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08/02/18 11:34 PM
73.216.131.208
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Code: BattleMech Technical Readout
Type/Model: Stuart M3-STL Tech: Inner Sphere / 2750 Config: Biped BattleMech Rules: Level 1, Standard design
Mass: 25 tons Chassis: Standard Power Plant: 175 Omni Fusion Walking Speed: 75.6 km/h Maximum Speed: 118.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Standard Armament: 1 Medium Laser 1 SRM 6 Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Stuart M3-STL Mass: 25 tons
Equipment: Crits Mass Int. Struct.: 43 pts Standard 0 2.50 Engine: 175 Fusion 6 7.00 Walking MP: 7 Running MP: 11 Jumping MP: 0 Heat Sinks: 10 Single 3 .00 (Heat Sink Loc: 1 LT, 1 LL, 1 RL) Gyro: 4 2.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00 Armor Factor: 88 pts Standard 0 5.50
Internal Armor Structure Value Head: 3 8 Center Torso: 8 12 Center Torso (Rear): 4 L/R Side Torso: 6 10/10 L/R Side Torso (Rear): 2/2 L/R Arm: 4 8/8 L/R Leg: 6 12/12
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Medium Laser RA 3 1 1.00 1 SRM 6 CT 4 15 3 4.00 (Ammo Locations: 1 HD) -------------------------------------------------------- TOTALS: 7 37 25.00 Crits & Tons Left: 41 .00
Calculated Factors: Total Cost: 1,850,834 C-Bills Battle Value 2: 636 (old BV = 541) Cost per BV2: 2,910.12 Weapon Value: 250 / 250 (Ratio = .39 / .39) Damage Factors: SRDmg = 10; MRDmg = 2; LRDmg = 0 BattleForce2: MP: 7, Armor/Structure: 2/2 Damage PB/M/L: 2/1/-, Overheat: 0 Class: ML; Point Value: 6
Designer's Notes:
The Stuart is a bit odd in it's design goals. The term, "General Light Mech" designates the little 25-tonner as a Light BattleMech which can serve a variety of typical Light Mech roles, from Striker and Ambusher, to Pack Hunter to Flanker and even as a budget Scout in a pinch. The Stuart is so-named for the WW2-era American Light Tank the M3 Stuart, and shares some of it's characteristics. Namely it's speed and lack of protection.
The 175-rated Fusion Engine propels the Stuart to a healthy 118.8 kp/h as it's five and a half tons of armor makes it only slightly less allergic to incoming fire then the venerable Locust. However, the little Stuart has some bite for it's size. Namely the six-tube SRM which packs an adequate ton of ammo and a single Medium Laser to augment the launcher and provide the Stuart with a weapon should it survive long enough to exhaust it's magazine.
Doctrine for the Stuart is typically to rush in, preferably en masse ( a tactic aided by it's relatively low cost ) engage with it's MLaser and SRM 6 system, then retreat using it's Medium Laser if it runs out of ammo. The Stuart also makes a serviceable scout that is in many ways similar to the Locust, being a preferred option of commanders who favor a Scout with heftier armament. The weapons that the Stuart mounts also make it an ideal Vehicle Hunter, while the low-cost and ammo dependent load-out make it a great Mech for light Garrsion duty for the cost-conscious commander.
Overall the description "General Light Mech" is the most ample term I could use for the humble Stuart, and I hope you like it. Intro-level, 2750 machines are always an enjoyable challenge. This 'Mech was inspired by the Javelin, being chiefly an attempt to make a 'Mech that was lighter than it and distinct from what made the Javelin a Javelin. To that end it ended up closer to the LCT-1S, being 5 tons heavier than it and 5 tons lighter than a Javelin.
Cheers!
"Woad Raider, kill things today."
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