YJT-1A Yellowjacket

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LordChaos
11/28/01 03:19 AM
216.161.100.187

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YJT-1A Yellowjacket

Mass: 35 tons
Chassis: Earthwerks STG II Endo Steel
Power Plant: Magna 245 XL
Cruising Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Chilton 420
Jump Capacity: 210 meters
Armor: Riese-350
Armament: 2
1 Lords Light ER PPC
3 Martel Medium Lasers
Manufacturer(s): 1
Unknown
Communications System: Datacom 50
Targeting & Tracking System: Dynatec 1122

Overview: 61
The YJT-1A was a bold gamble on the part of Earthwerks.
In a time everyone was scrambling to retrofit older designs
with new tech, Earthwerks saw an opening for a
completely new design of light mech. In order to cut down
on design time, they decided to modify an existing chassis
for the new design.

Like the Phoenix Hawk, the Yellowjacket started up with a
beefed up stinger chasis, strengthend and enlarged to
create the new 35 ton mech. From there, however, the
stories devide.

Earthwerk's first priority was the new mech should be
faster then ether of it's genetic siblings, so they opted on
the Magna 245 engine, in XL format, for power, giving the
mech a top speed of over 118kmh. Chilton 420 jumpjets
were installed to give a 210 meter jump capacity. This
combination gives the Yellowjacket very good
manouverbility. Commbined with the large quantity of
armor carried, this provides a good life expentancey on the
battlefield.

Vissualy, the YJT-1A and the smaller stinger are almost
impossible to tell apart at a distance unless both are
pressent. Earthwerks belives this to be an added bonus in
combat, as a scout hunter, thinking it has a stinger in it's
sights, will be ill prepared for the firepower and toughness
of this design.

Offensively, the YJT-1A is just as impressive as it is
defensively,carying one of the new Lords Light ER-PPCs
and 3 reliable Martel medium lasers, the light mech is very
well armed for it's size and mission. The ER-PPC is a
welcome addition to a mech designed for scouting, as it
allows it to take potshots at oposing mechs at vast ranges
and carries a respectable punch when it connects. At
shorter ranges, the 3 lasers allow it to hold it's own against
other light mechs, or against medium mechs that it's
softened up with the ppc.

However, there is a drawback to all these features. The
Yellowjacket is more heat sensitive then most light mechs,
and is very prone to overheating if all weapons are fired
while jumping. To help combat this, Earthwerks installed a
secondary triger for the 3 lasers near the trigger for the
PPC, and the primary laser triggers were offset slightly to
require more thought in their use. The secondary triger
fires all three of the lasers at once, and is normaly
activated by the same finger that is used for firing the ppc.
While a determined pilot could fire both at once,
Earthwerks belives that this design will make for the best
comprimize of efficentcy, combat capacity, and heat
management.

Too date, there are no confirmed combat encounters for
the Yellowjacket, though mercianary units and house
armies have both made purchases of the mech. There is
a rumor about one of these mechs taking out a
warrhammer at long range during a breif fight, but no
source of confermation was available, as nether side
wanted to admit it happened.

Type: YJT-1A Yellowjacket
Technology Base: Inner Sphere Level 2 Custom
Tonnage: 35

Equipment Mass
Internal Structure: ES 2.0
Engine: 245 XL 6.0
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks: 10 [20] 0
Gyro: 3
Cockpit: 3
Armor Factor: 120 7.5
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 15
Center Torso (Rear): 7
R/L Torso: 8 10
R/L Torso (Rear): 6
R/L Arm: 6 12
R/L Leg: 8 16

BV : 1187 Cost : 6171211
Weapons and Ammo Location Critical Heat Mass
ER PPC RA 3 15 7.0
Medium Laser LA 1 3 1.0
Medium Laser LA 1 3 1.0
Jump Jet(s) RL 1 0 0.5
Jump Jet(s) RL 1 0 0.5
Jump Jet(s) LL 1 0 0.5
Jump Jet(s) LL 1 0 0.5
Jump Jet(s) CT 1 0 0.5
Jump Jet(s) LT 1 0 0.5
Jump Jet(s) RT 1 0 0.5
Medium Laser LA 1 3 1.0

My notes - this is an older design of mine I dug up. it dates back to the clan invasion period. Truely, nothing special any more, at the time is seemed a miracle worker. The battle hinted at did take place, with me pissing off my opponent by getting a head shot, with crit, with cockpit destroyed, on the first shot of the game on his Warhammer (his return volley missed). yes, it was luck, but that doesn't reduce the place in my memories of this mech.

Combat wise, it does actualy rather well against some 45 tonners, and almost everythng lower. However, it is still a light mech, and it is still outclassed by a good clan light.

I do, somewere, have a LAM variant of this mech as well. It trades the PPC for conversion gear and additional medium lasers. First time I used it, it took out a maurader (placed all the med lasers but 1 into ct rear.....).
Real mechwariors pilot IS mechs.
Karagin
01/27/07 12:56 AM
70.123.166.36

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I like it.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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