AC/20 Territory: Which is the best?

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wartang
10/06/04 08:36 PM
198.81.26.77

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what are the statsfor the rac-20
Omega
10/07/04 12:55 AM
207.69.137.6

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Quote:

what are the statsfor the rac-20



Code:
   

Stats for the Clan RACs
Type Short Med Long Damage Heat Crit Mass:
RAC 10 6 12 18 10 3 7 14
RAC 20 4 8 12 20 7 10 16

"There are two Main enemys of a Merc.
Heat & the most deadly of Foes our Financing".

(Drawing done by LawGiver)

"A man is not finished when he is defeated. He is Finished When he quits"-President R. M. Nixon
wartang
10/07/04 09:00 PM
198.81.26.77

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thank you
i love this game
Nightward
10/09/04 10:45 PM
203.214.144.255

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You know, I don't think I've ever seen anything as broken as those in my life.

My eyes are bleeding. The pain! It BURNS!
Yea, verily. Let it be known far and wide that Nightward loathes MW: DA. Indeed, it is with the BURNING ANIMUS OF A THOUSAND SUNS that he doth rage against it with.
Omega
10/10/04 05:15 AM
63.155.180.13

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then you should see the Range on the CLan RAC 2 & 5(have to find those stats) if you think the RAC 10 and 20 is bad
"There are two Main enemys of a Merc.
Heat & the most deadly of Foes our Financing".

(Drawing done by LawGiver)

"A man is not finished when he is defeated. He is Finished When he quits"-President R. M. Nixon
Silenced_Sonix
10/10/04 08:45 AM
168.209.97.34

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C/RAC2: 2/9/18/27
C/RAC5: 0/7/14/21

The range profiles...
Evolve or Die
imirk
12/07/04 01:10 AM
153.106.4.95

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RAC's 10 and 20 dont exist out of drawing board, they are in no rule book that i have seen, and therefore dont exist in my opinion

The Squirrel Test brought to you by Quizilla
Silenced_Sonix
12/09/04 01:00 PM
168.209.97.34

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Well, the potential of dealing 120 points of damage, and getting 42 points of heat in return, is quite the mind-boggling munchkin for the RAC/20...
Evolve or Die
wildger
08/19/05 07:03 PM
139.48.112.106

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I played mainly 3025. Probably because of my play style, I don't like AC 20 at all. The hunchback is good only with good support from other mechs. I have seen so many times that the hunchback got jumped behind by a spider and got destroyed by a single hit. Unless your mech has jumpjet or very good mobility, having a AC 20 is pretty useless due to its short range
religon
08/26/05 10:47 AM
24.225.70.5

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Speaking strictly of the 3025 AC/20...it actually holds it's own with ML's when weight for the supporting heat sinks are factored in. The destory-all-the-armor-in-one-location-and-start-doing-criticals factor is simply a bonus. Few mechs will seek partial cover or step into level 1 water with an AC/20 equiped mech lurking around (punch hit location).

I consider many of the FASA/FanPro mapboards to be constrictive terrain. This adds to the value of this weapon. One of the few ammo weapons in a strictly 3025 game that is almost as good as energy wepaons.
religon
09/08/05 01:14 PM
192.58.204.226

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Quote:

Hey man, got nothing against the AC or UAC/20s. A really neat trick when playing a multiple-mech battle is to take something like a Summoner Delta that has jump jets and an Ultra-20. Your opponent will send his most powerful 'mechs after it right away. Use the threat of the dreaded "Ultra 20 double-tap" to keep them fearing your short-range guy while you pick him off from afar with another mech.




That's very clever. Use human nature against them. I suspect I can guess the politician who taught you that tactic.
OgreMagi
04/01/06 01:04 PM
24.171.110.44

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speaking of LBXs, I can attest to the fact that a LBX is very dangerous if a bit teadious. I was playing at orgins with a wolf dragoons raid on a WOB outpost.
I got stuck with a 5/5 pilot and a Annaliator , speed 2/3, with 4 lbx 10,s, then it got worse when I got hit with a WOB INARC ecm pod making me a +1 on all die rolls. I kept running to close the distance losing a lot of armor and falling once.
HOWEVER before I ejected I was able to kill 3 mechs, a Gurka with a range 10 shot with 4 clusters shots, a Vanquasher at range 15 with a 4 shot cluster, only 1 cluster hit and only 4 pellets hit but 1 hit the cockpit and he failed the pilot check, fell, and lost concious, finally a Toyama with another head shot with a 2 cluster 2 solid shot both clusters hit with a total of 14 pellets, 2 head hits and it fell critting out the HEAD.....

