Shangri-La Class Merchant Dropship

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Corsair_SG
09/12/03 12:50 AM
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AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: Shangri-La Class Gypsy
Tech: Inner Sphere / 3060
Vessel Type: Spheroid DropShip
Rules: Level 2, Standard design
Rules Set: AeroTech2

Mass: 12,000 tons
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
12 Gauss Rifle
12 Light Gauss Rifle
12 ER Large Laser
24 Small Pulse Laser
12 LRM 20+ArtIV
------------------------------------------------------------------------------
==Overview:==
Designed to be the main mechant Dropship of the Storm Haven Protectorate,
this dropship is carried by the Matilda Class Armed Jumpship.

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Class/Model/Name: Shangri-La Class Gypsy
Mass: 12,000 tons

Equipment: Mass
Power Plant, Drive & Control: 2,340.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 20 480.00
Total Heat Sinks: 144 Double 83.00
Fuel & Fuel Pumps: 408.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 90.00
Fire Control Computers: .00
Food & Water: (213 days supply) 100.00
Armor Type: Standard (1,232 total armor pts) 72.00
Standard Scale Armor Pts
Location: L / R
Fore: 351
Left/Right Sides: 308/308
Aft: 265

Cargo:
Bay 1: Cargo (1) with 4 doors 5,029.00
Fighters (12) with 4 doors 1,800.00
Small Craft (2) 400.00
Battle Armor Points/Squads (6) 60.00

Life Boats: 16 (7 tons each) 112.00

Crew and Passengers:
4 Officers (4 minimum) 40.00
8 Crew (1 minimum) 56.00
12 Gunners (12 minimum) 84.00
70 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Gauss Rifle(88 rounds) Nose 5(46) 5(46) 5(46) 2(16) 2 41.00
2 Light Gauss Rifle(64 rounds) 2 28.00
2 ER Large Laser Nose 2(16) 2(16) 2(16) -- 24 10.00
2 Small Pulse Laser Nose 1(6) -- -- -- 4 2.00
2 Small Pulse Laser Nose 1(6) -- -- -- 4 2.00
2 LRM 20+ArtIV(96 rounds) Nose 3(32) 3(32) 3(32) -- 12 38.00
2 Gauss Rifle(88 rounds) FL/R 5(46) 5(46) 5(46) 2(16) 4 82.00
2 Light Gauss Rifle(64 rounds) 4 56.00
2 ER Large Laser FL/R 2(16) 2(16) 2(16) -- 48 20.00
2 Small Pulse Laser FL/R 1(6) -- -- -- 8 4.00
2 Small Pulse Laser FL/R 1(6) -- -- -- 8 4.00
2 LRM 20+ArtIV(96 rounds) FL/R 3(32) 3(32) 3(32) -- 24 76.00
2 Gauss Rifle(88 rounds) AL/R 5(46) 5(46) 5(46) 2(16) 4 82.00
2 Light Gauss Rifle(64 rounds) 4 56.00
2 ER Large Laser AL/R 2(16) 2(16) 2(16) -- 48 20.00
2 Small Pulse Laser AL/R 1(6) -- -- -- 8 4.00
2 Small Pulse Laser AL/R 1(6) -- -- -- 8 4.00
2 LRM 20+ArtIV(96 rounds) AL/R 3(32) 3(32) 3(32) -- 24 76.00
2 Gauss Rifle(88 rounds) Aft 5(46) 5(46) 5(46) 2(16) 2 41.00
2 Light Gauss Rifle(64 rounds) 2 28.00
2 ER Large Laser Aft 2(16) 2(16) 2(16) -- 24 10.00
2 Small Pulse Laser Aft 1(6) -- -- -- 4 2.00
2 Small Pulse Laser Aft 1(6) -- -- -- 4 2.00
2 LRM 20+ArtIV(96 rounds) Aft 3(32) 3(32) 3(32) -- 12 38.00
1 Lot Spare Parts (1.00%) 120.00
------------------------------------------------------------------------------
TOTALS: Heat: 288 12,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 822,740,800 C-Bills
Battle Value: 14,765
Cost per BV: 55,722.37
Weapon Value: 11,873 (Ratio = .80)
Damage Factors: SRV = 589; MRV = 407; LRV = 158; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 69,254
(51,222 Structure, 9,380 Life Support, 8,652 Weapons)
Support Points (SP) = 27,460 (40% of MPV)
BattleForce2: MP: 3, Armor/Structure: 21 / 20
Damage PB/M/L: 21/19/19, Overheat: 0
Class: DL; Point Value: 148
Specials: sph
Pages: 1
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