Just - Passing -Thru Troop Dropship

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Corsair_SG
12/02/03 11:53 AM
66.126.135.168

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AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: Just - Passing -Thru Rum Runner
Tech: Inner Sphere / 3067
Vessel Type: Aerodyne DropShip
Rules: Level 1, Standard design
Rules Set: AeroTech2

Mass: 800 tons
Power Plant: Standard
Safe Thrust: 8
Maximum Thrust: 12
Armor Type: Standard
Armament:
2 PPC
14 Medium Laser
------------------------------------------------------------------------------
==Overview:==
Designed for high speed insertion of troops behind enemy frontlines or to
bolster a threatend flank, the JPT class Dropship fills that role with style,
and to top it off light on the checkbook, designed with old tech from the pre
Star League, the JPT can be built almost anywhere, much to the delight to
Mercs, Pirates, and small one planet systems in the inner sphere and
periphericy.


==Capabilities:==
Designed as a high speed troop transport the JPT can carry 12 plattons of Jump
Platoons to there needed combat destination, also the ship can fufill a
secondary role of ground support fire in the form of the JPT's foward firing
PPC's and Medium Lasers.


==Variants:==
One time in some small out the way dustball, a enterprising merc of a unit
named the Kentucky raiders heard of a blockade going on against a city
defended by Federal Troops that his unit was working for, they was low on
supplys and other consumables, so the Merc had a brilliant flash of insight
in the form of modifing the payload section of the JPT into carring 60 tons of
cargo of supplies for the beleagured Federals, strangley enough one of the
first cargo runs dealt with the delivery of 5 tons of Kack Kaniels Whiskey, so
needed by the Federals by their Medicail Forces to help steady the nerves of
the troops for purly medicinail purposes. What also was done to delivery the
supplies was that the JPT had to come in low and fast over the enemy lines
below radar to avoid patroling rebel fighters, needless to say this suprised
more than one rebel, when they seen a fast moving dropship past overhead at 50
feet open fire for a strafing run and then look like it jump over the walls of
the Federals defensive line, after wards the Pilots of the JPT's installed
Rebal Flag Insignias underneath the fusalage of thier ships and installed
Speakers to play Dixie while on their Strafing Runs and wall jumping.

==Notable Vessels & Crews:==
Vessels
General Lee

Pilot
Bo and Luke


==Deployment==
Anywhere a cheap, small fast ship is needed.

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Class/Model/Name: Just - Passing -Thru Rum Runner
Mass: 800 tons

Equipment: Mass
Power Plant, Drive & Control: 416.00
Thrust: Safe Thrust: 8
Maximum Thrust: 12
Structural Integrity: 12 48.00
Total Heat Sinks: 62 Single 42.00
Fuel & Fuel Pumps: 82.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 6.00
Fire Control Computers: .00
Food & Water: (7 days supply) 9.00
Armor Type: Standard (288 total armor pts) 15.00
Standard Scale Armor Pts
Location: L / R
Fore: 96
Left/Right Wings: 72/72
Aft: 48

Cargo:
Bay 1: Infantry (jump) Platoons (12) with 6 doors 72.00
Cargo (1) 6.00

Escape Pods: 2 (7 tons each) 14.00

Crew and Passengers:
2 Officers (1 minimum) 20.00
3 Crew (2 minimum) 21.00
3 Gunners (3 minimum) 21.00
252 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 PPC Nose 2(20) 2(20) -- -- 20 14.00
4 Medium Laser L/RW 2(20) -- -- -- 24 8.00
2 Medium Laser L/RW(A) 1(10) -- -- -- 12 4.00
2 Medium Laser Aft 1(10) -- -- -- 6 2.00
------------------------------------------------------------------------------
TOTALS: Heat: 62 800.00
Tons Left: .00

Calculated Factors:
Total Cost: 176,627,520 C-Bills
Battle Value: 2,034
Cost per BV: 86,837.52
Weapon Value: 3,172 (Ratio = 1.56)
Damage Factors: SRV = 83; MRV = 14; LRV = 0; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 23,309
(4,875 Structure, 17,160 Life Support, 1,274 Weapons)
Support Points (SP) = 10,578 (45% of MPV)
BattleForce2: MP: 8, Armor/Structure: 5 / 5
Damage PB/M/L: 6/2/-, Overheat: 0
Class: DS; Point Value: 20
tgsofgc
12/02/03 03:45 PM
67.4.201.43

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Heh interesting niche for a dropship, though I am not sure how feasiableit is for use when you could use more conventional craft.
Lol, it also has less BV than a pillager.
I find that 'pinpoint' accuracy during a bombing run increases proportionally with the amount of munitions used.
-Commander Nathaniel Klepper,
Avanti's Angels, 3058
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