Requiem
06/17/19 05:33 AM
1.158.130.13
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Name:___________________KGC-1000 Emperor Crab Mass:___________________100 tons Chassis:________________Holis Mark II Power Plant:____________Vlar 300 XL Cruising Speed:_________32kph Maximum Speed:__________54kph Jump Jets:______________None Jump Capacity:_______None Armor:__________________Aldis X Ferro-Fibrous, with case Armament: 2 LB 20-X AC 2 MRM 10 / FCS 2 ER Large Laser 4 ER Md Laser Manufacturer:___________Unknown Primary Factory:______Unknown Communications System:__Unknown Targeting and Tracking System:____Unknown
Equipment Mass Internal Structure:____________________________10 Engine_________________________________________9.5 Walking MP:______________3 Running MP:______________5 Jumping MP:______________0 Heat Sinks:_________________10 (20) Gyro:___________________________________________3 Cockpit:________________________________________3 Armor Factor:_______________307_________________19.5 Internal Armor Structure Value Head_______________________________3_____________9 Center Torso_______________________31____________44 Center Torso (rear)______________________________18 R/L Torso__________________________21____________30 R/L Torso (rear)_________________________________12 R/L Arm____________________________17____________34 R/L Leg____________________________21____________42
Weapons & Ammo Location Critical Tonnage LB 20-X AC_________________________LA_______________11______________14 LB 20-X AC_________________________RA_______________11______________14 AMMO AC (10)______________________LT_______________2_______________2 AMMO AC (10)______________________RT_______________2_______________2 CASE______________________________LT________________1______________0.5 CASE______________________________RT________________1______________0.5 MRM 10 / FCS______________________LT_________________2______________3 Ammo MRM (24)____________________LT________________1_______________1 MRM 10 / FCS______________________RT_________________2______________3 Ammo MRM (24)____________________RT________________1_______________1 ER Lg Laser_________________________RT________________2_______________5 ER Lg Laser_________________________RT________________2_______________5 ER Md Laser________________________RA________________1_______________1 ER Md Laser________________________LA________________1_______________1 ER Md Laser________________________RT________________1_______________1 ER Md Laser________________________LT________________1_______________1
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
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ghostrider
06/17/19 05:25 PM
66.74.60.165
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So the only actuator in the arms is the shoulder? Second. Is this clan ferrous armor? If not, then you have a load of crits not assigned for it. Or is Aldis X Ferro-Fibrous, with case, a bad name for it?
Did you make it so it over heats when using it's weapons without realizing it? Firing both ERLL's will drive up the heat without moving. Adding in anything else would make this overheat even faster. Might think of dropping one of the MRMs and such for a pair of sinks the engine would hide. Or maybe a pair of the medium lasers.
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Cray
06/17/19 08:00 PM
97.101.136.19
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Quote: So the only actuator in the arms is the shoulder?
Good point. With the lasers and 11 crits of AC in the arms, there's 12 crits of weaponry in the arms.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Cray
06/17/19 08:04 PM
97.101.136.19
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Interesting upgrade. A little fragile with the XL engine, but King Crabs were never the brawlers like Atlases. The biggest issue is the heat - the Emperor Crab has 20 heat points from medium lasers with the same range as its AC/20s and MRMs, so they beg to be used together on just 20 heat dissipation.
Still, it looks almost like something I'd build in the BattleTech video game. I like it.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Requiem
06/18/19 05:16 AM
1.158.130.13
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Exchange the 4 ER Md to 2 Pulse or add more double heat sinks?
Or as noted above remove one of the MRM / FCS - add more Heat sinks?
This was just a mind exercise of mine where I just ignore the books - consider a mech and just put it together,
Consider it a security 'Mech for a large star-port.
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
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Cray
06/18/19 05:50 PM
97.101.136.19
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Quote: This was just a mind exercise of mine where I just ignore the books - consider a mech and just put it together,
Fair 'nuff.
Quote: Exchange the 4 ER Md to 2 Pulse or add more double heat sinks?
Inner Sphere pulse lasers are too short ranged. I'd stick with ER MLs. Four of them are virtually a third AC/20, in their way.
Quote: Or as noted above remove one of the MRM / FCS - add more Heat sinks?
That looks reasonable. You get 4 or 5 tons from that. 2 DHS will pop right into the 300-rated engine. You might have the space for 2 or 3 more DHS in the side torsos, though this is a crit-starved design.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Wick
06/18/19 09:59 PM
45.43.104.179
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Quote: 2 DHS will pop right into the 300-rated engine. You might have the space for 2 or 3 more DHS in the side torsos, though this is a crit-starved design.
Nope. First of all, its already assigning 12 critical spots to the Engine and equipment (assuming one ER LL in each side torso, as opposed to both in RT), and that's before having to absorb two more criticals from the overfilled arms. Additionally, its at full 100 tons with just the 10 gift heat sinks.
It can be made legal if some of the torso stuff moves to legs or CT, and the overflow from arms moves into the side torsos. Still need to drop the Ferro Fibrous label though as its only got 3 critical spots remaining by my math, but you gave it the full 19.5 tons of standard armor so this is probably just a typo. Still, at just 10 DHS this mech runs massively hot at a +46 alpha strike.
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