Clear Skies (AAA mech)

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happyguy49
08/10/18 09:43 PM
196.52.39.33

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Clear Skies (AAA mech)

Mass: 75 tons
Tech Base: Mixed
Chassis Config: Biped Clan Endo Steel
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 15,036,875 C-Bills
Battle Value: 2,373

Chassis: clan Endo-Steel
Power Plant: clan 225 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3
Jump Capacity: 90 meters
Armor: Standard Armor
Armament:
2 (IS) Silver Bullet Gauss
4 (CL) ER Medium Lasers
1 Watchdog CEWS
1 (CL) Laser Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 4 RT, 1 LL, 2 RL
Engine: XL Engine 225 5.00
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 2 LT, 1 RT 3.00
Heat Sinks: (CL) Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT
Gyro: XL 1.50
Cockpit: Small 2.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 224 14.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 23 36
Center Torso (rear) 9
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 29

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 (CL) ER Medium Lasers HD 10 2 2.00
(CL) ER Medium Laser RT 5 1 1.00
Watchdog CEWS RT 0 2 1.50
(CL) ER Medium Laser LT 5 1 1.00
(CL) Laser Anti-Missile System LT 5 1 1.00
(IS) Silver Bullet Gauss RA 1 7 15.00
A.E.S. RA - 3 2.50
(IS) Silver Bullet Gauss LA 1 7 15.00
A.E.S. LA - 3 2.50
@Silver Bullet Gauss (16) RT - 2 2.00
@Silver Bullet Gauss (16) LT - 2 2.00
Free Critical Slots: 3

Quirk(s): Anti-Aircraft Targeting [BT, AS, SBF]

"Units with the Anti-Aircraft Targeting Quirk have an advanced targeting system that allows them to make more accurate attacks against flying units. VTOLs, WiGE, conventional fighters, AeroSpace Fighters, Fixed-Wing Support Vehicles and DropShips all count as flying units, as do units engaged in a combat drop.[9]"

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 24
3j 5 5 2 0 3 0 Structure: 4
Special Abilities: WAT, AMS, SRCH, ES, SEAL, SOA, FLK 2/2/2


This is an attempt to make the best possible Anti-Aircraft Artillery mech. Two Silver Bullet Gauss rifles, both mounted in A.E.S. arms, for a total of -2 to hit at all ranges, and capable of acting as flak weapons mean near-certain doom to anything that flies (total -4 to hit any flying unit!). Armor is only .5 tons under max, and a Laser AMS and Watchdog CEWS are included, so a Clear Skies has solid defense. Three jump jets let it get on top of buildings or mesas to have a good field of fire.

Four ER medium lasers give it a decent little punch if a ground unit closes with it, but it is not intended for that role and would run hot after a couple turns of point blank fighting, especially if the LAMS engages.

Though intended for the AA role, it could also be a very effective vehicle-killer or crit-finder due to putting 30 individual gauss slugs downrange. Thoughts?
ghostrider
08/11/18 12:57 AM
66.74.61.223

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Main suggestion would be swap Pulse lasers for the ERs. Better to hits against all units, though lesser damage against 4 ERs.
A targeting comp for the back up lasers would be another idea.
happyguy49
08/15/18 05:27 AM
196.52.39.33

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No targeting comps and AES it's one or the other. Since the main guns can't use a TC, I went with AES. But perhaps I could get behind swapping two ER mediums for one Medium Pulse.
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