JMInc. Operation Upgrade -- TRO:3025-3050; Assault

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KamikazeJohnson
05/06/14 01:53 AM
50.72.218.68

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The final chapter of JMInc.'s Operation Upgrade. As most of the 3025 Assault 'Mechs were inefficiently fast, expect to see a lot of XL Engines to make these monsters viable, even though I likely wouldn't be using an XL on a fresh design at this size. Enjoy!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
05/06/14 01:58 AM
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Awesome AWS-JM

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-D-A
Production Year: 3050
Cost: 7,557,570 C-Bills
Battle Value: 1,848

Chassis: Unknown Standard
Power Plant: Unknown 240 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
2 ER PPCs
1 PPC
1 Large Pulse Laser
2 Medium Lasers
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 122 points 8.00
Engine: Fusion Engine 240 11.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 19(38) 9.00
Heat Sink Locations: 3 LT, 3 RT, 2 LA, 2 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 240 15.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 25 30
Center Torso (rear) 19
L/R Torso 17 24
L/R Torso (rear) 10
L/R Arm 13 24
L/R Leg 17 33

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 3 7.00
Large Pulse Laser LA 10 2 7.00
PPC RT 10 3 7.00
ER PPC LT 15 3 7.00
2 (R) Medium Lasers CT 6 2 2.00
Small Laser HD 1 1 0.50
Free Critical Slots: 4

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
3 4 4 3 0 4 0 Structure: 6
Special Abilities: ENE, SRCH, ES, SEAL, SOA

DESIGN NOTES:
Surprisingly, I've never really been fond of the Awesome. Sure, on paper it's
devastating, but I found it boring to use, and irritating to oppose. I also
found the slight overheat annoying, even though it actually manages heat better
than most Assault 'Mechs of the time.

I really wasn't wild about the 3050 refit either. The extra speed was nice,
but not entirely necessary. DHS got me excited, but the upgraade to a trio of
ERPPCs meant even more overheat than the original, resulting in better range,
but less average damage. The Streak SRM 2s seem out of place as well...the
addition of ammo weapons on the most famous energy boat in the game really
didn't suit. Finally, the TRO:3050 gives the Awesome an illegal amount of
armour...

I decided to see if I could do a decent upgrade without the XL Engine,
maintaining overall effectiveness without the increased cost (athough the
Awesone is actually a decent candidate for the XL). critical space limited my
upgrade to 19 DHS, so to compensate, I upgraded only 2 of the PPCs to ER
versions. I supplemented overall versitility with a pair of rear-facing lasers
in the CT (covering the only "safe" way to fight an Awesome) and added a Large
Pulse Laser to replace the Standard PPC in close, or for devastating Alpha
Strikes when appropriate.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
05/06/14 02:17 AM
66.74.185.20

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you could have put a ppc in the rear and really have scared the hell out of people.

I am surprised with the large pulse laser. I can see people trying to fire it along with the 3 ppcs firing forward, shutting the mech down very easily.
His_Most_Royal_Highass_Donkey
05/06/14 02:21 AM
208.54.4.235

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I still like mine better

Technology Base: - Inner Sphere - Level 2
Equipment Mass 80
Internal Structure: 8
Engine: 320 XL 11.25
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 21 Double
Gyro: XL 2
Cockpit: 3

Armor Factor: 247 standard 15.5

Internal Armor
Structure Value
Head 3 9
Center Torso 25/35
Center Torso(rear) 15
R/L Torso 17/25
R/L Torso(rear) 9
R/L Arm 13/26
R/L Leg 17/34

Weapons and Ammo Location Critical Tonnage
PPC RA 3 7
PPC LA 3 7
PPC RT 3 7
PPC LT 3 7
ML h 1 1

Cost CBills 18,773,340
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
KamikazeJohnson
05/06/14 02:25 AM
50.72.218.68

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Quote:
ghostrider writes:

you could have put a ppc in the rear and really have scared the hell out of people.

I am surprised with the large pulse laser. I can see people trying to fire it along with the 3 ppcs firing forward, shutting the mech down very easily.



Actually, I couldn't put a 4th PPC on for the rear...crit spaces didn't work out. Well, I could have if I'd used an XL Engine...moves 3 DHS into the engine, frees up a space for that PPC, but I didn't want to use the XL. Damn crits...

LPL is mostly because there aren't many ways to burn that much tonnage without using a lot of crit space...and I hate putting weapons in the legs, so space was highly limited. Using it is all about choices and timing.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson


Edited by KamikazeJohnson (05/06/14 05:36 PM)
KamikazeJohnson
05/06/14 05:40 PM
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Yeah, unfortunately there aren't a lot of ways to modify an Awesome, XL Engine or no. The DHS just take up too much space.

I could probably have fun with a ClanTech version...DHS in the Legs and CT would help a lot.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
05/07/14 11:43 AM
50.72.218.68

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Charger CGR-JM

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3050
Cost: 23,167,140 C-Bills
Battle Value: 1,858

Chassis: Unknown Endo-Steel
Power Plant: Unknown 400 Fusion XL Engine
Walking Speed: 54.0 km/h (64.8 km/h)
Maximum Speed: 86.4 km/h (97.2 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
4 Medium Pulse Lasers
4 Medium Lasers
5 Small Pulse Lasers
1 Flamer
2 Anti-Missile Systems
1 C3 Computer (Slave)
1 TAG
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 122 points 4.00
Internal Locations: 2 LT, 2 RT, 5 LA, 5 RA
Engine: XL Fusion Engine 400 26.50
Walking MP: 5 (6)
Running MP: 8 (9)
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
TSM Locations: 1 LT, 1 RT, 2 LL, 2 RL
Armor: Standard Armor AV - 247 15.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 25 38
Center Torso (rear) 12
L/R Torso 17 26
L/R Torso (rear) 8
L/R Arm 13 26
L/R Leg 17 34

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Pulse Laser RA 2 1 1.00
Flamer RA 3 1 1.00
Medium Laser RA 3 1 1.00
Small Pulse Laser LA 2 1 1.00
Medium Laser LA 3 1 1.00
Small Pulse Laser RT 2 1 1.00
Medium Pulse Laser RT 4 1 2.00
Anti-Missile System RT 1 1 0.50
TAG RT 0 1 1.00
Medium Laser RT 3 1 1.00
Small Pulse Laser LT 2 1 1.00
Medium Pulse Laser LT 4 1 2.00
Anti-Missile System LT 1 1 0.50
C3 Computer (Slave) LT 0 1 1.00
Medium Laser LT 3 1 1.00
2 Medium Pulse Lasers CT 8 2 4.00
Small Pulse Laser HD 2 1 1.00
@Anti-Missile System (12) RT - 1 1.00
@Anti-Missile System (12) LT - 1 1.00
Free Critical Slots: 1

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 19
5 5 4 0 0 4 1 Structure: 4
Special Abilities: TSM, AMS, C3S, TAG, ENE, MHQ1, SRCH, ES, SEAL, SOA

DESIGN NOTES:
Probably one of the most maligned 'Mechs of the era, the Charger is everyone's
favourite to upgrade.

