Re: JMInc. Operation Upgrade -- TRO:3025-3050; Medium Part 2

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KamikazeJohnson
03/14/14 12:50 AM
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The rest of the Mediums; 50-55 tonners.

This batch includes a bunch of designs that I never had much use for, as well as some of my all-time favourites. Enjoy, and keep those comments coming!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/14/14 12:51 AM
50.72.218.68

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Centurion CN9-JM

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 8,669,375 C-Bills
Battle Value: 1,154

Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 LB 10-X AC
1 LRM-10 w/ Artemis IV FCS
2 Medium Lasers
1 Small Pulse Laser
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 3 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 250 6.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 152 9.50
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 7
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 15
L/R Leg 12 18

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 10-X AC RA 2 6 11.00
Small Pulse Laser LA 2 1 1.00
LRM-10 LT 4 2 5.00
Artemis IV FCS LT - 1 1.00
Medium Laser CT 3 1 1.00
(R) Medium Laser CT 3 1 1.00
Small Laser HD 1 1 0.50
@LB 10-X (Cluster) (10) RT - 1 1.00
@LB 10-X (Slug) (10) RT - 1 1.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 9

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
5 3 2 2 0 2 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1

DESIGN NOTES:
I had to ponder for a while before settling on what to do with the Centurion.
I always saw the Centurion and Enforcer as the two main brawlers out of the
Medium 'Mechs in the TRO:3025, and as such I felt the Official upgrade went a
little too far boosting the speed to 6/9. I went one step, using an XL Engine
to increase speed to 5/8, saving a little extra tonnage relative to the FASA
version.


Otherwise, I kept it pretty similar: upgrade the AC to an LB-X version, add
Artemis to the LRM 10 (I don't care for the LRM 10 in general, but I didn't
think there was enough tonnage available to justify an increase to a 15-rack).
I used the remaining tonnage to add important Anti-Inantry with a Small Pulse
Laser, a bit more general firepower with a Small Laser, and an additional ton
of armour.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/14/14 12:59 AM
70.118.139.48

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Nice well rounding of the Centurion. I can see this one entering the front lines very fast and one that could become a factory standard once reports from the field come in.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
03/14/14 01:03 AM
76.7.238.202

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It looks a bit like the Centurion Omnimech Prime.
ghostrider
03/14/14 04:46 AM
66.27.181.33

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The lack of jets is interesting. For some stupid reason, I would figure it would have some.

I would have figured having the ammo in one torso and having only one case would give you some extra weight.
Also, would suggest moving the small pulse into another body part to keep the arm open for punches when needed.
KamikazeJohnson
03/14/14 12:19 PM
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Quote:
ghostrider writes:

The lack of jets is interesting. For some stupid reason, I would figure it would have some.

I would have figured having the ammo in one torso and having only one case would give you some extra weight.
Also, would suggest moving the small pulse into another body part to keep the arm open for punches when needed.



The Enforcer has jets, the Centurion doesn't.
I'm not wild about the ammo being the only thing in the RT besides the engine. I'd rather have it in the arm with the cannon, but that's me sticking with the original concept. The SPL in the arm is for maximum firing arc...its Anti-Mech damage is minor anyway, so it's not a huge loss to not fire it in exchange for a punch. Plus, with the LB 10-X in the other arm, you're not likely to be double-punching; kicks would be the preferred physical attack.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/14/14 09:53 PM
50.72.218.68

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Enforcer ENF-JM

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 4,226,875 C-Bills
Battle Value: 1,258

Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 LB 10-X AC
2 Large Lasers
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 HD, 3 LT, 3 RT, 4 LA, 3 RA
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 2.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 144 9.00
CASE Locations: 1 RT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 16 23
Center Torso (rear) 4
L/R Torso 12 17
L/R Torso (rear) 3
L/R Arm 8 14
L/R Leg 12 20

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 10-X AC RA 2 6 11.00
Large Laser LA 8 2 5.00
Small Laser LT 1 1 0.50
Large Laser CT 8 2 5.00
@LB 10-X (Cluster) (10) RT - 1 1.00
Free Critical Slots: 12

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
4j 3 3 1 0 2 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

DESIGN NOTES:
Another Medium 'Mech I always liked. Unfortunately, the official upgrade just
swapped in advanced weapons without bothering to account for the consequences:
ERLL without additional heat control? Almost worse than than useless. The
speed upgrade was nice though.


