Tramp Priorty Military Transport (Jumpship)

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Corsair_SG
02/04/04 02:45 PM
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  AeroTech 2 Vessel Technical Readout                                   VALIDATED

Class/Model/Name: Tramp Priorty Military Transport (Jumpship)
Tech: Inner Sphere / 2754
Vessel Type: JumpShip
Rules: Level 2, Standard design
Rules Set: AeroTech2

Mass: 250,000 tons
Length: 640 meters
Sail Diameter: 1,160 meters
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Lamellor Ferro-carbide
Armament:
12 ER PPC
12 ER Medium Laser
60 Small Pulse Laser
6 LB 20-X AC
Manufacturer: SelaSys Inc
Location: Loyality
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==Overview:==
The Tramp Class JumpShip is by no means a new design. First launched in
2754, the armed JumpShip found considerable success among traders dealing in
the wilder parts of the Periphery. The vessel continued to be produced
sporadically throughout the Succession Wars, although many states began
purchasing the slightly larger Star Lord for its superior transport
capabilities. By the early 30th century most yards that had produced the
design had switched to the more popular Star Lord.

After the Free Worlds League's war against Andurien had been resolved in
3040, SelaSys Inc., the producer of the Star Lord, began looking for a way to
expand their market share. Ironically, SelaSys chanced on the design
specifications for the Tramp. Its similarity in size to the Star Lord meant a
drastic savings in tooling-up costs for SelaSys, and the company's first
prototype Tramp launched within six years. The first of the SelaSys Tramp
Class vessels made the jump from Loyalty to Alter/the following year and
immediately entered full-scale production.

The Tramp Priority Military Transport (Jumpship) variant of the venerable
Tramp/Jumpship, came about due to the need for a more heavily armed and
armored transport vessel that would serve in the role of Military Transport,
without resorting to a warship grade vessel.

So what followed was the examining of current vessels in service that might
fit the profile, the choice of the Tramp was more or less by accident, one
design member noticed that since the new vessel would be more of a military
grade vessel and would be more dependent on its Dropships to carry the cargo
needed in its missions, he suggested that the reduction of the Tramp's cargo
bays might be a solution to the problem.

With this solution in hand the design team went about the redesign of the
Tramp, increasing its armor to the maximum achievable for a Jumpship of its
size, and replacing LFC armor for the designs standard armor increased
protection even more. The increase of the designs weapons compliment was even
more impressive, and with the addition of a 4th docking ring the design
achieved the needed requirement for transport capability, also the design team
managed to squeeze in 4 aerospace fighter bays onto the design for greater
protection.


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Class/Model/Name: Tramp Priorty Military Transport (Jumpship)
Mass: 250,000 tons

Equipment: Mass
Power Plant, Drive & Control: 3,000.00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Kearny-Fuchida Hyperdrive: Standard (Integrity = 5) 237,500.00
Jump Sail: (Integrity = 4) 63.00
Structural Integrity: 1 1,667.00
Total Heat Sinks: 198 Double 76.00
Fuel & Fuel Pumps: 510.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 625.00
Fire Control Computers: 24.00
Food & Water: (241 days supply) 65.00
Armor Type: Lamellor Ferro-carbide (139 total armor pts) 139.00
Capital Scale Armor Pts
Location: L / R
Fore: 26
Fore-Left/Right: 22/22
Aft-Left/Right: 22/22
Aft: 25

Cargo:
Bay 1: Small Craft (2) with 2 doors 400.00
Bay 2: Fighters (2) with 1 door 300.00
Bay 3: Fighters (2) with 1 door 300.00
Bay 4: Cargo (1) 400.00

DropShip Capacity: 4 Docking Hardpoints 4,000.00
Grav Deck #1: (140-meter diameter) 100.00
Escape Pods: 5 (7 tons each) 35.00

Crew and Passengers:
6 Officers (6 minimum) 60.00
15 Crew (13 minimum) 105.00
15 Gunners (15 minimum) 105.00
18 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 ER PPC Nose 2(20) 2(20) 2(20) -- 30 14.00
2 ER Medium Laser Nose 1(10) 1(10) -- -- 10 2.00
10 Small Pulse Laser Nose 3(30) -- -- -- 20 10.00
1 LB 20-X AC(30 rounds) Nose 1(12) 1(12) -- -- 6 20.00
2 ER PPC FL/R 2(20) 2(20) 2(20) -- 60 28.00
2 ER Medium Laser FL/R 1(10) 1(10) -- -- 20 4.00
10 Small Pulse Laser FL/R 3(30) -- -- -- 40 20.00
1 LB 20-X AC(30 rounds) FL/R 1(12) 1(12) -- -- 12 40.00
2 ER PPC AL/R 2(20) 2(20) 2(20) -- 60 28.00
2 ER Medium Laser AL/R 1(10) 1(10) -- -- 20 4.00
10 Small Pulse Laser AL/R 3(30) -- -- -- 40 20.00
1 LB 20-X AC(30 rounds) AL/R 1(12) 1(12) -- -- 12 40.00
2 ER PPC Aft 2(20) 2(20) 2(20) -- 30 14.00
2 ER Medium Laser Aft 1(10) 1(10) -- -- 10 2.00
10 Small Pulse Laser Aft 3(30) -- -- -- 20 10.00
1 LB 20-X AC(30 rounds) Aft 1(12) 1(12) -- -- 6 20.00
1 Lot Spare Parts (0.10%) 250.00
------------------------------------------------------------------------------
TOTALS: Heat: 396 250,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 627,581,250 C-Bills
Battle Value: 5,512
Cost per BV: 113,857.27
Weapon Value: 6,665 (Ratio = 1.21)
Damage Factors: SRV = 411; MRV = 182; LRV = 33; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 39,401
(13,800 Structure, 20,075 Life Support, 5,526 Weapons)
Support Points (SP) = 41,190 (105% of MPV)
BattleForce2: Not applicable

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