I've never had the opportunity to actually use one, but after careful
examination, it actually has some decent potential. First off, it is more
durable than most 'Mechs that match its speed. Second, its speed gives it a
good chance to position itself for unanswered physical damage. Third, sure, a
Small Laser is not an impressive weapon, but 5 of them combined actually
deliver a decent amount of damage.

The TRO:3050 version is a dramatic improvement of course, with the trtemendous
amount of tonnage saved with an XL Engine....the improved Lasers and the Jump
Jets are nice, but somehow the LRM 20 just doesn't do it for me.

I chose to focus entirely on short-range weaponry for a simple reason: the
Charger is designed to get in close, so give it weapons that will be most
useful when a charge attack is not-quite possible, or not a good idea at that
time (I hate being one MP short of landing a devastating charge). XLE and Endo
Steel combined save a whopping 30 tons for more combat versatility. To start,
an additional 5.5 tons of armour and a pair of Anti-Missile systems (with
plenty of ammo) provide a huge increase in protection to offset the
vulnerability of the XL Engine. Offensively, I upgrades the Small Lasers to
Pulse Lasers for increased accuracy and the ability to devastate unfortunate
Infantry. An additional battery of lasers -- 4 Medium Lasers and 4 Medium Pulse
Lasers -- provide enough close-range firepower to give an Atlas pause, and it's
tendency to fight in close (and survive) makes it an ideal candidate for a C3
Slave computer and a TAG.

The final surprise (and the reason for the surplus of heat generation) is the
Triple Strength Myomer, increasing the Charger's physical damage to epic
levels, and granting it a speed on par with the average Light 'Mech once it
warms up.

The abundance of equipment provides many choices for simple variants: the most
popular is dropping a couple Lasers of the C3/TAG for the added mobility of
Jump Jets
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
His_Most_Royal_Highass_Donkey
05/07/14 12:41 PM
206.29.182.218

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You made something that was laughable to something that I would not want to get anywhere near me.

The thing is it can out run my 75 ton personal mech with this mechs Triple Strength Myomer.

The best way to defeat this is to send in a very fast medium mech that has good long range weapons.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
KamikazeJohnson
05/07/14 01:40 PM
50.72.218.68

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Quote:
His_Most_Royal_Highass_Donkey writes:

The best way to defeat this is to send in a very fast medium mech that has good long range weapons.



True...but the Charger was really always designed to take down slow Assault 'Mechs, or to raid supply lines and such.

This thing could probably survive long enough against a fast Medium to escape back to friendly lines.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
05/07/14 03:51 PM
24.30.132.137

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honestly think it needs a long range weapon.
Yes close assault is it's thing, but everyone knows that.
Now with the armor boost it is not the laughing stock of the mech world.
It can do something other then be a target.

I agree that an lrm 20 isnt enough for an assault mech.

The sad thing is the innersphere large pulse lasers range bites so bad, the normal mediums are almost a better choice.
KamikazeJohnson
05/07/14 04:16 PM
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Quote:
ghostrider writes:

honestly think it needs a long range weapon.
Yes close assault is it's thing, but everyone knows that.
Now with the armor boost it is not the laughing stock of the mech world.
It can do something other then be a target.

I agree that an lrm 20 isnt enough for an assault mech.

The sad thing is the innersphere large pulse lasers range bites so bad, the normal mediums are almost a better choice.



I thought about putting on a PPC or ERLL, but that sacrifices a lot of close-range, say 2 MPLs and a DHS for an ERLL. With so much tonnage devoted to the engine, you have to be pretty careful splitting range brackets. Anyway, I chose to stay faithful to the original theme of the 'Mech...get in close.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
His_Most_Royal_Highass_Donkey
05/07/14 04:45 PM
206.29.182.218

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To bad Extended Range Medium Lasers are not available at your time era. That would go a long way with your upgraded Charger
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
KamikazeJohnson
05/07/14 08:05 PM
50.72.218.68

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Quote:
His_Most_Royal_Highass_Donkey writes:

To bad Extended Range Medium Lasers are not available at your time era. That would go a long way with your upgraded Charger



Absolutely. Changes the damage profile completely, as well as the heat balance...I'd want to make quite a few modifications if I was using those.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Maurer
05/08/14 06:22 AM
98.154.219.23

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Eh, I don't see this charger working for me. I took it's TRO fluff as a heavy scout and installed a full suit of EW electronics along with lasers upgraded to a single ER large and 4 medium lasers on my design. Rest of tonnages goes to maxing armor and jump jets. Not spectacular, but I'll take it over the old Charger Senior.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
Karagin
05/08/14 09:49 PM
70.118.139.48

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Looks good
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
05/08/14 11:38 PM
70.118.139.48

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So which one is next?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
05/09/14 12:31 AM
50.72.218.68

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Quote:
Karagin writes:

So which one is next?



Goliath is next...should be fun!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
05/09/14 05:49 AM
24.30.128.46

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what tro are you going by? The goliath isn't in any of the ones I got, but it may be in a later printing.
You also missed a few in some of the other tros. The cataphract and the axeman are ones I can think of.
KamikazeJohnson
05/09/14 08:50 AM
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Quote:
ghostrider writes:

what tro are you going by? The goliath isn't in any of the ones I got, but it may be in a later printing.
You also missed a few in some of the other tros. The cataphract and the axeman are ones I can think of.



I'm going by the original TRO:3025 (Not the 3025 Revised). TRO:3050 includes a lot of designs that did not appear in 3025...some new, some from 3025 (Revised), some from 2750.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
05/09/14 05:51 PM
70.118.139.48

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Ghostrider a lot of mechs were removed after FASA and Harmony Gold went to court, things got ugly and so FASA's leadership at the time felt they would be better off not using images/artwork that were borrowed from anime movies and shows. This led to a lot of confusion and such for fans and a lot of folks were not happy about it. The then LOD of the game also purged any artwork not owned 100% by the FASA company thus adding more confusion to things and further leaving fans in the dark. This is also right before FASA was bought by WizKids.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
05/09/14 10:26 PM
50.72.218.68

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Goliath GOL-JM

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 17,509,800 C-Bills
Battle Value: 1,805

Chassis: Unknown Standard
Power Plant: Unknown 320 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Gauss Rifle
1 ER Large Laser
2 LRM-10s
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.00
Engine: XL Fusion Engine 320 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Standard Armor AV - 248 15.50
CASE Locations: 1 RT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 25 30
Center Torso (rear) 19
L/R Torso 17 21
L/R Torso (rear) 13
L/R Front Leg 17 30
L/R Rear Leg 17 31