I ran through a few possible variations on this one. Endo Steel, DHS (drop the
extras), Upgrade the AC/10 to an LB-X, CASE for the ammo. Frees enough space
to add a second Large Laser, making this Enforcer one of the hardest-hitting
machines in its weight class, particularly in the mid-range bracket. The only
down side, like the original, is the single ton of LB-X Ammo.


I decided to leave it there as my primary upgrade, but I thought of 2
additional options, both involving added cost and vulnerability by using an XL
Engine. Option 1: XL Engine, counter the risk by increasing speed to 5/8/5,
drop the Small Laser, and add a second ton of ammo. Option 2: XL Engine, add
ammo, upgrade the laser to a SPL, add AMS with 1 ton ammo, and add another ton
of armour.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/14/14 10:34 PM
70.118.139.48

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I like all of them, since they offer you a choice as to what is used, you can have two of your first take and then one of each of the other variants, which would be a tough lance to face, since they can work together and offer a lot of firepower. Overall an excellent job and shows what some thinking can do for a mech.

I can also see your variants as finial run products of the 3050 mech, the kind of things born of actual battlefield reports. Same thing happens with modern armor and fighters so it SHOULD be happening with the mechs.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
03/15/14 12:41 AM
66.27.181.33

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main thing of note might be getting some more ammo.
Not a big deal since the lasers make a nice pairing.
KamikazeJohnson
03/15/14 01:06 AM
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Quote:
ghostrider writes:

main thing of note might be getting some more ammo.
Not a big deal since the lasers make a nice pairing.



That's the reason for the XL Engine versions. I much prefer having at least one ton each of Cluster and Slug ammo for an LB-X cannon. Unfortunately without the XL I'm a ton short. Only other option is to drop the SL and the CASE.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/19/14 12:27 AM
70.118.139.48

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So which is next? Can't wait to see what you do the Shadow Hawk or the Hunchback.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
His_Most_Royal_Highass_Donkey
03/19/14 01:11 PM
208.54.86.207

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I doubt he will do my Gauss Rifle mod since that the GR is not a direct AC/20 swop.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
KamikazeJohnson
03/19/14 01:13 PM
50.72.218.68

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Hunchback HBK-JM

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 3,961,000 C-Bills
Battle Value: 1,435

Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Gauss Rifle
4 Medium Lasers
1 Small Pulse Laser
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 3 LT, 4 LA, 3 RA, 2 LL, 2 RL
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 160 10.00
CASE Locations: 1 RT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 16 26
Center Torso (rear) 5
L/R Torso 12 20
L/R Torso (rear) 4
L/R Arm 8 16
L/R Leg 12 20

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
Gauss Rifle RT 1 7 15.00
Anti-Missile System LT 1 1 0.50
2 Medium Lasers CT 6 2 2.00
Small Pulse Laser HD 2 1 1.00
@Anti-Missile System (12) RT - 1 1.00
@Gauss Rifle (16) LT - 2 2.00
Free Critical Slots: 10

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 14
4 4 4 2 0 2 0 Structure: 4
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA

DESIGN NOTES:
My Hunchback represents a bit of a variation from my general approach, but I
thought about that for a while; the Gauss Rifle is an entirely new class of
weapon in 3050, so what can it replace?


The Hunchback is legendary for being a close-range monster, but more than that,
the concept as to put a BFG on a relatively small 'Mech. And in 300, there's
nothing bigger rhan a Gauss Rifle, so what 'Mech would be a better candidate?


Endo Steel saved 2. tons, enough to upgrade the AC to a Gauss Rifle, add CASE,
and still have a ton to spare. DHS frees up 3 more tons, which I intended to
use to make this version a close-range beast even without the AC/20. With
armour already near max, I decided to increase protection by adding a AMS, then
upgraded the Small Laer to a Pulse for token anti-Infantry,a nd added another
pair of Mediums. Not as brutal in close as planned, but with the Gauss only
getting a +2 at point-blank range, there's really no reason to stop firing it
until it's empty.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/19/14 06:07 PM
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Quote:
His_Most_Royal_Highass_Donkey writes:

I doubt he will do my Gauss Rifle mod since that the GR is not a direct AC/20 swop.



Lol
[/irony]

Ok, in seriousness...

As I stated in my Hunchback notes, the Gauss Rifle is a weapon that didn't exist in 3025, so I kinda went along the lines of "if they'd had it, would they have used it?" which eliminates most of the AC/5 -- PPC or AC/10 -- PPC upgrades, as the PPC was available at the time of the original design. The Gauss Rifle fits the same design idea as either the AC/10 (good damage/low heat at range) and the AC/20 (BFG, enough said) with the exception that an AC/20 design could be intended specifically for its close-range capability.

