***2nd JMInc. Invitational Design Challenge***

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KamikazeJohnson
03/13/02 06:32 PM
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Attention! Attention! One and all! The time has come for another Johnson 'Mechworks, Inc. Invitational Design Challenge!

Once again, Johnson 'Mechworks Inc. extends an invitation to any and all Battlemech manufacturers to test their ingenuity. With a new set of design criteria, and a new set of trials, this challenge should prove to be at least as entertaining as the last.

*****DESIGN CHALLENGE RULES*****

1) All designs must be posted to the design boards. For easy reference, please use your 'Mech's name as the subject. For those of you who use TDB, I would appreciate it if you could also send me the .dbm file by email or ICQ, but this is not required. Fluff text is greatly appreciated
2) JMInc. will devise a unique set of criteria which each designer must meet in order to enter a 'Mech. These criteria may include, but are not limited to, weight class, tech base, inclusion/exclusion of specific weapons/equipment, speed/mobility requirements
3) Each 'Mech will face a predetermined set of tests, and will be awarded points based on its performance.
4) After I have fun trashing all your designs, I'll pick a winner completely at random.
5) Please disregard rule #4
6) The top scoring 'Mechs will square off in a final test.

*****ENTRY CRITERIA FOR THIS CHALLENGE*****

1) Heavy 'Mech (60-75 tons)
2) Tech Base IS level 2. With a few exceptions described below, I will use The Drawing Board equipment list to define level 2 equipment. If you are unsure if a specific piece of equipment is allowed, please ask.
3) Must mount at least 2 sizes of Autocannon. Please note that AC/2 and LB-2X AC will be considered the same size, while UAC/5 and UAC/10 are different sizes.
4) Any additional weapons must be added in groups of 3; however, a 'Mech may mount more than one triplet (i.e. 6, 9, 12) of a given weapon. Additional autocannons may be added singly. Ammunition is not subject to this restriction.
5) For the sake of the few remaining shreds of my sanity, the following equipment will not be allowed: Heavy Gauss Rifle, Light Gauss Rifle, RACs, Narcs and iNarcs, Artillery systems, any electronics gear (ECM, BAP, anything else I missed), "specialty" ammunition (other than Streak, Artemis and Inferno), TSM, C3 computers, Targeting computers, Stealth armor, LAM conversion equipment, specialty engines other than XL. Before anyone asks, the following will be allowed: Artemis IV FCS, CASE, MASC, AMS
6) Entries must be submitted by 11:00 PM CST (GMT -6:00) Wednesday, March 20
7) I have a feeling that the autocannon requirement may prove quite restrictive, so please check the other submissions before posting, in order to avoid near-duplicates. (I don't want to run a challenge with 8 identical 'Mechs )

*****TRIALS*****

Note:Full details on scoring will be provided with the trial results.

1) The first trial, as in the previous challenge, will be a timed demolition test. Each 'Mech, in turn, will be assigned a veteran (4/3) pilot, and will face an AS7-D Atlas with a Regular (5/4) pilot.
2) The test 'Mechs, in pairs, will be assigned to a heavy lance consisting of a Rifleman, a Thunderbolt, a Warhammer, and a Marauder (all 3025 stock models), replacing the equal-tonnage 'Mech. For example, a 60-tonner and a 70-tonner would be joined by a Thunderbolt and a Marauder. All 'Mechs will be assigned Veteran (4/3) pilots, and the teams will participate in a round-robin competition.
3) All test 'Mechs will be thrown into a free-for-all battle, and will be awarded points based on the order in which they are eliminated.
4) FINAL RECKONING: The 4 top scoring designs from the first three trials will compete in a double-knockout "duel" tournament. The winner of this tournament wins the Design Challenge.

*****PRIZES*****

Since JMInc. firmly believes that 2nd place is only "the best of the losers";), only one 'Mech earns a prize: the Golden Fruitcake Award, and the privelege of declaring the design criteria for the next challenge.

If anyone has any questions about the challenge, please ask!

Good Luck to All!

Please note: Any posts in this thread marked with *** are contest announcements/updates. For easy quick-reference, please use a new subject (without the ***) for your replies. Thank you
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
NathanKell
03/13/02 06:54 PM
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Will plain-o Gauss Rifles be considered AC/15s for the purposes of AC counting?
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
KamikazeJohnson
03/13/02 07:23 PM
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'Fraid not! Unfortunately, I realized (too late) that the design criteria basically eliminate Gauss Rifles from this competition. However, for the sake of variety and balance, I don't think I could allow them as an AC substitute

Guess this challenge runs without them...unless you find a way to mount 3
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/13/02 07:32 PM
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Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
NathanKell
03/13/02 08:12 PM
24.44.238.62

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{NB: Fluff coming, when I get to it}
{NB2: The name. Antedater, as in predater, as in the only name fitting a mech with mucho smoking barrels: Predator. However, it's so weak that I couldn't stomach calling it that...and going this far away from that makes it just kooky enough to fit in!}

ANT-5E Antedater

Mass: 75 tons
Chassis: Unknown
Power Plant: Unknown 300
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: none
Jump Capacity: none
Armor: Unknown
Armament:
1 Ultra AC/10
1 Ultra AC/5
3 ER Medium Lasers
3 LRM 5s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


ANT-5E Antedater

Technology Base: - Inner Sphere - Level 2
Equipment Mass
Internal Structure: - EndoSteel 4
Engine: 300 19
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10(20) - Double 0
Gyro: 3
Cockpit: 3
Armor Factor: 198 - Ferro-Fibrous 11

Internal Armor
Structure Value
Head 3 9
Center Torso 23 33
Center Torso(rear) 10
R/L Torso 16 23
R/L Torso(rear) 7
R/L Arm 12 22
R/L Leg 16 21

Weapons and Ammo Location Critical Tonnage
LRM 5 LA 1 2
LRM 5 Ammo LA 1 1
Ultra AC/5 LA 5 9
Ultra AC/5 Ammo LA 1 1
LRM 5 LT 1 2
LRM 5 RT 1 2
Ultra AC/10 RA 7 13
Ultra AC/10 Ammo RA 2 2
ER Medium Laser CT 1 1
ER Medium Laser CT 1 1
ER Medium Laser H 1 1
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
KamikazeJohnson
03/13/02 08:15 PM
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Hmmm...looks like you grabbed the obvious selection for supporting weaponry! I expect to see that loadout (or close) on many of the entries. But then again, I might get a few juicy surprises

btw...I like your Gauss/ERPPC idea...my personal fave weapon combo
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/13/02 08:21 PM
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What ammo do you want for the LB-10...cluster or slug?

I intended to allow cluster ammo...forgot to mention that in the original post :-\
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/13/02 08:23 PM
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LB-X Cluster munitions, which I neglected to consider in the "specialty ammunition" list, will allowed for this challenge. Sorry for the confusion :-\
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/13/02 08:27 PM
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Why do I get the feeling that almost everyone will be less than impressed with their submissions?


I like your logic on the name
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/13/02 08:52 PM
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Now that's what I call a radical design idea. Do I detect a Gauss Rifle replacing the ACs in the production model?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Bob_Richter
03/13/02 08:56 PM
134.121.157.14

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So....you're entering TWO designs?
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Bob_Richter
03/13/02 09:05 PM
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"You want me to do WHAT?!" Daniel Harding, our longsuffering Chief Engineer stared at me with a mixture of disgust, anger, and confusion.

"You heard me, Dan. JMInc. is doing another competition, and this time they want ACs. See what you can do."

"B-"

"No 'But's Dan, we need the publicity for this one."

"Well," he shuddered and then reluctantly continued "I suppose we could refit an H-75."

He paused for a moment and then: "But if you think there's any way I'm putting useless f_cking relics of the f_cking 21st Century on a state of the art war machine, you've got another thing coming!"

"Dan, either you do it, or I'll find someone else to do it. Let me be clear:" and I hated doing this to the man "We're talking about your job here." His job was perhaps the only thing he loved more than his 'Mechs.

His eyes lit with an entirely different kind of fury. "Well, if you're going to butcher an H-75, at least let me do it. With the crazy notions you've got these days, you'd probably hire a former JMInc man to do it...or something."

As I turned around to walk away, the Engineer could be heard gently sobbing.

BattleMech Technical Readout

Type/Model: Jack Hammer H-75 JMIncC
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 75 tons
Chassis: Endo Steel
Power Plant: 225 VOX Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Ultra AC/20
1 LB 10-X AC
3 Medium Lasers
3 LRM 5s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

==Overview:==
Originally designed to carry Gauss Rifles, the H-75 Jack Hammer was Cybertechnology's first entry into heavy 'mech production. Long tested and in production since 3055, it has recieved excellent marks from all of Cybertechnology's customers.

It was one of Chief Engineer Daniel Harding's finest achievements.

==Capabilities:==
Fitted with two Gauss Rifles and an impressive stock of ammunition, the Jack Hammer can pick opponents apart at leisure with its two heavy cannons. If the fighting gets two close, its six Medium Lasers can finish the job, making up for the inaccuracy of Gauss Cannons at closer ranges.

==Battle History:==
H-75s have participated in numerous skirmishes where the long-range slugging power of their Gauss Rifles has often been a deciding factor.

==Variants:==
Over the strong objections of Chief Engineer Daniel Harding, an H-75 was refitted with an Ultra AC-20 Autocannon and an LB-X type class 10 Autocannon replacing the Gauss Rifles.

This refit necessitated many changes in the design, such as replacing the Medium Lasers with LRMs to replace the lost range and Cellular Ammunition Storage Equipment to compensate for the use of explosive ammunition. The chasis remains the same but the design concept is lost.

No wonder Dan is so mad at us.


--------------------------------------------------------
Type/Model: Jack Hammer H-75 JMIncC
Mass: 75 tons

Equipment: Crits Mass
Int. Struct.: 114 pts Endo Steel 14 4.00
(Endo Steel Loc: 1 HD, 1 LA, 4 LT, 2 RT, 2 CT, 2 LL, 2 RL)
Engine: 225 6 10.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 Double [20] 3 .00
(Heat Sink Loc: 1 LT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 208 pts Standard 0 13.00

Internal Armor
Structure Value
Head: 3 8
Center Torso: 23 30
Center Torso (Rear): 10
L/R Side Torso: 16 22/22
L/R Side Torso (Rear): 10/10
L/R Arm: 12 24/24
L/R Leg: 16 24/24

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Ultra AC/20 RA 8 20 14 19.00
(Ammo Locations: 4 RT)
1 LB 10-X AC LA 2 10 7 12.00
(Ammo Locations: 1 LA)
3 Medium Lasers RT 9 3 3.00
3 LRM 5s LT 6 24 4 7.00
(Ammo Locations: 1 LT)
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 33 78 75.00
Crits & Tons Left: 0 .00

Calculated Factors:
Total Cost: 7,497,000 C-Bills
Battle Value: 1,377
Cost per BV: 5,444.44
Weapon Value: 1,372 / 1,372 (Ratio = 1.00 / 1.00)
Damage Factors: SRDmg = 32; MRDmg = 16; LRDmg = 6
BattleForce2: MP: 3, Armor/Structure: 5/6
Damage PB/M/L: 5/4/1, Overheat: 2
Class: MH; Point Value: 14

(note: LBX should be loaded with Cluster rounds only.)
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
KamikazeJohnson
03/13/02 09:24 PM
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Ummm...do you want the AC/20 split RA/RT or RA actuators removed?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson


Edited by KamikazeJohnson (03/13/02 09:25 PM)
LordChaos
03/13/02 09:26 PM
216.161.100.84

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HRA-4 Hydra

Mass: 75 tons
Chassis: Norse XS-Heavy Type VX (modified) Endo Steel
Power Plant: Vlar 300
Cruising Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Armorscale
Armament: 4
Remington Weaspons LB5-X
Federated Autocanon's LB10-X
3 Blue Shot Streak Short Range Missles-2 @50 rounds
3 ER Martel Mk3 Medium Lasers
Manufacturer(s): 1
Chaos Consulting Ltd
Communications System: Army Comm. Class 5
Targeting & Tracking System: Army Comp. Type 29K

Overview: 20
The HRA-4 was, up until recently, purely a theoretical
research desgin. However, with the latest JMInc Design
Challange, CCL contracted Norse BattleMech Works to
modify one of their XS-Heavy chasis into the HRA-4. To
meet the requirements of the design challange, CCL
replaced the single Large Laser with a pair of Blue Shot
Streak Short Range-2 racks, adding a third such rack in
the head. The trio of reliable ER Martel Mk 3 Medium
Lasers remained as originaly designed. The original plans
calling for a standard AC-10 and AC-5 were updated to
include LB-X versions of said ACs. With 20 rounds for
each AC, and 50 rounds (total) for the SSRM-2's , ammo
shouldn't be too much of a problem for a thinking pilot.

Currently, the HRA-4 is a one of prototype (actualy, a 3 off,
as a total of 3 mechs were built). Deployment is
non-existant at this time, waiting on the outcome of the
JMInc Inventational. Depending on the publicity
generated (and the mech's performance), the HRA-4 may
see production at a later point in time.

Type: HRA-4 Hydra
Technology Base: Inner Sphere Level 2 Custom
Tonnage: 75

Equipment Mass
Internal Structure: ES 4.0
Engine: 300 19.0
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 [20] 0
Gyro: 3
Cockpit: 3
Armor Factor: 232 14.5
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (Rear): 11
R/L Torso: 16 24
R/L Torso (Rear): 8
R/L Arm: 12 24
R/L Leg: 16 32

BV : 1417 Cost : 7847000
Weapons and Ammo Location Critical Heat Mass
LB 10-X AC RT 6 2 11.0
LB 5-X AC LT 5 1 8.0
@LB 5-X AC (20) LA 1 0 1.0
Streak SRM-2 CT 1 2 1.5
Streak SRM-2 CT 1 2 1.5
Streak SRM-2 H 1 2 1.5
@Streak SRM-2 (50) RT 1 0 1.0
@LB 10-X AC (20) RT 2 0 2.0
ER Medium Laser LT 1 5 1.0
ER Medium Laser LT 1 5 1.0
ER Medium Laser LT 1 5 1.0
CASE RT 1 0 0.5
CASE LT 1 0 0.5

- Question : Are we allowed to submit multiple designs for consideration? Cause I have another one I'm finishing tweaking (modification of one I have been toying with for a bit now).
Real mechwariors pilot IS mechs.
LordChaos
03/13/02 09:28 PM
216.161.100.84

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Cluster only.
Real mechwariors pilot IS mechs.
Bob_Richter
03/13/02 09:29 PM
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It's split.

Why? Is that a problem?
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
KamikazeJohnson
03/13/02 09:30 PM
209.202.47.12

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No...it just wasn't specified in your original post.

Just thought I'd check
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Bob_Richter
03/13/02 09:32 PM
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Hm. It's in the HMPro file. I should complain to Rick.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
KamikazeJohnson
03/13/02 09:35 PM
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Sure...I'll accept multiple entries. However, I may impose a limit if someone goes nuts...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
LordChaos
03/13/02 09:46 PM
216.161.100.84

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APC-X Apocolypse

Mass: 75 tons
Chassis: APC-1 Custome
Power Plant: Vlar 300
Cruising Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Maximillian 4500
Armament: 2
1 Doombringer UltraHeavy Cluster Cannon
1 Godslayer Rapid Fire Heavy Cannon
Manufacturer(s): 1
Star League Weapons Research
Communications System: Barret 4000
Targeting & Tracking System: Barret X-comp

Overview: 24
The APC-X is designed to do one thing, and to do it very
well. That mission is to engage other heavy and assult
mechs in close quarter combat and turn them to scrap
quickly. To facilitate this mission, only 2 weapon systems
were mounted. First, the Godslayer Rapid Fire Heavy
Cannon. This is a Ultra class 10 AC. Outfitted with 3 tons
of ammo, the APC can provide better then 90 seconds of
CONSTANT rapid fire from this weapon, more then
sufficient to cripple all but the biggest mechs. That's were
the second weapon comes into play. The Doombringer
UltraHeavy Cluster Cannon is a class 20 AC of the LB-X
line. With cluster munitions, this weapon is all but insured
to explot armor design flaws and damage dealt by the
Godslayer, creating a quick depature for the oposing
mech.

One must be carefull, however, about deploying the APC
on prolonged engagements, as it's lack of any energy
weapons makes it likely for it to run out of ammo (and
hense offensive capability) at times were resupply is not an
option. Likewise, care must be made to avoid engaging
long ranged mechs in the open, as while it is heavily
armored, it's speed is only average for it's size, and it's
firepower at range is not that impressive.

Type: APC-X Apocolypse
Technology Base: Inner Sphere Level 2 Custom
Tonnage: 75

Equipment Mass
Internal Structure: ES 4.0
Engine: 300 19.0
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 [20] 0
Gyro: 3
Cockpit: 3
Armor Factor: 208 13.0
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 31
Center Torso (Rear): 10
R/L Torso: 16 24
R/L Torso (Rear): 8
R/L Arm: 12 23
R/L Leg: 16 24

BV : 1501 Cost : 7775250
Weapons and Ammo Location Critical Heat Mass
LB 20-X AC LT 11 6 14.0
Ultra AC/10 RA 7 4 13.0
@Ultra AC/10 (10) RT 1 0 1.0
@Ultra AC/10 (10) RT 1 0 1.0
@Ultra AC/10 (10) RT 1 0 1.0
@LB 20-X AC (10) LA 2 0 2.0
CASE RT 1 0 0.5
CASE LT 1 0 0.5

This is the other mech I mentioned... I must say, it's worthy of being a JMInc design I think.
Real mechwariors pilot IS mechs.
KamikazeJohnson
03/13/02 09:54 PM
209.202.47.12

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>>This is the other mech I mentioned... I must say, it's worthy of being a JMInc design I think. <<

A fellow could take offence to a remark like that, if it weren't so...nearly accurate Except I don't allow my 'Mechs to be so ammo-dependant. Usually. Well, not often.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
LordChaos
03/13/02 10:11 PM
216.161.100.84

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I assure you, no insult was intended.

