Smoke Ring: A setting for your use

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CrayModerator
01/16/04 06:16 AM
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There's two cool pictures links further down the thread. The first link of the three is a dull diagram. Most of the text is dull discussion; you'll get the point if you just read the paragraphs in the "Description" section at the top.

I don't have fluff per se for this setting. This is more like a description of a very unusual environment ready to be customized to your game. You can fill in your own society. It's definitely not ideal for battlemechs, but it would make an interesting Mechwarrior setting.

I liberally borrowed from Larry Niven's "Integral Trees" and "Smoke Ring" novels, and the cover art of Michael Whelan.

*************************************

DESCRIPTION

Gas toruses are nothing new. There are several in the solar system, with the largest being Saturn's Titan gas torus. A gas torus is a band of gas bled off an object orbiting a larger one, forming an approximately donut-shaped belt around the larger body. Io and Europa also have gas toruses. These belts of gas around Jupiter and Saturn are, basically, a hard vacuum. The molecules of gas are contained by magnetic fields and the source of the gas. It is important (for later parts of this text) to understand that these gas molecules are actually in orbit around the larger body - they're not just a random cloud floating there.

Not all bodies are so benign as Jupiter and Saturn.

A gas giant captured into a close orbit around a neutron star is in for a brutal life. Close to the Roche limit -- the limit where the larger body completely shreds the smaller (you find gas giant ring systems inside of Roche limits) -- the gas giant's atmosphere is teased away from the planet and into a gas torus around the neutron star. This relatively compact torus and the voluminous source of gas is enough to form a very, very dense gas torus.

Given a nearby "friendly" star to provide some UV and energy for photosynthesis, the conditions may be about right for life. Down in the heart of the gas torus, where the surrounding mass of air actually helps maintain pressure, there's a warm 'n fuzzy band of temperature, humidity, and lighting. Given a billion years for the neutron star to learn to behave itself and the original hydrogen-methane-water-ammonia gas torus to be converted by life into an oxygen-nitrogen atmosphere...well, you'd have Larry Niven's "Smoke Ring."

(Ignore the dimensions in this link:)

http://members.optushome.com.au/guests/NSFPhys05.gif

This "smoke ring" is a band of habitable, breathable air within the much larger gas torus. It circles a neutron star (of 1.4 solar masses) at a distance of 4 million kilometers, making it 8 million kilometers in diameter. The approximately circular cross-section of this ring is a good 20000km across and has been described as appearing to be a "christmas wreath" floating in a faint, larger haze (the uninhabitable "gas torus"). The gas torus's inner edge is about 3.5 million kilometers from the neutron star, while its outer edge is a good 5.5 million kilometers out. Beyond the fringes of the gas torus is a hell of radiation trapped by the neutron star's magnetic fields. The gas torus is lit with faint ribbons of auroras as the radiation plows through the increasingly thick air molecules.

DAY AND NIGHT
The "smoke ring" orbits the neutron star ("Spark") once every 32 hours. With the "sun," the nearby yellow "friendly star" being a good 250 million kilometers away, this gives a day/night period that humans can adapt to reasonably well. There are extended, hazy twilights and dawns (~ hours each) as the bulk of the gas torus blocks off most of the sunlight; only about a quarter of the "day" (actually, this is technically a "year" since the smoke ring is completing an orbit around the neutron star) is marked by decent sunlight levels. At night, those observers near the fringes of the "smoke ring" can see the blue sprays of radiation above and below the poles of the neutron star.

A BIG LUMP
The stripped core of the gas giant that formed the gas torus orbits in the "smoke ring." It has about Earth's mass and is a sulfurous, rocky, volcanic lump hidden in a clot of storm clouds some 15000km across. The gas giant, Oculus, looks like a giant eye when seen from outside the smoke ring as wind streams draw clouds "up stream" and "down stream" of the giant.

SMALLER LUMPS
60 degrees ahead and behind Oculus (about 4 million kilometers around the smoke ring in either direction) are clumps of "stuff" at higher densities than the rest of the Smoke Ring. These egg-shaped volumes are the L4 and L5 points of Oculus and Spark, and material tends to congregate at these points. Spark and Oculus discourage them from lumping into new solid bodies, but at the core of these points, it is perpetually twilight or darkness due to the accumulation of haze, dust, water, etc. The L4 and L5 points are the "jungles" of the "smoke ring."

