Best 3025 FASA vehicles....

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Korbel
11/27/01 11:20 AM
206.152.237.32

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If you do want to do straight book vehicles I have a few for you... Tell me what you think... these are my votes for best vehicles...

GOB-33E Goblin Medium Tank
Type: Track
Tonnage: 45
Crew: 3
Turret: Yes
Armor: 8 tons
Cruising Speed: 4 MP
Top Speed: 6 MP

Armor

(F) Front 30
(L) Left 24
(R) Right 24
(B) Back 20
(T) Turret 30

Weapons

Name Loc Damage Min Range Range (S / M / L) Ammo
Large Laser T 8 - 5 / 10 / 15 -
Machine Gun F 2* - 1 / 2 / 3 100


HRR-A Harrasser Missile Platform

Type: Hover
Tonnage: 25
Crew: 3
Turret: Yes
Armor: 2 tons
Cruising Speed: 10 MP
Top Speed: 15 MP

Armor

(F) Front 7
(L) Left 6
(R) Right 6
(B) Back 7
(T) Turret 6


Weapons

Code Name Loc Damage Min Range Range (S / M / L) Ammo
SRM-6 Short Range Missiles (6) T 2 - 12* - 3 / 6 / 9 15
SRM-6 Short Range Missiles (6) T 2 - 12* - 3 / 6 / 9 15


JED-LAS J. Edgar Light Hover Tank
Type: Hover
Tonnage: 25
Crew: 3
Turret: Yes
Armor: 7.5 tons
Cruising Speed: 11 MP
Top Speed: 17 MP

Armor

(F) Front 34
(L) Left 22
(R) Right 22
(B) Back 16
(T) Turret 26

Weapons

Code Name Loc Damage Min Range Range (S / M / L) Ammo
ML Medium Laser T 5 - 3 / 6 / 9 -
ML Medium Laser T 5 - 3 / 6 / 9 -
ML Medium Laser T 5 - 3 / 6 / 9 -


TX-LRM LRM Carrier
Type: Track
Tonnage: 60
Crew: 2
Turret: No
Armor: 3 tons
Cruising Speed: 3 MP
Top Speed: 5 MP


Armor

(F) Front 12
(L) Left 12
(R) Right 12
(B) Back 12


Weapons

Code Name Loc Damage Min Range Range (S / M / L) Ammo
LRM-20 Long Range Missiles (20) F 1 - 20* 6 7 / 14 / 21 8
LRM-20 Long Range Missiles (20) F 1 - 20* 6 7 / 14 / 21 8
LRM-20 Long Range Missiles (20) F 1 - 20* 6 7 / 14 / 21 8

TX-SRM SRM Carrier
Type: Track
Tonnage: 60
Crew: 2
Turret: No
Armor: 3 tons
Cruising Speed: 3 MP
Top Speed: 5 MP

Armor

(F) Front 12
(L) Left 12
(R) Right 12
(B) Back 12

Weapons

Code Name Loc Damage Min Range Range (S / M / L) Ammo
SRM-6 Short Range Missiles (6) F 2 - 12* - 3 / 6 / 9 5
SRM-6 Short Range Missiles (6) F 2 - 12* - 3 / 6 / 9 5
SRM-6 Short Range Missiles (6) F 2 - 12* - 3 / 6 / 9 5
SRM-6 Short Range Missiles (6) F 2 - 12* - 3 / 6 / 9 5
SRM-6 Short Range Missiles (6) F 2 - 12* - 3 / 6 / 9 5
SRM-6 Short Range Missiles (6) F 2 - 12* - 3 / 6 / 9 5
SRM-6 Short Range Missiles (6) F 2 - 12* - 3 / 6 / 9 5
SRM-6 Short Range Missiles (6) F 2 - 12* - 3 / 6 / 9 5
SRM-6 Short Range Missiles (6) F 2 - 12* - 3 / 6 / 9 5
SRM-6 Short Range Missiles (6) F 2 - 12* - 3 / 6 / 9 5

ONT-00 Ontos Assault Tank
Type: Track
Tonnage: 95
Crew: 3
Turret: Yes
Armor: 8.5 tons
Cruising Speed: 3 MP
Top Speed: 5 MP

Armor

(F) Front 30
(L) Left 25
(R) Right 25
(B) Back 26
(T) Turret 30

Weapons

Code Name Loc Damage Min Range Range (S / M / L) Ammo
ML Medium Laser T 5 - 3 / 6 / 9 -
ML Medium Laser T 5 - 3 / 6 / 9 -
ML Medium Laser T 5 - 3 / 6 / 9 -
ML Medium Laser T 5 - 3 / 6 / 9 -
ML Medium Laser T 5 - 3 / 6 / 9 -
ML Medium Laser T 5 - 3 / 6 / 9 -
ML Medium Laser T 5 - 3 / 6 / 9 -
ML Medium Laser T 5 - 3 / 6 / 9 -
LRM-5 Long Range Missiles (5) T 1 - 5* 6 7 / 14 / 21 12
LRM-5 Long Range Missiles (5) T 1 - 5* 6 7 / 14 / 21 12


SCH-1A Schrek Assault Tank
Type: Track
Tonnage: 80
Crew: 2
Turret: Yes
Armor: 7.5 tons
Cruising Speed: 3 MP
Top Speed: 5 MP


Armor

(F) Front 25
(L) Left 22
(R) Right 22
(B) Back 21
(T) Turret 30


Weapons

Code Name Loc Damage Min Range Range (S / M / L) Ammo
PPC Particle Projection Cannon T 10 3 6 / 12 / 18 -
PPC Particle Projection Cannon T 10 3 6 / 12 / 18 -
PPC Particle Projection Cannon T 10 3 6 / 12 / 18 -
Bob_Richter
11/27/01 11:24 AM
134.121.149.97

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A number of these are among my favorites as well.

