50cal
Corporal
Reged: 05/26/03
Posts: 147
Loc: USA
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Ideas
#79433 - 01/03/04 10:30 AM (66.38.15.209)
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Unit Salvage:
I believe that whole unit salvage would be a great new aspect of the game, especially with mechs. It would not have to be complex. I would be happy with a simple salvage system like the one listed below.
- If a mech looses one or both legs it shuts down until the battle is over. Who ever takes the field gets the mech. - Vehicles would be salvaged in a similar way. If the are out of ammo/ weapons are destroyed, and it lost all of it's movement.
Mech salvage scenario 1: Jim attacks Bob. Jim's wasp looses a leg. Jim takes Bob's zone and sends his wasp off for repairs. Mech salvage scenario 2: Jim attacks Bob. Jim's wasp looses a leg. Bob's forces beat Jim. Bob logs in. he is informed that he has been attacked and that there is full unit salvage in zone xxx,yyy. He clicks the armory tab and the a "Salvaged units" tab. He now has the option to use the mech or chop the mech. If he chops it he will get its parts. If he chooses to use it a pilot will be put in it. If he ever wants to use it in a battle again he will have to repair it. Jim's Mech warrior is now unassigned.
NASI repair bays:
I think all empires should have access to repair bays, but NASI repair bays should have disadvantages.
- You would have to pay 10 million nev bills to ship a unit to a NASI repair bay.
- There would be a one nev month wait before your unit would be seen by NASI techs.
- You would be charged 110% of what ever is replaced/put on your unit.
Custom mechs:
This would be an interesting aspect of the game. You could make a unique unit.
- Introduce the level 7 repair bay. The only purpose of this bay is to customize Mechs.
- Mechs sent to a NASI level 7 repair bay would be charged an additional 5 million for each mechs class (A light would be 5 million, a medium would be 10 million, a heavy 15 million and so on)
Higher tech levels:
Introduce better weaponry and armor. The above things would balance it out. Not to mention it would make things easier on smaller empires and factions.
Let me know what you think
-------------------- Precentor XI 50cal
GomGuards
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AusiNinja
Sergeant
Reged: 04/11/03
Posts: 144
Loc: Melbourne, Australia
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Re: Ideas
[Re: 50cal]
#79453 - 01/04/04 12:00 AM (220.244.224.41)
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There are some nice sounding ideas in there. NASI repairs could be very useful for new players yet to get in a faction, although it may reduce the incentive and they may miss out on the many other benefits. While we all love the idea of being able to customise our units (like current system with lucky repairs), I think this would be challenging to implement this as finding the right balance between fun, and creating uber mechs could prove difficult.
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Tenshi
Sergeant Major
Reged: 05/27/03
Posts: 259
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Re: Ideas
[Re: 50cal]
#79455 - 01/04/04 12:28 AM (24.196.181.92)
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Unit salvage would work, but not with only one leg. Being legged happens from crits quite easily, so only if both legs (or the head, which would make as much sense) were gone would this be a good idea in my not-so-humble opinion. I know that in MW3 it kind of dampened my spirits when I could "leg" a mech and salvage it, MW2:Mercs had a really great salvage system IMO.
Also, your NASI repair bay has a LOT of promise I like the idea but, as mentioned, it would put a lot less emphasis on research for factions, and at the same time slow down LW etc. Maybe instead of a month turn-around, have a real turn-around counter (5-15 days per mech, depending on class, 2-6 days for a vech, depending on class) which wouldn't be hard to do in Visual Basic (Neveron's coding language). This would also mean, during "peak" times like large-scale LW conflicts having your own bays would be essential, but during "off" times, such as times of Cold War (HOC/Kizo before the big war) the wait time would be relatively slow. Of course, those times could be shortened to make them bearable...
Also, last thing to mention, mech customization would be great...but would throw the game out of balance. People with money would send every last mech they had to customization, fitting lances for defense or landwar respectively. You could, essentially, make a mech better than a STR-WIE (I think that's the Stone Rhino designation) after buying it off Market. It would throw DP into a pinch and, on top of that, the "big boys" would have more access to this than the small fry. A level 10 would have all-custom mechs while a level 5-7 would have mostly Stock, making them lunchmeat when they reached a high enough level to hit.
So maybe...1/10 of forces can be customizable? A Favored lance/company? It would be cool to have a company or lance of mechs like the "Elite Capitol Guard" that we all want to have.
On the flipside, this would be a great thing because commanders could customize units to their fighting style. If you do better with energy weapons and are great at heat management but not ammo (like myself) you could go all-beam, or if you can't do heat for you life and make missile boats like you were born in one...that'd work too. I can just imagine a custom Atlas with 6xLRM-20 with 12 reloads... Or an AWS with 4xPPC MkVII or whatnot... It would be really, really great on some levels and be bad on others, just depends where you are on the food chain.
Of course...they're all nice/neat/awesome ideas, the difficult part is getting them coded in. And also, coding wise...how would the NASI repair bays work in the current system? That's a difficult one, hehe...
Just my two cents, flame if ya wish, but I'd prefer if you proved me wrong
-------------------- It's when you start wishing you had a cool sig that you come up with something this bad...
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Kit_fox
Colonel
Reged: 09/16/02
Posts: 3054
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Re: Ideas
[Re: 50cal]
#79456 - 01/04/04 12:52 AM (172.195.213.13)
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If you have your heart set on the customizable mech idea then it would need to be done differently.
First, rather then a flat rate for a mech weight it would be something closer to this:
Step 1: Paying a down fee on mech weight and complexity of the refit to be done. Perhaps your flat fee for the mech weight plus something like 5 million per weapon removed/added, 10 million per engine class change, 5 million to add/remove jump capability, 2 million per heat sink added/removed, perhaps 500K per ton of armor changed. In addition maybe another 10 million transportation fee for the mech.