Looking at the other designs, I find myself having bladder control problems when it comes to thinking about going up against Bob's Jack Hammer, even in this beast!
Real mechwariors pilot IS mechs.
KamikazeJohnson
03/13/02 10:15 PM
209.202.47.12

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Well, once you see the real JMInc. exhibition design, you'll be having bowel control problems. Until you remember it's ineligible to win. Really. You'll like it.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
NathanKell
03/13/02 10:24 PM
24.44.238.62

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I figured it was...tortuous enough.

And since everyone's bringing two toys...
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
NathanKell
03/13/02 10:27 PM
24.44.238.62

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The ABV-8G Above-Average (it's a scaled-down Awesome...what did you *expect* me to call it!? And, calling it that, what other fluff could you expect!?)

Mass: 75 tons
Chassis: LWBG-75A
Power Plant: Minnesota Motors 300 XL
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: none
Jump Capacity: none
Armor: ThickSkin B
Armament:
3 PPCs
1 LB 2-X AC
1 Autocannon/5
Manufacturer: Woebegone Arms
Primary Factory: Lake Woebegone, MN, Terra
Communications System: NPR PrairieTalk
Targeting and Tracking System: NPR PrairieTrack


ABV-8G Above-Average

Technology Base: - Inner Sphere - Level 2
Equipment Mass
Internal Structure: - EndoSteel 4
Engine: 300 XL 9.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 16(32) - Double 6
Gyro: 3
Cockpit: 3
Armor Factor: 200 12.5

Internal Armor
Structure Value
Head 3 9
Center Torso 23 33
Center Torso(rear) 8
R/L Torso 16 25
R/L Torso(rear) 7
R/L Arm 12 24
R/L Leg 16 19

Weapons and Ammo Location Critical Tonnage
Autocannon/5 LA 4 8
Autocannon/5 Ammo LA 1 1
PPC LT 3 7
PPC RT 3 7
LB 2-X AC RA 4 6
LB 2-X AC Ammo - Cluster RA 1 1
PPC RA 3 7

This puppy is designed to Run Like Heck to the nearest Heavy Woods hex and sit tight, blasting with everything every turn.
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
KamikazeJohnson
03/13/02 10:34 PM
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Damn you!!!!!!! I was just working on the exact same design idea for the host entry!!!!!!! *sulk*

Oh well, I have 2 others ready to go, just have to pick one.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Bob_Richter
03/13/02 10:50 PM
134.121.157.14

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BattleMech Technical Readout

Type/Model: Gauss Triplet GST-1T
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 75 tons
Chassis: Standard
Power Plant: 75 GM XL Fusion
Walking Speed: 10.8 km/h
Maximum Speed: 21.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
3 Gauss Rifles
1 LB 2-X AC
1 LB 5-X AC
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

==Overview:==
Loontech Inc. designed this 'Mech to bring Gauss Rifles into JMInc.'s design competition. While successful in that venture it is basically worth---OW OW OW HEY! STOP HITTING ME WITH THAT STICK!

*glowers at Loontech representative*

--------------------------------------------------------
Type/Model: Gauss Triplet GST-1T
Mass: 75 tons

Equipment: Crits Mass
Int. Struct.: 114 pts Standard 0 7.50
Engine: 75 XL 12 1.00
Walking MP: 1
Running MP: 2
Jumping MP: 0
Heat Sinks: 10 Single 7 .00
(Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 CT, 2 LL, 1 RL)
Gyro: 4 1.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 8 pts Standard 0 .50

Internal Armor
Structure Value
Head: 3 2
Center Torso: 23 0
Center Torso (Rear): 0
L/R Side Torso: 16 1/1
L/R Side Torso (Rear): 0/0
L/R Arm: 12 1/1
L/R Leg: 16 1/1

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Gauss Rifle RA 1 8 8 16.00
(Ammo Locations: 1 RL)
1 Gauss Rifle LA 1 7 15.00
1 LB 2-X AC RT 1 45 5 7.00
(Ammo Locations: 1 HD)
1 LB 5-X AC RT 1 20 6 9.00
(Ammo Locations: 1 CT)
1 Gauss Rifle LT 1 7 15.00
--------------------------------------------------------
TOTALS: 5 77 75.00
Crits & Tons Left: 1 .00

Calculated Factors:
Total Cost: 6,655,250 C-Bills
Battle Value: 818
Cost per BV: 8,136.0
Weapon Value: 333 / 333 (Ratio = .41 / .41)
Damage Factors: SRDmg = 45; MRDmg = 38; LRDmg = 24
BattleForce2: MP: 1, Armor/Structure: 0/3
Damage PB/M/L: 5/4/4, Overheat: 0
Class: MH; Point Value: 8

(I had to. I just had to.)
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
KamikazeJohnson
03/13/02 10:55 PM
209.202.47.12

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Now, that's hideous. Completely, absolutely, hideous

btw...I drew up one of those just to see if it could be done when I first worked out the design criteria. I think I used ES instead of XL, and it mounted about 3 tons of armor, IIRC. Of course, it didn't include any ammo for the ACs...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
NathanKell
03/13/02 10:59 PM
24.44.238.62

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LOL!
Great minds think alike, I guess
That, or nutty ones...
Though I'm sure you'll find another corker, as you say...

Anyway, here are the DBM files.
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
KamikazeJohnson
03/13/02 11:00 PM
209.202.47.12

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I designed this long before I made the challenge post...I was working on a slightly up-sized version, but NathanKell stole that idea on me :-(

To protect the integrity of the competition, this design will have no official standing, but will still compete.

ICH-Y1 Ichabod

Mass: 65 tons
Chassis: Unknown
Power Plant: Unknown 260 XL
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: none
Jump Capacity: none
Armor: Durallex Super Medium Ferro-Fibrous
Armament:
1 LB 2-X AC
1 Ultra AC/5
3 Large Lasers
Manufacturer: Johnson 'Mechworks Inc.
Primary Factory: Soul
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
While designing the ICH-Y1 Ichabod as the unofficial host entry
for the 2nd JMInc. Design Challenge, the designers at Johnson
'Mechworks Inc. did their best to outdo the rulemakers for sheer
weirdness. The LB-2X was chosen simply because it was the lightest
available Autocannon, and the Ultra-5 AC was chosen for its balance
of lightness, range, and damage (JMInc. expects this combination to
be quite common in the competition). However, the decision to back
up the autocannons with Large Lasers was an odd one, but the result
looks surprisingly impressive. Bizarre, but impressive. (Note: the
designers' original plan to place both Autocannons in the left arm
and all three lasers in the right arm was quickly nixed. This
somewhat lopsided arrangement was the final compromise after seven
hours of debate on weapons placement)

Capabilities:
Although the ICH-Y1 Ichabod (named after the "Sleepy Hollow"
hero...don't ask) has a fairly light damage/ton output for a level 2
'Mech (only .55, while most JMInc. designs come in around .90),
nearly all the weaponry can be used at any range. Combine that with
only minor heat buildup and the Large Lasers' concentrated damage,
and the Ichabod can deliver quite a punch, any time, any place. An
abundant suply of ammunition and solid armor coverage ensure that the
"Icky 1" -- as the marketing boys call it -- will be able to remain
in the field to the bitter end.


ICH-Y1 Ichabod

Technology Base: - Inner Sphere - Level 2
Equipment Mass
Internal Structure: - EndoSteel 3.5
Engine: 260 XL 7
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 13(26) - Double 3
Gyro: 3
Cockpit: 3
Armor Factor: 200 12.5

Internal Armor
Structure Value
Head 3 9
Center Torso 21 31
Center Torso(rear) 10
R/L Torso 15 23
R/L Torso(rear) 7
R/L Arm 10 20
R/L Leg 15 25

Weapons and Ammo Location Critical Tonnage
Ultra AC/5 LA 5 9
Ultra AC/5 Ammo LA 2 2
Large Laser LT 2 5
LB 2-X AC RT 4 6
Large Laser RA 2 5
Large Laser CT 2 5
LB 2-X AC Ammo - Slug H 1 1
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Bob_Richter
03/13/02 11:01 PM
134.121.157.14

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I've been informed that ACs MUST be supplied with ammo.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
LordChaos
03/13/02 11:01 PM
216.161.100.84

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Pardon me, but if that THING actualy wins, I'm gonna demand a retrial.
Real mechwariors pilot IS mechs.
Bob_Richter
03/13/02 11:03 PM
134.121.157.14

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So far it's working.

But it WOULD be amusing if it won. I don't think it can kill an Atlas tho.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
LordChaos
03/13/02 11:04 PM
216.161.100.84

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I wonder if I should point out the biggest weakness I'm seeing in these designs....
Real mechwariors pilot IS mechs.
KamikazeJohnson
03/13/02 11:06 PM
209.202.47.12

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Scary thing is...I can see it doing well in the prelims...should melt the Atlas to slag in record time, has some chance of surviving in the Lance-on-Lance battles, and might take something out in the early stages of the Free-for-all. With a small amount of luck, we might see this in the finals!!!!!!! But I sincerely hope not :-\
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
LordChaos
03/13/02 11:07 PM
216.161.100.84

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That depends... a gauss to the head will kill anything, and 3 of them to the CT wouldn't be comfortable. Weirder things have happened....
Real mechwariors pilot IS mechs.
KamikazeJohnson
03/13/02 11:07 PM
209.202.47.12

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You mean the Autocannons?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
LordChaos
03/13/02 11:09 PM
216.161.100.84

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No, I mean IS XL engines with ammo dependent weapons. For that matter, IS XL engines in a heavy combat design period...
Real mechwariors pilot IS mechs.
KamikazeJohnson
03/13/02 11:11 PM
209.202.47.12

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That's why some of them don't use XL...but those that don't face a serious firepower shortage due to the mass of the required ACs. Quite a pickle, isn't it?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
LordChaos
03/13/02 11:20 PM
216.161.100.84

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I don't look at it as a "firepower shortage". I look at it as a "Overabundence of enderance".

Besides, firepower doesn't mean everything. It's APPLIED firepower that's important. Which would you rather get hit by, 4 Medium Lasers, 1 AC 20, or 1 LB20-X (cluster)? the Cluster's likelier to take you out in one shot, but the the AC20 is likelier to cripple a single location, while the 4 med lasers aren't likely to do ether.
Real mechwariors pilot IS mechs.
KamikazeJohnson
03/13/02 11:31 PM
209.202.47.12

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Very true. However, keep in mind that first trial is based on the speed with which the taget can be destroyed...overall firepower is much more important than endurance. Of course, the opposite might be true in the free-for-all. XL engines are a big trade-off...offense vs defense.

btw...I was hoping most designs would be forced to use XL...I know how reluctant most of us are to put XL on a heavy
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Bob_Richter
03/13/02 11:32 PM
134.121.157.14

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Eh. With...no armor...and only 8 GR rounds?

I rather doubt it.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
LordChaos
03/13/02 11:37 PM
216.161.100.84

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Oh, I'll design an XL-based mech... but you won't like it.
Real mechwariors pilot IS mechs.
LordChaos
03/13/02 11:58 PM
216.161.100.84

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I found a way, staying completely in the design requirements, to fit 6 Large Lasers on a mech...

Course, it would overheat and set off an ammo explosion the first time it fired all 6, but that's besides the point.
Real mechwariors pilot IS mechs.
KitK
03/14/02 11:06 AM
216.239.5.155

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75 Tons
DKR-2 Drakkar

Chassis: CMCDieron Orbital Endo Steel
Power Plant: Vlar 300 XL
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: none
Jump Capacity: none
Armor: StarSlab/3 with CASE
Armament:
3 Shigunga MRM 10s
1 Imperator Automatic Weaponry Ultra AC/10
1 CMCSpecialized Showguns LB 5-X AC
Manufacturer: CMCDesigns
Primary Factory: Dieron
Communications System: Sony MSF-21
Targeting and Tracking System: Winston Coral Snake

Overview:
CMCDesigns DKR-2 Drakkar is a showpiece of the company's
political, scientific and manufacturing prowess. The Darkkar's LBX-5
Autocannon was created by CMCD's research and development department
based on Clan and reverse engineering data from the DCMS. (The
official line is that the DCMS released this information to CMCD to
stimulate industry within the Combine, while unconfirmed reports
indicate that CMCD CEO, KitK, received the data theirs head via
certified mail as a warning to stay out of the DCMS' data archives.)
The Drakkar's endo steel chassis is the first to come out of CMCD's
brand new orbital manufacturing plant at the company's home planet of
Dieron. The chassis' normal use will be for CMCD's 75-ton Malari
battlemech. The Drakkar design is a modification for the 2nd JMInc.
Invitational Design Challenge.

Capabilities:
The Drakkar is a heat efficient mech that is over dependant on
ammunition. It's LB-5 and Ultra 10 Autocannons provide the Drakkar
its long-range firepower and a trio of MRM-10s across the mech's
torsos provides additional firepower at short ranges. CASE in each
side torso of the mech protect the pilot and prevent the entire mech
from turning into a fireworks show should one of its many ammunition
bins explode. The Drakkar is an average speed for its Class
featuring a XL engine.

Deployment:
None

Battle History:
Lab Test Completed
Live Tests Completed
Live Ammo Competions Scheduled

Variants:
None


DKR-2 Drakkar

Technology Base: - Inner Sphere - Level 2
Equipment Mass
Internal Structure: - EndoSteel 4
Engine: 300 XL 9.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 12(24) - Double 2
Gyro: 3
Cockpit: 3
Armor Factor: 231 14.5

Internal Armor
Structure Value
Head 3 9
Center Torso 23 35
Center Torso(rear) 11
R/L Torso 16 24
R/L Torso(rear) 8
R/L Arm 12 24
R/L Leg 16 32

Weapons and Ammo Location Critical Tonnage
MRM 10 CT 2 3
Ultra AC/10 LA 7 13
Ultra AC/10 Ammo (10) LA 1 1
CASE LT 1 0.5
MRM 10 LT 2 3
MRM 10 Ammo (48) LT 2 2
Ultra AC/10 Ammo (30) LT 3 3
LB 5-X AC RA 5 8
LB 5-X AC Ammo - Cluster (20) RA 1 1
CASE RT 1 0.5
MRM 10 RT 2 3
MRM 10 Ammo (24) RT 1 1
KamikazeJohnson
03/14/02 01:00 PM
209.202.47.12

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I was wondering when MRMs would make an appearance. Kewl looking design!

It seems the list of submissions is filling up with 75-tonners :-( Going to screw up the team trial...oh well.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
CrayModerator
03/14/02 01:15 PM
204.245.128.3

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I had to do this L1 design, and it's horrible thing to do to this mech...I was seriously thinking about slapping in an ICE, too, but the heat sink tonnage and power amps stopped me. Though I shed 6 heat sinks, this has less of a heat problem than the original Marauder.

Just MAD Marauder
75 tons
7.5 tons internal structure
19 tons 300 Vlar
Walking: 4
Running: 6
Jumping: 0
0 tons 10 DHS [edit]
3 tons gyroscope
3 tons cockpit
12.5 tons armor
Head: 3 9
CT: 23 32/7
RT/LT: 16 24/8
RA/LA: 12 24
RL/LL: 16 20
16 tons 2x AC/5 (RA/LA)
6 tons AC/2 (RT)
3 tons 3x Medium Lasers (RA/LA/RT)
2 tons AC/5 ammo (RA/LA)
1 ton AC/2 ammo (RT)

Okay...
heavy mech, check.
2 differing ACs, check.
triplet of non-AC weapons, check.
no fancy electronics, check.

Did I do it this time?
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.


Edited by Cray (03/14/02 02:51 PM)
KamikazeJohnson
03/14/02 02:37 PM
209.202.47.12

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Are you entering the L1 version as described, or do you want me to do a L2 refit?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
CrayModerator
03/14/02 02:39 PM
204.245.128.3

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Feh. It HAS to be L2. Okay, consider it to have DHS.

