Re: JMInc. Operation Upgrade -- TRO:3025-3050; Medium Part 2

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KamikazeJohnson
03/22/14 11:23 AM
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Griffin GRF-JM

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 10,442,557 C-Bills
Battle Value: 1,698

Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 PPC
1 LRM-15 w/ Artemis IV FCS
1 ER Large Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 1 HD, 1 CT, 3 LT, 3 LA, 2 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 275 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 176 11.00
CASE Locations: 1 RT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 18 26
Center Torso (rear) 7
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 18
L/R Leg 13 23

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7.00
ER Large Laser LA 12 2 5.00
LRM-15 RT 5 3 7.00
Artemis IV FCS RT - 1 1.00
@LRM-15 (Artemis) (16) RT - 2 2.00
Free Critical Slots: 7

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 17
5j 2 3 3 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

DESIGN NOTES:
Back when I was first introduced to BTech, I wasn't a fan of the Griffin.
However, when I revisited the game years later and learned the value of
mobility, it became one of my favourite Mediums.

The official 3050 is OK, but to me it's not exactly efficient: nerly all of the
tonnage saved with an XL Engine is sunk into upgrading the LRM to a 20-rack.

I took a more well-rounded approach. Endo Steel saved some additional weight,
allowing me to not only upgrade the LRM 10 to the more efficient LRM 15 with
Artemis, but also add a ER Large Laser in the Left Arm. I opted to keep the
original PPC rather than upgrading to an ER model because of the heat output;
with a Standard PPC, the heat balance works out nicely.

Finally, an additional 1.5 tons of armour give the Griffin excellent protection.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/22/14 11:24 AM
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I like this one, it offers a surprise to the attacker, they are expecting one thing and get then find out wait no it's not the average Dervish. Really good upgrade to it.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
03/22/14 11:56 AM
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Now this upgrade for the Griffin makes a lot of sense and works very well.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
03/22/14 03:33 PM
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Now this upgrade for the Griffin makes a lot of sense and works very well.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
03/22/14 03:35 PM
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Shadow Hawk SHD-JM

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 9,881,457 C-Bills
Battle Value: 1,233

Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Ultra AC/5
2 Medium Lasers
2 LRM-5s
1 Narc Launcher
1 SRM-2
1 Small Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 1 CT, 1 RT, 4 LA, 4 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 275 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 1.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 152 9.50
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 18 23
Center Torso (rear) 8
L/R Torso 13 18
L/R Torso (rear) 6
L/R Arm 9 16
L/R Leg 13 16

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers RA 6 2 2.00
Narc Launcher LA 0 2 3.00
Small Pulse Laser LA 2 1 1.00
2 LRM-5s RT 4 2 4.00
Ultra AC/5 LT 1 5 9.00
SRM-2 HD 2 1 1.00
@LRM-5 (24) RT - 1 1.00
@Narc (Homing) (12) RT - 2 2.00
@SRM-2 (50) RT - 1 1.00
@Ultra AC/5 (40) LT - 2 2.00
Free Critical Slots: 3

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
5/2j 3 3 2 0 2 0 Structure: 3
Special Abilities: SNARC, CASE, SRCH, ES, SEAL, SOA, IF 1

DESIGN NOTES:
I always felt the Shadow Hawk was missing something. Like, I don't know,
firepower?

As with the Griffin, the official upgrade uses Endo Steel and XL Engine to
upgrade the LRM to a 20-rack, but IMO that's too much invested in a single
weapon on a 'Mech designed for versatility.

An interesting upgrade would be to replace the AC with an ER Large Laser, but
in accordance with my own restrictions, I stuck with the AC/, upgrading it to
an Ultra. I kept the standard SRM 2 (moving the ammo to the RT), added CASE,
added a second LRM 5, and went with a Narc Launcher to enhance its
mischief-making ability (and because I hadn't used one yet, figured it was time
I did!). Finally, I improved its close-range punch with a Small Pulse Laser
and a second Medium Laser.

Still not powerful in any one area, but should be fun to use.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Retry
03/22/14 03:36 PM
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Clearly Karagin really likes this Griffin.

It's pretty interesting. Mostly due to it's new laser that wasn't present on the original.
Karagin
03/22/14 04:00 PM
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It does improve the overall damage ability of the Shadow Hawk, and keeps things straight forward on a design that is underrated normally.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
03/22/14 04:25 PM
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Any opinions on the Streak SRM 2 vs SRM 4 variants?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/22/14 04:31 PM
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Streaks are great for those times you need to worry about ammo or need that one hit that is going to give you that PR or punch through kind of thing, but not always a guarantee. And the lack of other warhead options comes into play.