If I stuck only to direct weapon upgrades, I wouldn't be using the GR at all, which would be kinda lame...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson


Edited by KamikazeJohnson (03/19/14 06:13 PM)
His_Most_Royal_Highass_Donkey
03/19/14 06:27 PM
172.56.14.94

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I see that I posted that two minutes before you posted your mech design. If I was just three minutes slower or you where three minutes faster I would not have put my foot in it. LOL
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
His_Most_Royal_Highass_Donkey
03/19/14 06:34 PM
172.56.14.94

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My idea of an upgraded Hunchback was a GR, 6 MLs, and a 300 XL to give it speed that no one would expect from a Hunchback..

How many would expect a GR to move at 6-9 on a old mech design.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
KamikazeJohnson
03/19/14 06:56 PM
50.72.218.68

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Quote:
His_Most_Royal_Highass_Donkey writes:

My idea of an upgraded Hunchback was a GR, 6 MLs, and 300 XL to give it speed that no one would expect from a Hunchback..

How many would expect a GR to move at 6-9 on a old mech design.



I had thought about increasing the speed, but first, I didn't want to go XL on everything, and second, increasing to 5/8 didn't seem to balance the risk (especially with an explosive weapon sharing the torso) but going up to 6/9 us (to me) too far from the original concept. Although moving 6/9 with the original AC/20 could surprise a few people, especially if you can fit Jumo Jets on there. That's a Hunchback worthy of its own designation!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/19/14 06:58 PM
50.72.218.68

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Quote:
His_Most_Royal_Highass_Donkey writes:

I see that I posted that two minutes before you posted your mech design. If I was just three minutes slower or you where three minutes faster I would not have put my foot in it. LOL



I'm sure you would have managed anyway :/
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/19/14 07:26 PM
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Quote:
Karagin writes:

So which is next? Can't wait to see what you do the Shadow Hawk or the Hunchback.



I'm following the order of the original TRO:3025, which kinda sicks as I already have sweet upgrades for the Orion and Battlemaster ready, but I won't get to share them for a while.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
03/19/14 07:47 PM
66.27.181.1

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You can replace a lot of things with the gauss. Some of it would need to have other modifications to it.
I like the 20, but the range holds it back in the newer battles. The gauss is a good upgrade.
KamikazeJohnson
03/19/14 09:37 PM
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Forgot to include my opinion of the official TRO:3050 upgrade.

Giving new meaning to the term "minimalist", the official version used DHS (good!) without removing the now.unnecessary 3 extra sinks (inefficient); upgraded the Small Laser to a Pulse (good!) and added CASE (also good!) at the cost of half the AC/20 ammo (WTF!?!?!?!?!?!?)

Yeah, not one to be proud of. Would have been much better to drop one of the MLs and keep the ammo, if you're going to do a limited field refit.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/19/14 10:03 PM
50.72.218.68

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Trebuchet TBT-JM

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 9,041,000 C-Bills
Battle Value: 1,365

Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
2 LRM-15s w/ Artemis IV FCS
3 Medium Lasers
1 Anti-Missile System
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 HD, 2 CT, 2 LT, 1 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 250 6.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 128 8.00
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 7
L/R Torso 12 15
L/R Torso (rear) 5
L/R Arm 8 10
L/R Leg 12 15

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers RA 6 2 2.00
Medium Laser LA 3 1 1.00
LRM-15 LA 5 3 7.00
Artemis IV FCS LA - 1 1.00
LRM-15 RT 5 3 7.00
Artemis IV FCS RT - 1 1.00
Anti-Missile System LT 1 1 0.50
Guardian ECM Suite LT 0 2 1.50
@LRM-15 (Artemis) (16) RT - 2 2.00
@Anti-Missile System (12) RT - 1 1.00
@LRM-15 (Artemis) (16) LT - 2 2.00
Free Critical Slots: 7

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 14
5 3 4 3 0 2 0 Structure: 2
Special Abilities: AMS, ECM, CASE, SRCH, ES, SEAL, SOA, IF 2

DESIGN NOTES:
The Trebuchet: Big Brother to the Whitworth, Little Brother to the Archer.
More mobile than either, which sets it apart from most Missile Support 'Mechs.


The official upgrade was interesting, further improving mobility with Jump
Jets, and employing CASE and a NARC Beacon. However, I find that version
flawed for a few reasons.


