Cray
06/24/04 06:32 PM
68.200.105.41
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AeroTech 2 Vessel Technical Readout * CUSTOM WEAPONS . Class/Model/Name: TransHab Life Boat Tech: Inner Sphere / 3067 Vessel Type: Aerospace Fighter Rules: Level 3, Standard design Rules Set: AeroTech2
Mass: 10 tons Length: 8 meters Power Plant: 10 Fusion Safe Thrust: 3 Maximum Thrust: 5 Armor Type: Standard Armament: 1 Passenger Bay (7)* 2 Cargo Bay* ------------------------------------------------------------------------------ ==Overview:==
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. The Transhab Lifeboat is a radical improvement over conventional life boats found on countless dropships and jumpships today. Though heavier than normal, most ships can spare the tonnage, and potential users heartily approve of the Transhab's most notable feature: . It's inflateable. . The 3m diameter, 8m long cylinder fits in standard escape pod and lifeboat docks. After ejection by conventional solid fueled rocket motors, the Transhab typically engages another of its useful features, a 20-rated fusion engine, to boost clear of the abandoned vehicle. When satisfactorily clear of danger, the passengers or onboard computer will trigger the inflateable feature, ballooning the Transhab from 3m in diameter (with about 10 cubic meters of passenger space) to a thick cylinder 8m in diameter (with about 330 cubic meters of passenger space, or about the equivalent of 2 typical bedrooms per person). . ==Capabilities:== The Transhab is an advanced, rather expensive lifeboat (in comparison to the standard lifeboat price of 5000CB). However, you get what you pay for. . With its fusion engine and 2 tons of hydrogen reaction mass, the Transhab has significant in-space performance...at least, if one doesn't compare it to other BT spacecraft. The 2 tons of reaction mass amount to 47000m/s delta-V, enough to take the Transhab off Earth, land it on the moon, return without aerobraking, and land. Indeed, the 2G's of non-overthrust engine performance are enough to brake the Transhab to virtually nil velocity near most habitable planets and let it land in a vertical fashion like a spheroid spacecraft. . While many are initially wary of the inflateable nature of the ship, the 30cm-thick hull is a mix of extremely strong ablative/flak fabrics and foams that provide significant debris protection and will stop a standard medium laser shot anywhere while retaining a pressure barrier. . Passenger facilities are generally minimal and lightweight, typical of a lifeboat. The "cockpit" and "passenger bay" (designed for 7 people) cover the basic life support, minimalist individual quarters, and more expansive (but spartan) common areas. Two tons of cargo space are provided for supplies and additional passenger-deployed equipment. . With the fusion engine, the Transhab is not as power-limited as most lifeboats. Its outer hull is covered with sail material for secondary power, and its batteries (derived from military energy weapon power packs) will last a month of unregulated usage, but the fusion engine opens new vistas in lifeboat design. Its emergency beacon can crank up to megawatt levels, for example. . The Transhab has bow and stern docking ports. The stern port is the normal boarding point, while the bow port includes a small airlock fit for 2-3 individuals. Using these ports, Transhab lifeboats can dock into columns and pillars. Reportedly, next generation Transhabs will have side ports to allow non-linear dockings, which become cumbersome for evacuations of large vessels. (Imagine the entire crew of an abandoned warship with a single 1.5m diameter passageway to move along their new, temporary home...) . Technically 10 tons, Transhabs have 10 cubic meters of cargo space in their uninflated state (more, if initial passenger space is sacrificed). Transhabs are readily available with up to 10 additional tons of interior equipment for considerably more luxurious waits for rescue. . ------------------------------------------------------------------------------ Class/Model/Name: TransHab Life Boat Mass: 10 tons Construction Options: Fractional Accounting . Equipment: Mass Power Plant: 10 Fusion .50 Thrust: Safe Thrust: 3 Maximum Thrust: 5 Structural Integrity: 3 .00 Total Heat Sinks: 10 Single .00 Fuel: 2.00 Cockpit & Attitude Thrusters: 3.00 Armor Type: Standard (24 total armor pts) 1.50 Standard Scale Armor Pts Location: L / R Nose: 7 Left/Right Wings: 6/6 Aft: 5 . Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 1 Passenger Bay (7)* Nose -- -- -- -- 0 1.00 1 Cargo Bay* Nose -- -- -- -- 0 1.00 1 Cargo Bay* Nose -- -- -- -- 0 1.00 ------------------------------------------------------------------------------ TOTALS: Heat: 0 10.00 Tons Left: .00 . Calculated Factors: Total Cost: 616,525 C-Bills Battle Value: 75 Cost per BV: 8,220.33 Weapon Value: 0 (Ratio = .00) Damage Factors: SRV = 0; MRV = 0; LRV = 0; ERV = 0 BattleForce2: MP: 3, Armor/Structure: 1 / 0 Damage PB/M/L: -/-/-, Overheat: 0 Class: FL; Point Value: 1
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Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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