Karagin
09/26/02 10:06 AM
63.173.170.57
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Okay I was playing around with some of the mechs and trying to play a little bit of homage to Sun of Fang Dougram, and I came up with the following mech based off what I know about the Dougram mecha...now my questions are:
Should I have gone with an AC10 over the PPC?
Should I keep the dual SRM 2 racks?
Should the mech have jump jets?
Let me know what you think.
code: Type/Model: Dougram DGM-2D Tech: Inner Sphere / 3025 Config: Biped BattleMech Rules: Level 1, Standard design
Mass: 55 tons Chassis: Standard Power Plant: 275 Core Tek Fusion Walking Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Standard Armament: 1 PPC 1 Medium Laser 1 LRM 5 2 SRM 2s Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Dougram DGM-2D Mass: 55 tons
Equipment: Crits Mass Int. Struct.: 91 pts Standard 0 5.50 Engine: 275 6 15.50 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: 18 Single 7 8.00 (Heat Sink Loc: 1 RT, 2 CT, 2 LL, 2 RL) Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00 Armor Factor: 96 pts Standard 0 6.00
Internal Armor Structure Value Head: 3 9 Center Torso: 18 13 Center Torso (Rear): 4 L/R Side Torso: 13 10/10 L/R Side Torso (Rear): 3/3 L/R Arm: 9 9/9 L/R Leg: 13 13/13
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 PPC RA 10 3 7.00 1 Medium Laser LA 3 1 1.00 1 LRM 5 RT 2 24 2 3.00 (Ammo Locations: 1 RT) 1 SRM 2 LT 2 50 2 2.00 (Ammo Locations: 1 LT) 1 SRM 2 HD 2 1 1.00 -------------------------------------------------------- TOTALS: 19 47 55.00 Crits & Tons Left: 31 .00
Calculated Factors: Total Cost: 4,475,056 C-Bills Battle Value: 832 Cost per BV: 5,378.67 Weapon Value: 662 / 662 (Ratio = .80 / .80) Damage Factors: SRDmg = 14; MRDmg = 10; LRDmg = 4 BattleForce2: MP: 5, Armor/Structure: 2/5 Damage PB/M/L: 3/2/1, Overheat: 0 Class: MM; Point Value: 8
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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ChalengerII
09/26/02 12:25 PM
62.254.0.4
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SRM4 is better than 2 SRM2's less heat same tonage and less crits used I personaly view the PPC as a supirior weapon but it depends on terrain. With this design as it has the heat sinks to fire it I think you should keep with the PPC. Jump jets are up to your style of play. I like them but i know people who never use them. Not a bad design in my view. Fair old bit of firepower at all ranges and its fast. Could do with a lot more armor realy would hate to see the damage a Hunchback could do to this mech.
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Karagin
09/26/02 12:37 PM
63.173.170.87
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I can go with a SRM 4 for this one...I can add more armor if I lower the speed...or go with Level 2 tech.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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realworldviews
09/27/02 11:10 AM
24.98.65.7
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I say go with the SRM4 and 1 ton of ammo and add another ton of armor. That will help a little. I would also consider dropping a heat sink or 2 to add some more armor.
Colonel Brian Davis
Gamers United
"Dreams become reality, for all who start off with a dream"
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Karagin
04/15/08 08:18 PM
24.26.220.4
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Okay another set of ideas to add to the list...revamping is going to prove interesting or painful...:D
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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