First, the NARC Launcher itself has limited range, making it less than optimal
for an LRM 'Mech to use it to enhance its own firepower. Second, the upgrade
does not correct the 9E's greatest flaw: it's severely limited ammo supply.


I kept with the official upgrade by using Endo Steel and an XL Engine (Support
'Mechs have a much better chance to withdraw after taking heavy damage than
Brawlers), but decided to pass on the Jump Jets as not really necessary or its
role.


I boosted its primary weaponry by installing Artemis IV FCS on the LRMs, and
doubling the ammo capacity. DHS Keep it cool, AMS reduces the danger from
incoming missiles, ECM protects both the TBT and its lancemates, and finally I
split half a ton of armour between the side Torso sections for better
protection.


On the surface, the improvements seem minor considering the amount of high-tech
that was added, but overall performance should be significantly improved.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Retry
03/19/14 10:06 PM
76.7.236.208

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16 shots per launcher. Nice and reasonable. More so than the original's 8 per.
KamikazeJohnson
03/19/14 10:12 PM
50.72.218.68

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Quote:
Retry writes:

16 shots per launcher. Nice and reasonable. More so than the original's 8 per.



Yup. I had considered adding only 1 additional ton, bringing it to 12 shots per and increasing the armour. I think ammo is the better choice.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/19/14 10:45 PM
70.118.139.48

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Really cool variants. Nice job.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
03/20/14 12:05 AM
66.27.181.1

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only way I could see using a narc is to have a fast moving mech run in and plant one. Maybe something a spider could do.
KamikazeJohnson
03/20/14 12:17 AM
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Quote:
ghostrider writes:

only way I could see using a narc is to have a fast moving mech run in and plant one. Maybe something a spider could do.



A great mod on a fast raider or even a Line 'Mech would be to swap out s SRM 6 for a Narc Launcher and ammo.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/22/14 12:46 AM
50.72.218.68

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Dervish DV-JM

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 9,945,317 C-Bills
Battle Value: 1,477

Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
3 Medium Lasers
6 LRM-5s
2 Streak SRM-2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 3 LT, 3 RT, 4 LA, 4 RA
Engine: XL Fusion Engine 275 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 168 10.50
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 18 26
Center Torso (rear) 7
L/R Torso 13 18
L/R Torso (rear) 6
L/R Arm 9 17
L/R Leg 13 22

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RA 3 1 1.00
Streak SRM-2 RA 2 1 1.50
Medium Laser LA 3 1 1.00
Streak SRM-2 LA 2 1 1.50
3 LRM-5s RT 6 3 6.00
3 LRM-5s LT 6 3 6.00
Medium Laser CT 3 1 1.00
@Streak SRM-2 (50) RA - 1 1.00
@Streak SRM-2 (50) LA - 1 1.00
@LRM-5 (48) RT - 2 2.00
@LRM-5 (48) LT - 2 2.00
Free Critical Slots: 5

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
5j 3 4 2 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1

DESIGN NOTES:
The Dervish...where do I even begin? Twin LRM 10s (IMO one of the most items
in the game), a pair of SRM 2s (the full ton of ammo for each seems wasteful,
but at least you can carry both Standard and Inferno packs). Too little armour
for its size. The official upgrade is predictable but uninspiring: CASE,
upgrade the SRMs to Streak, boost the armour a bit by using Ferro Fibrous and
adding another half ton. DHS.


I really didn't want to use XL Engine on this one, but I quickly realized there
was no other way to get much improvement without a complete redesign. So I
saved 10 tons total with Endo Steel and XL Engine. Three tons to increased
armour coverage, 1 ton to CASE, 2 tons to additional LRM Ammo, and 1 ton to
upgrade the SRMs. I was going to spend 2 tons adding Artemis IV to the LRMs,
since I didn't have the tonnage to upgrade them to LRM 15s, but then I thought,
screw it, and replaced them with a mass of LRM 5s. With 4 tons of ammo, I have
16 shots per launcher, plus a wide range of possible missile types to
mix'n'match with each volley.


I considered dropping a ton of SRM ammo and moving the remaining ton to the
Head, but I decided to stick with whatever screwball thought the original
designer had, and kept the 2 full tons of SRM 2 ammo.


The final ton went on a third ML. Other option would be to go with a single
ton of SRM ammo, and add either a ML in each arm, or a MPL in the CT.


Phew...glad to get that one out of the way. Now on to the fun ones
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
03/22/14 03:55 AM
66.27.181.1

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Nice upgrade.
Not sure if the streaks can use alternative ammo like infernos.