Now the SRM4 allows you use several other warhead types and that gives you a bit more to go with. I could see two variants, one with Streak and one with the Standard SRM.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
03/22/14 09:13 PM
24.114.36.107

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Quote:
Karagin writes:

Streaks are great for those times you need to worry about ammo or need that one hit that is going to give you that PR or punch through kind of thing, but not always a guarantee. And the lack of other warhead options comes into play.

Now the SRM4 allows you use several other warhead types and that gives you a bit more to go with. I could see two variants, one with Streak and one with the Standard SRM.



The Streaks conserve ammo, but with 50 shots each, that's not really an issue. More importantly, they generate less heat, and none when they miss.

The SRM 4s have slightly less average damage than the Streaks + ML, but higher max damage, with more crit potential. As much as I love the third Medium Laser, I think I like the SRM 4 variant better. Although if I deviate from my restrictions by dropping using the Streaks with only 1 ton of ammo in a safer location. Saves a ton to add a 4th laser, or use a MPL for the third laser. I lean towards the Pulse actually.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/22/14 09:16 PM
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Quote:
KamikazeJohnson writes:

Quote:
ghostrider writes:

Nice upgrade.
Not sure if the streaks can use alternative ammo like infernos.

If not, remove one ton of streak ammo, add case and half ton armor or case on both side..



They can't.

Actually, something I thought of just after posting this: drop the extra Medium and replace the SRMs with SRM 4s. The reason I went with the Streaks in the first place was because I intended to use Artemis with the LRMs.



Also, I didn't mention in the notes, but the report does indicate that it has CASE in both sides.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/22/14 10:14 PM
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I see the advantage of what you are going for with the change in the Streak and ammo. I could see that coming about after the first one you posted going through a few years of combat and the company taking the reports from the military as to what works and doesn't and make changes.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
03/23/14 12:59 AM
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Whoops! Just realized I should have posted my killer Scorpion upgrade before blowing your minds with my take onthe Shadow Hawk. Guess the Scorpion gets posted out of order. It's ready to go, just need to get to my conputer to post it, then finish off my notes for the Wolverine, and then I start a new thread for the Heavies!

Getting to the Good Stuff soon
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Retry
03/23/14 01:02 AM
72.214.204.166

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Quads, I love quads. Don't care what others say, can't get enough of them.
KamikazeJohnson
03/23/14 01:26 AM
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Quote:
Retry writes:

Quads, I love quads. Don't care what others say, can't get enough of them.



Remind me to repost my Ungoliant for you when I'm done this series.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
03/23/14 02:29 AM
66.27.181.1

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the griffin might have been better with the lrm 10 but dual ppcs. Then again, maybe not.

The report says rt for case.. Didn't see anywhere else it says it for the griffin.

Damn. Almost suggested upgrading the ultra to a 10, but it wasn't out at that time.
But you could go with the lb10x.
Another possibility would have been upgrade the srm to maybe a 6 pack and forget the narc.
I do agree the shadow hawk lacked a good punch weapon. It was jack of all trades and blew at them all at once as well.
KamikazeJohnson
03/23/14 04:41 AM
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Scorpion SCP-JM

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 11,687,000 C-Bills
Battle Value: 1,475

Chassis: Unknown Endo-Steel
Power Plant: Unknown 330 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
2 ER PPCs
1 SRM-6
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 1 HD, 2 CT, 2 LT, 1 RT, 2 FLL, 2 FRL, 2 RLL, 2 RRL
Engine: XL Fusion Engine 330 12.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Standard Armor AV - 152 9.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 18 23
Center Torso (rear) 6
L/R Torso 13 19
L/R Torso (rear) 5
L/R Front Leg 13 14
L/R Rear Leg 13 19

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-6 RT 4 2 3.00
ER PPC RT 15 3 7.00
ER PPC LT 15 3 7.00
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 15
6 3 3 2 0 2 0 Structure: 3
Special Abilities: SRCH, ES, SEAL, SOA

DESIGN NOTES:
Remember back when I awarded the Assassin the Silver Medal in the Worst Upgrade
Competition, and you probably all wondered who took the Gold? Meet the
Scorpion.

Moving too fast for its size resulted in the original Scorpion being rather
limited, with moderate firepower, poor heat management, and not enough armour.
For the TRO:3050, the new version upgrades to an ERPPC without using DHS,
resulting in serious overheat with just a single shot of its primary weapon.

DHS alone would have made this one much better, but still a "weak sister" next
to 'Mechs like the Griffin. The obvious solution was an XL Engine, saving a
whopping 12 tons. Endo Steel saved a bit more, freeing enough tonnage to add a
second ERPPC, along with enough DHS to handle it. With no crit space left, I
used the remaining tonnage on a much-needed armour upgrade.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/23/14 11:41 AM
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Works well and overs a threat that most can't sit and take, 20 points plus the SRM hits...yeah not many mechs are going to take that for long.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
03/23/14 12:39 PM
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Quote:
Karagin writes:

Works well and overs a threat that most can't sit and take, 20 points plus the SRM hits...yeah not many mechs are going to take that for long.



