High Elevation Targets

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virgileso
03/01/04 02:00 AM
165.95.89.36

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If a VTOL happens to place itself 15 elevations up and about 2 horizontal hexes away from a mech, what would be the range from it and the mech? According to the rules, it seems like the mech treats the VTOL as if it were 2 hexes away, but it's 15 levels high!
Toontje
03/01/04 04:28 AM
217.123.31.80

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A vertical lvl is only 6 meters high, wheras a hex is 30 meters across.

So for most cases, yes vertical lvl doesn't matter, that's why it's left out of the rules. If you want you can use tangens and sinus to determine the exact range... But you want that in your game, that's the question.

With the movement profile of a VTOL it should be no problem to remain out of range of most things.
Rather to blow up, then.
CrayModerator
03/01/04 06:35 AM
68.200.104.19

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15 levels is only 90m (3 hexes).

If you feel the height's important, you can convert the height to a number of hexes (1 level = 6 meters; 1 hex = 30 meters), then apply that pythagoreum (sp) theorem to figure out the distance:

(using hexes)
Range = square root [ (Vertical Range^2) + (Horizontal Range^2) ]

In the case of the VTOL (15 levels, 2 hexes), the range was 3.6 hexes, rounding up to 4 hexes.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Death_Fire
04/28/04 11:54 AM
164.58.75.74

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It seems that it would matter very little how high a VTOL is. The only thing that it would afect is the wepons range. ie: you couldn't shoot a VTOL with a small laser if it was,
Quote:

2 hexes away, but it's 15 levels high!


this is 4 hexes away, a small laser can only shoot 3!
The winning team is the first team that wins!
-Hitchikers Guide To The Galixies
Toontje
05/01/04 04:40 AM
82.73.138.10

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Well, but logic says any VTOL at height 15 is a sitting duck for a passing aerofighter with some sidewinder SRM's.

Height is of too little importance except RPG maybe to be of effect in the boardgame.
Rather to blow up, then.
Nightward
05/01/04 07:31 PM
211.26.6.79

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It's 2 hexes away under the standard rules.

If it bothers you that much, though, just use Pythagorus' Equation= A Squred plus b Squared = C Squared, where C is the unknown side. In this case, 15 Squared plus 2 Squared = C Squared, so C would be 15.133 Hexes away.
Yea, verily. Let it be known far and wide that Nightward loathes MW: DA. Indeed, it is with the BURNING ANIMUS OF A THOUSAND SUNS that he doth rage against it with.
CrayModerator
05/01/04 10:28 PM
24.27.227.56

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Quote:

It's 2 hexes away under the standard rules.

If it bothers you that much, though, just use Pythagorus' Equation= A Squred plus b Squared = C Squared, where C is the unknown side. In this case, 15 Squared plus 2 Squared = C Squared, so C would be 15.133 Hexes away.



Er...note that 15 levels = 3 hexes. A level is 6 meters. A hex is 30 meters.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Nightward
05/01/04 10:34 PM
202.138.41.223

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Bah. My hate of math kno no limit!!

Feh. 15/6 ~3. So he's more or less 4 hexes away.
Yea, verily. Let it be known far and wide that Nightward loathes MW: DA. Indeed, it is with the BURNING ANIMUS OF A THOUSAND SUNS that he doth rage against it with.
Toontje
05/02/04 12:09 AM
82.73.138.10

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15/5, as 30/6=5...
Rather to blow up, then.
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