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02/04/04 02:45 PM
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AeroTech 2 Vessel Technical Readout VALIDATED
Class/Model/Name: Tramp Priorty Military Transport (Jumpship) Tech: Inner Sphere / 2754 Vessel Type: JumpShip Rules: Level 2, Standard design Rules Set: AeroTech2
Mass: 250,000 tons Length: 640 meters Sail Diameter: 1,160 meters Power Plant: Standard Safe Thrust: 0 Maximum Thrust: 0 Armor Type: Lamellor Ferro-carbide Armament: 12 ER PPC 12 ER Medium Laser 60 Small Pulse Laser 6 LB 20-X AC Manufacturer: SelaSys Inc Location: Loyality ------------------------------------------------------------------------------ ==Overview:== The Tramp Class JumpShip is by no means a new design. First launched in 2754, the armed JumpShip found considerable success among traders dealing in the wilder parts of the Periphery. The vessel continued to be produced sporadically throughout the Succession Wars, although many states began purchasing the slightly larger Star Lord for its superior transport capabilities. By the early 30th century most yards that had produced the design had switched to the more popular Star Lord. After the Free Worlds League's war against Andurien had been resolved in 3040, SelaSys Inc., the producer of the Star Lord, began looking for a way to expand their market share. Ironically, SelaSys chanced on the design specifications for the Tramp. Its similarity in size to the Star Lord meant a drastic savings in tooling-up costs for SelaSys, and the company's first prototype Tramp launched within six years. The first of the SelaSys Tramp Class vessels made the jump from Loyalty to Alter/the following year and immediately entered full-scale production. The Tramp Priority Military Transport (Jumpship) variant of the venerable Tramp/Jumpship, came about due to the need for a more heavily armed and armored transport vessel that would serve in the role of Military Transport, without resorting to a warship grade vessel.
So what followed was the examining of current vessels in service that might fit the profile, the choice of the Tramp was more or less by accident, one design member noticed that since the new vessel would be more of a military grade vessel and would be more dependent on its Dropships to carry the cargo needed in its missions, he suggested that the reduction of the Tramp's cargo bays might be a solution to the problem.
With this solution in hand the design team went about the redesign of the Tramp, increasing its armor to the maximum achievable for a Jumpship of its size, and replacing LFC armor for the designs standard armor increased protection even more. The increase of the designs weapons compliment was even more impressive, and with the addition of a 4th docking ring the design achieved the needed requirement for transport capability, also the design team managed to squeeze in 4 aerospace fighter bays onto the design for greater protection.
------------------------------------------------------------------------------ Class/Model/Name: Tramp Priorty Military Transport (Jumpship) Mass: 250,000 tons
Equipment: Mass Power Plant, Drive & Control: 3,000.00 Thrust: Safe Thrust: 0 Maximum Thrust: 0 Kearny-Fuchida Hyperdrive: Standard (Integrity = 5) 237,500.00 Jump Sail: (Integrity = 4) 63.00 Structural Integrity: 1 1,667.00 Total Heat Sinks: 198 Double 76.00 Fuel & Fuel Pumps: 510.00 Bridge, Controls, Radar, Computer & Attitude Thrusters: 625.00 Fire Control Computers: 24.00 Food & Water: (241 days supply) 65.00 Armor Type: Lamellor Ferro-carbide (139 total armor pts) 139.00 Capital Scale Armor Pts Location: L / R Fore: 26 Fore-Left/Right: 22/22 Aft-Left/Right: 22/22 Aft: 25
Cargo: Bay 1: Small Craft (2) with 2 doors 400.00 Bay 2: Fighters (2) with 1 door 300.00 Bay 3: Fighters (2) with 1 door 300.00 Bay 4: Cargo (1) 400.00
DropShip Capacity: 4 Docking Hardpoints 4,000.00 Grav Deck #1: (140-meter diameter) 100.00 Escape Pods: 5 (7 tons each) 35.00
Crew and Passengers: 6 Officers (6 minimum) 60.00 15 Crew (13 minimum) 105.00 15 Gunners (15 minimum) 105.00 18 Bay Personnel .00 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 2 ER PPC Nose 2(20) 2(20) 2(20) -- 30 14.00 2 ER Medium Laser Nose 1(10) 1(10) -- -- 10 2.00 10 Small Pulse Laser Nose 3(30) -- -- -- 20 10.00 1 LB 20-X AC(30 rounds) Nose 1(12) 1(12) -- -- 6 20.00 2 ER PPC FL/R 2(20) 2(20) 2(20) -- 60 28.00 2 ER Medium Laser FL/R 1(10) 1(10) -- -- 20 4.00 10 Small Pulse Laser FL/R 3(30) -- -- -- 40 20.00 1 LB 20-X AC(30 rounds) FL/R 1(12) 1(12) -- -- 12 40.00 2 ER PPC AL/R 2(20) 2(20) 2(20) -- 60 28.00 2 ER Medium Laser AL/R 1(10) 1(10) -- -- 20 4.00 10 Small Pulse Laser AL/R 3(30) -- -- -- 40 20.00 1 LB 20-X AC(30 rounds) AL/R 1(12) 1(12) -- -- 12 40.00 2 ER PPC Aft 2(20) 2(20) 2(20) -- 30 14.00 2 ER Medium Laser Aft 1(10) 1(10) -- -- 10 2.00 10 Small Pulse Laser Aft 3(30) -- -- -- 20 10.00 1 LB 20-X AC(30 rounds) Aft 1(12) 1(12) -- -- 6 20.00 1 Lot Spare Parts (0.10%) 250.00 ------------------------------------------------------------------------------ TOTALS: Heat: 396 250,000.00 Tons Left: .00
Calculated Factors: Total Cost: 627,581,250 C-Bills Battle Value: 5,512 Cost per BV: 113,857.27 Weapon Value: 6,665 (Ratio = 1.21) Damage Factors: SRV = 411; MRV = 182; LRV = 33; ERV = 0 Maintenance: Maintenance Point Value (MPV) = 39,401 (13,800 Structure, 20,075 Life Support, 5,526 Weapons) Support Points (SP) = 41,190 (105% of MPV) BattleForce2: Not applicable
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