Man, I was rather happy with that refit. The AC/5s replaced the PPCs so neatly.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
KamikazeJohnson
03/14/02 02:50 PM
209.202.47.12

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Right...the ACs are fine, HS are fine, but the two mediums are against the triplet rule.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
CrayModerator
03/14/02 02:51 PM
204.245.128.3

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Fixed already.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
03/14/02 02:54 PM
63.173.170.177

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Found this one buried on the hard drive in a text file with six other mechs, the date of the file was 1992, enjoy:

Type/Model: Ghoulie Mk1
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design

Mass: 75 tons
Chassis: Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Autocannon/5s
2 Medium Lasers
3 LRM 5s
1 Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Ghoulie Mk1
Mass: 75 tons

Equipment: Crits Mass
Int. Struct.: 114 pts Standard 0 7.50
Engine: 300 6 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 Single 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 224 pts Standard 0 14.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 34
Center Torso (Rear): 11
L/R Side Torso: 16 23/23
L/R Side Torso (Rear): 8/8
L/R Arm: 12 23/23
L/R Leg: 16 31/31

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Autocannon/5 RA 1 40 6 10.00
(Ammo Locations: 1 LT, 1 RT)
1 Medium Laser RA 3 1 1.00
1 Autocannon/5 LA 1 4 8.00
1 Medium Laser LA 3 1 1.00
1 LRM 5 RT 2 48 3 4.00
(Ammo Locations: 1 LT, 1 RT)
1 LRM 5 LT 2 1 2.00
1 LRM 5 CT 2 1 2.00
1 Small Laser HD 1 1 .50
--------------------------------------------------------
TOTALS: 15 49 75.00
Crits & Tons Left: 29 .00

Calculated Factors:
Total Cost: 6,487,688 C-Bills
Battle Value: 1,056
Cost per BV: 6,143.64
Weapon Value: 1,294 / 1,294 (Ratio = 1.23 / 1.23)
Damage Factors: SRDmg = 12; MRDmg = 13; LRDmg = 6
BattleForce2: MP: 4, Armor/Structure: 6/6
Damage PB/M/L: 3/2/1, Overheat: 1
Class: MH; Point Value: 11
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
03/14/02 02:55 PM
209.202.47.12

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Sure that works. Good luck!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
CrayModerator
03/14/02 02:59 PM
204.245.128.3

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That violates several of the design rules for this competition, like triple mounts for non-AC weapons and having 2 AC sizes. Easy enough to fix on this model, though.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
03/14/02 03:04 PM
63.173.170.177

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Thank judge and jury...are you running the testing? As for the triple mounting I don't see anything that says it can't happen...are you sure you are reading the rules right?

The rules said TWO Autocannons, and then it said other weapons could be in triplet. Then it goes on to tell us what NOT to use...so could you please tell me where I didn't follow this? I must have missed something since you are claiming other wise with your comment?

And seeing how the mech is NOT your design how can YOU fix it without getting an ok from me?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
03/14/02 03:12 PM
209.202.47.12

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The rules state that non-AC weapons must be mounted in triplets (although they can be placed in separate locations). The Medium Laser pair and single Small Laser do not follow this rule.

Also, the design must mount at least 2 different sizes of Autocannons, although additional ACs may be added single once that requirement is met.

I hope that clears it up
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/14/02 03:13 PM
63.173.170.177

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Then I with draw the mech.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
CrayModerator
03/14/02 03:16 PM
204.245.128.3

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>so could you please tell me where I didn't follow this?

Quoting the original post:

*****ENTRY CRITERIA FOR THIS CHALLENGE*****
[snip rule 1]
[snip rule 2]
3) **Must** mount at least 2 **sizes** of Autocannon. Please note that AC/2 and LB-2X AC will be considered the same size, while UAC/5 and UAC/10 are different sizes.
4) **Any** additional weapons **must** be added in groups of 3; however, a 'Mech may mount more than one triplet (i.e. 6, 9, 12) of a given weapon. Additional autocannons may be added singly. Ammunition is not subject to this restriction.

I added the emphasis around several words in the preceding quotes, but the rest is straight copy-and-paste from the original post.

>And seeing how the mech is NOT your design how can YOU fix it without getting an ok from me?

I didn't try to fix anything, I was trying to offer words of support to the effect that you had a good design that could be easily modified (by you) to meet the above quoted rules.

I had to go through the same thing. I had a nifty stealth armor design that wouldn't work, and my original design did not have its non-AC weapons in a triplet.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
CrayModerator
03/14/02 03:17 PM
204.245.128.3

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Aw, just tweak it a bit. You've got a good start there. You don't have to withdraw it.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
03/14/02 03:17 PM
63.173.170.177

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The mech was withdrawn...end of topic.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
03/14/02 03:18 PM
63.173.170.177

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Sorry but it's withdrawn.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
03/14/02 03:28 PM
63.173.170.177

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Type/Model: Chien
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 75 tons
Chassis: Standard
Power Plant: 300 Vlar XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Standard
Armament:
1 LB 10-X AC
1 Ultra AC/5
3 ER Medium Lasers
3 SRM 2s
1 Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Chien
Mass: 75 tons

Equipment: Crits Mass
Int. Struct.: 114 pts Standard 0 7.50
Engine: 300 XL 12 9.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 231 pts Standard 0 14.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 34
Center Torso (Rear): 12
L/R Side Torso: 16 24/24
L/R Side Torso (Rear): 8/8
L/R Arm: 12 24/24
L/R Leg: 16 32/32

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LB 10-X AC RA 2 20 8 13.00
(Ammo Locations: 2 RA)
1 Ultra AC/5 LA 1 40 7 11.00
(Ammo Locations: 2 LA)
1 ER Medium Laser RT 5 1 1.00
1 ER Medium Laser LT 5 1 1.00
1 SRM 2 LT 2 150 4 4.00
(Ammo Locations: 1 LT, 1 LL, 1 RL)
1 ER Medium Laser CT 5 1 1.00
1 Small Laser HD 1 1 .50
1 SRM 2 LL 2 1 1.00
1 SRM 2 RL 2 1 1.00
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS: 26 66 75.00
Crits & Tons Left: 12 .00

Calculated Factors:
Total Cost: 15,778,438 C-Bills
Battle Value: 1,326
Cost per BV: 11,899.27
Weapon Value: 1,727 / 1,727 (Ratio = 1.30 / 1.30)
Damage Factors: SRDmg = 28; MRDmg = 16; LRDmg = 5
BattleForce2: MP: 4J, Armor/Structure: 6/3
Damage PB/M/L: 4/3/1, Overheat: 1
Class: MH; Point Value: 13
Karagin

Given time and plenty of paper, a philosopher can prove anything.
CrayModerator
03/14/02 03:33 PM
204.245.128.3

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See? I told you the Ghou-...I mean, Chien had potential to do it.

Do you think Kamikaze will let you slide on the single small laser?
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
03/14/02 03:34 PM
63.173.170.177

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The two mechs are not the same....
Karagin

Given time and plenty of paper, a philosopher can prove anything.
CrayModerator
03/14/02 03:36 PM
204.245.128.3

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Right, right. Gotcha. [wink wink]
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
03/14/02 03:38 PM
63.173.170.177

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One is all Level 1 tech (Ghouile) and the other (Chien) is all Level 2 items for the most part.

One has LRMs to support the ACs while the other as short range weapons that are more then likely going to be a major draw back for this mech. Add in the minimum range of the UAC and you have just lost one weapon at close range.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
CrayModerator
03/14/02 03:42 PM
204.245.128.3

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Yep, I noticed those differences, too.

The Chien is quite the upgra-...er, superior mech to the Ghoulie.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
KamikazeJohnson
03/14/02 03:42 PM
209.202.47.12

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Looks good except for the small laser, which is contrary to the weapon-triplet requirement. Might I suggest substituting CASE in order to reduce repair costs should the ammo be struck during testing? (not to mention keeping the test pilots safe!)

Other than that, everything's A-ok!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/14/02 03:43 PM
63.173.170.177

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The small laser is there to cover the loss of the UAC at close range fighting, but if you want to replace it with CASE feel free...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Nightmare
03/14/02 03:47 PM
194.251.240.107

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Well, Master Tech Hudson sure as hell didn`t give up.
And for the next JMInc challenge, he decided to put
forth a Challenger
The chassis of a Guillotine proved suitably sturdy,
and the weapon mounting easy. Six medium lasers as
backup weapons, and then for the ACs: A huge AC/20 in the left arm and a UAC/10 in the right arm. Unfortunately, this
heavy weapons loadout required a XL engine in order to
keep speed at acceptable levels.

BattleMech Technical Readout

Type/Model: Challenger CH-1R
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 2, Custom design

Mass: 70 tons
Chassis: Crucis II Deluxe ES
Power Plant: 280 VOX XL Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Starshield
Armament:
1 Imperator Automatic Ultra AC/10
1 Defiance Mech`Hunter Autocannon/20
6 Defiance B3M Medium Lasers
Manufacturer: Hudson Refit&Salvage
Location: Unique
Communications System: Tek Battlecom
Targeting & Tracking System:

--------------------------------------------------------
Type/Model: Challenger CH-1R
Mass: 70 tons

Equipment: Crits Mass
Int. Struct.: 107 pts Endo Steel 14 3,50
(Endo Steel Loc: 1 RA, 6 LT, 3 RT, 2 LL, 2 RL)
Engine: 280 XL 12 8,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 11 Double [22] 0 1,00
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA+LA+H 14 ,00
Armor Factor: 216 pts Standard 0 13,50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 32
Center Torso (Rear): 11
L/R Side Torso: 15 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 11 22/22
L/R Leg: 15 30/30

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Ultra AC/10 RA 4 20 9 15,00
(Ammo Locations: 2 RT)
1 Autocannon/20 LA 7 10 12 16,00
(Ammo Locations: 2 LT)
3 Medium Lasers RT 9 3 3,00
2 Medium Lasers CT 6 2 2,00
1 Medium Laser HD 3 1 1,00
CASE Equipment: LT RT 2 1,00
--------------------------------------------------------
TOTALS: 33 78 70,00
Crits & Tons Left: 0 ,00

Calculated Factors:
Total Cost: 13 677 804 C-Bills
Battle Value: 1 259
Cost per BV: 10 864,02
Weapon Value: 1 921 / 1 921 (Ratio = 1,53 / 1,53)
Damage Factors: SRDmg = 37; MRDmg = 12; LRDmg = 3
BattleForce2: MP: 4, Armor/Structure: 5/3
Damage PB/M/L: 6/5/1, Overheat: 2
Class: MH; Point Value: 13


Advice for Evil Overlords:
My legions of terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
KamikazeJohnson
03/14/02 03:48 PM
209.202.47.12

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Will do...for test purposes only, the Chien will utilize CASE in an appropriate location, although I imagine the production model (if there is one) will retain the laser. Yet another design crippl...er, altered to fit JMInc.'s wacky design requirements
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
CrayModerator
03/14/02 03:49 PM
204.245.128.3

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You're within spitting distance of having a UAC/20 on that beast. Why did you pass? Crits?
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
KamikazeJohnson
03/14/02 03:53 PM
209.202.47.12

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Heat would be my guess, but what do I know? I didn't design it
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/14/02 04:07 PM
209.202.47.12

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What type of ammo do you wish to use with the LB 10-X and the SRM? Cluster and Inferno are both allowed.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Nightmare
03/14/02 04:07 PM
194.251.240.107

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It would have been left without backup weapons if I wanted
a reasonable ammo load. No other reason.
Advice for Evil Overlords:
My legions of terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
Karagin
03/14/02 04:22 PM
63.173.170.177

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Sounds fine to me.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
03/14/02 06:21 PM
209.202.47.12

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*Sigh* And to think I caused this...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Bob_Richter
03/14/02 06:59 PM
134.121.247.162

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Um....you know....for the lance competition, you could give your side a serious boon by replacing that worthless Rifleman...

60 tonners are GOOD!

That's all I had to say.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
TRYCORP
03/14/02 07:19 PM
152.163.201.57

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Instead of shunning the autocannons and designing them around my mech, I designed my mech to "embrase" the autocannons and built my design around them.


BattleMech Technical Readout

ERN-U-01 Earnest

Mass: 60 tons
Chassis: Telestar Model 6LQ
Power Plant: Vlar 300 XL
Cruising Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Krupp 200 Ferro-Fibrous
Manufacturer(s): 1
UG-CO Mech Yards
Communications System: CommuTech Multi-Channel 10
Targeting & Tracking System: Rander Pinpoint-HY

Overview: 9
The Earnest's design is made to close and pound on its
enemy's before they could react. It carrys a Ultra
Autocannon 2 so it can pin down and maintain damage
while it is closeing on its enemy. Its Ultra Autocannon 20 is
used to "beat" the enemy mech into submission before it
can respond. Three ER Small Lasers add to its deadliness
at close range and it carrys enough heat sinks to disipate
the heat distributed by the Ultra Autocannons while in
double fire mode.

Type: ERN-U-01 Earnest
Technology Base: Inner Sphere Level 2 Custom
Tonnage: 60

Equipment Mass
Internal Structure: 6.0
Engine: 300 XL 9.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 11 [22] 1
Gyro: 3
Cockpit: 3
Armor Factor: 179 FF 10.0
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 27
Center Torso (Rear): 9
R/L Torso: 14 18
R/L Torso (Rear): 6
R/L Arm: 10 18
R/L Leg: 14 25

BV : 1132 Cost : 11578480
Weapons and Ammo Location Critical Heat Mass
Ultra AC/20 RA 10 8 15.0
@Ultra AC/20 (15) RT 3 0 3.0
Ultra AC/2 LT 3 1 7.0
@Ultra AC/2 (45) LT 1 0 1.0
ER Small Laser LA 1 2 0.5
ER Small Laser LA 1 2 0.5
ER Small Laser LA 1 2 0.5
*** ACTUATORS LA LH
*** HS RT1 RT1 LT1
*** FF H1 CT2 LT2 LA5 RL2 LL2

*** END
"Machine Guns! Thats a Summoner out there! Do you plan to punch little holes in it, and have it fall down from too much ventilation!?!"

TRYCORP
Clan Nova Cat


Edited by TRYCORP (03/14/02 07:27 PM)
NathanKell
03/14/02 08:05 PM
24.44.238.62

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I'm afraid, after sleeping on it, I have one leetle change...
Drop the LA's DHS, the AC/5, and its ammo, and replace with UAC5 and ammo.
DBM file updated.
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
LordChaos
03/14/02 08:40 PM
216.161.102.112

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That's it! My sanity is fleeing!

After witnessing some of these perversions.. (expecialy the 75 ton Anhilator....), I had to design a 75 ton Kraken (6 UAC2s and a LB5-X for those twisted enough to be interested). NO, I'm NOT going to submit it. That would be cruel.
Real mechwariors pilot IS mechs.
novakitty
03/14/02 11:55 PM
24.240.246.16

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The Experimental SRB is not a spectacular mech. It might not even be average. But it is a mech in the weight range for this contest that may fit the requirements.

Experimental SRB
Tonnage: 60
Engine: 300 XL
Heat Sinks: 10 standard
Movement:
Walking: 5
Running: 8
Jumping: 5
Internal Structure: 3 tons
Armor: 12.5 tons standard
H: 9
CT: 30/9
Side Torso: 21/7
Arms: 20
Legs: 28

Weapons:
Hatchet / 4 tons / 4 crits / RA
Hatchet / 4 tons / 4 crits / LA
AC2 / 4 tons / 1 crit / H
ammo: 1 ton / 1 crit / RT
LB5X / 8 tons / 5 crits / LT
ammo: 1 ton / 1crit / RT

BV: 988
Cost: 11,522,560 C-Bills
meow
KamikazeJohnson
03/14/02 11:58 PM
209.202.47.12

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Gotcha...now its even more like my "Icky"
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/15/02 12:10 AM
209.202.47.12

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Pardon my ignorance, but didn't I hear somewhere that a 'Mech can't mount 2 physical weapons? I know TDB allows it but...

Anyone care to fill me in on the full rules re: physical weapons, just to be on the safe side? I don't want to use outdated/misinterpreted rules :-\
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/15/02 12:20 AM
209.202.47.12

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Its all right, sir. The men in white coats will be here for you shortly. They'll put you in a nice, padded room. You'll be happy there. You'll have the entire JMInc. executive and design team for company.

As long as you take these 'Mechs in context, they aren't too bad. I mean, a Shadow Hawk seems a little strange, but put it in a ring with a Wolverine, a Blackjack, a Banshee, and a couple JagerMechs, and it's actually pretty good

And anyway...where's the challenge in designing simply "a good 'Mech"? Designing something reasonably effective within some rather bizarre restrictions...that goes beyond skill, that's coming close to...ART!!!!!!!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Hellbringer
03/15/02 12:20 AM
192.195.234.26

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How much ya wanna bet this thing dies from ammo-related explosions every fight?

AMO-101 AmmoMan
70 Tons
IS Tech Level 2
Engine: 280XL
Heat Sinks: 10 (20) Double
Left Arm: All Actuators
Right Arm: Shoulder and Upper Arm

Movement:
Walking: 4
Running: 6
Jumping: 0

Armor Factor:
Head: 9
Center Torso/Rear: 32/11
Left/Right Torso/Rear: 23/7
Left/Right Arm: 22
Left/Right Leg: 30

Eqiupment: Location/Critical/Tonnage
LB 10-X AC: Left Arm/6/11
@LB 10-X AC: LA/1/1
@LB-10-X AC: LA/1/1
Ultra AC/5: Left Torso/5/9
@Ultra AC/5: LT/1/1
@Ultra AC/5: LT/1/1
@Ultra AC/5: LT/1/1
LRM 5: Right Arm/1/2
LRM 5: Right Arm/1/2
LRM 5: Right Arm/1/2
@LRM 5: RT/1/1
@LRM 5: RT/1/1
Streak SRM 2 (OS): Left Leg/1/2
Streak SRM 2 (OS): Right Leg/1/2
Streak SRM 2 (OS): Center Torso/1/2

Cost: 13,387,954
Battle Value: 1,097

Yes it might easily explode, but even running it dissapates all heat. I guess the only thing you could use this for is to drop it into an enemy base or into the middle of a tight enemy formation and let the thing blast away. I hope you guys like the AmmoMan. I just vow to take Novakitty down HARD. Best of luck to all.


