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Khan_E_F
Captain


Reged: 05/18/03
Posts: 865
LandWar costs
      #65961 - 06/29/03 12:25 AM (131.181.127.33)

I know that attacking empires not adjacent to one of your own zones cost 25m plus 2.5m for ever unit and that attacking empires lower than your own cost additional money. I want to know what exactly are the restrictions (eg. declaring war) and costs for attacking empires lower than your own? Is there any formula to calculate this?

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TheDeadlyShoe
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Reged: 06/22/02
Posts: 1621
Loc: Redmond, WA
Re: LandWar costs
      #65988 - 06/29/03 01:26 PM (4.41.158.188)

level has no effect on zone attack cost
zone attack cost:

Attacker's Pop compared to Defenders # of Zones, modified by Defender's Buildings in Zone and Units in Zone, * 0.1 if there is a DoW.

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Khan_E_F
Captain


Reged: 05/18/03
Posts: 865
Re: LandWar costs
      #66016 - 06/29/03 08:37 PM (203.56.233.9)

Well then would it cost more for an empire with a pop of 10,000 to attack a defender with 20 zones, or for an empire with 5,000 pop to attack a defender with 20 zones?

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TheDeadlyShoe
Lieutenant Colonel


Reged: 06/22/02
Posts: 1621
Loc: Redmond, WA
Re: LandWar costs
      #66018 - 06/29/03 08:39 PM (4.41.158.188)

Excuse me. I made a booboo. Modifying post, look again.
*EDIT*
Oops. Timer expired:

It's Attackers BV, compared to defenders # of zones.
Modified by Defender's Units and Buildings.

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Yossarian
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Reged: 06/22/02
Posts: 55
Loc: Cape Canaveral, FL
Re: LandWar costs
      #66192 - 07/01/03 07:39 AM (205.139.152.2)

A little clarification... BV isn't what matters.. it is your SP. If you don't know your SP, you can think of it as a factor of your military maintenence...

As a rough calculation, an empire restricts when more than its transfer limit of cash has been spent on attacking it. There are other factors that go into this as well, but they're a little more vague.

Suffice to say, in order to LW properly, you need to plan ahead and spend as little as possible. People make the mistake a LOT of abusing the paradrop and hotdrop options. Those spend so much money on an empty zone that you end up restricting your target very quickly.

DoW'ing on an empire puts 1/2 of the DoW cost against the restriction. Every zone attacked adds the cost of that attack towards the restriction.

A level 5 empire will restrict at $50 million spent, so you have to careful.

The cost to attack a zone is based on the % of the targets population that is in that zone, and the difference in SP between the two empires.

So another trick in LW if you are looking to take everything, is to attack the smallest cities first. They hold a lower % of the total population, so they cost less and add less to the restriction. This way you'll be able to take all cities, with the last city bringing the target down to level 0 or 1 and restricting him.

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hmm... I sleep a lot a better with a level 0 instead of my level 11.


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Protagoras
Captain


Reged: 08/04/02
Posts: 1131
Re: LandWar costs
      #66197 - 07/01/03 09:02 AM (161.114.1.181)

Another tactic is to attack as many cities as you can simultaneously once you think your close to restriction. The restriction money is added once a zone is taken not when attacked. So it is possible if someone decided to pack all defense into one zone to hit all the cities simultaneously (with the vast bulk hitting the defended zone) and take an empire in one swell foop.


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Stalker17
General


Reged: 06/24/02
Posts: 2581
Re: LandWar costs
      #66208 - 07/01/03 11:17 AM (68.159.4.159)

well, I guess that'd work if you had alot of pilot login and battleplayers

In fact, you migh thave to not command any units just for the purpose of sitting in chat coordinating everything through a sea of PM's

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TheDeadlyShoe
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Reged: 06/22/02
Posts: 1621
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Re: LandWar costs
      #66216 - 07/01/03 02:25 PM (4.41.158.188)

Yoss unless he changed it when he put in SP, it still goes off of BV.
In reply to:


The cost to attack a zone is based on the % of the targets population that is in that zone, and the difference in SP between the two empires.




AND THE BV PRESENT IN THAT ZONE! Plus, it's Military value compared to the NUMBER OF ZONES held by the opposing empire. That is why empty zones grow progressively more expensive to attack.

Wrong wrong wrong wrong wrong!


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Yossarian
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Reged: 06/22/02
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Re: LandWar costs
      #66257 - 07/02/03 05:41 AM (205.139.152.2)

Are you sure? Cause my DoW costs seem to stay the same when units skill up.... Its adding new mechs that seems to boost the DoW costs...

And you're right, I did leave out the part about the total number of zones owned... However, what I said isn't *wrong* just wasn't complete. Population is by far the largest factor though.

20k BV in an empty zone will maybe double the attack cost to 400k. 20k pop in one zone will up the attack cost by a factor of 10 to 100 (for medium sized empires).