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-10 RT 4 2 5.00
ER Large Laser RT 12 2 5.00
LRM-10 LT 4 2 5.00
Gauss Rifle LT 1 7 15.00
2 Machine Guns CT 0 2 1.00
@LRM-10 (24) RT - 2 2.00
@MG (1/2) (100) RT - 1 0.50
@Gauss Rifle (8) RT - 1 1.00
@Gauss Rifle (8) HD - 1 1.00
Free Critical Slots: 8

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
4 4 4 4 0 4 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1

DESIGN NOTES:
Another 'Mech I never really liked...just seemed badly underpowered for an
80-tonner. The TRO:3050 upgrade was actually pretty good: using an XL Engine
and upgrading the PPC to a Gauss Rifle. Unfortunately, it was poorly
implemented -- keeping the original's 17 Standard Heat Sinks when it generates a
max of 9, only 1 ton of Gauss ammo, and the most unusual change of all: TWO
FULL TONS OF MACHINE GUN AMMO!!!!!

First, I tried a non-XL version, just to see if it was possible to use Endo
Steel on an Assault Quad. With 4 tons, plus 5 tons saved by using 12 DHS
instead of 17 Single, I was able to upgrade the LRMs to 15s with Artemis and 3
tons ammo, in addition to upgrading the PPC to an ERPPC.

Still, I had the itch to tinker with the promising Gauss version. Switch to 12
DHS, skip the added half-ton of armour, reduce the MG ammo to 1/2 ton saves
enough to keep the PPC; a standard PPC can allow the 12th DHS to be traded for
a ton of armour, while the ERPPC gives extra range with only a mild overheat.

However, the equipment locations were very awkward, so for the final version, I
traded the PPC for a ERLL, added a second ton of Gauss Rifle ammo, and boosted
the armour a bit more.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
05/09/14 10:48 PM
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Nice job. I like how you took things forward and then back again. Well done working with it from all levels. I can see all of the variants you mentioned getting made and used against the Clans and coming as shock to them as well as to House military forces as well.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
05/10/14 06:07 AM
24.30.128.46

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Only time I had heard of the goliath was in the novels. Didn't pay attention to it in the tro.
Might be why I was mistaken about it. I figured some type of gauss was in this upgrade.
It just looks like a tank sprouted legs, so it feels right.
Maurer
05/10/14 07:31 AM
98.154.219.23

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Quote:
It just looks like a tank sprouted legs.



That pretty much sums up the look of the Goliath. Never really cared for the look of the mech and most times never even thought about it. The other original quad the Scorpion looked pretty decent.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
CrayModerator
05/10/14 09:40 AM
97.101.96.171

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Quote:
Karagin writes:

Ghostrider a lot of mechs were removed after FASA and Harmony Gold went to court, things got ugly and so FASA's leadership at the time felt they would be better off not using images/artwork that were borrowed from anime movies and shows.



Yep. Initially, the "Unseen" had their artwork yanked from the game and their republications of TR:3025 did not reprint their stats BUT the "unseen" remained viable 'Mechs in the game. You could still use their stats. They're back in as the "Reseen"

Quote:
This led to a lot of confusion and such for fans and a lot of folks were not happy about it. The then LOD of the game also purged any artwork not owned 100% by the FASA company thus adding more confusion to things and further leaving fans in the dark.



Regarding "leaving fans in the dark," the art purges were detailed and explained in public at the time they happened. The "Reseen" decision was inspired by a fan suggestion in public newsgroups. You can get the whole story just by asking on the BT official website.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.


Edited by Cray (05/10/14 09:44 AM)
Karagin
05/10/14 10:09 AM
70.118.139.48

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Why would I go to another site Cray? It was explained and the whole thing never did explain why they cut art they had commissioned as well as the art that they had already been using and the original owners, who were NOT Harmony Gold which has been proven a few years back, never said anything about their use. But if Ghostrider wants more on this I do believe there is a thread on the main board covering this in detail. With the name of FASA Lawsuit or something like that.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
05/10/14 10:19 AM
70.118.139.48

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Given the amount of effort and time you put into the Goliath, I can't wait to see the Victor and the Zeus.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
05/10/14 12:45 PM
24.30.128.46

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considering some of the original mechs were ported over from macross/robotech, I can see the reason for not beng able to use them.
I do not know weither they finally bought the rights to them or not, but I did find it interesting that they did not stop using the design for the popular models.

Marauder= Zentradi officer battle pod
Warhammer=Excalibur
Stinger/Wasp= Veritech fighters
Phoenix Hawk= Vindicator
Archer= Gladiator
Rifleman= Raider x
Longbow= Spartan

Interesting that Battletech seemed to continue using the art work after the suit, and robotech changed most of the designs.
I don't have the original book from that line. I have Invid Invasion and the Sentinels.
Karagin
05/10/14 01:38 PM
70.118.139.48

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Actually you are not fully understanding, Harmony Gold never had the rights to the artwork either as was proven in Japanese court about 5 years ago.

Actually they stopped using the art after the suit and revamped as had HG via Palladium.

OH WAIT! We are drifting off topic, I would hate to be accused again of breaking the rules around here so I am done talking about the FASA/HG lawsuit in this thread.
Karagin

Given time and plenty of paper, a philosopher can prove anything.


Edited by Karagin (05/10/14 01:39 PM)
CrayModerator
05/10/14 02:22 PM
97.101.96.171

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Quote:
Karagin writes:

Why would I go to another site Cray?



Well, Karagin, you wouldn't, you've made that clear. I get the impression you don't even look at lolcats online if they aren't on Sarna.net.

However, anyone else interested in getting the full story of the Unseen and possessing at least the level of motivation necessary to click to another website would find the people behind the Unseen decisions there and willing to explain matters.

I think it's a cool era to live in when you can ping authors about plot decisions like that. When I was growing up in the 1980s, writing a letter to a favorite author to ask a question about, say, the ending of the Icerigger Trilogy was a major undertaking. Would the letter get past the author's agent? Would the author take time to answer my inane questions about terraforming Tran-ky-ky? How many weeks or months would I wait for a response? There was no "mail read" notifications, and it took a kindly author to hint that a self-addressed, stamped envelope included with my letter would greatly increase the number of responses I got.