"But it SHOULD be a spectacle! It should be grand and exciting to us all! I'd hate to think that we've become so jaded that we find even our greatest tiumph, resurrecting the Star League, simply one more obligation."
-General Victor Steiner-Davion (First Prince and Archon in exile) 3064
Bob_Richter
03/15/02 12:25 AM
134.121.247.162

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HMPro allows it too, and HMPro is as official as it gets.

You can MOUNT two, just can't USE both.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
KamikazeJohnson
03/15/02 12:27 AM
209.202.47.12

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You know...I think you're the only person I've ever seen (other than FA$A employees) make use of OS missile launchers...I've never seen much point to them, myself. Although Streak OS launchers have considerably more appeal *scratches chin thoughtfully* yeeeesssssss.........

And the eternal question...Cluster or Slug ammo for the LB? Or one of each?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson


Edited by KamikazeJohnson (03/15/02 12:28 AM)
KamikazeJohnson
03/15/02 12:52 AM
209.202.47.12

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Ok...that'll work. Should create some interesting action

novakitty...Cluster or Slug ammo for the LB 5-X?
And where should I place te jump jets?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
LordChaos
03/15/02 12:59 AM
216.161.102.112

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I know.... now, if I can manage to win this one, I've already picked the design requirements for the next challange.... course, I don't know if even *I* can design a decent one under my challange...
Real mechwariors pilot IS mechs.
LordChaos
03/15/02 01:01 AM
216.161.102.112

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I forgot to make sure it was specific. Cluster muntions only for the LB20-X, double fire mode on the UAC10 whenever possible.
Real mechwariors pilot IS mechs.
KamikazeJohnson
03/15/02 01:02 AM
209.202.47.12

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I kinda had that in mind when I set this up...I figured a lot of people would go for 75-tonners because of the weight needed for the ACs. Replacing the Rifleman is a bit of an incentive to go lighter

Even so, there isn't exactly a "good" choice out of the stock 60-tonners in the 3025 TRO (not counting the 2750 downgrades) I guess I could have selected an Ostsol or Ostroc...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
LordChaos
03/15/02 01:05 AM
216.161.102.112

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I beg to differ. The Dragon isn't a bad 60 tonner.... it would be better with a PPC, but it's not bad.
Real mechwariors pilot IS mechs.
KamikazeJohnson
03/15/02 01:29 AM
209.202.47.12

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Ok...maybe I'm just a little over-tired here...but why do I keep coming up with only 73 tons here? Are the AC/5s supposed to be Ultra, or did I just miss something? *sigh*
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
CrayModerator
03/15/02 08:24 AM
204.245.128.3

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Alright, entry 2:

A 75-ton wonder intended for urban and site defense. It ain't fast, but it has a lot of firepower. It's twin UAC/10s deliver a lot of pain and suffering while its AC/5 enables the use of specialty ammo.

The Urban Defender is known for an unusually powerful set of torso myomers to help it twist its torso with unusual speed. More than a few too-clever light mech pilots have jumped behind the big mech only to find themselves staring down the barrel of an arm-mounted Ultra AC/10.

Urban Defender
75 tons
4 tons endosteel
10 tons 225 fusion engine
Walking: 3
Running: 5
Jumping: 0
0 tons 10 DHS
3 tons gyroscope
3 tons cockpit
14 tons armor
Head: 3 9
CT: 23 33/10
RT/LT: 16 25/7
RA/LA: 12 24
RL/LL: 16 30
26 tons 2x UAC/10 (RA/LA)
8 tons AC/5 (RT)
1 ton 2x CASE (RT/LT)
4 tons UAC/10 ammo (2 RT/LT)
2 tons AC/5 ammo (RT)
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
novakitty
03/15/02 09:26 AM
24.240.246.16

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I had the jump jets in the legs and one in the center torso, I also planned on cluster ammunition.
meow
KamikazeJohnson
03/15/02 12:54 PM
209.202.47.12

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hehe...kewl...as long as it isn't so restrictive that everyone submits basically the same 'Mech...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Hellbringer
03/15/02 04:06 PM
192.195.234.26

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Cluster Ammo. I want it to be like a big shot-gun.
"But it SHOULD be a spectacle! It should be grand and exciting to us all! I'd hate to think that we've become so jaded that we find even our greatest tiumph, resurrecting the Star League, simply one more obligation."
-General Victor Steiner-Davion (First Prince and Archon in exile) 3064
CrayModerator
03/15/02 11:29 PM
12.78.118.205

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Correction: it has 14.5 tons of armor.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.


Edited by Cray (03/15/02 11:52 PM)
KamikazeJohnson
03/15/02 11:43 PM
209.202.47.12

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Gotcha...although you recall only standard ammo is allowed under the rules of the challenge...(other than cluster, inferno, artemis)
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/18/02 08:57 PM
209.202.47.12

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This is just a reminder that the deadline for entries in the 2nd JMInc. Design Challenge is Wednesday, March 20, 11:00 P.M. CST (GMT -6:00). If anyone wishes to submit a design, or modify an earlier submission, please do so by the deadline.

[edit]Here are the submitted designs to date, as far as I know. If I missed any, please let me know:
ABV-8G Above-Average
AMO-101 Ammoman
ANT-5E Antedater
APC-X Apocalypse
CH-R1 Challenger
Chien
DKR-2 Drakkar
ERN-U-01 Earnest
Experimental SRB
GST-1T Gauss Triplet
H-75 Jack Hammer
HRA-4 Hydra
ICH-Y1 Ichabod
MAD Marauder
SND-BL5R Sand Blaster
TC-1X Trance Cobra
TMT-1X Torment
Urban Defender

18 submissions and counting!!!!!! Wow! Thanks all for coming out...this one should be exciting with so many entries!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson


Edited by KamikazeJohnson (03/18/02 09:05 PM)
KamikazeJohnson
03/21/02 12:26 AM
209.202.47.12

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The submission period for entry into the 2nd JMInc. Invitational Design Challenge has now ended. Thanks to all who submitted.

Testing will begin shortly and, judging by the number of entries, may take as long as two or three weeks, depending on how much free time I have. I will post *brief* highlights of the battles after each trial, as well as current scores and rankings.

Good luck to all!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
04/01/02 10:49 PM
209.202.47.12

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I was down with the flu for a while, so I haven't had a chance to do much testing to date. I hope to have the Trial 1 results by the end of the weekend, but I can't guarantee anything. Sorry to keep you waiting
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
04/04/02 12:55 AM
209.202.47.12

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After many, many delays, the 2nd JMInc. Invitational Design Challenge got underway today in front of a capacity crowd. After the extensive and needlessly lavish opening ceremonies wrapped up, the first set of test designs took the field for the first trial of this challenge. One by one, the test 'Mechs (piloted by Veteran (4/3) pilots) faced off against an old Atlas with a regular (5/4) pilot. The goal of this challenge was to destroy the Atlas as quickly as possible, or, failing that, to survive for as long as possible. Here are brief highlights from the first 3 battles:

1) ICH-Y1 Ichabod [EX]
As in the first challenge, the JMInc. host exhibition entry "kicked off" the testing. (The [EX] marks the design as an exhibition 'Mech only...the host entry has no official standing in the tournament)

The Ichabod used its slight speed advantage to good effect, staying out of optimum firing range of the Atlas's weapons while keeping is good position for its own Large Lasers. However, the Atlas's pilot was in fine form, repeatedly tagging the lighter 'Mech with unlikely AC/20 hits. The Assault 'Mech's devastating autocannon dished out some internal damage to the Ichabod's Right Torso, keeping the crowd in suspense, but the greater range of the Ichabod's lasers responded in kind, coring through the Atlas's torso armour and touching off the LRM ammo, ending the fight after a brief 90 seconds.

2) ERN-U-01 Earnest
The second 'Mech on the list was the ERN-U-01 Earnest, which caused a bit of a stir with its Mini- and Maxi-Ultra ACs. However, right from the start, it was clear the Earnest meant business, while the Atlas's pilot had an embarrassing attack of the clumsies. During the first exchange of close-range fire, the Earnest's heavy AC knocked the Atlas off its feet, an occurrance that was repeated as soon as the heavier 'Mech regained its feet. After the Atlas hauled itself vertical for the second time, its own AC punched through the Earnest's torso armor, disabling the test 'Mech's lighter AC, but the Earnest, not to be outdone, slammed both shots from its UAC/20 into the Atlas's Right Torso, knocking out the Atlas's deadly main weapon. A brief ripple of laughter ran through the crowd after the exchange as both 'Mechs fell to the ground, the Earnest suffering Engine damage from the fall. Even without the AC, an Atlas is still impressive, and this one came close to finishing off the Earnest, but the Earnest's monstrous Ultra AC scored a killing blow first, destroying the Atlas's Center Torso after 9 rounds.

Thanks to TRYCORP for submitting the ERN-U-01 Earnest

3) Experimental SRB
The Experimental SRB design made its appearance third of all the test 'Mechs. The SRB had a bit of luck in its favor early on as it scored an armour-piercing hit with its AC/2 to the Atlas's Right Torso, silencing the mighty AC/20 before it could be fired once. After much dancing around, the SRB landed a hatchet blow to theAtlas's back, knocking out the LRM. Even without its two heaviest weapons, the Atlas managed to land significant damage on the elusive SRB, while the SRB picked at its heavier opponent at range, darting in occassionally to hack at the Atlas's back. After a full three minutes of this, the SRB hacked through the armour on the Atlas's rear torso, disabling the engine.

Thanks to novakitty for submitting the Experimental SRB
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
04/08/02 01:55 AM
209.202.47.12

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You know, with every battle, I regain one more touch of my old respect for the venerable Atlas...I mean, the test 'Mechs spend the entire battle in abject terror of the AC/20, while the Atlas just shrugs off whatever the lighter 'Mechs throw at it, at least for a time. It takes a lickin' and keeps on tickin'. The combination of superior tech and a better pilot has so far been too much for the legendary 'Mech, but it's still a delight to watch

Day 2 Results and Battle Highlights

4) TC-1X Trance Cobra
The TC-1X Trance Cobra was the first of four test 'Mechs to take the field on the second day of competition. The test 'Mech wasted no time closing to easy weapons rangwe and inflicting heavy damage to the Left Torso of the heavier 'Mech. After a bit more careful manoevering, with the Trance Cobra making good use of its edge in speed and range, the test 'Mech rushed in to unleash a full barrage on the Atlas, hitting with everything and stripping away the last of the Atlas's Center Torso armour, while at the same tame taking internal damage to the Left Torso which knocked out one of its ER Small Lasers. The following round, the blistering laser fire from the smaller 'Mech disabled the LRM launcher in the Atlas's left side, and also caused damage to the Assault 'Mech's Engine and Gyro. Repeated small-weapons fire from the Atlas nearly destroyed the Trance Cobra's Left Torso (disabling damage due to the XL Engine), but the Gyro hit eventually took its toll, and the Atlas crashed to the ground. Freakishly, damage suffered to the Atlas's Left Leg during a failed attempt to stand removed the last of the armour from that location, and the entire limb crumpled under the 'Mech's weight. This gave the Trance Cobra the much-needed chance to bring about a speedy end to the match, and the Veteran pilot quickly moved in for a full barrage on a prone target, finishing off its helpless enemy. Trance Cobra victorious after 13 rounds.

Thanks to Psychopompous for submitting the TC-1X Trance Cobra!

5) AMO-101 AmmoMan
This was a most exciting match to watch, but the highlights are actually quite brief. The AmmoMan's long-range weaponry and abundant ammo supply was ideal for a prolonged game of Punch-the-Monkey, allowing the Atlas to respond only rarely with its fearsome Autocannon. The test 'Mech was slowly, but an early head shot with an LB 10-X slug came back to haunt the Atlas when an AC/5 slug also slammed into the head of the house 'Mech, ending the fight after only 10 rounds.

Thanks to Hellbringer for submitting the AMO-101 AmmoMan!

6) CH-1R Challenger
It is always an awe-inspiring sight to see a legendary machine like an Atlas completely dominated in a toe-to-toe slugfest, but it is equally impressive to see how the Atlas still manages to be a threat right to the bitter end. Spectators were treated to a battle of epic proportions as the CH-1R Challenger faced off against the house Atlas in the third contest of the day, and dismantled it, piece by piece.

Since both 'Mechs mounted an abundance of close-range weaponry, both quickly charged in to slug it out in close. After just under a minute of fire exchange, the Challenger tagged the Atlas's Left Arm with an AC/20 slug for the second time, and the resulting internal damage removed the entire arm. Shortly after, more concentrated damage to the left side destroyed the Atlas's Left Torso (destroying the heavier 'Mech's two missile racks), while return fire penetrated the armor of the Challenger's Left Torso. With the heavier 'Mech reeling from massive damage, and sensing a quick kill, the Challenger's pilot risked shutdown, unleashing an Alpha Strike that removed the Atlas's Right Torso (silencing the murderous AC/20) and stripped away the remaining Center Torso armor. The final shot from the Atlas's AC nearly tore off the Challenger's Left Leg, and the final shot from the RA-mounted laser pierced the test 'Mech's Center Torso armor, damaging the engine. While the Challenger held fire on all weapons but the AC/20 in an effort to moderate its skyrocketing heat level, the Atlas turned its back, not to flee, but rather to bring its only remaining weapons to bear, as well as to present its only armored torso location to its tormentor. Despite inflicting rather frightening damage with its rear-mounted lasers, the Atlas was unable to disable its more heavily-armed opponent before the lighter 'Mech ripped through the rear torso armor, destroying the Atlas in a mere 100 seconds.

Thanks to Nightmare for submitting the CH-1R Challenger!

7) TMT-1X Torment
This matchup had all the marking of an exciting battle, pitting the brute force of the Atlas against the much faster Torment, and the spectators were not disappointed. The battle was bad for the Torment from the start, as the Atlas's pilot inflicted a terrifying amount of damage under some very unlikely circumstances. This fantastic display of marksmanship ripped off the Torment's Left Arm and destroyed a Jump Jet in the test 'Mech's Left Torso. The Atlas pilot's brilliance finally wore off, however, allowing the Torment to inflict significant unanswered damage. A lucky shot from the Atlas knocked out one of the Torment's torso-mounted lasers, but an answering shot from the Torment caused internal damage to the Head of the Assault 'Mech, and the heavy damage knocked both 'Mechs to the ground. After more dodging around, the Torment's pilot risked closing to physical attack range in an effort to end the fight quickly. The risk paid off, as the Torment's kick inflicted internal damage to the Atlas's Left Leg, while the Atlas was unable to hit its speedy foe. The following round, concentrated damage to the Torment's Right Leg damaged the hip, but the damage had no effect, as the Torment's return fire finally found the Atlas's LRm ammo, putting the obnoxious brute down for good. The Torment wins after 10 rounds.

Thaks to Psychopompous for submitting the TMT-1X Torment!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
TRYCORP
04/08/02 01:14 PM
63.165.127.84

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So does that meen my mech did good???
"Machine Guns! Thats a Summoner out there! Do you plan to punch little holes in it, and have it fall down from too much ventilation!?!"

TRYCORP
Clan Nova Cat
KamikazeJohnson
04/08/02 02:50 PM
209.202.47.12

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I would say so...fastest kill so far, and a clean kill...no ammo or head shot to speed thing up.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
novakitty
04/08/02 06:07 PM
192.195.234.26

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Do I get extra for longest match so far?
meow
LordChaos
04/08/02 09:07 PM
216.161.102.155

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"I mean, the test 'Mechs spend the entire battle in abject terror of the AC/20, "

I'll have you know that my APC-X Apocolypse won't be doing that.. it's designed to get right up and in your face... so if the pilot running him doesn't do that... fire him.
Real mechwariors pilot IS mechs.
KamikazeJohnson
04/08/02 09:11 PM
209.202.47.12

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Well, the Challenger's pilot did that, with quite a similar weapon config, and he cringed whenever the Atlas had a target number less than 10. No matter what your 'Mech is designed for, that weapon is scary! The Atlas, OTOH, just shrugs it off.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
TRYCORP
04/08/02 09:50 PM
205.188.195.52

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Neato
"Machine Guns! Thats a Summoner out there! Do you plan to punch little holes in it, and have it fall down from too much ventilation!?!"

TRYCORP
Clan Nova Cat
LordChaos
04/09/02 03:01 AM
216.161.102.155

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You just need to find a pilot with a set of realy big brass ones to drive the APC-X

Real mechwariors pilot IS mechs.
KamikazeJohnson
04/10/02 08:57 PM
209.202.47.12

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Ok, I just had a situation that I hadn't planned on, and since I didn't cover it in the original rules description, I'd appreciate some input on how I should score it.

I'll be scoring the first trial as I did in the original challenge: the 'Mech destroyed fastest receives 0 points, other losing 'Mechs receive 1 point for each turn by which they outlasted the first, the winning 'Mech which takes the longest receives 2 points more than the longest-lasting loser, every other winning 'Mech receives 1 point extra for each turn less it took to win. That clear?

The problem is, I just had both 'Mechs destroyed in the same turn.

