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Newtype
Sergeant Major


Reged: 10/14/08
Posts: 357
Capital & subcapital weapon aimer
      #152225 - 11/04/08 03:14 PM (207.160.205.13)

The capital & subcapital weapon aimer is an arrangement of six lights that shine from a spacecraft in orbit to ground hexes. Rules the aimer can be attached to any capital or subcapital weapon. The gunner of that weapon chooses the target hex. Each of the aimer's six lights is aimed at an adjacent hex. During the following turn if those six lights are aimed at those six adjacent hexes and that weapon attacks, its shot automatically lands in the target hex (no to-hit roll is required). A capital/subcapital weapon aimer masses 150 tons and costs 750,000 C-Bills.

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Lafeel
Sergeant Major


Reged: 01/02/08
Posts: 398
Loc: 104, Reykjavík, Iceland
Re: Capital & subcapital weapon aimer [Re: Newtype]
      #152230 - 11/04/08 03:25 PM (157.157.73.13)

And it's stuff like this that makes me wonder if anyone wants to play against you any more..

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Newtype
Sergeant Major


Reged: 10/14/08
Posts: 357
Re: Capital & subcapital weapon aimer [Re: Lafeel]
      #152232 - 11/04/08 03:36 PM (207.160.205.13)

Why's that? Jealous you didn't think of this idea sooner?

--------------------
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http://www.VoteSwift.org
DOWN WITH CORPORATIONS!!!!!!!!!!!!
POWER TO THE PEOPLE!!!!!!!!!!!!!!!!!!!!!


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Lafeel
Sergeant Major


Reged: 01/02/08
Posts: 398
Loc: 104, Reykjavík, Iceland
Re: Capital & subcapital weapon aimer [Re: Newtype]
      #152235 - 11/04/08 03:43 PM (157.157.73.13)

Quote:

Why's that? Jealous you didn't think of this idea sooner?



More like amused at your repeated displays of how much you understand the universe in general.

Or rather how little.

--------------------
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http://www.Lafeel.dragonadopters.com/dragonimage_3877_5019_pixel


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Prince_of_Darkness
Lieutenant


Reged: 08/03/08
Posts: 508
Re: Capital & subcapital weapon aimer [Re: Newtype]
      #152264 - 11/05/08 10:20 AM (205.202.120.139)

Quote:

The capital & subcapital weapon aimer is an arrangement of six lights that shine from a spacecraft in orbit to ground hexes. Rules the aimer can be attached to any capital or subcapital weapon. The gunner of that weapon chooses the target hex. Each of the aimer's six lights is aimed at an adjacent hex. During the following turn if those six lights are aimed at those six adjacent hexes and that weapon attacks, its shot automatically lands in the target hex (no to-hit roll is required). A capital/subcapital weapon aimer masses 150 tons and costs 750,000 C-Bills.




Two words:

EPIC FAIL

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Zandel_Corrin
Sergeant Major


Reged: 10/06/04
Posts: 358
Re: Capital & subcapital weapon aimer [Re: Prince_of_Darkness]
      #152267 - 11/05/08 03:02 PM (123.2.140.247)

Point of interest..... Capital Weapons are NOT used in ANY normal and most abnormal battletech games..... even getting a capital ship to mount that on is next to impossible!

--------------------
Galaxy Commander
Zandel Corrin
Night Dragon Clan


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Prince_of_Darkness
Lieutenant


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Posts: 508
Re: Capital & subcapital weapon aimer [Re: Zandel_Corrin]
      #152272 - 11/05/08 04:37 PM (205.202.120.139)

Quote:

Point of interest..... Capital Weapons are NOT used in ANY normal and most abnormal battletech games..... even getting a capital ship to mount that on is next to impossible!




You mean in levels of power, correct?

Getting a light that is not of the laser variety to shine onto a surface from space takes something like oh say...a sun.

(Just a thought)

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Zandel_Corrin
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Re: Capital & subcapital weapon aimer [Re: Prince_of_Darkness]
      #152289 - 11/05/08 06:50 PM (123.2.140.247)

True but not what i ment.... i was refering to the rarity of jumpships of any form not to mention actual combat vessals.