IT'S LIFE JIM, BUT NOT AS WE KNOW IT

http://members.fortunecity.com/tirpetz/authorpages/niven/nivenbywhelan2.html

The "Smoke Ring's" life forms are understandably aerial. Some life has amphibious or aboreal adaptations, but almost all animals are capable of flight. Quadrilateral symmetry dominates, though larger animals tend to have two major fins/wings for propulsion, with steering fins/wings set perpendicular to those. None of the critters are particularly smart yet; none approach the intelligence of terrestrial avians or mammals. Of course, while they're slow (no spelling bee winners among them), they're not necessarily slow, if you know what I mean. The dominant aerial predators compare well with sharks for voracity and effectiveness. While critters look like funny aerial fish, plants tend to form spheres with leaves on the outside.

INTEGRAL TREES

[Short summary of this section: the integral trees were a key feature of Niven's setting. They generated artificial gravity by, basically, spinning. When you get down to the math, the "gravity" at the ends of the tree is a bit different than it would be for a tree spinning in free space. But for quick comprehension purposes: the ends of the tree are "down" and the center of the tree is "up." What follows is a long description of the actual way the trees generate gravity. It IS through spin, but there's a complicating factor.]

Long objects in orbit tend to orient with their long axis pointing at the ground. If you put a quarter staff or long rope in Earth orbit, it would end up pointing at Earth's core; the rope would stretch out into a line pointing at Earth's core. Some satellites have used this "gravity gradient stabilization" technique.

These long objects orbit at the orbital speed of their center of mass. However, remember a basic axiom of orbital mechanics: lower orbits are fast, higher orbits are slow. Because long objects remain oriented pointing at the center of the object their orbit, their low end is moving too slow for its orbital altitude (it's moving at the speed of the higher, slower center of mass). Likewise, the high end is moving too fast for its orbital altitude (which is moving at the speed of the lower, faster center of mass). This means that at the ends of the long object are not perfectly in free fall. They are, in fact, straining to swing into different orbits. A long enough object will start picking up noticeable G-forces; a 1000km tether in Earth orbit might experience lunar-like "gravity" at its ends. These orienting effects are much stronger near the orbited body; they drop off with the cube of the distance (2x further away, 1/8th the stabilizing effect).

In Niven's "Integral Trees" and "Smoke Ring," there were some big (~50km) trees, pictured below. These trees were oriented to point directly at the neutron star, like spokes around a wagon wheel's hub. They were an integral (heh) part of the stories, and gave a surface in an otherwise weightless environment. They had low G forces at their far ends, a little above lunar gravity, tapering down to zero-G at their centers. Because of stiff winds at their ends (see "Well, Make It Better," below), the trees had their ends warped into a curve. Overall, they looked like integration signs, a slight S-curve.

However, Niven put his "smoke ring" in a much tighter orbit than my "smoke ring," 26000km above his neutron star. While his neutron star was about 1/3 the mass of mine (too small to actually be a neutron star), the increase in mass only approximately triples the tidal effects. By putting my Smoke Ring 153 times further out, I've reduced the ability of trees to generate "gravity" by about 3.6 million times (153 cubed). All told: tidal effects are about 1.2 million times weaker in my "Smoke Ring." Thus, integral trees are unlikely in my Smoke Ring.

WELL, MAKE IT BETTER

No, you're not getting integral trees in my smoke ring. I picked the 4 million kilometer orbit for my "Smoke Ring" for a number of reasons.

First, the Roche Limit. I mentioned this earlier. It's the point where a large object's gravity shreds another object. Basically, its where the gravity of the big object gets more powerful than the gravity of the small object, so the big object can start pulling parts off the smaller object. This is how gas giants form their rings - a moon gets too close and is pulled apart into little chunks. A 20km diameter neutron star with 1.4x Sol's mass (like mine) has a Roche Limit of about 2 million kilometers. At 2 million kilometers or closer (to say nothing of 26000km), Oculus would not form a gas torus, it would form an "accretion disk" (or temporary super ring system) that would eventually pile onto "Spark."

Second, the basics of orbital mechanics again. The closer you are to an object, the higher orbital velocity is. At the space shuttle's orbital altitude above Earth, orbital velocity dictates a 90-minute orbit. At 22,500 miles altitude, orbital velocity has dropped to the point it takes 24 hours to circle Earth. At 250,000 miles (lunar orbit), it takes about 29 days to circle Earth. Orbits around the neutron star will be much faster at a given altitude than over Earth, but the basic pattern remains the same: closer = faster, further = slower.

