Krait
Lieutenant Colonel
Reged: 06/22/02
Posts: 1639
Loc: Krautland
|
Neveron War Convention
#70680 - 08/28/03 07:29 AM (172.178.128.107)
|
|
|
Well, I tossed this around in my mind a little. Of course it is probably very illusional since all the major factions would have to ratify and support it, but it could make war a lot more fair...
Neveron War Convention.
1. Attacks will only be perpetrated if the attacking empires value(s) are less or equal to the defenders value. These attacks have to be accompanied by a nevmail stating which empire(s) are taking part in the attacks. Empires may not be attacked by more than empirelvl/2,1 empires (rounded down, so lvl6s cant be attacked by more than 2 empires etc)
Values: Lvl Value Max. Attackers: 1 1,5 1 2 3,5 1 3 7,5 1 4 15 1 5 35 2 6 75 2 7 150 3 8 350 3 9 750 4 10 1500 4 11 3500 5 12 7500 5 13 15000 6
2. Attacking empires are on their own in the target area, regardless of what the defending faction/alliance throws in to help. They get any help they can from their faction through money, goods and/or piloting, but no other empires from the faction will join the war.
3. A faction with a member under attack may use any means possible to throw back the attacker in the area where the attack occured. Attacks on the Aggressors home are off limits though.
4. Anyone violating these rules will face the wrath of all the undersigned.
What does everyone think? Bad idea, good idea? Other ideas?
|
Mazer
Colonel
Reged: 01/24/03
Posts: 1622
Loc: Margaritaville ;)
|
Re: Neveron War Convention
#70683 - 08/28/03 07:37 AM (66.20.28.21)
|
|
|
Sounds good, although the part about having to state attacks in nevmail is a bit much. Maybe have a few empires owned by players who aren't too involved in LW and aren't affiliated with any major alliances be designated enforcers? Have people report violations to them for investigation? Need to make sure nobody tries to shoot the ref though
-------------------- Struck, sir? I have not yet begun to fight! - John Paul Jones
|
Morningstar
Newbie
Reged: 08/28/03
Posts: 7
|
Re: Neveron War Convention
#70686 - 08/28/03 09:18 AM (147.126.101.165)
|
|
|
As it stands, there is very little in-game mechanics to prevent gang-bangs, faction bullying (my whole alliance will kill your faction if anyone tries to help you) etc. I think the conventions would be damn near impossible to enforce, but maybe if the big alliances signed on and tried to police it themselves, Randy and WW might add it to in-game mechanics. I support this idea. Doc
Edited by Morningstar (08/28/03 09:29 AM)
|
Krait
Lieutenant Colonel
Reged: 06/22/02
Posts: 1639
Loc: Krautland
|
Re: Neveron War Convention
#70688 - 08/28/03 09:41 AM (172.178.128.107)
|
|
|
Well I think this would be impossible to hardcode as there would be too many possibilities for abuse. It would have to be a player thing (players can usually see if something is abuse or legit, nev can't), and it would need support and have to be enforced from all the big LW factions.
Lata Krait
|
NeverSayNever
Lieutenant Colonel
Reged: 11/18/02
Posts: 1655
|
Re: Neveron War Convention [appendix A, paragraph 1]
#70694 - 08/28/03 10:40 AM (172.176.236.24)
|
|
|
[sarcasm ON ]
§1 - He (or she) who has the most donation points, and or nukes, available is - and will always be - right [at least in the end, and that's all that really matters].
[sarcasm OFF]
|
Nimon
Captain
Reged: 06/02/03
Posts: 819
|
Re: Neveron War Convention
#70701 - 08/28/03 11:08 AM (208.128.3.199)
|
|
|
Its good that your throwing ideas out Krait, but unless you get the LW factions to agree to it it will never happen. And to get the LW empires to agree to it there must be something for them in return.
|
Krait
Lieutenant Colonel
Reged: 06/22/02
Posts: 1639
Loc: Krautland
|
Re: Neveron War Convention
#70708 - 08/28/03 11:42 AM (172.178.128.107)
|
|
|
Well safe home zones is whats in it for them (so far, maybe there are some more ideas that benefit the attacker without screwing the targets), and the fact that they needn't be afraid of kicking off ww3...
Lata Krait
|
Sharkman
Captain
Reged: 07/13/03
Posts: 788
|
Re: Neveron War Convention
#70712 - 08/28/03 12:04 PM (65.201.112.192)
|
|
|
While I am not going to vote either way, I am going to comment on a few things.
