Wasp WSP-6L

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Karagin
12/22/18 09:38 PM
72.176.187.91

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An idea of how to improve some of the lighter mechs:

Code:
                BattleMech Technical Readout
Custom* Weapons

Type/Model: Wasp WSP-6L
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 20 tons
Chassis: Hellespont Type W Endo Steel
Power Plant: 140 Hermes XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 6 Hellespont Leaper Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: Hellespont Lite Stealth Stealth
Armament:
1 Moscovia Light PPC*
2 Exostar ER Small Lasers
1 Ceres Metals Guardian Guardian ECM
Manufacturer: Hellespont Industries, Taurus Territorial Industries, Detroit Consolidated MechWorks
Location: Sian, Taurus and Detroit
Communications System: Hellespont Tight Beam
Targeting & Tracking System: RadCom TXXI

--------------------------------------------------------
Type/Model: Wasp WSP-6L
Mass: 20 tons

Equipment: Crits Mass
Int. Struct.: 33 pts Endo Steel 14 1.00
(Endo Steel Loc: 2 HD, 6 LA, 4 RA, 2 CT)
Engine: 140 XL Fusion 12 2.50
Walking MP: 7
Running MP: 11
Jumping MP: 6
Heat Sinks: 10 Single 5 .00
(Heat Sink Loc: 1 RA, 2 LT, 2 RT)
Gyro: 4 2.00
Small Cockpit, Life Supt., Sensors: 4 2.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 64 pts Stealth 12 4.00
(Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 8
Center Torso (Rear): 3
L/R Side Torso: 5 7/7
L/R Side Torso (Rear): 2/2
L/R Arm: 3 6/6
L/R Leg: 4 7/7

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Light PPC* RA 5 2 3.00
2 ER Small Lasers RT 4 2 1.00
1 Guardian ECM LT 0 2 1.50
Stealth Armor Heat 10
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS: 19 78 20.00
Crits & Tons Left: 0 .00

Calculated Factors:
Total Cost: 2,906,120 C-Bills
Battle Value 2: 680 (old BV = 451)
Cost per BV2: 4,273.71
Weapon Value: 95 / 95 (Ratio = .14 / .14)
Damage Factors: SRDmg = 7; MRDmg = 3; LRDmg = 1
BattleForce2: MP: 7, Armor/Structure: 2/1
Damage PB/M/L: 1/1/1, Overheat: 0
Class: ML; Point Value: 7
Specials: ecm
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
12/22/18 10:00 PM
66.74.60.165

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Shouldn't the heat sinks be double sinks?
Singles means firing the ppc and jumping full will slowly overheat, and using the stealth with anything will over heat faster.

Better range then ERML. The weight/crits are a bit more, and the minimum is a pain, but still a good bet.



Edited by ghostrider (12/22/18 10:03 PM)
Karagin
12/22/18 11:23 PM
72.176.187.91

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Doubles won't fit...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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