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hmm... I sleep a lot a better with a level 0 instead of my level 11.


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Krait
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Reged: 06/22/02
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Loc: Krautland
Re: LandWar costs
      #66262 - 07/02/03 07:29 AM (172.176.60.182)

The DoW cost doesn't seem to have anything to do with BV. Nor with SP. As far as I can tell it seems to be affected by force value. Recently I wanted to attack someone with an empire and noticed a pretty absurdly high DoW cost. So I went and scrapped a gun7 Patton. Not much BV lost, but the DoW cost went down significantly. Scrapped a few more of them. Then scrapped a CCT. The cost went down a lot less than with the first Patton, even though it had more BV. And the only thing where the Patton supports a significantly larger number than the CCT is the force value (or rather the base resource value).

Of course it might be something completely different, but I think its the FV/BRV that influences DoW costs.

As for total number of zones owned, that only affects empty zone attack costs afaik, not cities. And if it does affect cities, the effect is negligible there...

Lata
Krait


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TheDeadlyShoe
Lieutenant Colonel


Reged: 06/22/02
Posts: 1621
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Re: LandWar costs
      #66264 - 07/02/03 07:59 AM (4.41.158.188)

Hmm. I remember, back in the day, with like a levl 2 empire, using bad gun units to keep my DoW cost *down*... I can't quantify the numbers today, tho, it was a loooong time ago.

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geewiz
Newbie


Reged: 06/05/03
Posts: 23
Re: LandWar costs
      #66357 - 07/03/03 06:35 PM (24.196.198.129)

Since you're all on the subject of LW... I've defended my empires plenty of times (successfully too *knocks on wood*), but I'm about to LW a punk neighbor and I was wondering. Nev is real fond of 1 unit, 1 lance, 1 company, etc. Will be able to attack a zone with, say, 2 mechs or 3 mechs? Or will I be stuck having to use either 1 or 4?

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Aciddog
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Reged: 12/07/02
Posts: 693
Re: LandWar costs
      #66359 - 07/03/03 08:09 PM (12.82.83.27)

Form a Lance/Comp/Bat or whatever and move only the units you want to attack to the adjacent zone. Say if you form a Lance but only want to attack with 3 units have the one unit in a zone like 100 spaces away or whatever.

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geewiz
Newbie


Reged: 06/05/03
Posts: 23
Re: LandWar costs
      #66361 - 07/03/03 10:09 PM (24.196.198.129)

Thanks! That's a bit of a pain, but I didn't think of that.

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Fusilier
Sergeant Major


Reged: 01/21/03
Posts: 354
Loc: Germany
Re: LandWar costs
      #66370 - 07/04/03 04:45 AM (80.133.121.248)

ie you become a desk fighter

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Stalker17
General


Reged: 06/24/02
Posts: 2581
Re: LandWar costs
      #66375 - 07/04/03 05:05 AM (68.159.4.159)

yea, that's what I was trying to say...

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"Insanity is just another word for true creativity"

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geewiz
Newbie


Reged: 06/05/03
Posts: 23
Re: LandWar costs
      #66530 - 07/07/03 09:56 AM (24.196.198.129)

One more question: how will declaring war lower the cost for dropping jump inf? Will it just affect the zone attack cost, or will it also lower the cost of dropping the units in?

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airbagTTS
Sergeant Major


Reged: 06/24/02
Posts: 220
Loc: near Stuttgart/Germany
Re: LandWar costs
      #66531 - 07/07/03 11:13 AM (217.227.111.83)

the 25 mil for the dropzone and the cost for the unit movement will not be affected by dow. only the actuall attack cost will be multiplied by 0.1

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geewiz
Newbie


Reged: 06/05/03
Posts: 23
Re: LandWar costs
      #66534 - 07/07/03 12:19 PM (24.196.198.129)

No, I meant an attack by dropping jump infantry, not buying a non-adjacent zone...

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airbagTTS
Sergeant Major


Reged: 06/24/02
Posts: 220
Loc: near Stuttgart/Germany
Re: LandWar costs
      #66537 - 07/07/03 12:33 PM (217.227.111.83)

a paradrop with jump inf isnt (speaking of costs) anything other than a dropzone. therefore the same 25 mils base cost plus the unit move costs for a paradrop. and dow still doesnt reduce that costs.

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Comment 2: "In a world without walls and fences - who needs windows and gates?"


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geewiz
Newbie


Reged: 06/05/03
Posts: 23
Re: LandWar costs
      #66540 - 07/07/03 12:39 PM (24.196.198.129)

Oh well. Another hope dashed to bits....

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staker
Lieutenant


Reged: 09/25/02
Posts: 413
Loc: Haifa, Israel
Re: LandWar costs
      #66565 - 07/08/03 02:57 AM (132.68.1.29)

Also, if you are attacking a low level empire, you better make DZ, move units there and then attack, otherwise that 25mil for paradrop will get that small empire restricted!

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