Should I:
a) score it as a win normally?
b) score it as a loss?
c) score all such cases equally between the winning and losing 'Mechs?
d) score it as a win, but with a penalty (say 3 points)?
e) score it as a loss, but with a bonus?
f) do whatever I want, and you all promise not to be bitter if you don't like the result
g) any other suggestions? (please post in detail)



Just trying to be fair to all involved :-)
I'll go with whatever is the top choice once I finish the trial 1 testing...should be in the next couple days.


Votes accepted from (12/31/69 07:00 PM) to (No end specified)
View the results of this poll

Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
LordChaos
04/11/02 01:40 AM
216.161.100.223

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I would score it at the average between what it would have been as a "win" and what it would have been as a "loss".

Ether that, or run the game again.
Real mechwariors pilot IS mechs.
KamikazeJohnson
04/11/02 01:07 PM
209.202.47.12

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>>I would score it at the average between what it would have been as a "win" and what it would have been as a "loss". <<

Hmmm...interesting idea...might be a little extra work to calculate the score, since the scores are determined by relative performance, but I could work something out

Anyone who likes this idea, please say so
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Bob_Richter
04/11/02 01:54 PM
134.121.247.162

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so.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
NathanKell
04/11/02 05:13 PM
24.44.238.62

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so...aking up bandwidth, I'll add my affirmation
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
TRYCORP
04/11/02 09:59 PM
205.188.193.152

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If it was my mech I say: AUTO WIN!
But otherwise: AUTO LOSE!

heheheh just kiddin' around, I voted for whatever you want to do and I won't be angry =)
"Machine Guns! Thats a Summoner out there! Do you plan to punch little holes in it, and have it fall down from too much ventilation!?!"

TRYCORP
Clan Nova Cat
KamikazeJohnson
04/15/02 03:42 AM
209.202.47.12

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Final Trial 1Results and Highlights

First thing, concerning the scoring of a double-death result: LordChaos made a good suggestion, and received a couple positive responses, so I'll use his suggestion of averaging the scores for a win and loss. Which is only fair, I suppose, since it was his 'Mech!

I have to say I was surprised by how consistent the battle lengths were...I fully expected a wider spread, but as it is, most of the 'Mechs are packed together at the top!

Eleven test 'Mechs took the field in this very busy day of competition, completing the first of three trials in the 2nd JMInc. Invitational Design Challenge. Once again, the test 'Mechs dominated the poor Atlas for the most part, although the older 'Mech managed a couple victories. However, a stunning upset puts the most unlikely of 'Mechs solidly in the lead after this trial.

8) ABV-8G Above-Average
The tactics for the test 'Mech in this match were fairly simple: keep at range and under cover for as long as possible. The ABV-8G Above-Average did just that, and the results were, while not exactly Awesome, at least...you know

The test 'Mech drew first blood early, piercing the Atlas's Center Torso armor, damaging the engine and gyro. The following volley found the Atlas's head with a PPC and a single LB 2-X cluster pellet, nearly destroying the house 'Mech's head, but failing to inflict any critical damage. After about a minute of combat, the Above-Average, after suffering internal damage to the Right Leg, stripped the last of the armor from the larger 'Mech's Center Torso and damaged the engine shielding again before being forced out of the trees and onto open ground. In spite of gyro damage and relentless pounding from the ABV-8G's PPCs, the Atlas refused to fall to the ground until finally suffering internal damage to its Right Leg which damaged an actuator. However, the Atlas immediately regained its feet to continue the fight. The following volley ripped off the batterd Atlas's Left Arm, toppling the Atlas to the ground again. The Atlas's pilot stunned spectators by once again immediately rising to its feet, but an impressive display of piloting skill was not enough to turn the tide of the battle. The Atlas's heavy autocannon managed to remove the test 'Mech's Right Leg, but at the same time, a blistering volley of PPC fire slammed into the Atlas's torso, damaging the engine beyond its tolerance level. The Above-Average wins after only 10 rounds. Above Average, but still not Awesome

Thanks to NathanKell for submitting the ABV-8G Above-Average, the not-quite-Awesome 'Mech!

9) ANT-5E Antedater
Defying expectations somewhat, the Antedater dominated this battle right from the start. The Atlas inflicted internal damage early (to the Antedater's Left Arm), silencing thetest 'Mech's UAC/5, but far more damage was dealt out to the Atlas. After 9 rounds of dancing around and picking at the Atlas's armor, the Antedater finally penetrated, ripping off the Atlas's Right Arm and scoring heavy internal damage to the Center Torso which damaged the Engine (twice) and the gyro. Damage from the resulting fall knocked out the AC/20, finished off the engine, and, for good measure, set off the remaining AC ammo. The Atlas vanishes in a flash after 10 rounds.

Thanks to NathanKell for submitting the ANT-5E Antedater!

10) APC-X Apocalypse
A knock-down, drag-out slugfest right from the start, the APC-X's pilot fearlessly staring down the barrel of the Atlas's killer autocannon. The critical hits started coming early, with the Atlas suffering an Engine hit after only 4 rounds and the Apocalypse taking damage to an arm actuator at the same time. The Atlas took severe pounding from the test 'Mech's mismatched ACs, toppling to the ground 3 times without suffering any more crippling damage, and in the meantime the Atlas stripped away large sections of the test 'Mech's armor. With the Apocalypse reeling from a crushing AC blow to the Right Torso, the Atlas closed to physical attack range, but the iron-nerved APC-X pilot landed a solid AC shot that destroyed the Atlas's Left Torso. The Atlas's reply was an AC hit which gutted the lighter 'Mech's Right Torso, silencing the Ultra AC/10. By this point, both 'Mechs were in tatters, but both pilots smelled a kill, so neither gave a thought to backing off. As it turned out, both got their wish: an AC/20 shell to the torso finished off the Apocalypse, but the final LB 20-X (cluster) blast landed 8 critical hits to the Atlas's Center Torso, knocking out just about every vital component left. Double-death after 100 seconds.

Thanks to LordChaos for submitting the APC-X Apocalypse!

11) Chien
This battle was definitely a tactical triumph for the Chien's pilot, assisted by wretced marksmanship on the part of the Atlas's pilot. The Chien manoevered carefully, taking advantage of superior speed and range to inflict sustantial damage without worrying about return fire. A quick pass at close range allowed the Chien to unload a spray of inferno SRMs at the Atlas, crippling its heat level for the remainder of the battle. With the Atlas unable to sustain maximum firepower, the Chien was able to aim more carefully, soon penetrating the armor on the Atlas's Left Torso. A burst of cluster munitions knocked out the Atlas's SRM rack and a pair of Heat Sinks. The Atlas, in desperation, managed to pin the Chien against the edge of the arena, but the Chien fired its jump jets for the forst and only time, landing in position to exploit the heavy damage to the Atlas's left side. The move paid off, as another burst of cluster munitions set off the SRM ammo in the Atlas's Left Torso. The Chien is Top Dog after only 9 rounds.

Wacky battle fact: The Atlas hit with its AC/20 only once, and inflicted a total of 55 points of damage to the Chien!

Thanks to Karagin for submitting the Chien!

12) DKR-2 Drakkar
The Drakkar drew a lot of attention, being the only test 'Mech to mount MRMs. There is no denying that the weapons were effective, as the Drakkar put the Atlas to sleep very quickly.

Like many of the other test 'Mechs, the Drakkar benefited early from an armor-piercing shot that damaged the Atlas's engine. The house 'Mech also suffered an attack of the "clumsies", falling down three rounds in a row, damage from the third fall damaging a hand actuator. The Atlas got some payback in the 6th round of the battle, but four head shots in 7 rounds finally knocked the Atlas's pilot unconscious. With the Atlas immobile, the Drakkar finished the battle quickly and effortlessly, killing the house 'Mech's engine after only 90 seconds.

Thanks to KitK for submitting the DKR-2 Drakkar

13) GST-1T Gauss Triplet
Four rounds. Gauss Rifle to the head. 'Nuff said.

Thanks to Bo--- NO! No thanks! Curses! Curses upon you Bob!

Ugh! It's 2:30 AM and I'm falling asleep. I'll post the rest of the highlights and the Trial 1 ranking tomorrow when I'm wider awake. To be continued...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
LordChaos
04/15/02 03:39 PM
216.161.103.142

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Somehow, I knew it was the Apoc involved in the double kill match.

Real mechwariors pilot IS mechs.
KamikazeJohnson
04/15/02 03:48 PM
209.202.47.12

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Final Trial 1Results and Highlights...part 2

14) HRA-4 Hydra
This battle began with a display of wretched marksmanship -- neither 'Mech seemed able to score a significant hit. Finally, after more than a minute of combat, the Hydra began inflicting some serious damage, knocking the Atlas to the ground. With the Atlas's Center Torso armor in tatters, the Hydra unleashed a stream of Alpha Strikes that threatened shutdown, but the third strike paid off, destroying the house 'Mech's Engine and Gyro, while the Hydra suffered only minor internal damage. After 110 seconds, the Hydra was triumphant.

Thanks to LordChaos for submitting the HRA-4 Hydra!

15) H-75 Jack Hammer
Once again, a UAC/20-mounting 'Mech dominated the Atlas, but an unusual twist kept the outcome of this battle in doubt. Both 'Mechs waded in immediately to duke it out at close range (the Jack Hammer seemed unable to hit with the LRMs). Upon entering AC range, the Jack Hammer slammed both slugs into the Atlas, but failed to penetrate the heavier 'Mech's impressive armor. The following volley dealt some ineffective internal damage to the Atlas's Left Leg and Center Torso, while answering fire inflicted heavy damage to the test 'Mech's legs and torso, and both 'Mechs toppled to the ground. The Atlas quickly rushed to physical attack range, suffering an engine and a Gyro hit in the process, and the 'Mechs traded kicks, each losing a leg. Falling damage ignited the AC ammo in the Jack Hammer's CASE-protected Right Torso, while the Atlas lost a Heat Sink. Due to facing, the Atlas was unable to bring its AC to bear, but the Jack Hammer had a clear shot, and a cluster Ac shot tothe head knocked the Atlas pilot unconscious. Repeated shots from the test 'Mech's LB 10-X and LRMs (at extreme close range) finally set off the Atlas's LRm ammo after 11 rounds of combat.

Thanks to Bob_Richter for submitting the H-75 Jack Hammer!

16) MAD Marauder
The modified Marauder made everyone sit up and take notice as it took the field, but most people were skeptical about how much damage the Autocannons could do against the Atlas. Sure enough, the Atlas managed to close to within range of its AC/20 before the Marauder could dish out significant damage. A lucky shot from the murderous heavy autocannon ripped through the armor on the Marauder's Left Torso, and the follow-up shot knocked the test 'Mech to the ground. Falling damage essentially decided the match, as the Marauder's Center Torso armor was pierced, damaging the engine and gyro. The Marauder's pilot refused to give up however, dishing out shot which pierced the Atlas's Center Torso armor, damaging the engine, but the Atlas pursued the batterd 'Mech relentlessly, destroying the test 'Mech's Center Torso after only 7 rounds.

Thanks to Cray for submitting the MAD Marauder!

17) SND-BL5R Sand Blaster
The bizarre, Annihilator-ish Sand Blaster suffered from poor marksmanship as the Atlas continued its vengeful rampage on this final day of the first trial. The test 'Mech was unable to inflict more than token damage to the charging Atlas before the house 'Mech reached close range, and buy that point it was too late for the pitifully slow Sand Blaster to escape. Although the test 'Mech managed to rally and dish out an impressive amount of damage, the Atlas's armor absorbed it. Meanwhile, the Sand Blaster was unable to avoid or withstand the Atlas's AC/20 and devastating physical attacks. A gyro hit on the Atlas knocked the rampaging Assault 'Mech to the ground, but a shot to the Sand Blaster's Center Torso ignited the remaining AC/2 ammo, ending the fight after 9 rounds.

Thanks to Zippy for submitting the SND-BL5R Sand Blaster!

18) Urban Defender
The final test 'Mech to face the Atlas appeared a little out of place away from its intended urban environment, but even in an open field, the Urban Defender gave an impressive performance. The test 'Mech waited patiently while the Atlas rushed to close the range, so by the time the Atlas reached physical attack range, its armor had been greatly weakened. A kick from the Atlas damaged the internal structure of the Urban Defender's Left Leg, prompting the test 'Mech to back off a little, but the lighter 'Mechs soon got its revenge, ripping into the Atlas with a barrage that silinced the AC/20, damaged the engine, and destroyed the gyro, paralyzing the fearsome Assault 'Mech. After that, it was a matter of simple butchery, as the Atlas's other weapons were too light to seriously threaten the test 'Mech. The Atlas finally collapsed completely after 11 rounds.

Thanks to Cray for submitting the Urban Defender!

Ranking after Trial 1

1) GST-1T Gauss Triplet (!) --- win, 4 rounds --- 18 points
2) DKR-2 Drakkar --- win, 9 rounds --- 13 points (tie)
2) Chien --- win, 9 rounds --- 13 points (tie)
2) ERN-U-01 Earnest --- win, 9 rounds --- 13 points (tie)
5) H-75 Jack Hammer --- win, 10 rounds --- 12 points (tie)
5) ANT-5E Antedater --- win, 10 rounds --- 12 points (tie)
5) ABV-8G Above-Average --- win, 10 rounds --- 12 points (tie)
5) TMT-1X Torment --- win, 10 rounds --- 12 points (tie)
5) CH-1R Challenger --- win, 10 rounds --- 12 points (tie)
5) AMO-101 AmmoMan --- win, 10 rounds --- 12 points (tie)
11) Urban Defender --- win, 11 rounds --- 11 points (tie)
11) HRA-4 Hydra --- win, 11 rounds --- 11 points (tie)
13) TC-1X Trance Cobra -- win, 13 rounds --- 9 points
14) APC-X Apocalypse --- double-death, 10 rounds --- 8 points
15) Experimental SRB --- win, 18 rounds --- 4 points
16) SND-BL5R Sand Blaster --- loss, 9 rounds --- 2 points
17) MAD Marauder --- loss, 7 rounds --- 0 points

Congrats to all! Thanks for entering! Trial 2 results will be posted when available...hopefuly soon
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Hellbringer
04/15/02 05:06 PM
192.195.234.26

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HMMMM, Ammoman at 10 points...I'll take that. OS LAUNCHERS FOREVER!!!!!!!!!!!!!!!!!!
"But it SHOULD be a spectacle! It should be grand and exciting to us all! I'd hate to think that we've become so jaded that we find even our greatest tiumph, resurrecting the Star League, simply one more obligation."
-General Victor Steiner-Davion (First Prince and Archon in exile) 3064
Karagin
04/15/02 06:55 PM
63.173.170.73

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YES! The Chien is proving it's metal! Second place no less and was able to drop an Atlas...now that is some fluff text for the mech.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Bob_Richter
04/15/02 07:19 PM
134.121.16.52

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Well, both 'Mechs in the top ten, though the Gauss Triplet in no way deserved first. I imagine the later competition will help winnow out those who survive only on luck.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Bob_Richter
04/15/02 07:53 PM
134.121.16.134

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Me too, man.

But considering Jack Hammer is in a six-way tie for fifth-place, I'm glad it didn't work out that way. Salves my fragile ego and all.

-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
Bob_Richter
04/15/02 07:59 PM
134.121.16.134

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That's what CopyPastyCorp gets for stealing from LoonTech.

-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
NathanKell
04/15/02 08:06 PM
24.44.238.62

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LOL!
Now all we gotta do is get that broadcast.
I can see it now: Designed on a Sadletop computer, tested in battle {piloted, of course, by the fearless Guy Noir}...it's the ABV-8G...and, because all the children are above average, this chip-off-the-old-Awesome is too!

And...durnit! 10pts vs. 15pts makes a bloody big difference!
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
KamikazeJohnson
04/15/02 11:48 PM
209.202.47.12

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That's what I expacted too, but the Atlas couldn't hit anything until it was in medium range of the Gauss Rifles. It did hit with the LRM on the final round, but no crits.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
04/15/02 11:51 PM
209.202.47.12

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The GST-1T is paired with my Ichabod for the lance competition in Trial 2, so who knows...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Nightmare
04/16/02 05:31 AM
194.251.240.107

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Somehow I expect the Gauss Triple to collect more than it`s
share of long range fire in the second trial....

Very interesting though, you see the difference between XL
and no XL in some cases. The Challenger had enough firepower to win, while the Apocalypse wasn`t saved by it`s normal engine.
Advice for Evil Overlords:
My legions of terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
Bob_Richter
04/16/02 10:25 AM
134.121.157.14

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>>>The Challenger had enough firepower to win, while the Apocalypse wasn`t
saved by it`s normal engine. <<<

Jack Hammer, on the other hand, had all the firepower it needed and WAS saved by its standard engine.
-Bob (The Magnificent) Richter

Assertions made in this post are the humble opinion of Bob.
They are not necessarily statements of fact or decrees from God Himself, unless explicitly and seriously stated to be so.
:)
KamikazeJohnson
04/18/02 04:54 AM
209.202.47.12

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Trial 2 is now under way. This is a five-round Round Robin competition; results and highlights will be posted after each round.

***Trial 2 details***

I have divided the test 'Mechs into 9 pairs, which will fight with the aid of a pair of level 1 heavy 'Mechs. The support 'Mechs are chosen by weight such that each team will consist of one 'Mech at each of 60, 65, 70, and 75 tons. However, due to the abundance of 75-ton entries, there are three teams with two 75-tonners. These teams will be supported by a 60 and a 65-tonner. The available support 'Mechs are Rifleman, Thunderbolt, Warhammer, and Marauder.

