Corsair_SG
09/12/03 12:50 AM
67.119.173.147
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AeroTech 2 Vessel Technical Readout VALIDATED
Class/Model/Name: Shangri-La Class Gypsy Tech: Inner Sphere / 3060 Vessel Type: Spheroid DropShip Rules: Level 2, Standard design Rules Set: AeroTech2
Mass: 12,000 tons Power Plant: Standard Safe Thrust: 3 Maximum Thrust: 5 Armor Type: Standard Armament: 12 Gauss Rifle 12 Light Gauss Rifle 12 ER Large Laser 24 Small Pulse Laser 12 LRM 20+ArtIV ------------------------------------------------------------------------------ ==Overview:== Designed to be the main mechant Dropship of the Storm Haven Protectorate, this dropship is carried by the Matilda Class Armed Jumpship.
------------------------------------------------------------------------------ Class/Model/Name: Shangri-La Class Gypsy Mass: 12,000 tons
Equipment: Mass Power Plant, Drive & Control: 2,340.00 Thrust: Safe Thrust: 3 Maximum Thrust: 5 Structural Integrity: 20 480.00 Total Heat Sinks: 144 Double 83.00 Fuel & Fuel Pumps: 408.00 Bridge, Controls, Radar, Computer & Attitude Thrusters: 90.00 Fire Control Computers: .00 Food & Water: (213 days supply) 100.00 Armor Type: Standard (1,232 total armor pts) 72.00 Standard Scale Armor Pts Location: L / R Fore: 351 Left/Right Sides: 308/308 Aft: 265
Cargo: Bay 1: Cargo (1) with 4 doors 5,029.00 Fighters (12) with 4 doors 1,800.00 Small Craft (2) 400.00 Battle Armor Points/Squads (6) 60.00
Life Boats: 16 (7 tons each) 112.00
Crew and Passengers: 4 Officers (4 minimum) 40.00 8 Crew (1 minimum) 56.00 12 Gunners (12 minimum) 84.00 70 Bay Personnel .00 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 2 Gauss Rifle(88 rounds) Nose 5(46) 5(46) 5(46) 2(16) 2 41.00 2 Light Gauss Rifle(64 rounds) 2 28.00 2 ER Large Laser Nose 2(16) 2(16) 2(16) -- 24 10.00 2 Small Pulse Laser Nose 1(6) -- -- -- 4 2.00 2 Small Pulse Laser Nose 1(6) -- -- -- 4 2.00 2 LRM 20+ArtIV(96 rounds) Nose 3(32) 3(32) 3(32) -- 12 38.00 2 Gauss Rifle(88 rounds) FL/R 5(46) 5(46) 5(46) 2(16) 4 82.00 2 Light Gauss Rifle(64 rounds) 4 56.00 2 ER Large Laser FL/R 2(16) 2(16) 2(16) -- 48 20.00 2 Small Pulse Laser FL/R 1(6) -- -- -- 8 4.00 2 Small Pulse Laser FL/R 1(6) -- -- -- 8 4.00 2 LRM 20+ArtIV(96 rounds) FL/R 3(32) 3(32) 3(32) -- 24 76.00 2 Gauss Rifle(88 rounds) AL/R 5(46) 5(46) 5(46) 2(16) 4 82.00 2 Light Gauss Rifle(64 rounds) 4 56.00 2 ER Large Laser AL/R 2(16) 2(16) 2(16) -- 48 20.00 2 Small Pulse Laser AL/R 1(6) -- -- -- 8 4.00 2 Small Pulse Laser AL/R 1(6) -- -- -- 8 4.00 2 LRM 20+ArtIV(96 rounds) AL/R 3(32) 3(32) 3(32) -- 24 76.00 2 Gauss Rifle(88 rounds) Aft 5(46) 5(46) 5(46) 2(16) 2 41.00 2 Light Gauss Rifle(64 rounds) 2 28.00 2 ER Large Laser Aft 2(16) 2(16) 2(16) -- 24 10.00 2 Small Pulse Laser Aft 1(6) -- -- -- 4 2.00 2 Small Pulse Laser Aft 1(6) -- -- -- 4 2.00 2 LRM 20+ArtIV(96 rounds) Aft 3(32) 3(32) 3(32) -- 12 38.00 1 Lot Spare Parts (1.00%) 120.00 ------------------------------------------------------------------------------ TOTALS: Heat: 288 12,000.00 Tons Left: .00
Calculated Factors: Total Cost: 822,740,800 C-Bills Battle Value: 14,765 Cost per BV: 55,722.37 Weapon Value: 11,873 (Ratio = .80) Damage Factors: SRV = 589; MRV = 407; LRV = 158; ERV = 0 Maintenance: Maintenance Point Value (MPV) = 69,254 (51,222 Structure, 9,380 Life Support, 8,652 Weapons) Support Points (SP) = 27,460 (40% of MPV) BattleForce2: MP: 3, Armor/Structure: 21 / 20 Damage PB/M/L: 21/19/19, Overheat: 0 Class: DL; Point Value: 148 Specials: sph
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