wolfcannon
05/16/03 03:46 PM
204.180.112.235
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heres the stats on the Abrahm Mk. IV
Movement: Trakced Crusie MP:4 Flank MP: 6 Tonnage: 100 Engine: 400XL Armor:9 tons(Ferro) Armor Points: 161 Front:33 Left/Right:32 Rear:30 Turret:34
Weapons: 2 Martell Medium Lasers(Front) 1 Guass Rifle(Turret) 1 Streak SRM6(Turret) Machine Gun(Turret) Guass Rifel Ammo(4 tons)(32 shots) Streak SRM6 Ammo(2 tons)(15 shots) Machine Gun Ammo(1 ton)(200 shots) 1 Beagle Probe 1 Guardian ECM Communications Equipment 11/2 ton cargo
Clan Wolf in Exile
328th Assault Cluster(the Lion Hearted)
Bravo Trinary
Alpha Star
Star Captain James Sword
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Karagin
06/03/13 11:42 PM
50.36.82.183
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I like it.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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ATN082268
06/04/13 03:47 PM
69.129.18.69
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Quote:
I like it.
So much so, you basically posted the same design on the Heavy Metal Pro site
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Karagin
06/04/13 05:45 PM
50.36.82.183
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No I used it as template for a design that needed work, thus borrowing from the design mixing in what I had on a level 1 tank and going from there, in fact I my version uses a different mix of weapons as well as the new tech to give it a longer life span and once fluffed will not even be part of the Inner Sphere playground of BT.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Karagin
06/04/13 06:06 PM
50.36.82.183
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And here the vehicle I had that I combined the ideas of the Abrahm into...
Code:
BattleTech Vehicle Technical Readout VALIDATED
Type/Model: Asteler Tech: Inner Sphere / 3025 Config: Tracked Vehicle Rules: Level 3, Standard design
Mass: 100 tons Power Plant: 300 Vlar Fusion Cruise Speed: 32.4 km/h Maximum Speed: 54.0 km/h Armor Type: Standard Armament: 1 Autocannon/10 4 Machine Guns 2 SRM 4s 1 LRM 15 Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Asteler Mass: 100 tons
Equipment: Items Mass Int. Struct.: 50 pts Standard 0 10.00 Engine: 300 Fusion 0 19.00 Shielding & Transmission Equipment: 0 9.50 Cruise MP: 3 Flank MP: 5 Heat Sinks: 10 Single 0 .00 Cockpit & Controls: 0 5.00 Crew: 7 Members 0 .00 Turret Equipment: 0 2.50 Armor Factor: 120 pts Standard 0 7.50
Internal Armor Structure Value Front: 10 36 Left / Right Sides: 10 24/24 Rear: 10 16 Turret: 10 20
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 Autocannon/10 Turret 0 30 2 15.00 4 Machine Guns Turret 0 200 5 3.00 2 SRM 4s Turret 0 50 3 6.00 1 LRM 15 Turret 0 16 2 9.00 Electronics Suite Body 1 5.00 Thermal Serachlight Body 1 1.00 ECM Unit Body 1 7.50 -------------------------------------------------------- TOTALS: 0 15 100.00 Items & Tons Left: 10 .00
Calculated Factors: Total Cost: 5,771,000 C-Bills Battle Value 2: 902 (old BV = 586) Cost per BV: 6,398.0 Weapon Value: 487 / 487 (Ratio = .54 / .54) Damage Factors: SRDmg = 24; MRDmg = 14; LRDmg = 5 BattleForce2: MP: 3T, Armor/Structure: 0 / 6 Damage PB/M/L: 3/3/1, Overheat: 0 Class: GA; Point Value: 9 Specials: if
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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