My "Smoke Ring" is 20,000km thick. Its inner edge is 3,990,000km from Spark while its outer edge is 4,010,000km from Spark. This is not a big difference compared to a 4 million kilometer average altitude, but orbital velocities DO differ, and (like I said earlier) the gas torus/smoke ring IS in orbit around Spark.

The inner edge of the smoke ring orbits Spark 682m/s (1525mph) faster than the outer edge. This difference is more pronounced the closer you get to Spark (or Earth). If the "smoke ring" was only 250,000 miles from Spark (the first location I tried), a 2000km-thick smoke ring would see a difference of about 3400m/s from inner edge to outer edge - 7600mph. Every mile of altitude from the inner edge would see winds that were 6.3mph slower, which starts adding up when you have 1200 miles of habitable air. There's a lot of stratification, turbulence, etc. Thus, I picked the more distant orbit where these effects were minimized - there might only be a few major weather bands.

However, such a distant smoke ring would not have the integral trees.

ELEMENTAL PLANE OF AIR

What you end up with is, basically, a scientific version of DnD's elemental plane of air. From the center of the smoke ring, you have 10000km of free sailing in either direction. Lake-sized globs of water and puffballs of greenery dot the sky, while puffs and layers of cloud lace between them.

http://solaris.surgut.ru/gallery/data/media/106/9604-integral.jpg

OCCUPANTS

You're welcome to stick whatever sort of inhabitants into the "Smoke Ring" you want. Niven put mutineers in his "Smoke Ring," a crew who abandoned their ship and its dictatorial AI.

For Battletech, ideal occupants are scientists, or descendents of them. A neutron star is worth examining anytime, and the unique "smoke ring" would give astronomers and xenobiologists the thrill of their stodgy lives. During the Star League (or other times) you could see the Smoke Ring becoming an exotic resort, or even being colonized. Perhaps the occupants are refugees from the Succession Wars or even the classic mutineers.

NOT GOING ANYWHERE ANYTIME SOON

However, if you want the occupants to interact with the rest of the BT universe, they do have several strikes against them.

First, the neutron star's escape velocity. The good news is, the smoke ring is already in orbit around Spark, so there's no need to launch from the ground to orbit. Moving into vacuum can be accomplished by using the abundant air of the smoke ring, and the thin gas of the gas torus as reaction mass (i.e., you can use jet engines, propellors, etc. to change orbit). It would be easiest to brake into a lower orbit inside the gas torus, in the relatively hard vacuum between the gas torus and Spark, but you could also climb into a higher orbit. The bad news is, you're not getting out of orbit (up to escape velocity) without very advanced (normal BT) rocketry.

See, orbital velocity around Spark (at the inner edge of the gas torus) is 231 kilometers per second. Escape velocity equals orbital velocity times the square root of 2: 327km/s. Orbital velocity over Earth (at low altitudes) is 7.8km/s, while escape velocity is 11.3km/s. One notes that the realistic (but advanced) fusion spacecraft of GURPS Transhuman Space rarely have enough fuel to change their speed by 100km/s, just enough to escape. Realistic chemical rocketry is screwed. Even fission rockets aren't up to the task. Ion rockets would take decades.

The second problem is lack of materials. The Smoke Ring is very deficient in metals and materials fit for building industry with. I suppose there could be some captured asteroids lurking in the cores of the "Jungles," but any civilization in the Smoke Ring is going to be starved of materials to build something so simple as steam engines, to say nothing of spaceships, or spaceships fit to escape the Smoke Ring.

So if your Smoke Ring is inhabited by people who lack foreign-built dropships...they're probably stuck for a long, long time.

HEALTH OF THE INHABITANTS

Niven's Smoke Ring inhabitants benefitted from the "gravity" on integral trees to help their bones develop correctly. Even so, they were slimmer and taller than Earth-bound humans (such humans looked like squat "dwarves" to them), had fairly nimble toes, and their bones were moderately adapted to long periods in zero-G. (Though in at least one case, an individual with a broken leg bone who did not spend time on a tree had his leg bone heal with a big knot of bone - the bone didn't know when to stop growing around the break.)

