they can get a little bit closer – the game’s history has become a little bit dated don’t you think? What was written so long ago does not translate very well into today’s gaming groups – it is a little bland – thus spicing it up may not be the worst thing to suggest, re-branding the history could revitalize the entire game itself, and making the game more accessible within the game shop, is this not what we all want?

So we all have a long list of things we want fixed … so fix them in your game … I am at least making suggestions on how to you could fix your game with different historical settings…
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
ghostrider
07/18/18 02:40 AM
66.74.61.223

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Having the resources, I would be sending out units to try and find their supply bases. Even raids on their worlds would work.
Rebuilding would be there as well, but again. Resources is where things go wrong.

As I said before. Fix the rules. Then start with the League. That would change the entire outcome in 3025. There is so much missing logic in the entire situation that it makes it hard to believe anything.
But the game is why you play. Most of the time, missions don't really matter more then getting resources you didn't have before.
Not paying for ammo, as you take it from the enemy is one such thing you want to do. Anything else is just a bonus.

And technically, your entire army should be able to fight against the clans, not just a few units. Lose them, and you lose your ability to do much.

A few simple changes destroys the story line, which should never have evolved the way it did. Too many holes that would not allow some things had they been done in earlier times and books. But again. To sell anything, you have to keep things close to neutral as you can.
Boring? Depends on who you play with.
Redundant? Very much so. But the fight is why you play. Using your mind for figuring out how to do things is the key. D&D is still around because of this reason.
Some things get to be futile, as fighting the clans in open fields with slow units. It happens at times, and it stinks. But then you can't have it all your way all the time.
Requiem
07/18/18 08:40 PM
58.175.193.140

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I have come to the conclusion that may-bee the missing resources was done on purpose – thus as a gamer you could just say I’ll have that Jump-ship / Drop-ship for my unit and run with it ….

Though this does pose a problem when succession wars roll around due to a lack of information and it is all done “on the fly” as it were from one person’s perceptions on what they could or could not do at the time.

Thus leaving the rest of us in the dark as it were.

Thus we all have no idea as to the resources question – so “wing it" your realm your rules and just go for it ….

Yes some things do get futile – Clans in open fields – but how often do the Clan’s find themselves in that situation?
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
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