A word about the teams: where possible, I paired 'Mechs of different weights, so each team has at least 1 75-tonner. Furthermore, no team has two 'Mechs with the same designer. I tried to balance the teams as much as possible, pairing 'Mechs that should work reasonably well together. Also, to avoid possible complaints about an unfair pairing, the GST-1T Gauss Triplet is paired with JMInc.'s exhibition 'Mech, the 65-ton Ichabod, so only Bob can complain about an unfair pairing (No offence to the GST-1T, but it is a heavy underdog...)

***Scoring***

Since it is very difficult to isolate a 'Mech's contribution to a battle, each 'Mech will receive 1 point for each 'Mech destroyed by its team. Thus the winning team will score 4, and the losing team will score from 0 to 3 points, or even 4 in the unlikely event of a double-death. Since each team will fight in 4 battles (with one bye), each will score between 0 and 16 points in this trial. for rounds 2-5, battle matchups will be chosen according to score, i.e. teams with the same or close score will face each other.

***The Teams***

1) Drakkar / Torment
2) Challenger / Hydra
3) Chien / Earnest
4) AmmoMan / Urban Defender
5) Antedater / Sand Blaster
6) Trance Cobra / Apocalypse
7) Gauss Triplet / Ichabod(EX)
8) Jack Hammer / MAD Marauder
9) SRB / Above-Average

***Battle Highlights***

*Note: each team is labelled (A) or (B) for easy reference. For example, Rifleman(A) refers to the Rifleman supporting the 'Mechs listed as team (A).

1) (A) Drakkar / Torment vs Challenger/ Hydra (B)
A dramatic back-and-forth match. Both pairs of test 'Mechs were supported by a Thunderbolt and Rifleman, making the test 'Mechs truly the deciding factor. Both Riflemen immediately ran for cover, the Rifleman A sitting in shallow water, and the Rifleman B hiding in light woods. The Torment faced off against the opposing Rifleman and Thunderbolt, leaving the other three 'Mechs to deal with the two opposing test 'Mechs. Team A came on strong to start -- the Torment mauled the Rifleman B with 9 medium lasers, while the Drakkar and Thunderbolt A unloaded on the Challenger, piercing the CT armor and destroying the gyro. The fallen Challenger was fired from the ground, setting off the UAC/10 ammo in the Drakkar's LT, scoring the first kill. The Torment hit the Rifleman B with only 2 of 7 medium lasers, but both hit the head, killing the Rifleman. The Thunderbolt A, rushing to aid the Torment (and avoid the Hydra) was stopped by a head shot which knocked the pilot unconscious. The Drakkar ripped it apart before the pilot could regain consciousness. A fluke shot from the Thunderbolt B's large laser to the Torment's head (already hit by the Rifleman) finished off the Torment. The Rifleman A made a gallant attempt to finish off the fallen Challenger for an extra point, but it was torn apart before it could do so.

Drakkar / Torment: 1
Challenger / Hydra: 4


2) (A) Chien / Earnest vs AmmoMan / Urban Defender (B)
This matched looked like it was over almost before it began, but appearances can often be deceiving. Early in the match, team B concentrated their fire on the Earnest and knocked out the massive UAC/20, but the Earnest's speed kept it a threat as it hounded the Rifleman(B) for the rest of the match. The Chien was not to be underestimated either, as it held the center if the arena (with the assistance of the Thunderbolt and supporting fire from the Warhammer) long enough to kill the Urban Defender in a merciless group pounding. At the same time that the abused Urban Defender finally collapsed, the Thunderbolt(A) (the 'Mech that wouldn't DIE!!!!!!) took a hit from the AmmoMan which set off the LRM ammo. The Thunderbolt(B) (crippled by multiple inferno missiles) and the AmmoMan ganged up on the Chien, and the Rifleman(B) delivered the killing blow with a vicious Alpha Strike. Unfortunately for the Rifleman, its heat shot up to 25, and the 'Mech vanished in a burst of AC/5 ammo. The remaining B 'Mechs made short work of what was left of the battered Earnest, and then engaged the still-pristine Warhammer at long range, after the Thunderbolt took a turn to wash off the inferno goo. The Thunderbolt pilot was apparently annoyed at having been heat-crippled the entire battle, and took out his frustration on the unfortunate Warhammer, with light supporting fire from the AmmoMan (down to only its LRMs, and runnung low on ammo). (A word to the unwary...don't p!$$ off a Thunderbolt -- you'll pay for it!) The Warhammer didn't last long before getting scrapped by the vengeful T-bolt.

Chien / Earnest: 2
AmmoMan / Urban Defender: 4


3) (A) Antedater / Sand Blaster vs Trance Cobra / Apocalypse (B)
This was a long, brutal battle, with most of the 'Mechs sustaining a horrific amount of damage before falling. Team B seemed to be maintaining a slight advantage, but a dramatic kill by the Sand Blaster turned the tables, securing a solid victory for team A. The battle began with both supporting Thunderbolts rushing to mid-field, soaking up an unbelievable amount of punishment before going down. The Thunderbolt(A) was killed by a barrage from the Trance Cobra, while the Thunderbolt(B) was put down by a blast from the Sand Blaster after taking combined fire from three 'Mechs for 5 rounds. The Apocalypse, mangled early on by the Thunderbolt(A) was "disarmed" by the Antedater, but remained active. Team B appeared to be on top, but the Sand Blaster finally reached the center of the field and unleashed a barrage of LB slugs at the Warhammer(B). Three of the four slugs took the undamaged Warhammer in the Center Torso, disabling the engine. The Apocalypse was soon put down by a kick from the Antedater (by now down to just its lasers). The Trance Cobra made a valiant attempt to knock the aggravating Rifleman(A) out of the battle, but the Sand Blaster, using the last of its LB ammo, shredded it with a burst of cluster ammo. This battle was dafinitely closer and more destructive than the score shows.

Antedater / Sand Blaster: 4
Trance Cobra / Apocalypse: 1


*Interesting battle fact: At the end of the battle, the three surviving 'Mechs had a combined total of 6 active weapons, with a total damage potential of 30.

4) (A) Gauss Triplet / Ichabod vs Jack Hammer / MAD Marauder (B)
A little bit of luck, some fancy footwork, amd a pair of unkillable Riflemen (of all things!) made this a battle to behold as the wacky Gauss Triplet (crowd favourite and current points leader) and the JMInc. host entry scored a rather embarrassing victory over the astonished Jack Hammer and Marauder refit. The field quickly split into two battles, with the Ichabod tackling the Marauder and Rifleman(B), and the Warhammer(A) and Rifleman(A) attempting to lure the Jack Hammer and Thunderbolt(B) into the Gauss Triplet's "kill zone". Unable to approach the partially-concealed Gauss Triplet without eating its full firepower anyway, and unable to match their opponents' long-range firepower, the Jack Hammer and Thunderbolt chose to grit their teeth and charge. The Thunderbolt moved in first, hoping to drain the Gauss Triplet's ammunition, but the GST-1T's pilot held his fire, waiting for a prime shot. Once the Thunderbolt's armor was weakened, the Gauss Triplet cut loose, ripping into the Thunderbolt's Left Arm and igniting the Machine Gun ammo stored there. With the Ichabod keeping both the Marauder and the Rifleman(B) busy, the Jack Hammer was left alone against three enemy 'Mechs, and it immediately showed its worth by dropping the Warhammer with gyro hits, absorbing the GST-1T's remaining Gauss slugs, and turning to unleash a beating on the Rifleman(A), only to have its Right Arm (and the UAC/20 mounted there) lopped off by an AC/5 slug. The Jack Hammer held on, trying desperately to take out the Rifleman(A), which just refused to die. Meanwhile, the Ichabod was rushing madly about to fend off its two adversaries, soaking up a lot of punishment but badly injuring the Marauder and finally managing to lop off both of the Rifleman(B)'s legs. Just after the Rifleman(B) crashed to the ground, the Jack Hammer's Gauss-mangled Center Torso was struck by the Rifleman(A)'s Large Laser and Autocannon, delivering fatal engine damage. With the Gauss Triplet and Rifleman(A) now free to contribute their remaining firepower, team A managed to drop the Marauder fairly quickly, but it took four more volleys for thethree 'Mechs to finally kill the prone Rifleman(B), which in the meantime managed to inflict a pair of crushing engine hits which almost took out the Ichabod. With the Warhammer down, but still operational, team A scored a decisive victory point-wise, although for the entire battle they were a hair away from being crushed just as decisively.

Gauss Triplet / Ichabod: 4
Jack Hammer / Marauder: 0


*Wacky battle fact: Although the Ichabod took crushing damage to nearly every location, it didn't suffer a single hit to the Center Torso, front or rear!

Ack! That's a lot of work! And to think I did this to myself....oh well *sigh*
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
04/18/02 12:28 PM
63.173.170.209

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So like what actually killed the Chien?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
04/18/02 02:55 PM
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The Chien died when the Rifleman's suicidal Alpha Strike ripped out its Right Torso, but in the same round it was also hit hard by the Thunderbolt and AmmoMan. There wasn't much left of it at that point, other than its Left Leg.

TO ALL: Sorry about the rather brief highlights...with the number of battles I'm doing, I don't want to spend hours typing up page after page of battle descriptions :-\ If anyone needs clarification about something, just ask.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
04/18/02 03:18 PM
63.173.170.45

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I sees...well, we will have to look into this a little more...(walks off towards the waiting Dropship, closely followed by his aids...)
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
04/18/02 03:41 PM
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In my description of the first battle (Drakkar / Torment vs Challenger / Hydra), I posted the following:
In reply to:

The Drakkar ripped [T-bolt(A)] apart before the pilot could regain consciousness.



This should read:
"The Hydra ripped..."
The Drakkar had alrady been destroyed, and in any event was on the same team as the 'Mech it supposedly destroyed :-\

Sorry about the error.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Nightmare
04/19/02 08:42 AM
194.251.240.107

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Those CT criticals prove to be quite important. I had almost
forgotten those, since we use the Floating Critical rules.
Advice for Evil Overlords:
My legions of terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
TRYCORP
04/19/02 10:56 AM
64.12.104.22

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crap...
"Machine Guns! Thats a Summoner out there! Do you plan to punch little holes in it, and have it fall down from too much ventilation!?!"

TRYCORP
Clan Nova Cat
KamikazeJohnson
04/19/02 01:55 PM
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yeah...with the number of LB-Xs in this contest, there are quite a few torso crits. So far, I don't think any 'Mech has suffered faal damage until the armor was gone, but several have been aggravated by Engine and Gyro hits.

What really surprised me in the first round is how effective a Rifleman can be when allowed to stick to a support role..they fall apart when forced to fight front-line, but from the back rank they can dish out a lot of damage!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Nightmare
04/21/02 07:28 AM
194.251.240.107

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Last fight where I had a Rifleman against me it got crippled
by Inferno SRMs. In the same round that it decided to do an
Alpha Strike on the closest enemy
Can you say ammo explosion?
Advice for Evil Overlords:
My legions of terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
KamikazeJohnson
04/21/02 02:03 PM
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"Ammo explosion"

Yeah, infernos neutralize a Rifleman pretty easily. Too bad there aren't many Infernos in use in this challenge...I think the Chien is the only one with (non-Streak) SRM 2s
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Nightmare
05/03/02 12:56 AM
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I was just wondering if the competition is still on?
Advice for Evil Overlords:
My legions of terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
KamikazeJohnson
05/03/02 04:01 PM
209.202.47.12

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yes...I'm still working on it, but 4-on-4 matches take too long for my schedule at the moment. As soon as I have a couple days to dedicate to this, I should be able to do enough to post some more results.

Sorry all...this is taking much longer than I had planned
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
05/06/02 04:29 PM
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Sorry for the looooong delay, folks. I should be able to post results on a more regular basis until the challenge is complete. Anyway, here are a couple more battle results from Trial 2, just to show I haven't forgotten

5) (A) Challenger / Hydra vs AmmoMan / Urban Defender (B)
Team B came out strong in this match, nearly taking the Thunderbolt(A) out of the action early. However, the tide quickly turned when a single round saw the Thunderbolt(B)'s pilot knocked unconscious by repeated head hits from the Hydra, while in the same round the Urban Defender's LA-mounted UAC/10 was destroyed and the RA-mounted UAC/10 jammed, as did the AmmoMan's UAC/5. With Team B down to only 2 effective 'Mechs, the rest of the battle was simply a slaughter. The remaining B 'Mechs tried desperately to finish off the badly damaged Thunderbolt(A) and Rifleman(A), but they were cut down by the rampaging Challenger before they could score a kill. The Thunderbolt(B) was destroyed without the pilot ever regaining consciousness.

Challenger / Hydra: 4
AmmoMan / Urban Defender: 0


6) (A) Gauss Triplet / Ichabod vs Antedater / Sand Blaster (B)
This was a truly ugly fight, but nevertheless a crowd-pleaser. The GST-1T Gauss Triplet once again spent the whole battle behind partial cover, waiting for enemy 'Mechs to enter the "kill zone", while the Sand Blaster spent the whole battle trying to get close enough to do something. As usual, it was a Thunderbolt that took the brunt of the first full volley as the Gauss Triplet opened up on the Thunderbolt(B), and all 3 Gauss slugs slammed home in the 'Mech's Center Torso. The Thunderbolt(B) went down the following round as the Rifleman(A) and the GST-1T's autocannons exploited the gaping holes created by the previous volley. In the meantime, the Ichabod was mangled by a shower of cluster munitions from the Sand Blaster, losing a Large Laser and taking Engine and Gyro damage. Combined fire from the Ichabod and Rifleman(A) destroyed the Gyro and did severe engine damage to the Rifleman(B), disabling it, but leaving it technically functional, and the Gauss Triplet continued to be a devastating crit-seeker with its LB-Xs, damaging the Antedater's engine. The Ichabod managed to score an engine hit on the Sand Blaster, but the answering volley ripped the JMInc. exhibition 'Mech to shreds. When the Warhammer(A) and Rifleman(A) finished off the Antedater, it looked like the battle was essentially over, but once again, the Sand Blaster proved to be the Great Equalizer, shredding the Warhammer(A) with a single volley. The Rifleman(A) finally managed to eliminate its counterpart, but then the Sand Blaster (which had finally regained its feet after some hapless flailing, courtesy of a Gyro hit) casually racked up its third kill of the day with an LB 10-X slug to the head of the as-yet untouched Rifleman(A). This left an ammo-poor, heat-crippled, heavily damaged Sand Blaster facing the partially-concealed, unarmored, ammo-poor Gauss Triplet. The Sand Blaster, finding itself on the losing end in a light-AC duel, attempted to close (very slowly) in order to use its LB 10-Xs effectively, but the second it neared the "kill zone", the GST-1T emerged from its cover for the first time and cored the Sand Blaster's torso with its last two Gauss slugs. The Sand Blaster's volley stripped of the Gauss Triplet's minimal armor coverage, but failed to score a crippling hit, and the GST-1T's LBs finished off its enemy's Center Torso.

Gauss Triplet / Ichabod: 4
Antedater / Sand Blaster: 3


Further results to be posted when available.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
05/06/02 05:22 PM
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That was a truly sickening finish to the battle...neither 'Mech was willing to waste ammo, so they were trying to pop-gun each other into submission :-\

Would have been funny if the Sand Blaster had scored a critical hit...it could have scored all 4 kills to win the match!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
05/06/02 05:39 PM
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So it would seem :-\
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Hellbringer
05/06/02 07:24 PM
192.195.234.26

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This is not too important, but is there any chance that you can tell me how the Ammoman did with its OS missles? Just curiousity on my part.
"But it SHOULD be a spectacle! It should be grand and exciting to us all! I'd hate to think that we've become so jaded that we find even our greatest tiumph, resurrecting the Star League, simply one more obligation."
-General Victor Steiner-Davion (First Prince and Archon in exile) 3064
Nightmare
05/06/02 11:46 PM
194.251.240.107

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Just out of curiosity, what did the "rampaging" Challenger do?