Step 2: You would need to pay for the parts, prefreably have them on hand at the time of the modification.
Step 3: Check for successes/failures. This would be kinda like current repairs, only I can think of 3 changes. First, there would be no such thing as a critical success. Secondly, Partial successes should be much more common for complete mech conversions since it is basically an 'experiment' and thus may not work out perfectly. Lastly, completely converting a mech is risky busness and as such there should be something like a 10% chance that the conversion is a total failure and the mech is sent home as scrap.
Don't get your hopes up for this sort of thing though, because I doubt Randy would do it.
-------------------- _____
The RNG mugged me in a dark street, killed my dog, and cancled Christmas.
When the winds of change blow hard enough the most trivial of things can become deadly projectials.
Knowledge is power. Power corrupts. Study hard. Be evil.
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Hobbo
Newbie
Reged: 01/08/03
Posts: 24
Loc: UK
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Re: Ideas
[Re: 50cal]
#79460 - 01/04/04 04:52 AM (81.131.78.182)
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How about limiting the amount that BV can be changed on each mech? For instance, say that BV can only be changed by 5 or 10 percent either way. This'd mean that whilst you could customise your equipment, you'd have to sacrifice parts to make it legal, much like the way towers are done.
-------------------- MMmm, fried locusts
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50cal
Corporal
Reged: 05/26/03
Posts: 147
Loc: USA
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Re: Ideas
[Re: Tenshi]
#79464 - 01/04/04 07:05 AM (66.38.12.201)
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I don't think a mech could stand or fight on one leg. So wouldn't it be natural for who ever holds the field to get the mech? Mechs need to change hands. I do own a mech strong empire, and wouldn't be happy if I lost my favorite mech, but then again how many times does AI win the battle?
I can see how custom mechs could hurt DP (we cant have that happen ). So why not do it like MW 4. Only energy weapons in a energy weapon slot, or use the BV limits that were already mentioned above.
-------------------- Precentor XI 50cal
GomGuards
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Krait
Lieutenant Colonel
Reged: 06/22/02
Posts: 1639
Loc: Krautland
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Re: Ideas
[Re: 50cal]
#79465 - 01/04/04 08:34 AM (172.177.196.159)
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Customization, while in itself fun, kills the BT spirit. And while at times Randy does his best to accomplish that, I don't think he will in this case. I am pretty sure there will never be custom mechs in Nev xcept the ones you can buy for 300$. And that is a good thing.
And even though I would love to see it, I doubt there will ever be full mech salvage. This is truly a DP issue. Atm, any LW mech lost has to be replaced, often with DP. If there was salvage, you could replace losses from salvage, which would seriously cut into the profits. Also, mechs that have only one leg left can still fight (and in BT even move). So they are not eligible for salvage after a battle. Even Mechs that have lost both legs can still fire if they have at least one arm left and weapons in the torsos and head. The only occasion where I would say salvage is mandatory is losing the head or getting three engine crits (But since nev handles three eng crits as engine explosion rather than an engine critically damaged and shutting down, this isnt an option either).
Lata Krait
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Tenshi
Sergeant Major
Reged: 05/27/03
Posts: 259
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Re: Ideas
[Re: Krait]
#79469 - 01/04/04 12:57 PM (24.196.181.92)
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That's what I meant about the legging aspect, btw. I've seen mechs win fights in BT and Nev where they had one (or no) legs left but had plenty of arms. They just kind of roll around and shoot in place, and when they're shooting a PPC or some LRMs in place...well, they're still strong in the fight.
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Mazer
Colonel
Reged: 01/24/03
Posts: 1622
Loc: Margaritaville ;)
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Re: Ideas
[Re: Tenshi]
#79483 - 01/04/04 06:15 PM (68.60.13.118)
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Just my two cents, I just won a deul with a Javelin that was missing a leg the last 2 or 3 rounds of the fight. Your only dead if you're outranged.
The list of crits on both sides was ridiculous the last few rounds
-------------------- Struck, sir? I have not yet begun to fight! - John Paul Jones
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Someone
Sergeant Major
Reged: 01/05/03
Posts: 389
Loc: Sweden
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Re: Ideas
[Re: Mazer]
#79509 - 01/05/04 11:45 AM (195.252.58.59)
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I love ridicolous crits. One of my mechs have +33 on pilot checks thanks to that!
-------------------- Travel to the end of world and take one footstep into the oblivion and you shall find me there.
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Flameseeker
Major
Reged: 07/18/02
Posts: 1304
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Re: Ideas
[Re: Someone]
#79516 - 01/05/04 05:48 PM (66.82.9.62)
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Hehe, never ever kick someone. "Mech1 attempts to kick mech2, needs a 47, rolls a 6! Fails!" "Mech1 makes a piloting check, needs a 39, rolls a 12! Fails!"
-------------------- Cpt. Searo "Ace" Ficha of the Darkfire Legionnaires
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Someone
Sergeant Major
Reged: 01/05/03
Posts: 389
Loc: Sweden
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Re: Ideas
[Re: Flameseeker]
#79519 - 01/05/04 07:17 PM (195.252.59.22)
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It don't add the tohit on kicks or punces. only when you need to make the pilot check like when you miss a kick or been kicked.
-------------------- Travel to the end of world and take one footstep into the oblivion and you shall find me there.
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davion76
Lieutenant Colonel
Reged: 08/07/02
Posts: 1605
Loc: Ridgecrest CA, USA
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Re: Ideas
[Re: AusiNinja]
#79523 - 01/05/04 07:57 PM (12.219.245.197)
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IF mech customization was to come into being (which I oppose) make it severely limited. Like one customixed mech per level of the empire.... And maybe even only with tech that is known to the empire.
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