Morgenstern

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Karagin
04/23/19 05:22 PM
72.176.171.47

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Meet the Morgenstern, a new Lyran Alliance/Commonwealth mech.

Code:
               BattleMech Technical Readout

Type/Model: Morgenstern
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 60 tons
Chassis: Standard
Power Plant: 240 Pitban XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Large Lasers
2 LRM 5s
2 SRM 4s
2 Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Morgenstern
Mass: 60 tons

Equipment: Crits Mass
Int. Struct.: 99 pts Standard 0 6.00
Engine: 240 XL Fusion 12 6.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 17 Double [34] 24 7.00
(Heat Sink Loc: 2 LA, 2 RA, 2 LT, 2 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 201 pts Standard 0 13.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 30
Center Torso (Rear): 10
L/R Side Torso: 14 21/21
L/R Side Torso (Rear): 7/7
L/R Arm: 10 20/20
L/R Leg: 14 28/28

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 Large Laser LA 8 2 5.00
1 LRM 5 RT 2 24 2 3.00
(Ammo Locations: 1 CT)
1 SRM 4 RT 3 25 2 3.00
(Ammo Locations: 1 CT)
1 Medium Laser RT 3 1 1.00
1 LRM 5 LT 2 1 2.00
1 SRM 4 LT 3 1 2.00
1 Medium Laser LT 3 1 1.00
--------------------------------------------------------
TOTALS: 32 73 60.00
Crits & Tons Left: 5 .00

Calculated Factors:
Total Cost: 9,716,160 C-Bills
Battle Value 2: 1,338 (old BV = 1,175)
Cost per BV2: 7,261.7
Weapon Value: 2,084 / 2,084 (Ratio = 1.56 / 1.56)
Damage Factors: SRDmg = 33; MRDmg = 16; LRDmg = 4
BattleForce2: MP: 4, Armor/Structure: 5/2
Damage PB/M/L: 5/4/1, Overheat: 0
Class: MH; Point Value: 13
Specials: if
Karagin

Given time and plenty of paper, a philosopher can prove anything.
CrayModerator
04/23/19 06:28 PM
97.101.136.19

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Nice, that's a versatile and tough pocket heavy 'Mech.

Only comment: ammo locations. The CT is a bit of a gamble. My experience is that single crits of ammo in crowded side torsos usually escape unscathed before the torso comes off, which is an advantage over the final destination of damage transfer, the center torso. But to counterpoint myself, there's an advantage of getting the ammo under the heavier armor of the CT.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
04/23/19 07:53 PM
72.176.171.47

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Quote:
Nice, that's a versatile and tough pocket heavy 'Mech.



Thanks!

Quote:

Only comment: ammo locations. The CT is a bit of a gamble. My experience is that single crits of ammo in crowded side torsos usually escape unscathed before the torso comes off, which is an advantage over the final destination of damage transfer, the center torso. But to counterpoint myself, there's an advantage of getting the ammo under the heavier armor of the CT.



I went back and forth on where to place it, it was original in the two torsos with the launchers each being the same for the ammo per side, then I was like meh on that, and then went with the mix and the lasers to sides with the ammo in the center. It is a gamble, and I feel in this case one that might work.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
04/24/19 03:09 PM
66.74.60.165

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Typo error in the crits for the launchers. Neither are 2. Both are 1 a piece. As stated, you are over on side torso crits, as IS double sinks are 3 crits each.

Very solid militia mech, though a little underpowered to go toe to toe with the clans. The lrms are the only thing that isn't outranged.
Maybe upgrade the large lasers to ER type. More heat, but the lrms and srms aren't that likely to fire at the same time. Still over heat if not careful, but that is the issue with most mechs.
Karagin
04/24/19 08:27 PM
72.176.171.47

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Quote:
Typo error in the crits for the launchers. Neither are 2. Both are 1 a piece. As stated, you are over on side torso crits, as IS double sinks are 3 crits each.



No I am not, check it again. There are TWO SRM4s and TWO LRM5s with ONE ton of ammo for the two sets of launchers. And I am not over on critics.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Reiter
04/26/19 12:05 PM
45.48.50.206

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Quote:
Quote:
Typo error in the crits for the launchers. Neither are 2. Both are 1 a piece. As stated, you are over on side torso crits, as IS double sinks are 3 crits each.



No I am not, check it again. There are TWO SRM4s and TWO LRM5s with ONE ton of ammo for the two sets of launchers. And I am not over on critics.



Its an ID-T10 Weapon type displaying error the TRO style in HMP

Code:
Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LRM 10 RT 4 12 3 6.00
(Ammo Locations: 1 CT)
1 SRM 6 RT 4 15 3 4.00
(Ammo Locations: 1 CT)
1 LRM 10 LT 4 2 5.00
1 SRM 6 LT 4 2 3.00


Launchers have 2 crits each in this case. You will notice the first LRM-10 and SRM-6 have 3 crits, but the second set has 2. TRO style for the forums is including 1 crit/ton for the first launcher when its displaying it

Basically, a FASA type TRO error

Quote:
Technical Readout: 3025. This edition had a number of minor typographic errors but more noticeably the pictures of the Ostscout and Ostsol are swapped. This error would continue well into the third printing.

Now the Ostscout illustration appears on page 29 with the game statistics of the Ostsol while the Ostsol illustration appears on page 79 accompanied by the game attributes of the Ostscout.



I remember TRO:3025 having a person sitting on top of a Marauder, the two Ost mechs in their categories; in lights talking about the Ostscout but seeing the Ostol drawing on the opposite page and in the heavy section you see the description of the the Ostol but with the Ostscout.
Karagin
04/29/19 12:13 AM
72.176.171.47

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Note its including the ammo in crit count
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
04/29/19 04:39 PM
66.74.60.165

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I figured that out after Karagin said something.
The stupid thing with that, is it shows the crit where it is at under the entry that makes it look wrong.
I had forgotten the software did that.

I know things like cost and such are involved in some posts, but given the time frame, I would have expected some League tech, as I said before.
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