LOVE LBX LOVE LBX LOVE LBX LOVE LBX nuff said
Toontje
04/03/06 06:01 AM
131.155.85.169

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Takes too much time to roll with bigger bore lbx-es, and using a load of them just for ctc and head hits is no fun playing against.

btw, why not punch off the haywire pod if it makes such a difference?
Rather to blow up, then.
Venom
06/21/06 08:57 PM
63.241.182.3

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I typicaly will use one as a strong secondary for a long range assault 'mech, i.e. the Dire Wolf Widdowmaker. But I did always like pulling out the modified Centurion. Nothing says o crap in a lvl 1 medium on medium game like your opponent having an AC/20.
NewPharoah
10/23/06 02:38 PM
207.160.205.13

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I designed the first version of my original DDAT - Decoy Drone Assault Tank - it had a short range targeting system and AC/20 w/ AP ammo. I heard the AP ammo Determining Critical Hits Table modifiers have been reversed. I guess that means I should probably replace the AC/20 on the DDAT with LAC/2s and have AP ammo for them. They can "soften up" nonorganic unit parts.
Any rules I type should be considered unofficial unless stated otherwise by Precentor Martial Randall Bills and/or published Classic BattleTech products.


Edited by NeoPharoah (10/23/06 02:50 PM)
CrayModerator
10/23/06 06:15 PM
66.143.22.137

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Quote:

I heard the AP ammo Determining Critical Hits Table modifiers have been reversed.




I guess you didn't hear that was an error and will be addressed in the next errata of Total War.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Toontje
11/06/06 07:24 AM
131.155.212.193

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Not reversed in my copy, -1 for 20's, -4 for 2's..
Rather to blow up, then.
mwam
10/02/15 08:00 PM
23.25.184.166

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Post deleted by Cray
Retry
10/03/15 11:15 AM
76.7.232.58

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Five normal AC/20 hits to a 'Mech's CT is enough to destroy almost every single mech that's not a super-heavy. I've always found AC AP ammo to be lackluster compared to SRM tandem-charge warheads, not worth the to-hit penalties and vastly decreased ammunition supply. Precision ammo is the only one I'd think of deploying against mechs.

Btw, I don't believe that autocannons and missiles are actually allowed to use alternative ammunition for their weapons for some reason. Stuff like LB-X can use their cluster ammunition (and only their cluster ammo), MMLs can use their basic SRMs and LRMs, but that's about it.
happyguy49
10/12/15 04:06 AM
98.30.242.159

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You COULD use precision rounds in a standard, 3025-and-earlier era AC/20. With only 2.5 rounds of fire PER TON of ammunition storage though, that is really an unusabely low amount of ammo. If a design dedicated at least 4-5 tons for AC20 ammo storage, then it can go the length of your average battle with the double-weight specialty ammo stuff.. but then you have a 20 ton allocation of weapon and ammo just so you can get -2 to hit (precision) or a possible crit roll with every hit (armor-piercing)

Maybe it could be made to work.
ghostrider
10/12/15 11:57 AM
98.150.102.177

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Might be useful for emplacements or pillboxes. Something that can carry alot of ammo without to many worries of running out. Inside the doors of a factory would be such a location. If you want the factory, you have to deal with it personally as artillery will take out the building.
CarcerKango
10/16/15 02:17 PM
64.251.51.246

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I'd say that AP ammo would perform, theoretically, pretty well on smaller-caliber AC's, where you already get enough ammo per ton, and can reach out and threaten people at long range. And because of that long range, the to-hit penalty doesn't matter as much....
Retry
10/20/15 01:11 AM
76.7.232.58

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The only time AP ammo ever performs adequately is against Hardened Armor targets where each successful hit will effectively "double" your damage of what you'd otherwise do. Small-caliber ACs have such a small chance to actually successfully crit anything that it's still better to use Precision rounds against non-hardened targets.

There's definitely potential for the ammunition being used in stuff like pillboxes though, since those don't really have to worry about space or weight of the ammo.
TigerShark
11/24/15 06:28 PM
12.130.166.32

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It's actually a good way to decrease the amount of ammunition / shots stored up in ammo-explosion-prone designs, like the ON1-K.
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