Now I just make a few keyboard taps and mouse clicks and I can post a message to a forum to found WTF an author was thinking, or send an email directly to them. We're living in a time when an average kid can access more information from the iPhone in their hand than the US President could get from the White House's operations room 30 years ago. To me, that's awesome and something I try to make use of when I have questions that aren't quickly answered by Google or on a single website.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
05/10/14 06:33 PM
70.118.139.48

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Really Nystul is still around? Wow...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
LegatusDavoke
05/11/14 01:59 AM
99.101.200.202

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Personally, I like the way the Goliath looks...it's just a red-headed stepchild in need of a decent artist. And yes, I'd totally take this upgrade into combat against one of those butt-ugly Mad Wolf/Timber Cats! :P
There'll be the devil to pay mate. Better make it good, eh?
KamikazeJohnson
05/13/14 01:53 AM
50.72.218.68

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Victor VTR-JM

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 8,998,320 C-Bills
Battle Value: 2,085

Chassis: Unknown Endo-Steel
Power Plant: Unknown 320 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
1 Gauss Rifle
1 ER Large Laser
3 Medium Lasers
1 SRM-4
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 122 points 4.00
Internal Locations: 1 HD, 3 LT, 4 RT, 4 LA, 1 LL, 1 RL
Engine: Fusion Engine 320 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LL, 1 RL 4.00
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA
Armor: Ferro-Fibrous AV - 232 13.00
Armor Locations: 4 LT, 5 RT, 2 LA, 3 RA
CASE Locations: 1 LT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 25 35
Center Torso (rear) 12
L/R Torso 17 26
L/R Torso (rear) 8
L/R Arm 13 24
L/R Leg 17 30

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 7 15.00
2 Medium Lasers LA 6 2 2.00
Medium Laser RT 3 1 1.00
SRM-4 LT 3 1 2.00
ER Large Laser LT 12 2 5.00
@Gauss Rifle (16) RT - 2 2.00
@SRM-4 (25) LT - 1 1.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 21
4j 4 4 3 0 4 1 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA

DESIGN NOTES:
The original Victor was a rather double-edged 'Mechs: devastating firepower in
close, JJ versatiity, and with the cannon in the arm, less vulnerable rom the
rear than most 'Mechs; but lightly armoured for its size completely lacking in
long-range weapons.

The TRO:3050 solved the range issue by swapping the monster AC for a Gauss
Rifle, but by sticking with the original 15 Single Heat Sinks, the result is
inefficient. Plus, I likess the Victor as a nasty opponent in tight terrain,
so I wanted to keep the AC and see what I could do.

I swapped the sinks for 11 DHS and used Endo Steel, saving 8 tons from the
original. CASE on both sides, 2 additional tons of armour, and the remaining 5
tons on an ER Large Laser for range and overall versatility.

I was going to leave it like that, but decided to add a footnote that the AC
could optionally be swapped for a Gauss and 2 ton ammo; however then the free crits
caught my attention. Swapping for the Gauss saved enough space to use Ferro
Fibrous armour, for increased coverage while saving a half ton which, added to
the half ton for removing the CASE from the RT, allows the addition of a third
Medium Laser. I couldn't turn that down, so it became my primary upgrade.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
05/13/14 06:21 AM
70.118.139.48

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Looks like it can take on a lot things, and over all has a leg up on the original.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
05/14/14 12:35 PM
50.72.218.68

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Zeus ZEU-JM

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 8,956,200 C-Bills
Battle Value: 1,771

Chassis: Unknown Endo-Steel
Power Plant: Unknown 320 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
1 LRM-15 w/ Artemis IV FCS
1 ER Large Laser
1 Ultra AC/5
1 Medium Pulse Laser
3 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 122 points 4.00
Internal Locations: 1 HD, 3 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine: Fusion Engine 320 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 241 13.50
Armor Locations: 5 LT, 6 RT, 3 RA
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 25 38
Center Torso (rear) 12
L/R Torso 17 25
L/R Torso (rear) 9
L/R Arm 13 26
L/R Leg 17 31

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-15 RA 5 3 7.00
Artemis IV FCS RA - 1 1.00
Ultra AC/5 LA 1 5 9.00
(R) Medium Laser RT 3 1 1.00
(R) Medium Laser LT 3 1 1.00
ER Large Laser LT 12 2 5.00
Medium Laser CT 3 1 1.00
Medium Pulse Laser CT 4 1 2.00
@Ultra AC/5 (40) LA - 2 2.00
@LRM-15 (Artemis) (16) RT - 2 2.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
4 3 4 3 0 4 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

DESIGN NOTES:
My old Battletech group rarely used Assault 'Mechs, and when they did, it was
usually an Awesome or Atlas, so the Zeus is yet another 3025 design with which
I have little experience. However, looking at the specs, two drawbacks are
readily apparent: light armour for its size, and poor close-range capability.

Replacing 17 Single Heat Sinks with 11 Doubles and using Endo Steel gave me 10
tons to work with. Upgrading to a UAC/5, an ER Large Laser, and adding Artemis
IV to the LRM took 2 tons; 3 more tons were spent on additional ammo and CASE
for the torso. Another 3 tons to improve the dedicated close-range weapons:
add a front-facing Medium Pulse Laser and a rear-facing Medium Laser
(rear-mounted lasers can be easily remounted to suit pilot preference). The
remaining 2 ton and an upgrade to Ferro Fibrous armour increase protection to
near maximum for its weight class.

While far from devastating in any setting, the Zeus remains a versatile
all-purpose unit.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
05/14/14 11:10 PM
70.118.139.48

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Your upgrade offers more to the mech and allows it mix it up far more then TRO3050 one allows.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
05/15/14 12:35 AM
50.72.218.68

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Quote:
Karagin writes:

Your upgrade offers more to the mech and allows it mix it up far more then TRO3050 one allows.



Thanks, I didn't want to go all out on this one...seemed to easy to just go XL Engine, trade the AC for a Gauss and go nuts with the remaining tonnage. For an all-purpose machine like the Zeus, the XL is a definite liability. I decided to stick with the AC and try to make it work.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
05/15/14 02:31 AM
24.30.130.67

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You kept it as a mech you want to face in combat, verses the one that no one wants to.

I knew it. You hate steiner.
KamikazeJohnson
05/15/14 02:57 AM
50.72.218.68

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Quote:
ghostrider writes:

I knew it. You hate steiner.



...Doesn't everyone?

