ShadowMasterCM
Captain
Reged: 12/07/05
Posts: 916
Loc: New York
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Vehichle Modifications
#149891 - 03/16/08 06:08 PM (74.74.248.205)
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1/24/02
Added button to vehicle units pages that will allow gunner and driver to trade places thus making vehicles a little more practical. (You're welcome.)
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ShadowMasterCM
Captain
Reged: 12/07/05
Posts: 916
Loc: New York
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Re: Vehichle Modifications
[Re: ShadowMasterCM]
#149906 - 03/17/08 07:36 AM (74.74.248.205)
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1/25/02
The Gauss Rifle is being changed to a self-propelled anti-mech missile. They will have a minimum range of 2, and get a -2 bonus to hit. Units lucky enough to have a SPAMM launcher will find their equipment modified soon. The BV of these units will be updated as well.

Jeeps now have their weapons mounted in turrets. This comes at the expense of some ammo, and redistributing the armor to cover the turret (thus reducing it in other location). Existing jeeps will not be affected - they will remain turretless with front-mounted weapons. This change affects new jeeps only.
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ShadowMasterCM
Captain
Reged: 12/07/05
Posts: 916
Loc: New York
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Re: Vehichle Modifications
[Re: ShadowMasterCM]
#149923 - 03/17/08 02:54 PM (74.74.248.205)
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2/02/02
Fatal vehicle critical hits have been reduced by approximately 20-25%

Destroyed weapons can now be repaired at appropriate repair facilities if you have the proper level techs, facilities, and parts on hand.
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