Munchy or Not?

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Karagin
01/17/02 06:43 PM
63.173.170.75

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Type/Model: Megasaurous
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 90 tons
Chassis: Standard
Power Plant: 270 GM XL Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Gauss Rifle
4 ER Medium Lasers
1 LRM 10
1 C³ Master Computer
1 ER Large Laser
1 SRM 4
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Megasaurous
Mass: 90 tons

Equipment: Crits Mass
Int. Struct.: 138 pts Standard 0 9.00
Engine: 270 XL 12 7.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 13 Double [26] 9 3.00
(Heat Sink Loc: 2 LA, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt.: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 279 pts Standard 0 17.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 44
Center Torso (Rear): 14
L/R Side Torso: 19 28/28
L/R Side Torso (Rear): 10/10
L/R Arm: 15 30/30
L/R Leg: 19 38/38

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Gauss Rifle RA 1 16 9 17.00
(Ammo Locations: 2 RA)
1 ER Medium Laser RA 5 1 1.00
1 LRM 10 LA 4 24 4 7.00
(Ammo Locations: 2 LA)
1 C³ Master Computer LT 0 5 5.00
1 ER Large Laser LT 12 2 5.00
2 ER Medium Lasers CT 10 2 2.00
1 ER Medium Laser HD 5 1 1.00
1 SRM 4 LL 3 25 2 3.00
(Ammo Locations: 1 LL)
1 Targeting Computer RT 6 6.00
--------------------------------------------------------
TOTALS: 40 74 90.00
Crits & Tons Left: 4 .00

Calculated Factors:
Total Cost: 20,951,300 C-Bills
Battle Value: 1,607 (+353 for C³)
Cost per BV: 13,037.52
Weapon Value: 2,778 / 2,778 (Ratio = 1.73 / 1.73)
Damage Factors: SRDmg = 30; MRDmg = 25; LRDmg = 15
BattleForce2: MP: 3, Armor/Structure: 7/3
Damage PB/M/L: 5/4/2, Overheat: 2
Class: MA; Point Value: 16
Specials: c3m

Let's here OPINIONS on the above mech...IS it munchy or an okay mech for the game?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Bob_Richter
01/17/02 08:42 PM
134.121.247.162

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There is nothing munchy about this 'Mech whatsoever. It's flawed and flavourful, just the way I like 'em.

It's slow, especially for a 'Mech with an XL engine. (A serious point against it, BTW.) It's under-armed for a 'Mech of its size and entirely too reliant on close-range power.

It's capable of overheating, and is not clearly organized into a layered-attack pattern. And, of course, it carries the expensive and rarely useful C3 Master.

Its armor allocation is far from clever.

In short, Karagin, you've got a long way to go before I make you one of my Munchkin Priests.

-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
CrayModerator
01/18/02 07:04 AM
204.245.128.3

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Mildly, slightly munchy for the C3.

Mixed weapons of average damage on a 3/5 XL platform make this a typical non-munchy mech but for the C3.

With the C3, there's a faint munch factor.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Bob_Richter
01/18/02 08:45 PM
134.121.247.162

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As the God-King of All Munchkins, I have officially declared C3 NON-MUNCHY.

First, it requires complex unit organization and tactics to employ effectively.

Second, it is easily foiled by the presence of a single ECM suite.

Third, it masses far too much to be of any real value.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Karagin
01/27/07 01:01 AM
70.123.166.36

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Well two folks gave their thoughts...how about the rest of you?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
JackGarrity
01/27/07 09:09 AM
71.207.203.207

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hmm its a good mix of weapons theres no focus on it, as "ZOMG THIS IS THE MAIN GUN!" so it could proably perform alright in various mission roles as need be. its speeds about normal for an assault unit.. though its disgustingly expensive and depending on who uses it replacement parts could be hard to find.. its iffy, since c3 requires as said above, and the whole 'If one unit in a lance has a c3 unit, all units must as well' bit, many mechwarriors might be iffy on that aspect since well if your in a assault mech you want to pummle the target and be able to soak damage, that c3 could convert into more armor, more heat sinks, even jump jets or more ammo/weaponry.
Greetings Mechwarrior.
Drasnighta
01/27/07 12:34 PM
202.126.108.239

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Definately not Munchy at all... Undergunned and with Ammo, XL Engine and No CASE (even though the Ammunition is stored in odd locations) means its a walking target - and a slow walking target at that...

Perhaps replacing the C3 Master with a C3i System, and reworking the weapons to throw on a second Gauss Rifle would increase the Limburger Odor - but until then...

Its not a 'Mech I'd use personally, but more power to anyone who wanted to use it against me...
CEO Heretic BattleMechs.
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