The XL would have turned it into an offensive nightmare, but also into a prime target, and with the XL, it would be much more vulnerable. I actually did an essay on the pros and cons of the XL way back, I'll link to it if I can find it. But put briefly, if a couple heavies tag-team a single 'Mech, it can go down pretty fast with an XL Engine, which is why I try to avoid using it on 'Mechs over 65 tons.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Maurer
05/15/14 05:12 AM
98.154.219.23

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I keep thinking it doesn't really need that 11th double heatsink. Its hardpressed to overheat except at 6 hexes and alpha everything sans the rear lasers. I honestly want to say drop the DS, one rear laser/med pulse or removed the med pulse completely to upgrade the -15 to a -20. Or maybe drop somethings to upgrade the larger/ER larger laser to a standard ppc (or ER PPC *cough* not that I really want to go there dotdotdot). Overall, I like it. Feels like a med range skirmisher.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
KamikazeJohnson
05/15/14 09:52 AM
50.72.218.68

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Quote:
Maurer writes:

I keep thinking it doesn't really need that 11th double heatsink. Its hardpressed to overheat except at 6 hexes and alpha everything sans the rear lasers. I honestly want to say drop the DS, one rear laser/med pulse or removed the med pulse completely to upgrade the -15 to a -20. Or maybe drop somethings to upgrade the larger/ER larger laser to a standard ppc (or ER PPC *cough* not that I really want to go there dotdotdot). Overall, I like it. Feels like a med range skirmisher.



The problem is critical space...the 'Mech as posted has NO free space, whch makes using that ton difficult. Dropping the DHS and one laser for a PPC is doable, except for my design philosophy for this challenge, which is to stick with the same TYPE of weapons as much as possible (which means Large Lasers and Autocannons don't become PPCs...).

OTOH, if you turn one or both of the rear lasers around, you need that Heat Sink,
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
05/16/14 12:45 AM
50.72.218.68

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Battlemaster BLR-JM

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 9,694,493 C-Bills
Battle Value: 1,828

Chassis: Unknown Endo-Steel
Power Plant: Unknown 340 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 ER PPC
1 ER Large Laser
1 SRM-6 w/ Artemis IV FCS
8 Medium Lasers
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 130 points 4.50
Internal Locations: 2 LT, 2 RT, 3 LA, 3 RA, 2 LL, 2 RL
Engine: Fusion Engine 340 27.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 232 14.50
CASE Locations: 1 LT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 27 40
Center Torso (rear) 11
L/R Torso 18 28
L/R Torso (rear) 8
L/R Arm 14 24
L/R Leg 18 26

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 3 7.00
ER Large Laser RA 12 2 5.00
2 Machine Guns LA 0 2 1.00
(R) Medium Laser RT 3 1 1.00
2 Medium Lasers RT 6 2 2.00
2 Medium Lasers LT 6 2 2.00
(R) Medium Laser LT 3 1 1.00
SRM-6 LT 4 2 3.00
Artemis IV FCS LT - 1 1.00
2 Medium Lasers CT 6 2 2.00
@SRM-6 (30) LT - 2 2.00
@MG (1/2) (100) LT - 1 0.50
Free Critical Slots: 8

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
4 4 4 2 0 4 2 Structure: 7
Special Abilities: CASE, SRCH, ES, SEAL, SOA

DESIGN NOTES:
Everyone's favourite Assault 'Mech...the Battlemaster! Fast for its size, a bit
light at long-range, but durable, versatile, and renowned for it's
awe-inspiring mass of Medium Lasers.

The TRO:3050 upgrade was a minimal one: DHS, upgrade the PPC to an ERPPC, CASE
for the ammo. It always struck me as odd that the TRO designers seemed to
forget that MGs could mount ammo in 1/2 ton lots...why else would they drop one
MG in order to install the CASE, and keep a full ton of ammo?

The biggest deficiency I wanted to address was the B-Master's moderate
long-range punch. I reduced the DHS to 14 and used Endo Steel, and dropped
half of the MG ammo for CASE, with a net saving of 8 tons. An ER Large Laser
joined the upgraded PPC in the arm, and the close-range firepower was filled
out with 2 additional Medium Lasers and Artemis IV for the SRM.

While a full Alpha Strike at close range would be suicidal, limited use of the
ER Large Laser is possible in close, especially if one of the Mediums is held
back. A alternative configuration trades the rear-firing lasers for additional
DHS to allow greater use of the ERLL at close range.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
05/16/14 05:52 AM
66.74.185.193

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I would agree to turn one of the mls around on the zeus. Make it a little more dangerous then what it is.

Favorite assault mech? I would say 3rd or so.
I would think the atlas is 1st, with the awesome a close 2nd, and yes, this depends on cover..

I am wondering if swapping the srm and large laser out for an lrm of a good size would be better. I like the laser since it doesn't run out of ammo.
Or make it so no one would approach and add a few more mls.

I know, like weapons, but adding in the large laser is not standard on the mech so :P
Karagin
05/16/14 11:35 AM
70.118.139.48

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This one has impressive firepower, but again it needs to be monitored on how the pilot uses it. I do like the use of the ARTIV with the SRM and the fact that you didn't go with an XL engine even better.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
05/16/14 12:02 PM
50.72.218.68

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Quote:
Karagin writes:

This one has impressive firepower, but again it needs to be monitored on how the pilot uses it. I do like the use of the ARTIV with the SRM and the fact that you didn't go with an XL engine even better.



I have an improved version (ca 3070) which uses a Light Fusion. I'll post it later.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
05/19/14 10:48 AM
50.72.218.68

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Stalker STK-JM

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 8,559,025 C-Bills
Battle Value: 1,865

Chassis: Unknown Endo-Steel
Power Plant: Unknown 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
2 ER Large Lasers
2 LRM-10s w/ Artemis IV FCS
4 Medium Pulse Lasers
1 Medium Laser
4 Streak SRM-2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 130 points 4.50
Internal Locations: 2 CT, 3 LT, 3 RT, 1 LA, 1 RA, 2 LL, 2 RL
Engine: Fusion Engine 255 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 248 15.50
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 27 39
Center Torso (rear) 10
L/R Torso 18 27
L/R Torso (rear) 9
L/R Arm 14 26
L/R Leg 18 33

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-10 RA 4 2 5.00
Artemis IV FCS RA - 1 1.00
2 Medium Pulse Lasers RA 8 2 4.00
LRM-10 LA 4 2 5.00
Artemis IV FCS LA - 1 1.00
2 Medium Pulse Lasers LA 8 2 4.00
ER Large Laser RT 12 2 5.00
2 Streak SRM-2s RT 4 2 3.00
ER Large Laser LT 12 2 5.00
2 Streak SRM-2s LT 4 2 3.00
Medium Laser HD 3 1 1.00
@LRM-10 (12) RA - 1 1.00
@LRM-10 (12) LA - 1 1.00
@Streak SRM-2 (50) RT - 1 1.00
@Streak SRM-2 (50) LT - 1 1.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 19
3 4 4 2 0 4 4 Structure: 7
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

DESIGN NOTES:
The Stalker was another TRO:3050 that disappointed me; I just really have
issues with an "upgrade" that decreases firepower, and losing one of the Large
Lasers is a tremendous los, especially with enough DHS to use both effectively.
Plus, I don't particularly like the Narc Beacon on an LRM 'Mech...better to put
the Beacon on a separate faster unit.