If not, remove one ton of streak ammo, add case and half ton armor or case on both side..
KamikazeJohnson
03/22/14 10:02 AM
50.72.218.68

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Quote:
ghostrider writes:

Nice upgrade.
Not sure if the streaks can use alternative ammo like infernos.

If not, remove one ton of streak ammo, add case and half ton armor or case on both side..



They can't.

Actually, something I thought of just after posting this: drop the extra Medium and replace the SRMs with SRM 4s. The reason I went with the Streaks in the first place was because I intended to use Artemis with the LRMs.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/22/14 11:23 AM
50.72.218.68

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Griffin GRF-JM

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 10,442,557 C-Bills
Battle Value: 1,698

Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 PPC
1 LRM-15 w/ Artemis IV FCS
1 ER Large Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 1 HD, 1 CT, 3 LT, 3 LA, 2 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 275 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 176 11.00
CASE Locations: 1 RT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 18 26
Center Torso (rear) 7
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 18
L/R Leg 13 23

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7.00
ER Large Laser LA 12 2 5.00
LRM-15 RT 5 3 7.00
Artemis IV FCS RT - 1 1.00
@LRM-15 (Artemis) (16) RT - 2 2.00
Free Critical Slots: 7

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 17
5j 2 3 3 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

DESIGN NOTES:
Back when I was first introduced to BTech, I wasn't a fan of the Griffin.
However, when I revisited the game years later and learned the value of
mobility, it became one of my favourite Mediums.

The official 3050 is OK, but to me it's not exactly efficient: nerly all of the
tonnage saved with an XL Engine is sunk into upgrading the LRM to a 20-rack.

I took a more well-rounded approach. Endo Steel saved some additional weight,
allowing me to not only upgrade the LRM 10 to the more efficient LRM 15 with
Artemis, but also add a ER Large Laser in the Left Arm. I opted to keep the
original PPC rather than upgrading to an ER model because of the heat output;
with a Standard PPC, the heat balance works out nicely.

Finally, an additional 1.5 tons of armour give the Griffin excellent protection.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/22/14 11:24 AM
70.118.139.48

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I like this one, it offers a surprise to the attacker, they are expecting one thing and get then find out wait no it's not the average Dervish. Really good upgrade to it.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
03/22/14 11:56 AM
70.118.139.48

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Now this upgrade for the Griffin makes a lot of sense and works very well.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
03/22/14 03:33 PM
70.118.139.48

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Now this upgrade for the Griffin makes a lot of sense and works very well.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
03/22/14 03:35 PM
50.72.218.68

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Shadow Hawk SHD-JM

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 9,881,457 C-Bills
Battle Value: 1,233

Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Ultra AC/5
2 Medium Lasers
2 LRM-5s
1 Narc Launcher
1 SRM-2
1 Small Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 1 CT, 1 RT, 4 LA, 4 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 275 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 1.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 152 9.50
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 18 23
Center Torso (rear) 8
L/R Torso 13 18
L/R Torso (rear) 6
L/R Arm 9 16
L/R Leg 13 16

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers RA 6 2 2.00
Narc Launcher LA 0 2 3.00
Small Pulse Laser LA 2 1 1.00
2 LRM-5s RT 4 2 4.00
Ultra AC/5 LT 1 5 9.00
SRM-2 HD 2 1 1.00
@LRM-5 (24) RT - 1 1.00
@Narc (Homing) (12) RT - 2 2.00
@SRM-2 (50) RT - 1 1.00
@Ultra AC/5 (40) LT - 2 2.00
Free Critical Slots: 3

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
5/2j 3 3 2 0 2 0 Structure: 3
Special Abilities: SNARC, CASE, SRCH, ES, SEAL, SOA, IF 1

DESIGN NOTES:
I always felt the Shadow Hawk was missing something. Like, I don't know,
firepower?

As with the Griffin, the official upgrade uses Endo Steel and XL Engine to
upgrade the LRM to a 20-rack, but IMO that's too much invested in a single
weapon on a 'Mech designed for versatility.

An interesting upgrade would be to replace the AC with an ER Large Laser, but
in accordance with my own restrictions, I stuck with the AC/, upgrading it to
an Ultra. I kept the standard SRM 2 (moving the ammo to the RT), added CASE,
added a second LRM 5, and went with a Narc Launcher to enhance its
mischief-making ability (and because I hadn't used one yet, figured it was time
I did!). Finally, I improved its close-range punch with a Small Pulse Laser
and a second Medium Laser.