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Galaxy Commander
Zandel Corrin
Night Dragon Clan


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Prince_of_Darkness
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Re: Capital & subcapital weapon aimer [Re: Zandel_Corrin]
      #152299 - 11/06/08 12:07 PM (205.202.120.139)

Quote:

True but not what i ment.... i was refering to the rarity of jumpships of any form not to mention actual combat vessals.




More than you think actually.

There are at least several tens of thousands of jumpships plying the interstellar trade routes ferrying material around alone, and each house has at least a few hundred warships.

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Zandel_Corrin
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Posts: 358
Re: Capital & subcapital weapon aimer [Re: Prince_of_Darkness]
      #152304 - 11/06/08 03:07 PM (123.2.140.247)

As of what date tho? Because as of PRE clan war 3050ish there were no warships to speak of....

or if there were they were very few and never used.

--------------------
Galaxy Commander
Zandel Corrin
Night Dragon Clan


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Prince_of_Darkness
Lieutenant


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Posts: 508
Re: Capital & subcapital weapon aimer [Re: Zandel_Corrin]
      #152316 - 11/07/08 09:01 AM (205.202.120.139)

By at least 3067 each house had a pretty heavy naval millitary, including jumpships, Q-ships (capital weapon carrying dropships) and actual warships. For instance, there have been over 100 Fox corvette's produced since 3052 in the Federated Suns/Lyran Alliance.

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Lafeel
Sergeant Major


Reged: 01/02/08
Posts: 398
Loc: 104, Reykjavík, Iceland
Re: Capital & subcapital weapon aimer [Re: Prince_of_Darkness]
      #152320 - 11/07/08 09:13 AM (157.157.106.160)

Quote:

By at least 3067 each house had a pretty heavy naval millitary, including jumpships, Q-ships (capital weapon carrying dropships) and actual warships. For instance, there have been over 100 Fox corvette's produced since 3052 in the Federated Suns/Lyran Alliance.



No offense, mate, but that's a gross exxageration.

From the numbers involved, I'd guess the total number constructed, in both states, would be closer to 20, which is still damn expensive, seeing as the Fox comes in at a staggering 16bil, each.

--------------------
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Newtype
Sergeant Major


Reged: 10/14/08
Posts: 357
Re: Capital & subcapital weapon aimer [Re: Lafeel]
      #152408 - 11/15/08 09:37 AM (207.160.205.13)

Note: the aimer mentioned above cannot shoot through clouds or smoke or other concealment cover.

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Lafeel
Sergeant Major


Reged: 01/02/08
Posts: 398
Loc: 104, Reykjavík, Iceland
Re: Capital & subcapital weapon aimer [Re: Newtype]
      #152410 - 11/15/08 11:44 AM (157.157.106.160)

Quote:

Note: the aimer mentioned above cannot shoot through clouds or smoke or other concealment cover.



Ok, here's a really easy experiment for you to do. Get a flashlight (or torch, as the yanks call it) and a volunteer, and go out on a bright day.

Go find some nice open space, turn on the light, point it at him, and have him walk backwards till he can no longer see the beam.

If he can somehow magically see it for the one hundred thousand kilometers needed for this to work, than your idea works.

--------------------
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Newtype
Sergeant Major


Reged: 10/14/08
Posts: 357
Re: Capital & subcapital weapon aimer [Re: Lafeel]
      #152412 - 11/15/08 01:45 PM (207.160.205.13)

Capital weapons to my knowledge shoot no farther than 900 km (fifty 18 km hexes). 25 tons per light (six lights per aimer) should reach a range of 900 km. Some hand held flashlights can reach 3 km. Note: each aimer light hex set can be set to a color for warning purposes.

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Lafeel
Sergeant Major


Reged: 01/02/08
Posts: 398
Loc: 104, Reykjavík, Iceland
Re: Capital & subcapital weapon aimer [Re: Newtype]
      #152413 - 11/15/08 04:32 PM (157.157.106.160)

Quote:

Capital weapons to my knowledge shoot no farther than 900 km (fifty 18 km hexes). 25 tons per light (six lights per aimer) should reach a range of 900 km. Some hand held flashlights can reach 3 km. Note: each aimer light hex set can be set to a color for warning purposes.