This was a tough upgrade...switching to DHS saved tonnage, but also ate up a
lot of crit space, so liberating enough tonnage to do anything useful meant
limiting heat dissipation. Reducing to 14 DHS allowed the use off Endo Steel,
saving a total of 10 tons: 4 tons to upgrade to Medium Pulse Lasers, 1 ton for
CASE on both sides, 2 tons to add Artemis IV to the LRMs, 1 ton for an
additional Head-mounted laser, and the remaining 2 tons to boost armour
coverage. I traded out the SRM 6s for two pairs of Streak SRM 2s, producing
the same average damage, but increasing ammo supply and eliminating waste heat
from missed shots. The result has the capability to guarantee a shut down after a single Alpha Strike, but the versatility to put out a devastating amount of firepower
at any range even while maintaining a steady heat level.

A couple modifications come to mind: first, keeping the Standard Large Lasers
limit its ability at long range, but help keep the heat under control. Keeping
the original Medium Lasers and ditching the Endo Steel leaves enough crit space
to trade the Artemis for 2 additional DHS.

If a close-range focus is desirable (and considering the limited benefit of AIV
on an LRM 10), the add-on and the extra ML can be dropped in exchange for 2
additional Streak SRMs.

Probably a more popular modification (from the posted version) would be to drop
the Artemis and downgrade 2 of the Pulse Mediums to standard Mediums, and
replace the ERLLS with standard PPCs, increasing damage while reducing heat.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
His_Most_Royal_Highass_Donkey
05/19/14 11:42 AM
172.56.30.254

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I am not sure of the dropping of the Artemis in your "more popular modification" You need it to counter the AMS that a lot of mechs will be carrying.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
ghostrider
05/19/14 05:29 PM
66.27.180.83

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could be nasty and break the lrm 10s into 5's and make people waste ams quickly by having multiple flights of missles coming at them, where the ams engages one.

I do agree that narc launcher is an iffy system on something that tends to stand off to lob lrms.
I guess with the advanced materials, assaults still need to watch their weapons and ranges for heat purposes.
KamikazeJohnson
05/19/14 05:38 PM
38.108.87.20

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Quote:
ghostrider writes:

could be nasty and break the lrm 10s into 5's and make people waste ams quickly by having multiple flights of missles coming at them, where the ams engages one.



Could do that on any non-Artemis variant. Also saves two heat and two tons.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
05/19/14 08:28 PM
70.118.139.48

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Well thought out and even has the feel that the design team looked at the mech and actually thought it through.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Maurer
05/20/14 06:22 AM
98.154.219.23

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Nice stalker upgrade. Pretty much a straight up upgrade on every system. Could increase the speed and use an XL. Gives you 3 more crit space.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
KamikazeJohnson
05/20/14 06:17 PM
50.72.218.68

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Whew...almost done!

Cyclops
Banshee
Atlas

Then on to the JMInc.'s next adventure...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
05/20/14 09:00 PM
38.108.87.20

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Quote:
Maurer writes:

Nice stalker upgrade. Pretty much a straight up upgrade on every system. Could increase the speed and use an XL. Gives you 3 more crit space.



I could, and the extra crit space was appealing, but I've been using XL on almoat everything so far, so I wanted to upgrade this one without it.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
05/21/14 01:55 AM
66.27.180.83

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So you screwed this one by not going with xl?
And almost everything? This and the three before it are normal engines. No xl.

Still got some good kick to it.

Charger and Goliath are the only ones with xl.


Edited by ghostrider (05/21/14 01:56 AM)
KamikazeJohnson
05/22/14 02:21 PM
50.72.218.68

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Cyclops CP 10-JM

Mass: 90 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 22,663,960 C-Bills
Battle Value: 2,041

Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Gauss Rifle
1 ER Large Laser
1 Large Pulse Laser
1 LRM-10
2 Medium Lasers
1 SRM-4
1 Small Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 138 points 4.50
Internal Locations: 7 LA, 5 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 360 16.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 264 16.50
CASE Locations: 1 LT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 29 45
Center Torso (rear) 10
L/R Torso 19 28
L/R Torso (rear) 10
L/R Arm 15 28
L/R Leg 19 34

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RA 3 1 1.00
Large Pulse Laser RA 10 2 7.00
Medium Laser LA 3 1 1.00
Gauss Rifle RT 1 7 15.00
LRM-10 LT 4 2 5.00
ER Large Laser LT 12 2 5.00
SRM-4 CT 3 1 2.00
Small Pulse Laser CT 2 1 1.00
@Gauss Rifle (16) RT - 2 2.00
@LRM-10 (12) LT - 1 1.00
@SRM-4 (25) LT - 1 1.00
Free Critical Slots: 5

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 20
4 5 5 3 0 4 1 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

DESIGN NOTES:
You know a 'Mech is inefficient when you can reduce its mass by 15 tons, make
NO other changes, and actually SAVE 1.5 tons.

My main beef with the Cyclops is that it's inefficiently fast...as staded
above, you get more out of the same design at 75 tons. Not that the Cyclops is
bad; the AC/20 gives it dangerous offensive potential, and its speed
allows it to close with most Heavy 'Mechs without difficulty. However, it's an
Assault 'Mech with Heavy 'Mech firepower and Medium 'Mech armour, and more
importantly, it has very limited long-range capability.

The exact specs of the Cyclops caused me a lot of problems...I originally
wanted to keep the AC/20 (I already swapped it for a Gauss Rifle on the
Hunchback and Victor), but with the cannon needing 10 slots in the torso, I was
unable to use an XL Engine, and using Endo Steel and DHS saved me only 6.5
tons, which could all be spent on armour and still not address the
Cyclops' range problem. Splitting the AC between RT/CT wasn't an option either
with the SRM taking up the CT. I could have moved 4 slots to the RA, but I
decided to try a different approach first.

Trading the monster AC for a more versatile LB 10-X gave it better ranged
capability while saving 5 tons, just enough to add an ER Large Laser. Using
DHS and dropping the "extra" sinks allowed me to use CASE and maximize the
armour with Ferro Fibrous, but it still seemed weak for a 90-tonner. It needed
the XL Engine to be competitive.

Luckily, the AC substitution left enough Torso room for the XL. With 16.5
spare tons, I upgraded the ERLL to an ERPPC, swapped the SRM 4 for a pair of
Streak SRM 2s, added Artemis to the LRM, and added a brand new Large Pulse
Laser in the Right Arm to restore the Cyclops' devastating close-range punch. I
had to ditch the Ferro Fibrous to allow room for the XL, so armour coverage
decreased sightly compared to the first attempt, but I was able to tuck a few
more DHS into the engine.

