Rules Question

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Fang
11/23/04 12:25 PM
66.193.223.3

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It has been a few years since I have placed mini to mapsheet, so please forgive me my ignorant question. I have created an 85 ton assult dueling mech, equipped with 2 claws and energy weapons. What are the rules regarding claws( damage, use, etc.)? I have forgotten.
One by one, the rabbits are stealing my sanity.....
Nightward
11/23/04 07:52 PM
203.214.144.66

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Weight and criticals as Hatchets.

Make a to-hit roll. If you suceed, roll on the Punch Location table; the Claw does one damage for each 5 tons of attacker weight. After this, the unit has grappled on and the attacker is entitled to a -2 To-Hit modifier until the dfeneder escapes. The captured 'Mech can escape from the grapple by destroying the Claw or by suceeding in a Piloting Test, which is modified further by the difference betwen Piloting Skills, as per the Charging rules.

***

From the BattleTech Tactical Handbook.

Meh. Claws aren't too bad, but it's all about the 100-tonner with TSM and a Mace.
Yea, verily. Let it be known far and wide that Nightward loathes MW: DA. Indeed, it is with the BURNING ANIMUS OF A THOUSAND SUNS that he doth rage against it with.
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