Decimator DCM-3R

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Rotwang
08/02/04 05:27 PM
213.118.77.232

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BattleMech Technical Readout

Type/Model: Decimator DCM-3R
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 55 tons
Chassis: Endo Steel
Power Plant: 275 Core Tek XL Fusion
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
1 ER Large Laser
1 Flamer
6 Medium Pulse Lasers
4 Anti-Personnel Pods
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Decimator is Randam Mechwerk's newest anti-battlearmour mech.

It incorporates a number of advanced features that are desgned to give the
Decimator an edge when fighting Clan Elementals and other armoured infantry.



==Capabilities:==
The Decimator mounts twin shoulder-mounted turrets fitting with 3 medium pulse
lasers each, tied into a sophisticated targeting system capable of tracking
multiple targets. This allows the Decimator to engage Elementals very
effectively even in its rear arc.

Against other enemies such as mechs, the Decimator mounts a single ER Large
Laser.

The secondary weaponry is made up of a single arm-mounted Flamer and
Anti-Personnel charges in the legs.

Most at ease in a city or any other built-up terrain, it is handicapped in
open terrain it is not fast enough to escape many lights and mediums and
doesn't have the armour to stand up to heavies for long, but it has a savage
bite against those who stray too close.

But aside from the unusual turret arrangements, the Decimator has a new and
rather unusual feature, the Eelskin coating, which covers roughly 99% of the
mech. This advanced polymer is roughly 8 times more slippery than Teflon,
making it extremely hard for battlearmour to stay attached, even with magnetic
clamps and manipulators. It also makes it much harder to attach explosives to
the legs.

Infantry trying a leg attack or Swarm attack on the mech has the base to hit
modifier increased by 2 points.

If the pilot attempts to brush off the enemy infantry with a +3 pilot modifier
instead of the normal +4. The same modifier applies to Jumping mechs trying
to shake off infantry.

The coating takes up .5 tons on a light and medium mech. 1 ton on heavies and
assaults, but takes up no internal critical spaces.

==Battle History:==
The Decimator is a new design and has seen little action so far.

--------------------------------------------------------
Type/Model: Decimator DCM-3R
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Endo Steel 14 3,00
(Endo Steel Loc: 7 LA, 6 RA, 1 CT)
Engine: 275 XL Fusion 12 8,00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 13 Double [26] 6 3,00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 3,00
Cockpit, Life Supt.: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 152 pts Standard 0 9,50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 22
Center Torso (Rear): 7
L/R Side Torso: 13 16/16
L/R Side Torso (Rear): 5/5
L/R Arm: 9 15/15
L/R Leg: 13 21/21

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 2 5,00
1 Flamer LA 3 1 1,00
3 Medium Pulse Lasers RT(T) 12 3 6,00
3 Medium Pulse Lasers LT(T) 12 3 6,00
2 Anti-Personnel Pods LL 0 2 1,00
2 Anti-Personnel Pods RL 0 2 1,00
1 Multi-Trac II System HD 1 ,50
5 Standard Jump Jets: 5 2,50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
Turret Equipment: Left, Right Shoulder 2 2,00
--------------------------------------------------------
TOTALS: 39 78 54,50
Crits & Tons Left: 0 ,50

Calculated Factors:
Total Cost: 10.465.031 C-Bills
Battle Value: 1.178
Cost per BV: 8.883,73
Weapon Value: 1.015 / 1.015 (Ratio = ,86 / ,86)
Damage Factors: SRDmg = 27; MRDmg = 6; LRDmg = 2
BattleForce2: MP: 5J, Armor/Structure: 4/2
Damage PB/M/L: 4/3/1, Overheat: 2
Class: MM; Point Value: 12
Karagin
12/28/06 12:39 AM
70.123.166.36

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Interesting mech, who do you see using this, like which House or Merc unit?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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