I liked the way that looked, but the heat scale was a bit high, and anyway, I
couldn't resist a bit more tinkering. Stick with the original SRM 4, drop the
Artemis for the LRM, downgrade the ERPPC back down to an ERLL, gives me enough
tonnage to put in the Gauss Rifle. Barely recognizable from the original, but
that just might be a Good Thing (TM).
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
05/22/14 05:54 PM
70.118.139.48

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One thing was they used the Cyclops as command and control mech according to the original fluff. I do like your changes and it offers a lot to the mech.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
LegatusDavoke
05/23/14 12:32 AM
99.101.200.202

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Definitely better. Retains close range brutality, gains long range threat status.
There'll be the devil to pay mate. Better make it good, eh?
ghostrider
05/23/14 03:13 AM
24.30.133.143

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Thinking about a command mech, most should be long range units, so you are not trying to run a regiment while having to kick a mech off you.

I am wondering why the large pulse. I would have figured a second erll and add in a sink or two.
KamikazeJohnson
05/29/14 01:40 PM
50.72.218.68

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Banshee BNC-JM

Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3050
Cost: 28,898,740 C-Bills
Battle Value: 1,882

Chassis: Unknown Endo-Steel
Power Plant: Unknown 380 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 ER PPC
2 Large Pulse Lasers
1 Ultra AC/5
1 Medium Pulse Laser
1 C3 Computer (Master)
1 Guardian ECM Suite
2 Anti-Missile Systems
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 145 points 5.00
Internal Locations: 5 LA, 5 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 380 20.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 280 17.50
CASE Locations: 1 LT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 30 42
Center Torso (rear) 17
L/R Torso 20 30
L/R Torso (rear) 10
L/R Arm 16 32
L/R Leg 20 34

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Anti-Missile System RA 1 1 0.50
Large Pulse Laser RA 10 2 7.00
Anti-Missile System LA 1 1 0.50
Large Pulse Laser LA 10 2 7.00
ER PPC RT 15 3 7.00
C3 Computer (Master) RT 0 5 5.00
Ultra AC/5 LT 1 5 9.00
Guardian ECM Suite CT 0 2 1.50
Medium Pulse Laser HD 4 1 2.00
@Anti-Missile System (12) RT - 1 1.00
@Ultra AC/5 (40) LT - 2 2.00
@Anti-Missile System (12) LT - 1 1.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 19
4 3 3 1 0 4 2 Structure: 4
Special Abilities: C3M, TAG, ECM, AMS, CASE, MHQ5, SRCH, ES, SEAL, SOA

DESIGN NOTES:
This one too me a lot longer than it should have, but really, with over 30 tons
to play around, there's no such thing as "maintaining the original character".
Took me several tries to come up with something I liked. Still, it was like
designing a brand new 'Mech from the ground up.

Did anyone like the original Banshee? Let's face it, the engine made this
thing a guaranteed white elephant. I would honestly take a Charger over a
Banshee...the speed alone made the Charger more useful IMO. The Banshee's
ranged firepower was actually not bad for an all-purpose machine, but unlike
the Battlemaster, for example, it lacks close-range firepower to back it up,
and the long-range is too light for a dedicated long-range machine.

The TRO:3050 almost got it right, but like many other upgraded models, there
were some embarrassing oversights. Twin ERPPCs, with only 14 DHS? Really?
Gauss Rifle...with 1 ton ammo? You kidding me? Endo Steel alone would have
been enough to solve those issues, but I went a different route.

I decided to make it work with the Autocannon, upgraded to an Ultra model with
a second ton of ammo. Upgrade the ERPPC, trade 16 Heat Sinks for 11 DHS, and
still left with around 30 tons to work with. Rather than sink it all into
weapons, I went for some fancy gear: a C3 Master, to make it a worthwhile
Command 'Mech choice, an ECM Suite and a pair of AMS for protection. Fill out
the weaponry with a pair of Large Pulse Lasers to keep the riffraff at a
distance, and increase the armour. I wanted to replace the Small Laser with a
Pulse to give it some Anti-Infantry capability, but that left me with a ton to
spare and no crit space, so I went with a MPL instead. Alternatively I could
have dropped one of the AMS, mounted 2 SPLs, and added another half ton of
armour.

Only one more to go!!!! Hmmm...which one is missing....
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
LegatusDavoke
05/29/14 01:44 PM
198.62.219.7

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I personally would've dropped the MPLas for two more Heat Sinks so the ERPPC could be easier used in-close to back the LPLas; but its a beautiful redesign for a lance-commander mech. Twin AMS and ECM will surely foil those pesky Artemis missile boats.
There'll be the devil to pay mate. Better make it good, eh?
Karagin
05/29/14 06:19 PM
70.118.139.48

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Nice Job with the Banshee. You took it from bottom of the line to right up there with many of the power houses.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
05/30/14 04:27 AM
24.30.134.200

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one technical issue. The c3 was Kurita at that time.

It does have some nice features, though not sure if the large pulse was the way to go. I know you wanted to keep to the main design, but maybe the cannon and a large pulse laser should go to a gauss rifle and ammo. That should also free up some space.
KamikazeJohnson
05/30/14 02:54 PM
50.72.218.68

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Quote:
ghostrider writes:

one technical issue. The c3 was Kurita at that time.



Yeah, as previously stated, I didn't pay much attention to who made what and who had what.

Quote:
It does have some nice features, though not sure if the large pulse was the way to go. I know you wanted to keep to the main design, but maybe the cannon and a large pulse laser should go to a gauss rifle and ammo. That should also free up some space.



Beauty of this mod is that there is so much tonnage available that variants are easy. One change I considered was skip on the Endo Steel, drop one of the LPLs, downgrade the MPL to a SPL, reduce the armour back to original, and throw on a Narc Launcher. I'll agree that the Gauss is a natural upgrade for the Banshee though.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
05/30/14 03:01 PM
50.72.218.68

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Quote:
LegatusDavoke writes:

I personally would've dropped the MPLas for two more Heat Sinks so the ERPPC could be easier used in-close to back the LPLas; but its a beautiful redesign for a lance-commander mech. Twin AMS and ECM will surely foil those pesky Artemis missile boats.



I rarely design a 'Mech (at least a Heavy/Assault) to use ERPPCs in close. My preference is to load up with more efficient weapons to take over inside 6 hexes. YMMV of course. Using a SPL (for anti-infantry, and to stay closer to the original's Small Laser) and adding 1 DHS for better heat control could be a nice modification.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
05/30/14 11:55 PM
50.72.218.68

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Atlas AS7-JM

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 10,302,000 C-Bills
Battle Value: 2,300

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Gauss Rifle
1 Autocannon/20
1 LRM-15
1 SRM-6
2 Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 1 HD, 2 CT, 7 RA, 2 LL, 2 RL
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 304 19.00
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 31 48
Center Torso (rear) 13
L/R Torso 21 31
L/R Torso (rear) 11
L/R Arm 17 33
L/R Leg 21 42

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Pulse Laser RA 4 1 2.00
Gauss Rifle LA 1 7 15.00
Medium Pulse Laser LA 4 1 2.00
Autocannon/20 RT 7 10 14.00
LRM-15 LT 5 3 7.00
SRM-6 LT 4 2 3.00
@AC/20 (5) RT - 1 1.00
@AC/20 (5) LT - 1 1.00
@LRM-15 (Artemis) (16) LT - 2 2.00
@Gauss Rifle (16) LT - 2 2.00
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23
3 6 6 3 0 4 0 Structure: 8
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 2/2/0, IF 1

DESIGN NOTES:

Performance or Fuel Efficiency? Both.