Not a chance, you'd have to be a lot further than that as you don't want to be anywhere near the atmosphere. And you completely ignored the point that the light would blend in with the sunlight, therefore making this stuff completely useless.

--------------------
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Prince_of_Darkness
Lieutenant


Reged: 08/03/08
Posts: 508
Re: Capital & subcapital weapon aimer [Re: Lafeel]
      #152419 - 11/15/08 11:54 PM (205.202.120.139)

(sigh) Another Troll destroyed by the use of simple physics...when will the murder end, Lafeel?

(Ha ha!)

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Newtype
Sergeant Major


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Posts: 357
Re: Capital & subcapital weapon aimer [Re: Prince_of_Darkness]
      #152426 - 11/16/08 10:16 AM (75.52.182.110)

Why wouldn't a 25 ton light reach 900 km if a 2.5 kg flashlight can shine for 3km? I said that each light can be colored. So each light wouldn't necessarily blend in with sunlight.

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Lafeel
Sergeant Major


Reged: 01/02/08
Posts: 398
Loc: 104, Reykjavík, Iceland
Re: Capital & subcapital weapon aimer [Re: Newtype]
      #152432 - 11/16/08 10:33 AM (157.157.106.160)

Quote:

Why wouldn't a 25 ton light reach 900 km if a 2.5 kg flashlight can shine for 3km? I said that each light can be colored. So each light wouldn't necessarily blend in with sunlight.



Because there is a huge difference between 900km and 3, and a 2.5kg flashlight can't even shine for half that distance in daytime.

As for your idea of using different colours for the lights, that wouldn't matter a damn either, because the sun pretty much covers the entire spectrum.

Do us all, and yourself in particular, a favour and drop this completely useless idea.

--------------------
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Newtype
Sergeant Major


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Posts: 357
Re: Capital & subcapital weapon aimer [Re: Lafeel]
      #152433 - 11/16/08 10:37 AM (75.52.182.110)

So how does a traffic light illuminate when the sun shines on it?

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Lafeel
Sergeant Major


Reged: 01/02/08
Posts: 398
Loc: 104, Reykjavík, Iceland
Re: Capital & subcapital weapon aimer [Re: Newtype]
      #152434 - 11/16/08 10:41 AM (157.157.106.160)

Quote:

So how does a traffic light illuminate when the sun shines on it?



Grasping at straws are we? A traffic light is very different to a flashlight, mostly because of the sheer amount of power involved (and the amount of power needed for this stuff is so much you might as well use a capital laser)

--------------------
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Newtype
Sergeant Major


Reged: 10/14/08
Posts: 357
Re: Capital & subcapital weapon aimer [Re: Lafeel]
      #152435 - 11/16/08 10:46 AM (75.52.182.110)

And a 25 ton light can shine for 900 km in space because it's using lots of Watts. And a 1 ton TAG beam can shine for 270 meters at altitude 0.

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Lafeel
Sergeant Major


Reged: 01/02/08
Posts: 398
Loc: 104, Reykjavík, Iceland
Re: Capital & subcapital weapon aimer [Re: Newtype]
      #152436 - 11/16/08 10:56 AM (157.157.106.160)

Quote:

And a 25 ton light can shine for 900 km because it's using lots of Watts.



No, I seriously doubt that.

But irregardless of how practical (or even feasable) this stuff is, that isn't my biggest gripe, what is is those simple words "hits automatically" (not something you want to hear in a game, ever). I don't know what the *expletive deleted* you've been smoking, but I am taking that shit away from you before it does more damage.

--------------------
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http://www.Lafeel.dragonadopters.com/dragonimage_3877_5019_pixel


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Newtype
Sergeant Major


Reged: 10/14/08
Posts: 357
Re: Capital & subcapital weapon aimer [Re: Lafeel]
      #152437 - 11/16/08 10:58 AM (75.52.182.110)

I've edited my message by indicating the range of TAG beams. Scroll up and read that message.