And thanks for continuing the tests, they provide some much
needed entertainment.
Advice for Evil Overlords:
My legions of terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
Nightmare
05/06/02 11:49 PM
194.251.240.107

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Any bets on when the Gauss Triplet will finally run out of luck? I`d like to see someone push it into a water hex

Advice for Evil Overlords:
My legions of terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
KamikazeJohnson
05/07/02 12:13 AM
209.202.47.12

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I'm guessing as soon as it meets the Earnest or Torment...those two are fast enough to charge it down before it uses up all its Gauss Rifle ammo. Or maybe that thing wil hit something besides CT for a change...spooky :-\
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
05/07/02 12:24 AM
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>>Just out of curiosity, what did the "rampaging" Challenger do?<<

Let me see...first, it ripped off the Urban Defender's LA, then, after the UD's other UAC/10 jammed, it tore apart a Rifleman in two turns. Following the Rifleman's rather abrupt ending, the Challenger joined the Hydra to thoroughly mangle the AmmoMan with a single volley. The only active B 'Mech at that point was the Urban Defender, which was trying to finish off the Thunderbolt(A) with physical attacks, but the Challenger casually lopped off its LL, ending that threat. So, its "rampage" consisted of disabling or destroying 3 'Mechs in 4 rounds, then mopping up what was left. Gotta love those heavy ACs
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
05/07/02 12:27 AM
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Well, the AmjmoMan's OS launchers are all Streaks so naturally they all hit. I don't recall specifically what damage they did, but I remember they were held back until there were holes in the armor to be exploited.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Hellbringer
05/07/02 11:11 AM
192.195.234.26

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Thanks Kamikaze, I was just wondering. I am trying to prove that OS launchers can actually be useful weapons. Of course the lighter Improved OS Missiles are much better.
"But it SHOULD be a spectacle! It should be grand and exciting to us all! I'd hate to think that we've become so jaded that we find even our greatest tiumph, resurrecting the Star League, simply one more obligation."
-General Victor Steiner-Davion (First Prince and Archon in exile) 3064
KamikazeJohnson
05/07/02 06:19 PM
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I think in general, OS launchers are more useful on hit-and-run "raiding" 'Mechs that run in, fight for 1 or 2 rounds, then get the ]-[3\_\_ out of there OS Streaks at least guarantee that the weapon won't be a complete waste :-\
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Nightmare
05/08/02 12:38 AM
194.251.240.107

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When you just don`t dare tack on any more medium lasers, then perhaps. I don`t think mechs should have one-use weapons taking up valuable tonnage and crit space.

I`d happily use OS Streaks on cheapo tanks though, like Cray`s idea with a Rocket Launcher truck.
Advice for Evil Overlords:
My legions of terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
Nightmare
05/08/02 12:19 PM
194.251.240.107

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Why? The Streaks all hit, and don`t fire if they didn`t
get a lock. Sure worth more than something with a -1
to hit added on together with the one-shot weakness.
Advice for Evil Overlords:
My legions of terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
NathanKell
05/08/02 01:07 PM
24.44.238.62

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{Because OS launchers mass 0.5t more than regular launchers}
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
KamikazeJohnson
05/08/02 01:41 PM
209.202.47.12

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Multiple OS launchers are worthless, true...unless:
a) crit space is severely limited
b) you don't want the risk of ammo hits.

I don't like OS LRMs, because LRMs don't really have a short range (unless you're Clan), and because LRMs are support weapons anyway. SRMs, however, espacially Streak, have some (although limited) appeal. A single SSRM 4 or 6 adds significant firepower to a 'Mech that will only be in the battle very briefly, and the half ton you save by not loading ammo can be well used for armor (even 8 points can be significant on a 20-tonner).

As I said...if the 'Mech's primary purpose is other than combat, OS Streaks can be useful.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Cheapbuzz
05/08/02 08:34 PM
165.76.24.174

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So what kind of crack head designed the Wardog with 2 OSs on it?
NathanKell
05/08/02 08:54 PM
24.44.238.62

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The same idiot who gave it 40 rounds of Gauss ammo and IS pulse lasers, I should think...
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
KamikazeJohnson
05/08/02 09:05 PM
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I believe the 3050 Quickdraw did that too...2 OS SRM 4s.
Why not just replace both with standard, and mount 1 ton of ammo!!!???!!??!?!?!!??!??!!?!!??!?!? Definitely my first field mod on one of those things. :-\
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Cheapbuzz
05/08/02 09:35 PM
165.76.25.37

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I'm in total agreement with you.
KamikazeJohnson
06/09/02 07:45 PM
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Ok...I finally realized that the lance-on-lance battles were taking far too long, so in the interest of finally wrapping this thing up, I'm ending Trial 2 after only 2 rounds, instead of the 5rounds I had planned. This leaves only the Trial 3 free-for-all and the Final Four elimination matches, which I should be able to complete fairly quickly. So without further adieu, here are the final Trial 2 results.

7) (A) Apocalypse / Trance Cobra vs Torment / Drakkar (B)
This was an exciting, fast-paced battle which alternated between sheer close-range chaos, and scatterd duels, and the outcome was kept in doubt until the bitter end. The battle began with the Apocalypse and the Thunderbolt(B) clashing near the middle of the arena, both soaking up massed firepower from their respective enemies. Meanwhile, the Torment used its speed to outflank the Apocalypse and engage the supporting Warhammer(A). After a few rounds of seemingly ineffactive pummelling, several things happened at once: the Thunderbolt(B), now missing its Right Arm, retreated to provide supporting fire, the Thunderbolt(A) left the central battle to engage the supporting Rifleman(B), the Apocalypse lost both its weapons (and crashed to theground with a destroyed Gyro), and the Drakkar's UAC/10 jammed. The Torment stripped away all the Warhammer(A)'s weapons shortly after, while the Thunderbolt(A) finished off the Thunderbolt(B) and killed the Rifleman(B) with head shots, leaving two lightly-damaged B 'Mechs against two functional A 'Mechs and two "living dead". With the outcome of the battle in doubt, theTorment took a turn to finish off both the Apocalypse and Warhammer(A), while a shot from the Trance Cobra touched off the MRM ammo in the Drakkar's Right Torso, leaving the Torment alone against two active enemies. However, the Torment's pilot made use of the 'Mech's excellent mobility, taking only minimal damage while picking away at its foes. Finally, a freakish hit destroyed the Thunderbolt(A)'s Gyro, and falling damage finished off the engine of an otherwise lightly-damaged machine. The Trance Cobra, now crippled by leg damage and down to only its Center Torso lasers, was able to put up only token resistance before the one-armed Torment ended the fight.

Apocalypse / Trance Cobra: 3
Torment / Drakkar: 4


*Wacky battle fact: After the Torment's final volley, all that was left of the Trance Cobra was its head!

8) (A) Experimental SRB / Above-Average vs Chien / Earnest (B)
A fantastically entertaining fight, provided you didn't drop your keys and miss the whole thing in the time it took to pick them up. The speedy competitors in this battle wasted no time starting the destruction, as the Earnest was badly cored in the Center Torso by massed PPC fire (courtesy of the Above-Average and the Warhammer(A)) in only the second round of the fight. With the Earnest apparently on the verge of collapse so early in the match, the odds seemed heavily in favour of Team A. However, unknown to most spectators, the Earnest's pilot was none other than Vernon "Headhunter" McQueeg. While Team A tried desterately to finish off the Earnest's shredded Center Torso, McQueeg's UAC/20 casually lopped off the head of the Warhammer(A), while the Warhammer(B) exploited the SRB's unarmored Right Torso (courtesy of the Earnest's BFG) with 4 SRM hits, setting of the AC/2 ammo. The Above-Average managed to land a killing PPC shot to the Earnest's torso, but not before "Headhunter" dealt out the same fate to the Above-Average as it had to the Warhammer. With three nearly-untouched 'Mechs against the Thunderbolt(A), Team B quickly ended the battle, barely a minute after it started.

SRB / Above-Average: 1
Chien / Earnest: 4


*Wacky Battle Fact: The Chien was the only B 'Mech to bypass the lake to the north, so by the time it entered the battle, all there was for it to do was help mop up the Thunderbolt(A)!

9) (A)MAD Marauder / Jack Hammer vs SRB / Above-Average (B)
Due to time restrictions, Trial 2 was cut short after only two rounds, so this ninth battle was fought to involve the two teams which had only fought once to this point.

This final Trial 2 battle began with the familiar pattern: everyone opening fire on the first Thunderbolt to come into range--in this case the Thunderbolt(A), which lost its Right Arm and spent the next 3 rounds unconscious. Chaos reigned in the center of the arena for awhile, but the dust settled to reveal the Jack Hammer minus its Center Torso (courtesy of the Above-Average) and the Warhammer(A) with a mildly radioactive lump of scrap where its engine had been (courtesy of the Rifleman(B)) The fallen Thunderbolt(A) chose that moment to rejoin the fight, and it immediately rushed the pesky Rifleman(B), while its counterpart closed with the Above-Average. The minumum ranges on the Above-Average's weapons, coupled with weak leg armor, left the fearsome test 'Mech helpless against the Thunderbolt(B) at close quarters, but an actuator hit robbed it of any hope of escape. The course of the battle became crystal clear when the MAD Marauder took off the Thunderbolt(A)'s head just as the Thunderbolt(B) disabled the Above-Average's engine. The SRB, unable to inflict serious damage with either Hatchets or Autocannons, was soon hunted down and crushed.

MAD Marauder / Jack Hammer: 4
SRB / Above-Average: 1


Trial 2 Results:

1) Gauss Triplet / Ichabod -- 8 (tie)
1) Challenger / Hydra -- 8 (tie)
3) Antedater / Sand Blaster -- 7
4) Earnest / Chien -- 6
5) Torment / Drakkar -- 5
6) AmmoMan / Urban Defender -- 4 (tie)
6) Apocalypse / Trance Cobra -- 4 (tie)
6) MAD Marauder / Jack Hammer -- 4 (tie)
9) Experimental SRB / Above-Average -- 2

Standings after Trial 2:

1) GST-1T Gauss Triplet (!!!!!!!) -- 26
2) CH-1R Challenger -- 20
3) HRA-4 Hydra -- 19 (tie)
3) ERN-U-01 Earnest -- 19 (tie)
3) Chien -- 19 (tie)
3) ANT-5E Antedater -- 19 (tie)
7) DKR-2 Drakkar -- 18
8) TMT-1X Torment -- 17
9) AMO-101 AmmoMan -- 16 (tie)
9) H-75 Jack Hammer -- 16 (tie)
11) Urban Defender -- 15
12) ABV-8G Above-Average -- 14
13) TC-1X Trance Cobra -- 13
14) APC-X Apocalypse -- 12
15) SND-BL5R Sand Blaster -- 9
16) Experimental SRB -- 6
17) MAD Marauder -- 4

Trial 3 coming soon...I promise!

And you all thought I forgot, didn't you
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
NathanKell
06/09/02 10:47 PM
24.44.238.62

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Hmm, intewesting...
And funny, sad as it is personally. Remind me to hire that McQueeg fella.

Glad you came back to this thing; I'm very interested to see the undoubtedly heated conclusion!
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
KamikazeJohnson
06/09/02 11:03 PM
209.202.47.12

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I just wish I had the time to finish Trial 2 as planned...give a little more time for the luck to balance out...and maybe kick that GST-1T out of top spot (but first we'd have to drag McQueeg out of its cockpit)!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Zwischy
06/10/02 02:16 AM
63.49.225.208

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Well, I know it's way too late to get into this, but I can't leave well enough alone, anyway. So here's an expensive little number.

HST-5X Hailstorm
Tonnage: 75
Engine: 375 XL
Walk MPs: 5
Run MPs: 8
Jump MPs: 0
Double Heat Sinks: 10(20)

12.5 tons standard armor
H - 9
CT - 29/10
L/RT - 20/7
L/RA - 21
L/RL - 28

1 LB 2-X AC LA
1 Ultra 5-AC RA
3 MRM-10 packs 2 LT, 1 LA
3 Medium lasers 1 H, 1 LT, 1 RT
1 ton LBX ammo (cluster) LA
2 tons Ultra ammo RA
2 tons MRM-10 ammo LT

Cost: 18,011,000 C-Bills :P

zwischy
KamikazeJohnson
06/10/02 02:24 AM
209.202.47.12

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Kewl...I could have some fun with that thing on this battlefield. I don't know if I'll have time to host another challenge any time soon, but if I do, make sure you whip something up for me
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
06/10/02 04:12 AM
209.202.47.12

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A sudden flurry of activity, and now Trial 3 is complete! The top four qualify for the Elimination matches. It's late, and I'm tired, so all I'll post is the order destroyed, and the 'Mechs which scored the killing shot.

A note about tie-breakers: if two 'Mechs died in a single round in this trial, the order is determined by the initiative order of the 'Mechs which fired the killing shots. If two or more 'Mechs tie for the fourth playoff spot, the winner will be determined by the number of points scored in Trial 3.

Trial 3 Results

Note: the 'Mech named in brackets scored the kill.

1) ABV-8G Above-Average -- Survivor -- 16 points
2) HRA-4 Hydra (Above-Average) -- 15
3) Urban Defender (Above-Average) -- 14
4) MAD Marauder (Above-Average) -- 13
5) Chien (MAD Marauder) -- 12
6) Drakkar (Urban Defender) -- 11
7) APC-X Apocalypse (Hydra) -- 10
8) ERN-U-01 Earnest (MAD Marauder) -- 9
9) AMO-101 AmmoMan (Chien) -- 8
10) TMT-1X Torment (AmmoMan) -- 7
11) CH-1R Challenger (Urban Defender) -- 6
12) H-75 Jack Hammer (AmmoMan) -- 5
13) SND-BL5R Sand Blaster (Earnest) -- 4
14) ANT-5E Antedater (Torment) -- 3
15) Experimental SRB (MAD Marauder) -- 2
16) TC-1X Trance Cobra (Gauss Triplet -- "Headhunter" McQueeg strikes again) -- 1
17) GST-1T Gauss Triplet (Trance Cobra) -- 0

Preliminary Standings
1) HRA-4 Hydra -- 34
2) Chien -- 31
3) ABV-8G Above-Average -- 30
4) Urban Defender -- 29
5) DKR-Drakkar -- 29
6) ERN-U-01 Earnest -- 28
7) CH-1R Challenger -- 26
8) GST-1T Gauss Triplet -- 26
9) TMT-1X Torment -- 24
10) AMO-101 AmmoMan -- 24
11) APC-X Apocalypse -- 22
12) ANT-5E Antedater -- 22
13) H-75 Jack Hammer -- 21
14) MAD Marauder -- 17
15) TC-1X Trance Cobra -- 14
16) SND-BL5R Sand Blaster -- 13
17) Experimental SRB -- 8

Congratulations to the HRA-4 Hydra, Chien, ABV-8G Above-Average, and Urban Defender, the Final Four competitors!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
NathanKell
06/10/02 12:58 PM
24.44.238.62

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Wow, that was quite a reversal...

I look forward to reading the blow-by-blow, if you have the time...
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
KamikazeJohnson
06/10/02 01:25 PM
209.202.47.12

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>>I look forward to reading the blow-by-blow, if you have the time...<<

I wish I had, but a 17-'Mech free-for-all is a lot of blows...especially at 2:00 AM. I kept only minimal notes, but if anyone wants to know specifics about a certain 'Mech, I'll fill in whatever details I can remember.

I'll start with this, though...I used 2 map boards, with the 'Mechs spread more-or-less evenly around the edge, random order. The battle started with nearly everyone picking on their neighbors...there was a lot of double-teaming, as everyone wanted to knock the first few 'Mechs out of the competition as soon as possible, in order to guarantee themselves a higher score. The top scoring 'Mechs were generally the ones that were ignored for the first few rounds, or, by virtue of the starting arrangement, had some degree of cover.

Interested in a "kill count"? This is only a record of the "killing blow", so it doesn't reflect which 'Mech did the bulk of the damage, but I like lists, so here goes

'Mech................# of kills
'Mechs killed (round eliminated)

Above-Average........3
Hydra(15)
Urban Defender(14)
MAD Marauder(13)

MAD Marauder.......3
Chien(13)
Earnest(7)
Experimental SRB(3)

Urban Defender......2
Drakkar(12)
Challenger(6)

AmmoMan............2
Torment(6)
Jack Hammer(5)

Hydra.................1
Apocalypse(8)

Chien.................1
AmmoMan(7)

Earnest..............1
Sand Blaster(4)

Torment..............1
Antedater(3)

Trance Cobra......1
Gauss Triplet(1)

Gauss Triplet.......1
Trance Cobra(1)

If you want specifics, just ask
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
LordChaos
06/10/02 03:55 PM
216.161.103.160

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1) HRA-4 Hydra -- 34

Wow!

I'm sorta ammazed at that.... I mean, I expected it to be in the running, but #1? Wow!

Course, I also expected the Apoc to do better, so I guess I should just take my good luck and be satisfied.
Real mechwariors pilot IS mechs.
KamikazeJohnson
06/15/02 10:21 PM
209.202.47.12

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The Final Four double-elimination competition got underway today at the 2nd JMInc. Invitational Design Challenge. Four matches set the stage for the tomorrow's climactic finals.

1) Hydra vs Urban Defender
The first match of the day was a replay of one of the many duels fought in the Trial 3 free-for-all, although the first meting between these two took place after the Urban Defender had ripped both arms off the APC-X Apocalypse, and with the Drakkar dumping additional firepower on the Hydra. The battle began rather uneventfully, with both 'Mechs inflicting scattered damage, but the action heated up rather suddenly when the Hydra closed to dish out physical damage. Although the Hydra inflicted heavy damage with its weapons, knocking out the Urban Defender's AC/5 and seriously damaging its Engine, the Urbie's return volley knocked the Hydra to the ground after damaging a leg actuator. The Hydra gamely regained its feet and set off the Urban Defender's CASE-protected AC/5 ammo, but it was again knocked to the ground after losing its LB 10-X AC. A kick to the prone Hydra damaged its Gyro, but, shockingly, the batterd 'Mech refused to stay down, at least not until it lost its Left Leg completely. Another kick from the nearly-ammoless Urban Defender ended the fight. An ugly victory, but city specialists are meant to get ugly, right?