Still not powerful in any one area, but should be fun to use.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Retry
03/22/14 03:36 PM
76.7.236.208

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Clearly Karagin really likes this Griffin.

It's pretty interesting. Mostly due to it's new laser that wasn't present on the original.
Karagin
03/22/14 04:00 PM
70.118.139.48

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It does improve the overall damage ability of the Shadow Hawk, and keeps things straight forward on a design that is underrated normally.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
03/22/14 04:25 PM
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Any opinions on the Streak SRM 2 vs SRM 4 variants?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/22/14 04:31 PM
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Streaks are great for those times you need to worry about ammo or need that one hit that is going to give you that PR or punch through kind of thing, but not always a guarantee. And the lack of other warhead options comes into play.

Now the SRM4 allows you use several other warhead types and that gives you a bit more to go with. I could see two variants, one with Streak and one with the Standard SRM.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
03/22/14 09:13 PM
24.114.36.107

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Quote:
Karagin writes:

Streaks are great for those times you need to worry about ammo or need that one hit that is going to give you that PR or punch through kind of thing, but not always a guarantee. And the lack of other warhead options comes into play.

Now the SRM4 allows you use several other warhead types and that gives you a bit more to go with. I could see two variants, one with Streak and one with the Standard SRM.



The Streaks conserve ammo, but with 50 shots each, that's not really an issue. More importantly, they generate less heat, and none when they miss.

The SRM 4s have slightly less average damage than the Streaks + ML, but higher max damage, with more crit potential. As much as I love the third Medium Laser, I think I like the SRM 4 variant better. Although if I deviate from my restrictions by dropping using the Streaks with only 1 ton of ammo in a safer location. Saves a ton to add a 4th laser, or use a MPL for the third laser. I lean towards the Pulse actually.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/22/14 09:16 PM
24.114.36.107

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Quote:
KamikazeJohnson writes:

Quote:
ghostrider writes:

Nice upgrade.
Not sure if the streaks can use alternative ammo like infernos.

If not, remove one ton of streak ammo, add case and half ton armor or case on both side..



They can't.

Actually, something I thought of just after posting this: drop the extra Medium and replace the SRMs with SRM 4s. The reason I went with the Streaks in the first place was because I intended to use Artemis with the LRMs.



Also, I didn't mention in the notes, but the report does indicate that it has CASE in both sides.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/22/14 10:14 PM
70.118.139.48

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I see the advantage of what you are going for with the change in the Streak and ammo. I could see that coming about after the first one you posted going through a few years of combat and the company taking the reports from the military as to what works and doesn't and make changes.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
03/23/14 12:59 AM
50.72.218.68

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Whoops! Just realized I should have posted my killer Scorpion upgrade before blowing your minds with my take onthe Shadow Hawk. Guess the Scorpion gets posted out of order. It's ready to go, just need to get to my conputer to post it, then finish off my notes for the Wolverine, and then I start a new thread for the Heavies!

Getting to the Good Stuff soon
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Retry
03/23/14 01:02 AM
72.214.204.166

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Quads, I love quads. Don't care what others say, can't get enough of them.
KamikazeJohnson
03/23/14 01:26 AM
50.72.218.68

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Quote:
Retry writes:

Quads, I love quads. Don't care what others say, can't get enough of them.



Remind me to repost my Ungoliant for you when I'm done this series.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
03/23/14 02:29 AM
66.27.181.1

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the griffin might have been better with the lrm 10 but dual ppcs. Then again, maybe not.

The report says rt for case.. Didn't see anywhere else it says it for the griffin.

Damn. Almost suggested upgrading the ultra to a 10, but it wasn't out at that time.
But you could go with the lb10x.
Another possibility would have been upgrade the srm to maybe a 6 pack and forget the narc.
I do agree the shadow hawk lacked a good punch weapon. It was jack of all trades and blew at them all at once as well.
KamikazeJohnson
03/23/14 04:41 AM
50.72.218.68

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Scorpion SCP-JM

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 11,687,000 C-Bills
Battle Value: 1,475

Chassis: Unknown Endo-Steel
Power Plant: Unknown 330 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
2 ER PPCs
1 SRM-6
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 1 HD, 2 CT, 2 LT, 1 RT, 2 FLL, 2 FRL, 2 RLL, 2 RRL
Engine: XL Fusion Engine 330 12.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Standard Armor AV - 152 9.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 18 23
Center Torso (rear) 6
L/R Torso 13 19
L/R Torso (rear) 5
L/R Front Leg 13 14
L/R Rear Leg 13 19

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-6 RT 4 2 3.00
ER PPC RT 15 3 7.00
ER PPC LT 15 3 7.00
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 15
6 3 3 2 0 2 0 Structure: 3
Special Abilities: SRCH, ES, SEAL, SOA

DESIGN NOTES:
Remember back when I awarded the Assassin the Silver Medal in the Worst Upgrade
Competition, and you probably all wondered who took the Gold? Meet the
Scorpion.