Please understand that I do realize what you are trying to accomplish, and I am not dead set against it. However I also realize that it will never work. Letting players police players is not the way to accomplish this, as old grudges and biases can get in the way.
Also, the true problem lies in the game mechanics themselves. Admin is creating an atmosphere where the only way to get ahead is to LW, or use large overpowering LW mechs. Admin wants more war, despite what the players really want.
The economy is hosed, arenas are hosed, research is hosed, production is hosed. That leaves one thing to do. Land War. However, as can be easily witnessed by the reduced number of logins (by my estimates daily logins are down by over 2000), not everyone wants to LW, which leaves them nothing to do.
I understand why you want to place restrictions on LW, however, the main problem with the game is that it is currently so restricted in every other area that LW is the only option left.
There are 3 types of players in this game, adjusting the game to favor any 1 type of player inevitably will lead to losing players from the other 2 groups. We already see this.
The builder/producer is hurt by the extreme costs of resources. He/she charges more for his/her products due to this. A chain reaction of uncapped inflation has occured. In the end, everyone was hurt.
The duelist. Capped by arena earning restrictions, he/she has lost his only real interest in the game. No point in playing neveron when Megamek is availble. Net result, less players log in. Everyone is hurt.
The LW empire. While not necessarily hurt by the other restrictions, he is now greatly encouraged to LW cause there isn't anything else to do. No variety. Everyone is hurt by his increased activity. Log ins go down.
Now if we restrict this group, we start another cycle. The key may be in easing other restrictions, and getting the economy under control. I don't know, but these are just some thoughts on the problem. The last thing this game needs is more players beign driven away though.
|
Mirsha
Sergeant
Reged: 12/03/02
Posts: 243
Loc: Scotland
|
Re: Neveron War Convention
#70716 - 08/28/03 12:34 PM (81.128.112.247)
|
|
|
Points 2 and 3 are excellent statements. It makes defending useful since you would be allowed ot throw multiple empires into a defense which is what it should all be about.
Your table of values is however I think seriously flawed. Remember for any lvl N it is roughly half as powerful as N + 1 therefore two lvl 6's attacking a lvl 7 is a fair match up in terms of battlevalue if we use the new proposed war level system.
|
Krait
Lieutenant Colonel
Reged: 06/22/02
Posts: 1639
Loc: Krautland
|
Re: Neveron War Convention
#70739 - 08/28/03 02:17 PM (172.178.128.107)
|
|
|
Well if you really read my table, you will see that a lvl6 has exactly half the value of a lvl7... It might just not be too obvious because of the way this forum eats tabs...
Lata Krait
|
Silpheed
Corporal
Reged: 07/20/03
Posts: 68
Loc: New Orleans, LA
|
Re: Neveron War Convention
#70778 - 08/28/03 08:26 PM (68.112.222.12)
|
|
|
I agree with Sharkman. This game is pretty boring outside of LW, and I'm mostly against any further hardcoded restrictions. However, as long as this convention remains enforced by a group of level-headed players, I'd support it. I'm thinking it could be something like the Crimson Knights in .Hack, where an unofficial group of players acts as a 'police force', but can still be opposed by other players if there are a sufficient number who are against the aforementioned 'police force'.
-------------------- "War is nothing but a duel on an extensive scale." - Clausewitz
|
Khan_E_F
Captain
Reged: 05/18/03
Posts: 865
|
Re: Neveron War Convention
#70783 - 08/28/03 08:58 PM (203.57.147.7)
|
|
|
Like most of your ideas, I agree. This idea makes LW a bit more fair and perhaps more enjoyable. When I have a 1 on 1 war with someone about the same lvl and force value as me, I get a good challenge and get a lot of fun. But when I am utterly outgunned and overwhelmed, it really kicks the fun out! There is a substantial difference between fighting a challenging war and fighting an impossible one...
-------------------- Glory To The Clans!
|
Mazer
Colonel
Reged: 01/24/03
Posts: 1622
Loc: Margaritaville ;)
|
Re: Neveron War Convention
#70786 - 08/28/03 09:03 PM (68.60.13.118)
|
|
|
Also they don't have to worry about nev being completely devoid of anything other than a a few dozen LW empires kept alive by DP. I'm pretty sure nobody wants that, but as slow a decline nev may be in, it is still a decline and will eventually end up filtered down to only LW empires.
-------------------- Struck, sir? I have not yet begun to fight! - John Paul Jones
|
vagabond
Newbie
Reged: 08/03/03
Posts: 13
|
Re: Neveron War Convention
#70826 - 08/29/03 03:54 AM (68.108.17.61)
|
|
|
what about using clan rules of engagement?
using the bidding system and such.
|