Karagin
03/04/02 05:47 PM
63.173.170.88
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Type/Model: Augars
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 2, Standard design
Mass: 75 tons
Power Plant: 300 Vickers XL Fusion
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Chobham Max-Tec Standard
Armament:
1 Depoy Cannon Gauss Rifle
4 Agressor Medium Lasers Medium Lasers
1 Magna Longbow LRM 5
Manufacturer: Vickers Manufactory Unlimted
Location: Devonshire, Terra
Communications System: Hartford JEA-1
Targeting & Tracking System: Hartford TA10
==Overview:==
The Augars is design to give long ranged firepower as needed to keep the enemy at bay long enough for other friendly units to deal with the enemy.
The Augars fast enough to manauever around to bring it's weaponary to bare and is strong enough to take a beating.
==Capabilities:==
The gauss rifle/long range missile combo is a well suited to the role given to the Argars.
The two weapons allow the Argars to have a reach that is not easily matched and one that gves the tank the chance to hurt the enemy before they can hurt the Argars.
The four medium lasers act as deterent to both infantry/battlearmor and to close ranged attacks on the Argars. The lasers cover the minimum area that hampers the long range missiles, thus preventing the Argars from being caught short at close range.
==Variants:==
The only know variants are the Fire Support version that strips the Gauss Rifle out for more missiles weapons and the other variant removes the Gauss for Ultra Autocannon instead.
==Deployment==
With Vicker's selling the Argars to anyone who has hard currency, the tank and it's variants have shown up all over the Inner Sphere and Periphery.
Argars is found mostly in the Chaos March and out rimward of the Federated Commonwealth. Word Of Blake forces have bought a few for testing as well.
Many mercenary units have a few Argars in them also.
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Type/Model: Augars
Mass: 75 tons
Equipment: Items Mass
Int. Struct.: 40 pts Standard 0 7.50
Engine: 300 XL Fusion 2 9.50
Shielding & Transmission Equipment: 0 5.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 12 Single 0 2.00
Cockpit & Controls: 0 4.00
Crew: 5 Members 0 .00
Turret Equipment: 0 2.00
Armor Factor: 240 pts Standard 0 15.00
Internal Armor
Structure Value
Front: 8 48
Left / Right Sides: 8 48/48
Rear: 8 48
Turret: 8 48
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Gauss Rifle Turret 0 64 2 23.00
1 Medium Laser Turret 3 1 1.00
1 Medium Laser Turret 3 1 1.00
1 Medium Laser Turret 3 1 1.00
1 Medium Laser Turret 3 1 1.00
1 LRM 5 Front 0 24 2 3.00
--------------------------------------------------------
TOTALS: 12 10 75.00
Items & Tons Left: 10 .00
Calculated Factors:
Total Cost: 12,178,250 C-Bills
Battle Value: 1,204
Cost per BV: 10,114.83
Weapon Value: 1,388 / 1,388 (Ratio = 1.15 / 1.15)
Damage Factors: SRDmg = 30; MRDmg = 16; LRDmg = 8
BattleForce2: MP: 4T, Armor/Structure: 0 / 9
Damage PB/M/L: 3/4/2, Overheat: 0
Class: GH; Point Value: 12
And here are the stats for the Missile version:
Type/Model: Augars CS
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 2-FA, Standard design
Mass: 75 tons
Power Plant: 300 Vickers XL Fusion
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Chobham Max-Tec Standard
Armament:
2 Valiant Ballista LRM 20s
3 Agressor Medium Lasers Medium Lasers
1 Magna Longbow LRM 5
Manufacturer: Vickers Manufactory Unlimted
Location: Devonshire, Terra
Communications System: Hartford JEA-1
Targeting & Tracking System: Hartford TA10
--------------------------------------------------------
Type/Model: Augars CS
Mass: 75 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 40 pts Standard 0 7.50
Engine: 300 XL Fusion 2 9.50
Shielding & Transmission Equipment: 0 4.75
Cruise MP: 4
Flank MP: 6
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 3.75
Crew: 5 Members 0 .00
Turret Equipment: 0 2.30
Armor Factor: 240 pts Standard 0 15.00
Internal Armor
Structure Value
Front: 8 48
Left / Right Sides: 8 48/48
Rear: 8 48
Turret: 8 48
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 LRM 20s Turret 0 37 3 26.17
1 Medium Laser Turret 3 1 1.00
1 Medium Laser Turret 3 1 1.00
1 Medium Laser Turret 3 1 1.00
1 LRM 5 Front 0 24 2 3.00
--------------------------------------------------------
TOTALS: 9 10 74.97
Items & Tons Left: 10 .03
Calculated Factors:
Total Cost: 12,493,250 C-Bills
Battle Value: 1,026
Cost per BV: 12,176.66
Weapon Value: 1,548 / 1,548 (Ratio = 1.51 / 1.51)
Damage Factors: SRDmg = 27; MRDmg = 22; LRDmg = 12
BattleForce2: MP: 4T, Armor/Structure: 0 / 9
Damage PB/M/L: 3/4/3, Overheat: 0
Class: GH; Point Value: 10
Specials: if
Comment welcome.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Karagin
12/08/06 12:48 AM
70.123.166.36
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Daylight again,...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
|