If you put long-term inhabitants in a Battletech "Smoke Ring," I urge some genetic engineering on the part of the original colonists, something to keep bones strong in zero-G. Biologists have just noted Black Bears do not loose bone mass during their hibernation (unlike humans on bed rest and other hibernating animals), which points to a fairly near future "calcium hack" to give humans similar resistance to bone loss.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
tgsofgc
01/16/04 05:36 PM
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Interessting... definately could see it as a strange periphery type setting (read as deep SL scientific colony). Something where over time the "ring" accumulates outside inhabitants that keep accidentially stumbling into the ring (whether to investigate the unusual radio signals or to simply investigate the star) and find themselves trapped by the escape velocity. This could also be used as a very cool start to some far flung (though minor) power that semmingly materializes out of no where with extremely strange technology (for instance superior advances in ship propulsion though they use what ammounts to hodge podge colony ships formed from older jump ships, aerospace fighters, and dropships).
It could also be an extremely interesting situation for a jumpship misjump where the ship finds itself jumping into the middle of this ring. The preassure and air quickly rends the ship and the crew find themselves struggling to survive and escape the ring while constantly facing alien creatures and a possible scientific community that may regard the intruders as hostile (after all that jumpship probally caused alot of damage to alot of valuable structures).
Also might be a place to put one of those Craytech space stations, course it would be hell to get in there and once there wouldn't need the life support meaning it could basically supoort countless people.
Great stuff glad you shared Cray!
I find that 'pinpoint' accuracy during a bombing run increases proportionally with the amount of munitions used.
-Commander Nathaniel Klepper,
Avanti's Angels, 3058
Silenced_Sonix
01/17/04 04:50 AM
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Very, very interesting...

Cray, I do not know whether you have read my thread in this forum about rewriting the MWDA universe and changing it to fit the whole "real" BattleTech setting better, but I would really appreciate it if you would join us. Your writing and creative talent is obvious, and I am sure your contribution to the effort would be of great help.
Evolve or Die
CrayModerator
01/17/04 08:42 PM
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I saw the thread, and I was waiting to see how the Jihad turned out before I made my stab at rewriting MWDA. My alternate approach is a ground-up alternate history. For example, history is altered too extensively in Xin Sheng for the Jihad and MWDA to happen at all.

Right now, I'm eager to see more House invasions of RotS. The Capellan effort is too half-hearted for my tastes.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.


Edited by Cray (01/17/04 08:45 PM)
Nightward
01/18/04 02:21 AM
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Interesting. Sounds like a good place to base a Jovian Chronicles-style game in.

The physics and mathematics elude me. My poor, biology-focused mind just can’t take the hard numbers

On the “Calcium Hack”- it’s prolonged lack of exercise. In Zero-G, this is because nothing is resisting your attempted motion. The sleeping bear is still effected by gravity. It breathes, and likely moves around a bit in its sleeps as well. Not that it’s running marathons or anything, but Smokey the Bear is probably twitching around with its dreams and so forth. Additionally, even during hibernation, it still has to get up and move around to relieve itself.

Rather than all the costly genegineering and ethical issues of modifying humans, the easiest way to get around the problem might be to create some form of parasitic organism that mimics the function of a bone matrix cell known as the osteoblast. It has a role in taking calcium ions out of the body and laying them down in the bone.

Alternatively, you could just cripple the osteoclasts, since this would stop them from leeching the calcium out in the first place. And you might even be able to use it to treat Osteoporosis.

I’ll have to have a look at this Niven author; his stuff sounds interesting. And to repay the favour: try Alastair Renolds- his SF is pretty good as well.
Yea, verily. Let it be known far and wide that Nightward loathes MW: DA. Indeed, it is with the BURNING ANIMUS OF A THOUSAND SUNS that he doth rage against it with.
CrayModerator
01/18/04 06:14 AM
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Quote:

On the “Calcium Hack”- it’s prolonged lack of exercise. In Zero-G, this is because nothing is resisting your attempted motion. The sleeping bear is still effected by gravity. It breathes, and likely moves around a bit in its sleeps as well. Not that it’s running marathons or anything, but Smokey the Bear is probably twitching around with its dreams and so forth. Additionally, even during hibernation, it still has to get up and move around to relieve itself.



Incorrect. Humans and most mammals suffer bad calcium loss while on bedrest/hibernating in 1G. NASA is able to replicate 0G bone loss by putting volunteers in bed for months. The Black Bear does not suffer a comparable problem. Here:
ABCNEWS Story on Black Bears
Quote:

The black bear may be unique in the animal world with it's extraordinary ability to emerge from months of hibernation with bones that are about as strong as when it went into its den for the long winter. A shorter period of bed confinement leaves humans with bones so weak they can snap like a dry potato chip, and an aging population has left millions of Americans suffering from osteoporosis.



