ShadowMasterCM
Captain
Reged: 12/07/05
Posts: 916
Loc: New York
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Mech Modifications
#149892 - 03/16/08 06:11 PM (74.74.248.205)
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1/30/02
All medium mechs now have 4 internal structure points in their heads. Heavy mechs now have 5, and assault mechs 6. Light mechs remain unchanged with 3 internal structure points in the head.
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ShadowMasterCM
Captain
Reged: 12/07/05
Posts: 916
Loc: New York
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Re: Mech Modifications
[Re: ShadowMasterCM]
#149910 - 03/17/08 08:29 AM (74.74.248.205)
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1/31/02
All heavy and assault mechs have had one point of armor moved from their CT to their H. This may not seem like much, but 10 points of armor can withstand a PPC or AC10 hit, 2 ML, or 2 LRM groups wheres with only 9 you would be checking for critical hits
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ShadowMasterCM
Captain
Reged: 12/07/05
Posts: 916
Loc: New York
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Re: Mech Modifications
[Re: ShadowMasterCM]
#149914 - 03/17/08 08:59 AM (74.74.248.205)
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2/01/02
When all the internal structure in a given location is destroyed on a mech, all weapons in that location are now also destroyed.

If a mechs leg is reduced to 0 internal structure, the mech's movement rate is reduced to 0/0. All piloting checks are then at +5. The mech also must immediately make a piloting check (with the +5 modifier) or fall down. If it does not fall down it may continue to rotate in place, and it has jump jets it may still jump.

The Charger CGR-1A5 assault mech has been changed from 3/5 movement rate to 4/6.

Implemented weapon critical hits on mechs. UNTESTED!
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ShadowMasterCM
Captain
Reged: 12/07/05
Posts: 916
Loc: New York
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Re: Mech Modifications
[Re: ShadowMasterCM]
#149924 - 03/17/08 02:55 PM (74.74.248.205)
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2/02/02
Destroyed weapons can now be repaired at appropriate repair facilities if you have the proper level techs, facilities, and parts on hand.
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