Considering the lightest canon[/I[ 'Mech with twin PPCs is the Warhammer, it's fairly impressive. With the Scorpion's speed -- and no min range on the ERPPCs -- I can see dropping the SRM for a Narc Launcher.

This design was probably my biggest pet peeve out of the TRI:3050. They had the chance to take an unpopular design like the Scorpion and turn into something exciting; instead they made it worse than the original, and gave a lame fluff excuse for it.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/23/14 12:55 PM
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Wait till you see some of the 3055 mechs...:(
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
03/23/14 03:01 PM
66.27.181.1

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The mech might actually be usable now.
It did seem like more of a target when it first came out.

The narc launcher might be good if others in a lance it is in is equipped with narc headed missiles. Otherwise, kinda useless by itself.
Retry
03/23/14 04:08 PM
76.7.236.208

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Definitely useable. Looks kinda like my SCP-5P I posted a bit back.
KamikazeJohnson
03/23/14 08:25 PM
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Quote:
ghostrider writes:

The mech might actually be usable now.
It did seem like more of a target when it first came out.

The narc launcher might be good if others in a lance it is in is equipped with narc headed missiles. Otherwise, kinda useless by itself.



That's why I don't use C3, TAG, or Narc very often...they all depend on the makeup of the rest of the force. I'd rather have a primary version using the tonnage for weaponry, then have a variant using the specialized gear, depending on what else is hitting the field.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/23/14 08:30 PM
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Here it is...the last of the Mediums...hope you enjoyed them!!

Wolverine WVR-JM

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 10,245,707 C-Bills
Battle Value: 1,768

Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Gauss Rifle
1 SRM-6 w/ Artemis IV FCS
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 4 LT, 4 RT, 5 LA, 1 RA
Engine: XL Fusion Engine 275 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 176 11.00
CASE Locations: 1 LT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 18 25
Center Torso (rear) 8
L/R Torso 13 19
L/R Torso (rear) 6
L/R Arm 9 18
L/R Leg 13 24

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 7 15.00
SRM-6 LT 4 2 3.00
Artemis IV FCS LT - 1 1.00
Medium Laser CT 3 1 1.00
Medium Laser HD 3 1 1.00
@SRM-6 (15) LA - 1 1.00
@Gauss Rifle (16) RT - 2 2.00
Free Critical Slots: 6

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 18
5j 4 4 2 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA

DESIGN NOTES:
The Wolverine is an "iffy" 'Mech for me...good design concept, but the AC/5
leaves too little tonnage for anything else. Except at point-blank range, it's
outclassed by the Griffin. While the mobility is useful, the AC simply does
too little damage to be a primary weapon on a 'Mech this size, especially
without an energy weapon as backup. While the FASA upgrade enhances the
Wolverine's raiding ability with increased speed (MASC) and by upgrading the
weapon systems, it still lacks the punch needed to be effective at it's weight
class.

Once again, I used Endo Steel and XL Engine to save tonnage. CASE and an
additional 1.5 tons of armour increased protection, while an extra Medium Laser
and Artemis IV enhanced close-range
capability. The main upgrade though, was to the primary weapon: I went the
extra mile by upgrading the AC to a Gauss Rifle, giving this design a "bite"
worthy of its name.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/23/14 10:09 PM
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This upgrade is a lot better, gives the mech a needed boost in both ability and hitting power. The enhancements to the existing weapons makes sense as does the jump to the Gauss Rifle to replace the Autocannon. The extra medium laser does give it a nice touch and the CASE is an needed boost.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
03/24/14 12:18 AM
66.27.181.1

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too bad you didn't use the gauss in the shadow hawk.

I know it can overheat without them, but the double sinks was an interesting thought.
I guess it doesn't hurt it to have them.
Retry
03/24/14 05:54 PM
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Looks a bit like what you'd put on a Hunchback.
KamikazeJohnson
03/24/14 06:10 PM
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Quote:
Retry writes:

Looks a bit like what you'd put on a Hunchback.



Looks a bit like what I DID put on the Hunchback lol.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Retry
03/24/14 06:11 PM
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Hmm, well, would you look at that.
KamikazeJohnson
03/24/14 06:15 PM
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Quote:
ghostrider writes:

too bad you didn't use the gauss in the shadow hawk.

I know it can overheat without them, but the double sinks was an interesting thought.
I guess it doesn't hurt it to have them.



Yeah, the DHS weren't essential, although the close-range overheat can be significant if you're Jumping a lot. And besides...why not use them?

The Gauss on the Shadow Hawk...I don't know, it just didn't feel right. Thr Shadow Hawk never struck me as a Big Crunch kind of 'Mech. Just my own impression.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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