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Lafeel
Sergeant Major


Reged: 01/02/08
Posts: 398
Loc: 104, Reykjavík, Iceland
Re: Capital & subcapital weapon aimer [Re: Newtype]
      #152438 - 11/16/08 11:01 AM (157.157.106.160)

Quote:

I've edited my message by indicating the range of TAG beams. Scroll up and read that message.



Doesn't matter. The tag beam is a laser (and invisible) while what your lights can do in space doesn't apply to this conversation due to the fact we are talking about orbital bombardement.

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Zandel_Corrin
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Posts: 358
Re: Capital & subcapital weapon aimer [Re: Lafeel]
      #152444 - 11/16/08 03:00 PM (123.2.140.247)

You know.... i don't think he gets that the trouble with his idea is that he's using lights and not lasers.... otherwise the idea is kinda sound.... except the fact the all capital weapons have this type of guidence system built in and are still inaccurate.....

Consider the range your talking about here.... even a minor movement (1degree or even less) will send you hundreds of clicks off course....

--------------------
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Zandel Corrin
Night Dragon Clan


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Lafeel
Sergeant Major


Reged: 01/02/08
Posts: 398
Loc: 104, Reykjavík, Iceland
Re: Capital & subcapital weapon aimer [Re: Zandel_Corrin]
      #152447 - 11/16/08 03:07 PM (157.157.106.160)

Quote:

You know.... i don't think he gets that the trouble with his idea is that he's using lights and not lasers.... otherwise the idea is kinda sound.... except the fact the all capital weapons have this type of guidence system built in and are still inaccurate.....

Consider the range your talking about here.... even a minor movement (1degree or even less) will send you hundreds of clicks off course....



Indeed. Especially if you are using autocannon or gauss slugs (lasers have their own problems, but that's outside the scope of this conversation, and missiles, being self guided, wouldn't need this sort of aiming assistance)

--------------------
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Newtype
Sergeant Major


Reged: 10/14/08
Posts: 357
Re: Capital & subcapital weapon aimer [Re: Lafeel]
      #152474 - 11/19/08 03:32 PM (207.160.205.13)

Quote:

Doesn't matter. The tag beam is a laser (and invisible) while what your lights can do in space doesn't apply to this conversation due to the fact we are talking about orbital bombardement.



It does matter because these aiming lights are basically TAG like laser beams - the aiming lights are big beams of light. 25 tons * 270 meters equals 6,750 meters. An 18 km space hex is approximately two BattleTech hexes of range. 50 capital hexes multiplied by two multiplied by 30 equals 3,000 meters. So each 25 ton aiming light is about twice as efficient as a TAG beam of comparable range.

--------------------
http://www.gp.org
http://www.VoteSwift.org
DOWN WITH CORPORATIONS!!!!!!!!!!!!
POWER TO THE PEOPLE!!!!!!!!!!!!!!!!!!!!!


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Zandel_Corrin
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Reged: 10/06/04
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Re: Capital & subcapital weapon aimer [Re: Newtype]
      #152484 - 11/19/08 06:56 PM (123.2.140.247)

does it matter to you that your math makes no sense.....

Like how does a weight multiplies by a distance get anything?

--------------------
Galaxy Commander
Zandel Corrin
Night Dragon Clan


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Newtype
Sergeant Major


Reged: 10/14/08
Posts: 357
Re: Capital & subcapital weapon aimer [Re: Zandel_Corrin]
      #152513 - 11/22/08 08:48 AM (207.160.205.13)

Zandel, how does my math not make any sense? Put up or shut up. Weight multiplied by distance indicates how much power (Watts) are used to determine how effective the light beam can be. The more tonnage the beam, the farther it can shine and/or the larger that beam can be. Understand?

--------------------
http://www.gp.org
http://www.VoteSwift.org
DOWN WITH CORPORATIONS!!!!!!!!!!!!
POWER TO THE PEOPLE!!!!!!!!!!!!!!!!!!!!!


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