2) Chien vs Above-Average
The Chien began this match by attempting to close range as quickly as possible, but was stopped in its tracks when its not-quite-Awesome opponent's first volley knocked it to the ground. The Chien's piloting mishaps continued as it fell again two rounds later, but not until it had succeeded in heat-crippling the Above-Average with its Inferno SRMs. Pinned against the edge of the arena, heat-crippled, and with heavy damage to its legs and Left Torso, the Above-Average looked to be in a tough spot, but its daring pilot gambled everything in an attempt to exploit the Chien's heavily-damaged Left Torso. Risking shutdown, the Above-Average cut loose with an Alpha Strike which tore out the Chien's Left Torso, disabling the XL Engine. A narrow victory for the Above-Average.

3) Above-Average vs Urban Defender
The Above-Average, with its dominating victory in the free-for-all and its impressive first-round win against the Chien, was the natural favorite in this match-up, but die-hard fans refused to discount the incomparable Vernon "Headhunter" McQueeg, even without a clear head-capper weapon. Outgunned at long range, McQueeg took full advantage of available cover to avoid the worst of the Above-Average's PPC fire. By the time McQueeg cleared the last of the cover and came into short range of the Urban Defender's Autocannons, both 'Mechs were lightly damaged, but seemed eager for action, and the battle looked about to really heat up. However, McQueeg was definitely in fine form today, emerging from the last stand of trees at a casual pace, shrugging off a short-range volley from his fearsome adversary, and then slamming a pair of AC/10 slugs directly into the face of ABV-8G, ending the fight in characteristically abrupt fashion.

Remind me to fire McQueeg as a tester and send him back to the front line where he belongs. It's very tough to get an accurate assessment of any 'Mech with that guy in the cockpit!

4) Hydra vs Chien
The final match of the day was an entertaining battle between two eerily similar 'Mechs. The Chien got off to an early advantage by scoring a hit with a single Inferno SRM, crippling the Hydra's heat for what turned out to be the duration of the battle, but repeated hits to the Head and Left Arm of the Chien finally turned the tide. In a single turn, the Chien's Left Arm, and the Ultra AC/5 it carried, was torn off, an LB cluster hit pierced the one-armed 'Mech's Center Torso armor, damaging the Engine, and another LB shot struck the head (third hit), knocking the Chien's pilot unconscious. The Hydra was knocked from its feet that same turn, due to leg actuator damage, which limited its ability to take advantage of its unconscious opponent, but the Chien still suffered significant unanswered damage the following turn. Although the Chien's pilot regained consciousness almost immediately, the damage was done: a shower of cluster munitions and SRMs tore through the Left Torso of the Chien, disabling the Engine.

In accordance with the "Double Elimination" structure of the Final Four competition, the following matches are scheduled for tomorrow. First, the Hydra and the Above-Average, each with a single loss, face off. The winner of that match must then defeat the Urban Defender twice before suffering a second loss in order to win the competition.

Hooray! Almost done!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
LordChaos
06/16/02 02:55 AM
216.161.103.201

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"First, the Hydra and the Above-Average, each with a single loss, face off."

Well, it's been nice knowing yall... (this will be the 2nd time the Hydra has faced the Above Average.. that's the mech that finished it off in the free for all).
Real mechwariors pilot IS mechs.
KamikazeJohnson
06/16/02 11:08 AM
209.202.47.12

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Well, this time should be a wee bit different...for example, when they meet this time, the Hydra will have legs...

It should prove to be an interesting fight...the ABV-8G had a pretty close fight with the Chien, after all.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
NathanKell
06/16/02 06:48 PM
24.44.238.62

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Indeed.
Shotguns'-o'-Death and Mucho Armor vs. Triple PPC Lovin' and SpindleLegs (tm). A fight not to be missed!
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
LordChaos
06/16/02 09:21 PM
216.161.102.31

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Regaurdless, I don't like the odds for whicheve does win to get the next two wins without a lose.

Still, I hope it's the Hydra... I already have the design critiaria for the next match made up.
Real mechwariors pilot IS mechs.
KamikazeJohnson
06/16/02 09:31 PM
209.202.47.12

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>>Regaurdless, I don't like the odds for whicheve does win to get the next two wins without a lose.<<

That all depends on whether or not McQueeg escapes house arrest, jumps the fence, and out-thumb-wrestles one of the designated pilots for the right to compete in the final match. As we've already seen, anything can happen when he's around!

>>Still, I hope it's the Hydra... I already have the design critiaria for the next match made up.<<

It might be a moot point, considering how long it took me to complete this one, unless you can suggest a much-abbreviated yet stlll fair and complete set of tests...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
NathanKell
06/16/02 09:48 PM
24.44.238.62

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Well, first of all, we can go back to 1 mech per person...that alone should cut the time nearly in half...
And since ISTR I was the one who started the 2 per person tradition in this one, sorry...

And--USE HANDCUFFS. Though, lucky as the bugger is he'd slip out of 'em or pick 'em, no sweat
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
LordChaos
06/17/02 02:09 AM
216.161.103.67

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"That all depends on whether or not McQueeg escapes house arrest, jumps the fence, and out-thumb-wrestles one of the designated pilots for the right to compete in the final match. As we've already seen, anything can happen when he's around! "

Ship him off to the front already! He obviously doesn't belong behind the controls of a test mech.
Real mechwariors pilot IS mechs.
KamikazeJohnson
06/18/02 02:06 AM
209.202.47.12

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The much anticipated finals of the 2nd JMInc. Invitational Design Challenge wrapped up today, much to the delight of the spectators. First up was the qualifier between the HRA-4 Hydra and the ABV-8G Above-Average, followed by the final showdown with the as-yet-undefeated Urban Defender. Thankfully, "Headhunter" McQueeg was under house arrest and unable to attend the proceedings

Hydra vs Above-Average
Keeping in mind the Above-Average's close call against the Chien, as well as the 'Mech's embarassing close-range pummelling by a low-tech Thunderbolt during a Trial 2 match, the ABV-8G's veteran pilot opted to diverge from the pattern of simply camping and sniping. The strategy appeared to be paying off, as the relentlessly-pursuing Hydra suffered heavy damage while trying to corner its adversary. However, after a full lap-and-a-half of the Arena's central lake, the Above-Average was forced towards the edge of the Arena layout. Into short range and operating at walking pace, the battered Hydra was finally able to strike with its full arsenal and start inflicting significant damage. However, due to heavy leg damage, the Hydra's pilot was unwilling to close completely in order to exploit the Above-Average's below-average leg armor. Meanwhile, the Above-Average was beginning to have targeting difficulties due to its enemy's close proximity. The Hydra's high heat allowed the ABV-8G to open the range slightly and score with a full volley, nearly removing the Hydra's Left Leg, but two blistering volleys had compromised the Above-Average's Center Torso armor, allowing a shower of SRMs and LB Cluster shots to do their work, disabling the fearsome ABV-8G's Engine. A dramatic win for the underdog Hydra.

*Interesting battle fact: the Hydra actually suffered more damage than the Above-Average, but much of that damage was soaked up by its heavily-armored legs. The Above-Average took damage mainly to the torso, hence its rather sudden exit.

***Final Showdown...HRA-4 Hydra vs Urban Defender***
Note: Due to the Double-Elimination format, a 'Mech must suffer two losses in order to be eliminated, so at the start of the Showdown, the Hydra needed to defeat the Urban Defender twice, while one win would clinch the victory for the Urban Defender.

***Match 1***
The Hydra was out for revenge in this match, after its defeat at the hands of the Urban Defender in the first round of the elimination tournamend, and revenge it would get. After the Hydra's disastrous close-range encounter in the first round, the HRA-4's new pilot opted instead to fight a distant, running battle, hoping to take advantage of the Urban Defender's ammo dependency. The plan was working well, as the Urban Defender had accuracy problems, and seemed unable to hit with the both shots in Ultra mode. The slower Defender seemed to grasp a chance at victory when it seized the initiative, closed to short range, and badly cored the Hydra's Center Torso, damaging the Gyro, but a lucky shot from the Hydra's LB-X cannons pierced the Urban Defender's Center Torso armor and disabled the Gyro. The fallen 'Mech was still a threat, withe the heavy damage to the Hydra's Torso, but a blistering volley at point-blank range ripped of the Urban Defender's Left Arm and Left Torso, leaving it with only the UAC/10 in the arm it needed to prop itself to fire. Unable to return fire, the Urban Defender was sooon ripped to shreds.

Looks like after weeks of testing, it all comes down to a single battle. How's that for a grudge match?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
06/18/02 02:43 AM
209.202.47.12

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[b***]Bribery, Skulduggery at 2nd JMInc. Invitational Design Challenge***

It's a sad, sad, sad fact: whenever valuable prizes or great prestige are at stake, corruption will inevitably follow.

It seems the make's of the Urban Defender, after a crushing defeat by the Hydra, had some doubts about their 'Mech's ability to get rid of the 'Mech that

just.
won't
DIE!!!!

Wishing to give their 'Mech the best possible chance of victory (and unable to contact the designated Hydra pilot in order to place a bribe), representatives of the UD's manufacturing company approached the one man with unblemished success in the 'Mech's cockpit: Vernon "Headhunter" McQueeg. McQueeg refused at first on the grounds that he was under strict house arrest, but when the corporate rep doubled his initial offer on the spot, the former Covert Ops agent agreed to "see what he could do." In a perfect example of "trickle-down" corruption, McQueeg passed a portion of his fee on down to the guards monitoring his residence, and slipped away without raising an alarm. Putting his Covert Ops experience to good use, McQueeg infiltrated the arena, swiftly dispatched the designated pilot, and settled into the Urban Defender's cockpit (but not before starting a rumor that a certain odds-defying 'Mechwarrior had escaped, and was going to be piloting the Hydra, then betting what remained of his advance on the Urban Defender at 187:1). McQueeg disappeared immediately after the battle, and his current whereabouts are unknown.


***Match 2***
The Hydra began this battle as it had the last, keeping in motion and at medium range or better of the Urban Defender's Autocannons. Once again, the strategy was working well, as the Urban Defender's armor was peeled away bit by bit, while most of the return fire amounted to little more than wasted ammo. However, eventually, the Urban Defender's pilot (you-know-who ) gained a strong position in the center of the arena, making it very difficult for the Hydra to keep out of short range and also maintain top speed. Seeing a chance, McQueeg rushed the badly-positioned Hydra and opened fire, scoring a single direct hit to the Hydra's head, knocking out the Life Support and the head-mounted SRM. The Hydra's volley staggered the slower 'Mech, throwing off McQueeg's aim with the other slugs, but the legendary 'Mechwarrior quickly mastered the off-balance 'Mech, finishing off the job with a single AC/5 slug from his next volley.

The ending of the final match left no doubt as to who was really piloting the Urban Defender, setting off a minor riot in the Arena and surrounding community. In an effort to get the full story about events leading to the scandalous end to the competition, the local governor shut down all Dropship departures, detained all on-planet reps from all the participating design/manufacturing companies, and put out an APB on one Vernon McQueeg. A full report is still pending.

Well, folks, that wraps it up, except for the legal hassle..that could take years to sort out. Until the issue is settled, JMInc. most likely won't be running additional design challenges. But since the company loves the publicity generated by these contests, rest assured that Johnson 'MechWorks, Inc. will be running more competitions as soon as they are able.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
LordChaos
06/18/02 02:56 AM
216.161.103.210

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When interviewed after the final match, the chief engineer of Project Hydra was quoted as saying "I'll kill that bastard myself. Twice."

is it too late to demand a rematch, this time putting that sneak in MY mech?
Real mechwariors pilot IS mechs.
KamikazeJohnson
06/18/02 03:01 AM
209.202.47.12

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Unfortunately, the entire planet is currently under martial law, the test 'Mechs have been impounded for garrison duty, half the Arena was destroyed in the riots, and McQueeg has vanished from sight. Not to mention JMInc.'s reputation is in tatters. It doesn't seem likely that a rematch will be possible any time soon.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
LordChaos
06/18/02 03:23 AM
216.161.103.210

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Ok, then just remember... when you finaly find Mc.... Project Hydra wants a couple peices of his anatomy as repayment...
Real mechwariors pilot IS mechs.
Nightmare
06/18/02 10:39 AM
194.251.240.107

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I`m seeing a possible future as a mercenary commander for Vernon McQueeg. Vernon`s Head Hunters? McQueeg`s Decapitators? The McQueeg Experience?

rotflmao!
Advice for Evil Overlords:
My legions of terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
KamikazeJohnson
06/18/02 05:49 PM
209.202.47.12

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Hmmm...now that you mention it, that's very good idea. Lots of role-playing potential...I've already given him a freaky special skill, specific combat experience (Covert Ops), and a reason to go mercenary. Wow.

I'd have to limit his "Headhunting" ability, however...restrict it to desperate battle situations and Arena combat against a hopelessly superior opponent
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
06/18/02 05:53 PM
209.202.47.12

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Hey, don't knock the wacky designs. Keep in mind that 16 of these 18 'Mechs took out an Atlas in single combat. And everyone in the city they're patrolling knows it, too

I'm sure they'll get a healthy degree of respect.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Nightmare
06/19/02 12:54 AM
194.251.240.107

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BTW, does he by chance have any of the Advantages from MaxTech? Like, Marksman or Weapon Specialist or whatever they were called?
Advice for Evil Overlords:
My legions of terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
KamikazeJohnson
06/19/02 08:12 AM
209.202.47.12

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I'd probably want to give him something like that...I don't have any ofthe Mechwarrior sets, so I'm not familiar with the character creation rules. At the moment, McQueegis basically just a personality profile (and a scary natural ability!)
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
TRYCORP
06/22/02 06:41 PM
172.141.47.33

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TRYCORP sat down in his recliner in front of the halotable ready to watch his favorite show. He reached for the remote only to see that the design representatives from the design challenge where being detained. He laughed to himself now thankful that his design had lost. But once he saw the designer of the mech that came in under him he got a little worried....

>BOOOM<!
TRYCORP:
Marines Sgt.: FREEZE!
TRYCORP: What tha..!
Marines Sgt.: YOU ARE UNDER ARREST!
TRYCORP: For what!?!
Marines Sgt.: All Reps are being detained!
*TRYCORP makes a break for the exit.*
*Marine squad chases after*
*TRYCORP Jumps through window of his villa out onto the lawn and heads for his driveway*
*Marines give chase*
*TRYCORP runs around the corner of his house just a few dozen feet from his hovercar*

TRYCORP: AAAAAAAAAHH!!!
*Hunchback stands facing the corner TRYCORP emerged from and points its huge LBX Cannon right at him*
TRYCORP: ooooh crap...
*TRYCORP gets Idea*
*Runs back around corner and jumps into corner window of his bedroom *
*Grabs needler*
*Runs toward back entrance to garage*
*Opens door and shoots guard watching his vehicle*
TRYCORP: I know that think is somewhere!
*Digs in corner of garage and pulls out satchel charge*
*Exits front door of garage and sneaks to back of Hunchback.*
*Climbs leg and puts charge in the knee joint*
TRYCORP: >=P TAKE THIS!!!
*Knee seperates from Hunchback and TRYCORP opens garage door and speeds away in Hovercar*
TRYCORP: HAHAHAHA!!! GOTCHA SUCKERS!!!
*Corsair streaks from air*
*OH!!! SH..
*Hover car seperates into dozens of pieces along with TRYCORP*
"Machine Guns! Thats a Summoner out there! Do you plan to punch little holes in it, and have it fall down from too much ventilation!?!"

TRYCORP
Clan Nova Cat
KamikazeJohnson
06/22/02 07:44 PM
209.202.47.12

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Hmmm...I guess this means, no more TRYCORP submissions in future challenges?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
TRYCORP
06/23/02 03:40 PM
172.140.72.21

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TRYCORP Jr.! I'm a Nostra so ha ha ha ha ha! I will have some ofspring! HA HA HA HA HAA HAAA!!! Ug Nostra Jr.! HAAHHAHAHAAHHAHAAH!!!! (my MW2 Character, Yeah thats right we haven't converted to 3 yet, NATURAL APTITUDE RULES! Heh Heh Heh)
"Machine Guns! Thats a Summoner out there! Do you plan to punch little holes in it, and have it fall down from too much ventilation!?!"

TRYCORP
Clan Nova Cat
Karagin
04/16/08 03:46 PM
24.26.220.4

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LOL!
Karagin

Given time and plenty of paper, a philosopher can prove anything.
His_Most_Royal_Highass_Donkey
06/18/08 12:35 PM
70.6.164.63

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Question. Whats the point of a design challenge with junk for weapons? What idiot would want ACs in there mech? There heavy and almost worthless! The only thing worse that ACs are SRM.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Fang
06/18/08 01:42 PM
151.193.203.12

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I see your nick is well given. anyhoo...
One by one, the rabbits are stealing my sanity.....
Lafeel
06/18/08 02:21 PM
157.157.109.27

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Quote:

Question. Whats the point of a design challenge with junk for weapons? What idiot would want ACs in there mech? There heavy and almost worthless! The only thing worse that ACs are SRM.



Two reasons: Because of the unusualness, and the fact that not everyone feels the same way as you. (from what I've gathered)
His_Most_Royal_Highass_Donkey
06/18/08 03:11 PM
68.26.60.213

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Quote:

I see your nick is well given. anyhoo...




I aim to please
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
KamikazeJohnson
04/03/09 11:16 PM
142.161.145.16

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For the challenge, of course The whole point is to design the most effective 'Mech you can within the restrictions of the design criteria (and keeping in mind the trials to maximize potential).
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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