Corsair_SG
09/12/03 12:21 AM
67.119.173.147
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VALIDATED
Class/Model/Name: Matilda Class Armed Jumpship Waltzing Matilda Tech: Inner Sphere / 3060 Vessel Type: JumpShip Rules: Level 2, Standard design Rules Set: AeroTech2
Mass: 200,000 tons Power Plant: Standard Safe Thrust: 0 Maximum Thrust: 0 Armor Type: Lamellor Ferro-carbide Armament: 12 ER PPC 12 LRM 20+ArtIV 12 Light Gauss Rifle 12 Gauss Rifle 24 Small Pulse Laser ------------------------------------------------------------------------------ ==Overview:== Seeing the need for a low cost transport, The Storm Haven Protectorate commissioned the help of both its Merchant Marine and Stratigic and Tactical Supply Force, they were tasked with designing a Jumpship that would become the standard transport for both forces, the first problem addressed was the decision to arm the Jumpship, many thought the arming of a jumpship was wastefull, but after many days of research, it was proved that armed Jumpships while more of a target was also less likely to be captured as was the cause of unarmed ships, and with that the decision was made, also included in this design process was the inclusion of 4 Aerospace fighters to provide extra protection, this of course made the Merchant Marine happy, because escorts ships and fighters was always not there when you needed them most. Also on board is a contigent of Battle Armor to repel boarders or in rare cases board enemy vessels themselves.
==Capabilities:== The Matilda class is both heavly armed and armored for a Jumpship, carring a combination of PPC's, and Gausss Rifles as its main firepower, for closs in defence the ship relys on the ever usefull Small Pulse Laser as both a Anti- Missile/Fighter weapon, supplementing the main weapons is a series of LRM-20 launchers tied into Artemis FCS for greater accuracy. The defence armor of the Matalda is impressive for a Jumpship capable of weathering the blast of a NAC/20 before losing its armor in said section. aganst normal pirates, this amounts to extreme armor.
==Deployment== At present the Matilda is deployed across most of the north west portion of the Periphericy and and the Lyran Commonqwealth and Free Worlds League with some only now being seen in the Draconis Combine and Federated Suns. At this present time the Matilda has not been sold to any buyers in the Inner Sphere, and has remained the exclusive design of the Storm Haven Protectorate.
------------------------------------------------------------------------------ Class/Model/Name: Matilda Class Armed Jumpship Waltzing Matilda Mass: 200,000 tons
Equipment: Mass Power Plant, Drive & Control: 2,400.00 Thrust: Safe Thrust: 0 Maximum Thrust: 0 Kearny-Fuchida Hyperdrive: Standard (Integrity = 4) 190,000.00 Jump Sail: (Integrity = 4) 57.00 Structural Integrity: 1 1,333.50 Total Heat Sinks: 162 Double 48.00 Fuel & Fuel Pumps: 510.00 Bridge, Controls, Radar, Computer & Attitude Thrusters: 500.00 Fire Control Computers: .00 Food & Water: (284 days supply) 165.00 Armor Type: Lamellor Ferro-carbide (133 total armor pts) 110.50 Capital Scale Armor Pts Location: L / R Fore: 25 Fore-Left/Right: 22/22 Aft-Left/Right: 22/22 Aft: 20
Cargo: Bay 1: Fighters (4) with 2 doors 600.00 Battle Armor Points/Squads (10) with 1 door 100.00 Small Craft (2) with 1 door 400.00 Cargo (1) 100.00
DropShip Capacity: 2 Docking Hardpoints 2,000.00 Grav Deck #1: (95-meter diameter) 50.00 Life Boats: 20 (7 tons each) 140.00
Crew and Passengers: 6 Officers (5 minimum) 60.00 10 Crew (10 minimum) 70.00 12 Gunners (12 minimum) 84.00 10 1st Class Passengers 100.00 78 Bay Personnel .00 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 2 ER PPC Nose 2(20) 2(20) 2(20) -- 30 14.00 2 LRM 20+ArtIV(48 rounds) Nose 3(32) 3(32) 3(32) -- 12 30.00 2 Light Gauss Rifle(64 rounNose 5(46) 5(46) 5(46) 2(16) 2 28.00 2 Gauss Rifle(48 rounds) 2 36.00 4 Small Pulse Laser Nose 1(12) -- -- -- 8 4.00 2 ER PPC FL/R 2(20) 2(20) 2(20) -- 60 28.00 2 LRM 20+ArtIV(48 rounds) FL/R 3(32) 3(32) 3(32) -- 24 60.00 2 Light Gauss Rifle(64 rounFL/R 5(46) 5(46) 5(46) 2(16) 4 56.00 2 Gauss Rifle(48 rounds) 4 72.00 4 Small Pulse Laser FL/R 1(12) -- -- -- 16 8.00 2 ER PPC AL/R 2(20) 2(20) 2(20) -- 60 28.00 2 LRM 20+ArtIV(48 rounds) AL/R 3(32) 3(32) 3(32) -- 24 60.00 2 Light Gauss Rifle(64 rounAL/R 5(46) 5(46) 5(46) 2(16) 4 56.00 2 Gauss Rifle(48 rounds) 4 72.00 4 Small Pulse Laser AL/R 1(12) -- -- -- 16 8.00 2 ER PPC Aft 2(20) 2(20) 2(20) -- 30 14.00 2 LRM 20+ArtIV(48 rounds) Aft 3(32) 3(32) 3(32) -- 12 30.00 2 Light Gauss Rifle(64 rounAft 5(46) 5(46) 5(46) 2(16) 2 28.00 2 Gauss Rifle(48 rounds) 2 36.00 4 Small Pulse Laser Aft 1(12) -- -- -- 8 4.00 1 Lot Spare Parts (0.25%) 500.00 ------------------------------------------------------------------------------ TOTALS: Heat: 324 200,000.00 Tons Left: .00
Calculated Factors: Total Cost: 427,010,000 C-Bills Battle Value: 8,763 Cost per BV: 48,728.75 Weapon Value: 7,864 (Ratio = .90) Damage Factors: SRV = 611; MRV = 425; LRV = 164; ERV = 0 Maintenance: Maintenance Point Value (MPV) = 39,750 (10,882 Structure, 19,700 Life Support, 9,168 Weapons) Support Points (SP) = 63,450 (160% of MPV) BattleForce2: Not applicable
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