Moving too fast for its size resulted in the original Scorpion being rather
limited, with moderate firepower, poor heat management, and not enough armour.
For the TRO:3050, the new version upgrades to an ERPPC without using DHS,
resulting in serious overheat with just a single shot of its primary weapon.

DHS alone would have made this one much better, but still a "weak sister" next
to 'Mechs like the Griffin. The obvious solution was an XL Engine, saving a
whopping 12 tons. Endo Steel saved a bit more, freeing enough tonnage to add a
second ERPPC, along with enough DHS to handle it. With no crit space left, I
used the remaining tonnage on a much-needed armour upgrade.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/23/14 11:41 AM
70.118.139.48

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Works well and overs a threat that most can't sit and take, 20 points plus the SRM hits...yeah not many mechs are going to take that for long.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
03/23/14 12:39 PM
50.72.218.68

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Quote:
Karagin writes:

Works well and overs a threat that most can't sit and take, 20 points plus the SRM hits...yeah not many mechs are going to take that for long.



Considering the lightest canon[/I[ 'Mech with twin PPCs is the Warhammer, it's fairly impressive. With the Scorpion's speed -- and no min range on the ERPPCs -- I can see dropping the SRM for a Narc Launcher.

This design was probably my biggest pet peeve out of the TRI:3050. They had the chance to take an unpopular design like the Scorpion and turn into something exciting; instead they made it worse than the original, and gave a lame fluff excuse for it.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/23/14 12:55 PM
70.118.139.48

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Wait till you see some of the 3055 mechs...:(
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
03/23/14 03:01 PM
66.27.181.1

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The mech might actually be usable now.
It did seem like more of a target when it first came out.

The narc launcher might be good if others in a lance it is in is equipped with narc headed missiles. Otherwise, kinda useless by itself.
Retry
03/23/14 04:08 PM
76.7.236.208

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Definitely useable. Looks kinda like my SCP-5P I posted a bit back.
KamikazeJohnson
03/23/14 08:25 PM
50.72.218.68

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Quote:
ghostrider writes:

The mech might actually be usable now.
It did seem like more of a target when it first came out.

The narc launcher might be good if others in a lance it is in is equipped with narc headed missiles. Otherwise, kinda useless by itself.



That's why I don't use C3, TAG, or Narc very often...they all depend on the makeup of the rest of the force. I'd rather have a primary version using the tonnage for weaponry, then have a variant using the specialized gear, depending on what else is hitting the field.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/23/14 08:30 PM
50.72.218.68

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Here it is...the last of the Mediums...hope you enjoyed them!!

Wolverine WVR-JM

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 10,245,707 C-Bills
Battle Value: 1,768

Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Gauss Rifle
1 SRM-6 w/ Artemis IV FCS
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 4 LT, 4 RT, 5 LA, 1 RA
Engine: XL Fusion Engine 275 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 176 11.00
CASE Locations: 1 LT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 18 25
Center Torso (rear) 8
L/R Torso 13 19
L/R Torso (rear) 6
L/R Arm 9 18
L/R Leg 13 24

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 7 15.00
SRM-6 LT 4 2 3.00
Artemis IV FCS LT - 1 1.00
Medium Laser CT 3 1 1.00
Medium Laser HD 3 1 1.00
@SRM-6 (15) LA - 1 1.00
@Gauss Rifle (16) RT - 2 2.00
Free Critical Slots: 6

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 18
5j 4 4 2 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA

DESIGN NOTES:
The Wolverine is an "iffy" 'Mech for me...good design concept, but the AC/5
leaves too little tonnage for anything else. Except at point-blank range, it's
outclassed by the Griffin. While the mobility is useful, the AC simply does
too little damage to be a primary weapon on a 'Mech this size, especially
without an energy weapon as backup. While the FASA upgrade enhances the
Wolverine's raiding ability with increased speed (MASC) and by upgrading the
weapon systems, it still lacks the punch needed to be effective at it's weight
class.