Nor is heavy exercise adequate to fix the situation for astronauts. The concern on Mars missions is that astronauts may see a 30% bone density loss, and nowhere do you find links saying, "Exercise fixes it." For example, http://www.sfms.org/sfm/sfm299h.htm

Quote:

Joint Russian-American studies show that bone loss from lower vertebrae, hips and femur occur at a steady linear rate of about 1 percent per month for the entire duration of the mission, which would mean a 30 percent decrease in bone density at the end of the Mars mission. This is a major cause for concern since the loss of bone elevates sera calcium levels and could potentially cause kidney stones and calcification in soft tissues during the mission. Once crews return to gravity, bone calcium loss stops within one month, but there is no evidence to date that shows full recovery of bone. Some bone loss may be irreversible, and if so, astronauts who have been in long duration missions may be more prone to broken bones after flight.

Studies of animals suggest that bone formation also declines under microgravity. Bone osteoblasts are one of the most stress sensitive tissues in the human body. In recent studies, this laboratory has found that low levels of gravity can stimulate immediate early genes associated with growth. In recent flight studies we have noted that some of the growth-related genes are down regulated in 0-G grown osteoblasts and are elevated 1-G osteoblasts. Current studies are under way to see if low gravity exposure for short duration can reverse the down-regulation of immediate early genes.




Quote:

Rather than all the costly genegineering and ethical issues of modifying humans,



There's an ethical issue to keeping people healthy by preventing osteoporosis in them? There's also an ethical issue to letting children be born with bones like glass and having anyone's bones turn to glass in the space of 2 years in extended zero-G. I figure if people are leery of having the genefix, they are not obligated to take it. It's their loss.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
tgsofgc
01/18/04 10:44 AM
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about genetic engineering...
Its pretty moot in battletech afterall no?
I find that 'pinpoint' accuracy during a bombing run increases proportionally with the amount of munitions used.
-Commander Nathaniel Klepper,
Avanti's Angels, 3058
CrayModerator
01/18/04 11:49 AM
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Quote:

Its pretty moot in battletech afterall no?



Yup, it's obviously in use. The Magistracy made Mermaids during the Star League era, the average lifespan in the Inner Sphere during the Succession Wars was 90 years, and then there's the Clans...
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Nightward
01/18/04 06:45 PM
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Hmm. I never did much research into living in zero-gravity; most of my knowledge comes from SF novels. Probably not the best place to get factual information, huh? Based on my limited understanding, it looked like the excecise people did in zero-g was to maintain bone density.

On the genegineering...wow. Standards must have gotten pretty lax in the next 700 years. I get twitchy whenever people mention genetic vaccination, and the only way that stuff can fully integrate is with the aid of transposons.

The Clans...yeah. But then, ethical considerations appear not to have much of a place in Clan society. "You- warrior. You-scientist. You- technician. You- merchant. You- labourer. No, I don't care if you don't like breaking rocks, it's what you're going to do. And then your kids...and then ther kids...and then..."

One of my lecturers made this point during our Ethics course:

"If you ever have to do a research project, do it in fruit flies- they're easy to sneak past ethics comittees. If you go in and say....and 10 cute, fluffy bunnies have to die, they won't be happy. But if it's...10 million fruit flies will meet their grisly ends at my hands, they won't care."
Yea, verily. Let it be known far and wide that Nightward loathes MW: DA. Indeed, it is with the BURNING ANIMUS OF A THOUSAND SUNS that he doth rage against it with.
CrayModerator
01/18/04 06:58 PM
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Quote:

Hmm. I never did much research into living in zero-gravity; most of my knowledge comes from SF novels. Probably not the best place to get factual information, huh? Based on my limited understanding, it looked like the excecise people did in zero-g was to maintain bone density.



Regrettably, no, or NASA wouldn't be considering spinning spaceships to Mars and sticking probes up black bears ***es. Bone density maintenance takes some gene hacking or exercise in gravity.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Nightward
01/18/04 07:16 PM
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Arg. I thought what aliens supposedly do to cows was bad...
Yea, verily. Let it be known far and wide that Nightward loathes MW: DA. Indeed, it is with the BURNING ANIMUS OF A THOUSAND SUNS that he doth rage against it with.
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