French Fries or Onion Rings? Both!

Sex or Cuddling? Both!!!

Gauss Rifle or AC/20? You kidding me? BOTH!!!!!!!!!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
05/31/14 08:06 AM
24.30.134.200

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Love the ac/gauss combo.
Major problem is no long range energy weapon.
I could see dropping the srm stuff, and the artimis and adding in a large laser or an erll.
I can see that hurting some of the up close damage, but it does allow for doing some damage when it is retreating for another ammo load.


Edited by ghostrider (05/31/14 08:07 AM)
KamikazeJohnson
05/31/14 09:50 AM
50.72.218.68

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Quote:
ghostrider writes:

Love the ac/gauss combo.
Major problem is no long range energy weapon.
I could see dropping the srm stuff, and the artimis and adding in a large laser or an erll.
I can see that hurting some of the up close damage, but it does allow for doing some damage when it is retreating for another ammo load.



I agree it could have been a lot better, but I had too much fun trying to squeeze both big guns on there and still have it look somewhat like an Atlas.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
05/31/14 11:40 AM
70.118.139.48

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One mean motorfinger there. I can see this playing havoc with both sides of the war zone.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
06/01/14 12:59 AM
24.114.43.9

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Well, that wraps up the project. Thanks for all the comments and discussion!

Hard to believe the original thread is more than 20 pages back already!!

Any comments on the project in general?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
06/01/14 04:01 AM
66.74.185.200

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Now do it without keeping with the book upgrade line. Such as slowing down and speeding up those that could use it. Or variants of the ones using the ideas you had and tossed to give us the ones you did.
Or maybe do some of the vehicles. An erll schrek for instance.

Maybe you could have fun making the starleague ones clan upgrades now. I would love to see an archer fire off 100 missiles at once
Rotwang
06/02/14 09:58 AM
81.165.120.251

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Nice series, really enjoyed it.
His_Most_Royal_Highass_Donkey
06/03/14 11:08 AM
172.56.39.144

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Now that Atlas truly is a scarey mech, unlike the original Atlas.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
ghostrider
06/03/14 11:17 AM
66.74.185.162

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The original came out before people really understood tactics of the game. Stand and deliver standing still at ranges of 3-7. I can take it, can you sort of attitude. After a time or two like that, you learn to use the woods and move a little more. Then comes the idea that range can be your friend.

As I said in another thread, the maps rarely give you a clear line of fire that things like ppcs and lrm can fire without atleast one set of woods in the way.
KamikazeJohnson
06/03/14 04:19 PM
50.72.218.68

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Quote:
His_Most_Royal_Highass_Donkey writes:

Now that Atlas truly is a scarey mech, unlike the original Atlas.



It probably would be a lot nastier if I'd chosen either Gauss or AC/29, rather than both. But I couldn't pass up the chance to use that fluff text
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
His_Most_Royal_Highass_Donkey
06/04/14 12:53 PM
172.56.2.226

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Quote:
KamikazeJohnson writes:

Quote:
His_Most_Royal_Highass_Donkey writes:

Now that Atlas truly is a scarey mech, unlike the original Atlas.



It probably would be a lot nastier if I'd chosen either Gauss or AC/29, rather than both. But I couldn't pass up the chance to use that fluff text



What is a AC/29?

I disagree that it would be as nasty if you dropped either the Gauss or the AC/20. I pity the fool that gets three hexes from this monster. He would be in the perfect place for a major mauling.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
KamikazeJohnson
06/04/14 06:49 PM
24.114.43.65

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Quote:
His_Most_Royal_Highass_Donkey writes:
What is a AC/29?



AC/29 = AC/20 + typing on a phone + too lazy to proofread. lol

If I dropped the AC, I could bump the LRM back to a 20wArtemis, throw on an ERPPC and a couple more sinks, and still have room for a few more backup lasers. Much better than hoping to get inside 6 hexes (or 3!) with something this sluggish.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
His_Most_Royal_Highass_Donkey
06/04/14 07:00 PM
172.56.2.226

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That is for restricted terrain.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
KamikazeJohnson
06/08/14 01:49 PM
50.72.218.68

Edit Reply Quote Quick Reply
Quote:
ghostrider writes:

Thinking about a command mech, most should be long range units, so you are not trying to run a regiment while having to kick a mech off you.

I am wondering why the large pulse. I would have figured a second erll and add in a sink or two.



I completely forgot I wanted to respond to this. Sorry...

My view of a Command 'Mech is one with simple long-range (not too much effort to contribute firepower to the battle while still watching the big picture), but enough close-range to defend itself is enemies get close to engage. A Battlemaster is an excellent Command unit IMO.

I used the LPL mainly to help make up for the loss of the AC/20. Even with the extra DHS, you can't really use twin ERLLs anyway.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
His_Most_Royal_Highass_Donkey
06/08/14 09:52 PM
172.56.39.132

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I have used twin ERLL lots of times.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
KamikazeJohnson
06/08/14 11:39 PM
50.72.218.68

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Quote:
His_Most_Royal_Highass_Donkey writes:

I have used twin ERLL lots of times.



Sure...but I was talking about this specific design. Although on a closer look, the resulting won't be too bad. I don't think there's enough crit space to add tbe two extra DHS though.

EDIT: Just checked it out...1 space short of adding 2 extra sinks, but I shuffled the Endo Steel crits around and added 1 DHS and an extra ton of LRM ammo. Could also have used the extra 2 tons to upgrade to a LRM 15, but I'd probably want to sacrifice something for a second ton of ammo...8 shots just isn't enough.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson


Edited by KamikazeJohnson (06/08/14 11:49 PM)
ghostrider
06/09/14 01:44 AM
66.27.180.69

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I had thought more about some electronics for the unit over additional weapons. 28 heat points should allow you to use both erll and the gauss with a run. Now getting in closer using the secondary weapons will over heat it, but that is a problem with most assault mechs.

But there is no real problems using an er/pulse combination. Range on the pulse is a small issue, but nothing big. If anything, it means you don't need to be as tied up firing as the er would be.
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