Cannoneer

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happyguy49
11/15/18 06:53 AM
193.37.253.99

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Cannoneer

Mass: 100 tons
Tech Base: Mixed
Motive Type: Tracked
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3132
Cost: 5,940,667 C-Bills
Battle Value: 1,252

Power Plant: 200 Fuel Cell Engine
Cruise Speed: 21.6 km/h
Flanking Speed: 32.4 km/h
Armor: Hardened
Armament:
1 Rotary AC/5
1 (CL) Ultra AC/10
1 (CL) LB 10-X AC
1 Sniper Artillery Cannon
3 (CL) Light Machine Guns
1 ECM Suite
1 Infantry Bay (250 kg)
Manufacturer:
Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 50 points 10.00
Engine: Fuel-Cell Engine 200 10.50
Cruise MP: 2
Flank MP: 3
Heat Sinks: (IS) Single Heat Sink 1 0.00
Control Equipment: 5.00
Lift Equipment: 0.00
Turret: 4.50
Armor: Hardened AV - 92 11.50

Armor
Factor
Front 23
Left/Right 18/18
Turret 18
Rear 15

================================================================================
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
(CL) Light Machine Gun FR 0 1 0.25
(CL) Light Machine Gun LS 0 1 0.25
(R) Infantry Bay RR 0 1 0.25
(CL) Light Machine Gun RS 0 1 0.25
(CL) Ultra AC/10 T 3 1 10.00
(CL) LB 10-X AC T 2 1 10.00
(CL) Rotary AC/5 T 1 1 10.00
Sniper Artillery Cannon T 10 1 15.00
ECM Suite BD 0 1 1.00
@Sniper Cannon (20) BD - 0 2.00
@Ultra AC/10 (30) BD - 0 3.00
@Rotary AC/5 (80) BD - 0 4.00
@LB 10-X (Cluster) (10) BD - 0 1.00
@LB 10-X (Slug) (10) BD - 0 1.00
@LMG (1/2) (100) BD - 0 0.50

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
2t 6 6 5 0 4 0 Structure: 5
Special Abilities: ARTSC, ECM, EE, TUR(5/6/5), FLK 1/1/1


Inexpensive (six million-ish) pile of projectile-throwing death; sort of a gallery of different technologies of ways to make things dead via BOOM. It sort of makes sense despite this; the Ultra AC-10 and the standard shells of the LB10X are your hole-punchers; once you have stripped armor off and can get some crits you can find the holes with LBx cluster rounds and by firing the Rotary on 6-times speed. The artillery cannon is gravy, it is specifically devastating against power armor formations (each suit takes the full 10 damage). Both the cluster rounds of the LBx and the Sniper cannon (flak rules) make this a decent AAA pillbox as well.

It has the LMG 'armor' that I tend to put on most tanks, and 11.5 tons of Hardened. (-2 on crit rolls.) Small 250 kg infantry bay for a light PA spotter suit or a couple of snipers or combat engineers.

Slow, 2/3. In the 3100s, one would use this instead of a traditional Demolisher, probably as a defensive garrison unit due to its logistical requirements (fuel cell logistical tail and all-cannon weapons requiring prodigious ammunition expenditure.)
ghostrider
11/15/18 01:32 PM
66.74.61.223

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One thing that needs to be pointed out.
The fuel cell comes with one heatsink if I recall, but as this is a tank, the other 9 is a waste of weight. Ballistic weapons produce no heat on vehicles. Now if you paid for the other sinks in weight, then you have some more you can work with. If not, then this is just a typo.

It seems to be a jack of all trades, but for a garrison unit, I could see that being needed. Deal with everything on one platform.
The hardened armor seems to be a nice touch, but doesn't that slow top speed? So this would actually be a 2/2 move unit. So no flank speed would be used.

The demolisher statement depends on terrain. If you are in short range all the time, like say a city, the punch is nice. Lighter as well, but want to say cost is higher. So there are some trade offs here. The idf definitely makes this unit better, if you don't run into the enemy.
happyguy49
11/18/18 06:27 AM
193.37.253.98

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Cannoneer only has the one free heat sink that comes with a Fuel Cell engine. There is not much you can do with one heat sink, a standard Small Laser or a clan Micro Pulse or ER Micro would be possible but not significant on the battlefield. Also, just like a regular ICE you'd have to include power amplifiers to run energy weapons, a minimum of .5 tons, so your small laser or micro pulse laser is actually one ton instead of .5.

Hardened armor doesn't lower flank speed on tanks, only on mechs.
ghostrider
11/18/18 10:43 PM
66.74.61.223

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The flank vehicle speed is something I need to learn. Don't have the books with that in there.

Now the question with the sinks or power amps.
What on the tank needs it?
It looks like everything here is ballistics.
Ok. ECM might be considered electronics, but I have seen them require amps. And I know they don't need sinks.

Maybe I misread the 1 0.00 as a 10.00.
It looked like there were 10 sinks on the unit. Which is why I asked about it.
Granted. Maybe the sink is good for the crew to have air conditioning on those hot worlds. Or have a cold drink in the unit.
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