Ogiuwu Prime

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Karagin
03/10/02 06:35 PM
63.173.170.124

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Type/Model: Ogiuwu Prime
Tech: Inner Sphere / 3050
Config: Biped OmniMech
Rules: Level 2, Modified design

Mass: 40 tons
Chassis: Vickers Medium Endo Steel
Power Plant: 280 VOX XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 7 Northrup 12000 Standard Jump Jets
Jump Capacity: 210 meters
Armor Type: Leopard V Standard
Armament:
2 Holbar Arms Limited Sureshot 31 Medium Pulse Lasers
1 Totschlagen SRM 4
2 Vickers Ltd. Machine Guns
1 Vulcan MDS Model 5B Anti-Missile System
1 Holbar Arms Limited SL-3 ER Small Laser
Manufacturer: Vickers Armaments Int.
Location: Canterbury, Terra
Communications System: Hughes Martin CMC Series
Targeting & Tracking System: Hughes Martin Scanner Track 3000

==Overview:==
The primary role the Ogiumu is to hit and run. It is a raider. It's speed is it's main defense and it can out running anything heavier then it as well a lot of mechs that are lighter then it.

The Terrans use this omni has part of their skirmisher tactics, that is they send out fast moving mechs to do three things, find the enemy, harass the enemy and bludgen the enemy. All of this forces the enemy to react instead of acting. Thus giving the tactical, if not strategic advantages to the Terrans.

==Capabilities:==
Each configuration has next to no ammo weapons, the ones that do have mostly short range missile packs thus keeping the pilot aware that his role is not to actually duke it out but to harass and flee and then do the same elsewhere.

==Deployment==
The Ogiuwu is seen will all from line regiments and commands.

--------------------------------------------------------
Type/Model: Ogiuwu Prime
Mass: 40 tons

Equipment: Crits Mass
Int. Struct.: 67 pts Endo Steel 14 2.00
(Endo Steel Loc: 3 LA, 3 RA, 2 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Engine: 280 XL 12 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 136 pts Standard 0 8.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 16
Center Torso (Rear): 7
L/R Side Torso: 10 13/13
L/R Side Torso (Rear): 7/7
L/R Arm: 6 12/12
L/R Leg: 10 20/20

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Medium Pulse Lasers RA 8 2 4.00
1 SRM 4 LA 3 25 2 3.00
(Ammo Locations: 1 LA)
2 Machine Guns RT 0 200 3 2.00
(Ammo Locations: 1 RT)
1 Anti-Missile System LT 1 12 2 1.50
(Ammo Locations: 1 LT)
1 ER Small Laser HD 2 1 .50
CASE Equipment: LT RT 2 1.00
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS: 14 70 40.00
Crits & Tons Left: 8 .00

Calculated Factors:
Total Cost: 9,406,804 C-Bills
Battle Value: 922
Cost per BV: 10,202.61
Weapon Value: 546 / 546 (Ratio = .59 / .59)
Damage Factors: SRDmg = 16; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 7J, Armor/Structure: 3/2
Damage PB/M/L: 4/2/-, Overheat: 0
Class: MM; Point Value: 9
Specials: omni
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
08/25/09 11:41 PM
72.178.75.99

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I really need to revamp the New Terran Republic...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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