Once again, I used Endo Steel and XL Engine to save tonnage. CASE and an
additional 1.5 tons of armour increased protection, while an extra Medium Laser
and Artemis IV enhanced close-range
capability. The main upgrade though, was to the primary weapon: I went the
extra mile by upgrading the AC to a Gauss Rifle, giving this design a "bite"
worthy of its name.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/23/14 10:09 PM
70.118.139.48

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This upgrade is a lot better, gives the mech a needed boost in both ability and hitting power. The enhancements to the existing weapons makes sense as does the jump to the Gauss Rifle to replace the Autocannon. The extra medium laser does give it a nice touch and the CASE is an needed boost.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
03/24/14 12:18 AM
66.27.181.1

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too bad you didn't use the gauss in the shadow hawk.

I know it can overheat without them, but the double sinks was an interesting thought.
I guess it doesn't hurt it to have them.
Retry
03/24/14 05:54 PM
76.7.236.208

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Looks a bit like what you'd put on a Hunchback.
KamikazeJohnson
03/24/14 06:10 PM
50.72.218.68

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Quote:
Retry writes:

Looks a bit like what you'd put on a Hunchback.



Looks a bit like what I DID put on the Hunchback lol.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Retry
03/24/14 06:11 PM
76.7.236.208

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Hmm, well, would you look at that.
KamikazeJohnson
03/24/14 06:15 PM
50.72.218.68

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Quote:
ghostrider writes:

too bad you didn't use the gauss in the shadow hawk.

I know it can overheat without them, but the double sinks was an interesting thought.
I guess it doesn't hurt it to have them.



Yeah, the DHS weren't essential, although the close-range overheat can be significant if you're Jumping a lot. And besides...why not use them?

The Gauss on the Shadow Hawk...I don't know, it just didn't feel right. Thr Shadow Hawk never struck me as a Big Crunch kind of 'Mech. Just my own impression.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
03/24/14 07:04 PM
66.27.181.1

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Only the griffin had a heavy punch weapon in my opinion.
and a single lrm launcher was never that big of a deal. Most the games I played were stand and deliver. Most of the high end medium mechs seemed to be a waste. Not enough armor, and the speed/jets seemed more of a waste.
Just the feeling I got.

Now with everything going up, I don't know why that feeling would change.

But nice upgrades. Might have to acually feel some fear going against the scorpion
Retry
03/24/14 07:16 PM
76.7.236.208

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You should try hitting the "stand-and-deliver" types with a single conventional infantry group spotting behind a mountain for a crapton of LRM boats.

Or artillery if that's an option.

I'd say naval bombardment too but that's probably not available.
KamikazeJohnson
03/24/14 07:23 PM
24.114.36.83

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Quote:
ghostrider writes:

Only the griffin had a heavy punch weapon in my opinion.
and a single lrm launcher was never that big of a deal. Most the games I played were stand and deliver. Most of the high end medium mechs seemed to be a waste. Not enough armor, and the speed/jets seemed more of a waste.
Just the feeling I got.

Now with everything going up, I don't know why that feeling would change.

But nice upgrades. Might have to acually feel some fear going against the scorpion



I always played "Stand and Deliver" style until I started playing Neveron, and watched a 4/2 pilot in a Mongoose take out a 4/4 Stalker.

I still prefer that style and 'Mechs built for it, but I have a lot more respect for mobility now.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson


Edited by KamikazeJohnson (03/24/14 07:34 PM)
His_Most_Royal_Highass_Donkey
03/24/14 08:45 PM
172.56.14.54

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As an ancient saying says speed is life.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Retry
03/24/14 09:05 PM
76.7.236.208

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That's arguable if you can possess a Void Signature System.

Which basically no one canonically does so that's not much of an issue.
ghostrider
03/25/14 12:10 AM
66.27.181.1

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Artillery? oh yeah, that came out in later times and when it did, most of us did not deal with it. Most missions were destroy the enemy. If you die, there is a new mech tomarrow.

Most of the time the enemy had his 55 ton mg that always move last in the round. He was a crit maker. Granted he got pissed when I used his tactics against him. The small laser carrier melted his mech down to scrap. Got on his flank and he lost that one. No more 18 mgs in the rear of our mechs. That is when everyone stopped using the close ranged weapons and stood back. Took longer, but made his mech obsolete.
Karagin
03/25/14 12:14 AM
70.118.139.48

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Looking forward to the 60 to 65 tonners and the rest...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
03/25/14 12:15 AM
72.214.204.166

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Goliath!
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