-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
CrayModerator
11/27/01 11:54 AM
204.245.128.108

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That's pretty much it for me, too. I'd add the Pegasus, Manticore, Patton/Rommel, and Sturmfeur.

Mike Miller, Materials Engineer
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Korbel
11/27/01 12:08 PM
206.152.237.32

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I was thinking of putting in savannah masters... but after losing almost a battalions worth in duels I don't like them quite as much... not enough armor though they are absolutely great against green, and regular opponents
Greyslayer
11/27/01 04:08 PM
137.172.211.9

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Mine would have to be units like the J Edgar, Pegasus, Saracen (quick with LRMs and heaps of ammo thus the best harrassment unit ... better than the pegasus since you need to get close), Partisan variants (5 AC2s is just sooo funny ;), while the LRM version is great having a turreted LRM carrier with extra armour is a good bonus) and the good ole Shreck PPC carrier despite the fact that you can have a better weapon payload on that chassis is still nice to have the AWS-8Q firepower with a 360o arc of firing and the price of a hunchback (or thereabouts) ;).

Greyslayer
LordChaos
11/27/01 05:10 PM
216.161.102.180

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they actualy are the best unit available for any match where you are limited only by tonnage. There's not a mech they can't take at equal weight.
Real mechwariors pilot IS mechs.
Korbel
11/27/01 07:07 PM
206.152.237.32

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Tonnage is true... Savvies are the master of all.. But going by BV, an elite pilot in a savvie... say a 1/1 is about 260BV so a lance is about equivelant to 1 Veteran heavy/assualt mech...

Oh how I miss the days of tonnage battles... hehe I'll never forget the 800ton naval battle where my opponent had 4 ships and I had 1600 2ton "jetski's with clan ER small lasers
hehe in groups of 20.
Greyslayer
11/27/01 08:07 PM
137.172.211.9

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But if you are not playing tonnage but rather a mercenary unit it gets kind of expensive since they take up one light vehicle slot (which is only dependant on maximum size) takes one crewman per 5 tons (in other words you need 3 crewmen for a pegasus yet 7 for the same tonnage of Savannah Masters). Fusion engines were very rare for vehicles in 3025 and the engine used for the tonnage was not produced after about 2000 of the suckers were made I think. Also the good old small laser in the back of a savannah master kills I think ;)...

There are certainly disadvantages to the unit ;).

Greyslayer
LordChaos
11/27/01 08:38 PM
208.203.4.100

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Yea, but those disadvantages are nothing compaired to seeing the look on your opponents face as his medium lance is raped by 16 SMs. :) (from the days of dropping equal tonnage... I deployed 16 SMs and a single p-hawk. He dropped 4 mediums... I lost about 6 SMs and had damage to the P-hawk... he lost all his mechs.)
Real mechwariors pilot IS mechs.
Nightmare
11/29/01 04:09 AM
194.251.240.107

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Isn`t the Savannah Master illegal since FASA checked some
of the vehicle building rules? Or did they put out a new one?

Advice for Evil Overlords:
My legions of terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
Korbel
11/29/01 07:22 AM
24.4.252.111

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Whoah... first time I heard that... Someone fill me in if this is true...
Black_Phoenix
11/29/01 09:34 PM
207.252.105.185

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Hey, where's the Savannah Master? That was one of the best vehicles. :)
History is much like an endless waltz. The three beats of war, peace and revolution continue on forever.
-Gundam Wing: Endless Waltz

Nightmare
11/30/01 05:26 AM
194.251.240.107

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Savannah Master, 5 ton hover, move 13/20
Controls .5 tons
Internals .5 tons
Lift equip .5 tons
Engine+shielding 1 ton
Armor 1.5 tons
Medium Laser 1 ton

Hmm that`s 5 tons. I think they used to leave it with the
engine weight at .75, which would be too light. Well, its
still a loser in a campaign, I`d rather transport something
bigger on my dropships :)
Advice for Evil Overlords:
My legions of terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
Bob_Richter
12/02/01 08:39 PM
134.121.144.40

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SMs are a special case, however, since they work on a Fusion engine.

This also means that only a defending force will have Armor.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
LordChaos
12/02/01 09:58 PM
216.161.103.90

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Try toying with the idea of transporting them as cargo in a non-millitary dropship. Yes, you would have to secure an area to unload and unpack, but you would be limited by the total available cargo space, not number of "bays" available.
Real mechwariors pilot IS mechs.
Nightmare
12/03/01 04:43 AM
194.251.240.107

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Problem is you would have to wait a long time for the
cargo to be unloaded. Besides, transporting military
materiel onboard civilian ships may well be illegal.
Someone might attack that defenseless ship in order
to get at your stoved tanks. A military dropship can
fight back.
Advice for Evil Overlords:
My legions of terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
LordChaos
12/03/01 01:20 PM
208.203.4.100

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There would be military cargo vessels. There has to be, for logistic reasons.

Yes, it would take time to unload and unpack. Hense, it wouldn't be your primary assult method. You would likely use conventional mech forces for your primary assult, and once you've securred and area, bring in the vehicles, unload, assembel, and use them to support your mech forces in the later stages.
Real mechwariors pilot IS mechs.
Black_Phoenix
12/03/01 07:14 PM
207.252.105.241

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Look at my post in the 'Battlespace/AT2' called "Dropship vehicle bay rules revised." See if that it a better option for you. :)
History is much like an endless waltz. The three beats of war, peace and revolution continue on forever.
-Gundam Wing: Endless Waltz

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